• 제목/요약/키워드: visual representation

검색결과 493건 처리시간 0.03초

Visual Representation and Applications of Hitting Direction in Korean Baseball Records

  • Hong, Chong-Sun;Park, Ha-Soo
    • Journal of the Korean Data and Information Science Society
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    • 제19권2호
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    • pp.539-549
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    • 2008
  • Most important thing in professional baseball game among all kinds of sports is the winning. Both coaches and players collected and analyzed lots of game data to get a victory. In this paper, batting data are analyzed so as to represent informations of hitting direction visually. This method could be provided a lot of useful information about hitting direction of a specific batter or a team to not only coaches, players but also the audience.

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수학 문제 해결과정에서 초등학교 6학년 학생들의 시각적 표현에 관한 연구 (A Study on the 6th Graders' Use of Visual Representations in Mathematical Problem Solving)

  • 황현미;방정숙
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제12권2호
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    • pp.81-97
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    • 2009
  • 수학 문제를 해결하는 과정에서 시각적 표현을 적절히 활용하면 문제의 의미를 보다 확실히 이해할 수 있고 궁극적으로 문제를 해결할 가능성을 높인다. 본 연구는 6학년 학생들을 대상으로 수학 문제를 해결할 때 시각적 표현을 얼마나 사용하는지, 어떤 유형을 어떻게 활용하는지, 그리고 이런 시각적 표현의 사용 및 유형과 문제해결과의 관계는 어떠한지 분석하였다. 연구 결과, 많은 학생들이 시각적 표현보다는 수식을 사용하는 경우가 많았던 반면에, 시각적 표현을 사용한 경우가 그렇지 않은 경우보다 성공률이 높게 나타났다. 시각적 표현 중에서도 도식 표현을 사용한 학생들이 성공적인 문제 해결에 도달할 수 있었다. 이러한 연구 결과를 바탕으로 본 논문은 수학 문제 해결에서의 시각적 표현의 중요성과 그에 대한 지도 방향에 시사점을 제공한다.

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Visual Sentences for Educational Math Games

  • Chang, Hee-Dong
    • 한국게임학회지
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    • 제8권1호
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    • pp.32-38
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    • 2011
  • 수학적 명제들을 사용하는 수학교육용 게임의 학습 도움말이나 안내말은 그래픽 우선 인지스타일을 가진 게임세대의 학습자를 위해 그래픽적인 형태로 표현하는 것이 필요하다. 본 논문에서는 수학 명제들에 대한 객체 기반 비주얼적 표현방법을 제안하였다. 이 표현방법은 단어들과 함께 그래픽적 기호들과 수학적 기호들 사용하여 객체 기반적인 표현방법의 규칙을 갖고 있다. 그래서 수학적 의미를 정확하게 표현하거나 이해하기가 쉽다. 그리고 학습자가 내용을 빠르게 읽을 수 있다. 제안된 방법은 게임 세대 학습자들에게 교육용 게임을 통해 수학 학습의 스캐폴딩으로써 도움을 받기가 좋다.

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텍스트로서의 조경드로잉 - 읽기의 틀과 실제 - (Landscape Drawing as a Text: Practical and Theoretical Approach)

  • 이광빈;조정송
    • 한국조경학회지
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    • 제27권1호
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    • pp.54-63
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    • 1999
  • The Landscape drawing is used as main media in landscape design process like the language in daily life for human. Designers input many intentions and meaningful words in design process through landscape drawing. The common purpose of landscape drawing is to represent reality effectively, even though it has variable visual forms and materiality. The representation in landscape drawing in metaphorical as well as visual and functional. But current tendency is inclined to use landscape drawing in a functional aspect for visual representation and the landscape drawing is utilized straight-forwardly rather than metaphorically for clear communication. Such recognition on landscape drawing results from the difficulty to accept the symbolic aspect of the drawing. The difficulty makes the utilization and the interpretation of landscape drawing stay at conventional level in following visible factors. For the sake of solving the difficulty this study considers landscape drawing as the text that contains readable objects and symbolic words. This study presents layer-methods for reading a landscape drawing as a text; situational and contextural reading, iconological reading and reading the subject of drawing.

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Representing Navigation Information on Real-time Video in Visual Car Navigation System

  • Joo, In-Hak;Lee, Seung-Yong;Cho, Seong-Ik
    • 대한원격탐사학회지
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    • 제23권5호
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    • pp.365-373
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    • 2007
  • Car navigation system is a key application in geographic information system and telematics. A recent trend of car navigation system is using real video captured by camera equipped on the vehicle, because video has more representation power about real world than conventional map. In this paper, we suggest a visual car navigation system that visually represents route guidance. It can improve drivers' understanding about real world by capturing real-time video and displaying navigation information overlaid directly on the video. The system integrates real-time data acquisition, conventional route finding and guidance, computer vision, and augmented reality display. We also designed visual navigation controller, which controls other modules and dynamically determines visual representation methods of navigation information according to current location and driving circumstances. We briefly show implementation of the system.

