• Title/Summary/Keyword: visual texture

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Stereoscopic Video Coding Using MPEG-4 Multiple Auxiliary Component (MPEG-4 MAC(Multiple Auxiliary Component) 기반 스테레오스코픽 비디오 부호화)

  • 조숙희;윤국진;안충현
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.167-170
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    • 2003
  • We propose stereoscopic video coding method using the syntax of MAC(Multiple auxiliary component) that was added to the MPEC-4 visual version 2 in order to describe the transparency of the video object. We also define the novel MAC's semantics in MPEG-4 that should support the proposed coding method. The major difference between the existing coding method and the proposed coding method is the addition of the residual texture coding. The proposed coding method assigns disparity map and residual texture to 3 components of MAC: one component for disparity map and the rest 2 components fer the luminance and chrominance data of the residual texture, respectively. The performance of the proposed method is evaluated in terms of PSNR by computer simulations.

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An Analysis on the Visual Image and Harmony of the Construction Method in the Slope Scene -A Case on the Daejeon${\~}$Jinju Highway- (고속도로 비탈면 경관의 법면공법에 따른 시각적 이미지와 조화성 분석 - 대전${\~}$진주간 고속도로를 대상으로 -)

  • Lee Jeong
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.1 s.108
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    • pp.33-48
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    • 2005
  • The purpose of this study was to discover the landscape visual image of the slope scene and their harmony with surrounding sceneries. This research utilized the basic study tool of psycho-physics and processed the case study of ten types of slope construction scene along the highway. The analysis was performed by the data obtained from the questionnaires and the photos for the slope construction scene. The questionnaires for analysis the image of the slope construction scene and their harmony with surrounding sceneries were designed using semantic differential scale and 5 point Likert-scale. The major findings were as follows. 1. At the part of the visual preferences analysis, the slope revegetation methods showed high level of preferences generally than on the slope structure methods. While the slope revegetation methods were estimated friendly, continuity, harmonious, soft, light and wide, the slope revegetation methods were estimated unstable, female, static, simple, omnipresent, appeared as policeman of weak inclination. Also the slope structure methods were estimated stable, manly, complicated, steep and healthy but rough, unharmonious, unfamiliar and heavy. 2. Psychological factors, related to the satisfaction for the slope revegetation methods were composed of three factors, aesthetic, individuality and physical character. And the slope structure methods were composed of five factors, aesthetic, individuality, stability, physical character, and complexity. 3. At the part of harmony with surrounding landscapes, the slope revegetation methods were evaluated highly but the slope structure methods received the lowest evaluation. Also the harmony analysis with surrounding view on the slope revegetation methods showed degree of high more than average in all texture, form, color and scale but the slope structure methods showed degree of fewer than average degree in form, scale, color and texture.

Digital Cage Watermarking using Human Visual System and Discrete Cosine Transform (인지 시각시스템 및 이산코사인변환을 이용한 디지털 이미지 워터마킹)

  • 변성철;김종남;안병하
    • Journal of KIISE:Information Networking
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    • v.30 no.1
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    • pp.17-23
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    • 2003
  • In this Paper. we Propose a digital watermarking scheme for digital images based on a perceptual model, the frequency masking, texture making, and luminance masking Properties of the human visual system(HVS), which have been developed in the context of image compression. We embed two types of watermark, one is pseudo random(PN) sequences, the other is a logo image. To embed the watermarks, original images are decomposed into $8\times8$ blocks, and the discrete cosine transform(DCT) is carried out for each block. Watermarks are casted in the low frequency components of DCT coefficients. The perceptual model adjusts adaptively scaling factors embedding watermarks according to the local image properties. Experimental results show that the proposed scheme presents better results than that of non-perceptual watermarking methods for image qualify without loss of robustness.

Content-Based Image Retrieval Using Combined Color and Texture Features Extracted by Multi-resolution Multi-direction Filtering

  • Bu, Hee-Hyung;Kim, Nam-Chul;Moon, Chae-Joo;Kim, Jong-Hwa
    • Journal of Information Processing Systems
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    • v.13 no.3
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    • pp.464-475
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    • 2017
  • In this paper, we present a new texture image retrieval method which combines color and texture features extracted from images by a set of multi-resolution multi-direction (MRMD) filters. The MRMD filter set chosen is simple and can be separable to low and high frequency information, and provides efficient multi-resolution and multi-direction analysis. The color space used is HSV color space separable to hue, saturation, and value components, which are easily analyzed as showing characteristics similar to the human visual system. This experiment is conducted by comparing precision vs. recall of retrieval and feature vector dimensions. Images for experiments include Corel DB and VisTex DB; Corel_MR DB and VisTex_MR DB, which are transformed from the aforementioned two DBs to have multi-resolution images; and Corel_MD DB and VisTex_MD DB, transformed from the two DBs to have multi-direction images. According to the experimental results, the proposed method improves upon the existing methods in aspects of precision and recall of retrieval, and also reduces feature vector dimensions.

Shadow Texture Generation Using Temporal Coherence (시간일관성을 이용한 그림자 텍스처 생성방법)

  • Oh Kyoung-su;Shin Byeong-Seok
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1550-1555
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    • 2004
  • Shadows increase the visual realism of computer-generated images and they are good hint for spatial relationships between objects. Previous methods to produce a shadow texture for an object are to render all objects between the object and light source. Consequently entire time for generating shadow textures between all objects is Ο(Ν$^2$), where Ν is the number of objects. We propose a novel shadow texture generation method with constant processing time for each object using shadow depth buffet. In addition, we also present method to achieve further speed-up using temporal coherence. If the transition between dynamic and static state is not frequent, depth values of static objects does not vary significantly. So we can reuse the depth value for static objects and render only dynamic objects.

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Determination of the Proper Block Size for Estimating the Fractal Dimension (프락탈 디멘션을 근사하기 위한 적당한 브록 크기 결정에 관한 연구)

  • Jang, Jong-Hwan
    • The Journal of Natural Sciences
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    • v.7
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    • pp.67-73
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    • 1995
  • In this paper, a new texture segmentation-based image coding technique which performs segmentation based on properties of the human visual system (HVS) is presented. This method solves the problems of a segmentation-based image coding technique with constant segments by proposing a methodology for segmenting an image into texturally homogeneous regions with respect to the degree of roughness as perceived by the HVS. The segmentation is accomplished by thresholding the fractal dimension so that textural regions are classified into three texture classes; perceived constant intensity, smooth texture, and rough texture. It is very important to determine the proper block size for estimating the fractal dimension. Good quality reconstructed images are obtained with about 0.1 to 0.25 bit per pixel (bpp) for many different types of imagery.

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Texture Profiles of Frozen Cheese Pizzas and Effects of Heating in Microwave or Conventional Oven (냉동 치즈피자의 텍스쳐 프로필과 가열방법에 따른 영향)

  • Kim, Hye-Young
    • Korean journal of food and cookery science
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    • v.10 no.3
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    • pp.232-237
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    • 1994
  • A Texture profile for frozen pizzas was developed and applied to a comparison of the texture of frozen pizzas heated by conventional and microwave ovens. The texture profile consisted of 29 attributes evaluated at the following five stages: visual and manual. lip feel, first bite, mastication, and swallowing. The microwave pizza tended to be more crisp, dry, and rough but less tender than the conventionally heated pizza. Separate evaluations of the center and edge portions showed differences only in top greasiness, wetness of sauce on palate, moisture release for both types of pizza suggesting that the separated evaluations were not necessarily required. The edge tended to be less greasy and moist than the center possibly because it is more susceptible to overcooking and subsequent drying out.

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Optimal Sub-bands Decision for Robust Watermarking (강건한 워터마킹을 위한 최적 부대역 결정)

  • Kim, Yoon-Ho;Kim, Tae-Gon
    • Journal of Advanced Navigation Technology
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    • v.11 no.1
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    • pp.105-111
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    • 2007
  • This paper is concerned with fuzzy inference-based optimal sub-bands decision scheme which is to be embedded the watermark. It concentrated not only on design of fuzzy inference algorithm but also on human visual parameters (HVP), such as contrast sensitivity, texture degree. In the first, such human visual parameters as contrast sensitivity, texture degree as well as statistical characteristics are involved to select the optimal coefficients region. Secondly, fuzzy if - then rule which can be able to adapt the wide variety of environments is developed. The performance of proposed approach is evaluated with respect to the imperceptibility and correctness of watermark. According to some experimental results, contrast sensitivity function is superior in smooth image. On the other hand, statistical characteristics provide good results in rough images.

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Graphic Hardware Based Visualization of Three Dimensional Object Boundaries in Volume Data Set Using Three Dimensional Textures (그래픽 하드웨어기반의 3차원 질감을 사용한 볼륨 데이터의 3차원 객체 경계 가시화)

  • Kim, Hong-Jae;Choi, Heung-Kook
    • Journal of Korea Multimedia Society
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    • v.11 no.5
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    • pp.623-632
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    • 2008
  • In this paper, we used the color transfer function and the opacity transfer function for the internal 3D object visualization of an image volume data. In transfer function, creating values of between boundaries generally is ambiguous. We concentrated to extract boundary features for segmenting the visual volume rendering objects. Consequently we extracted an image gradient feature in spatial domain and created a multi-dimensional transfer function according to the GPU efficient improvement. Finally using these functions we obtained a good research result as an implementing object boundary visualization of the graphic hardware based 3D texture mapping.

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