고등학생들의 판 구조론에 대한 개념 분석 (The Analysis of High School Students' Conceptions on Plate Tectonics)

  • 이미숙;정진우;김형범
    • 한국지구과학회지
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    • 제35권6호
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    • pp.484-497
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    • 2014
  • 이 연구는 판 구조론에 대한 학생들의 개념을 알아보는 것이다. 이를 위해 충청도에 위치한 고등학교 2학년 70명의 학생들을 대상으로 판 구조론에 대한 시각적 표상의 개념 검사를 실시하였으며, 이중 10명의 학생들을 대상으로 반구조화된 면담을 진행하였다. 연구 결과는 다음과 같다. 연구 참여자들은 판 구조론을 학습한 후에도 용어 및 색상의 의미, 판의 이동, 판의 경계, 용융의 위치 및 원인, 맨틀의 물리적 상태 및 판 운동의 원동력과 관련된 대안 개념을 가지고 있으며, 학생들이 가진 색상의 의미, 맨틀의 물리적 상태, 판 운동의 원동력 개념들은 유기적으로 관련되어 있었다. 또한 판 구조론 학습에 사용되는 시각적 표상은 용어, 판의 경계, 용융의 위치 및 맨틀의 물리적 특성에 대한 학생응답에 영향을 주었으며, 판 구조론 학습에서 학습자에게 대안 개념을 유발하는 시각적 표상의 요소들이 있는 것으로 나타났다.

가구디자인에 나타난 초현실주의적 표현 연구 (A Study on Surrealism Expression in Furniture Design)

  • 강형구
    • 한국가구학회지
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    • 제22권1호
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    • pp.34-41
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    • 2011
  • Surrealism is 20th century avant-garde art movement that gave the greatest impact. Surrealism art as Visual us consciousness that exists or is worth checking out. 1920 around the concept of the surreal appears on the Visual language is fine art molding, including design, fashion, advertising, etc, all of the art field. In addition, their artistic concept is limited to pure art without the commercialization and product as the transition you want to find a way to be. As a result, the concept of the surreal fine art as well as the design sector in particular, furniture design, but many more impact art trends. Therefore, this study examines the concept of the surrealism, appeared in the furniture design based on surrealism representation of research aims. And how these representations are modern furniture design in any affected for research. Representation and features about the analysis is largely four separated by the survey, and classified representation of research and analysis features.

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유추적 사고에 의한 디자인 문제해결의 유형 - 연상된 단어와 스케치 분석을 중심으로 - (A Study on the Types of Design Problem Solving by Analogical Thinking - Focused on the Analysis of Associated Words and Sketch -)

  • 최은희;최윤아
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.63-70
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    • 2007
  • Analogy in problem solving is similarity-based reasoning facilitated by verbal and visual operation. This similarity-based reasoning generally supports initial phase of idea search. Therefore, this study intends to infer the types of problem solving by tracing the analogy use of verbal and visual representation through a experimental research. According to the result of this research, the types of problem solving by analogy are classified into 'evolving', 'divergent', and 'poor conversion' type. Firstly, 'evolving type' is distinguished between 'combination type' associated different contents to develope a new design and 'transformation type' associated similar words and sketches to be continuously revised and developed. In these types usually structural analogy rather than surface analogy is used. Secondly, in 'divergent type' associated words or sketches are individually represented, and among them one design solution is selected. In this type usually surface analogy is used. Thirdly, in 'poor conversion type' interaction between verbal representation and visual representation does not go on smoothly, and the generation of idea is poor. In here surface analogy is mostly used. These findings could form the basis of skill development of idea generation and conversion in design education.

Students' Visual Representation of Mathematics

  • Trance, Naci John C.;Marapo, Roger B.;Pornel, Jonny B.
    • 한국과학교육학회지
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    • 제32권8호
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    • pp.1318-1332
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    • 2012
  • This paper takes another approach in assessing students' perception of mathematics. Instead of asking for verbal description of the students' perception of mathematics, we asked the respondents who were all college students to draw their perception of mathematics. This relatively new approach enabled students to take a second look of how they perceived math and, at the same time, explored students' creativity and provided a less austere appearance to mathematics which was taken usually in a more formal and severe manner. This approach of assessing students' perception of mathematics generated new information that could not be normally gleaned from other approaches like Likert Scale. Some drawings of mathematics of the respondents reinforced their math affect towards mathematics. For those who hated math, their drawings revealed so the same is true with those who loved mathematics. Examining the visual representations of mathematics and looking for commonalities, the researcher found a number of interesting themes that may shed some light to educators' understanding of students' math affect.