• Title/Summary/Keyword: visual programming

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Development of a 3D Off-Line Graphic Simulator for Industrial Robot (산업용 로봇의 3차원 오프라인 그래픽 시뮬레이터 개발)

  • 장영희;한성현;이만형
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.10 no.3
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    • pp.19-25
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    • 2001
  • In this paper, we developed a Windows 98 version Off-Line Programming System which can simulate a Robot model in 3D Graphics space. 4 axes SCARA Robot (especially FARA SM5) was adopted as an objective model. Forward kinemat-ics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the OLP system in the Windows 98s GUI environment was also studied. The developing is Microsoft Visual C++. Graphic libraries, OpernGL, by silicon Graphics, Inc. were utilized for 3D Graphics.

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Development of a Simulator and Dynamic Modeling for Moving Capability of Track Vehicle (궤도 차량의 기동성능을 위한 동적 모델링 및 시뮬레이터 개발)

  • 김용태;김종수;한성현;이경식
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2001.04a
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    • pp.197-201
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    • 2001
  • In this paper, we developed a Windows 98 version of-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Integrated Control System of SCARA Robot Based on Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 정경규
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.04a
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    • pp.188-193
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    • 2000
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 axes SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95' graphic user interface i\environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, y Silicon Graphics, Inc. were utilized for 3D graphics.

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Integrated Control System Design of SCARA Robot Based on Off-Line Programming (오프라인 프로그래밍을 이용한 스카라 로봇의 통합제어 시스템 설계)

  • 정동연;한성현
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.11 no.3
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    • pp.21-27
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 95 version. 4 ares SCARA robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 95's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Development of a Simulator for Moving Capability Estimation of Track Vehicle (궤도 차량의 기동성능 예측을 위한 시뮬레이터 개발)

  • Kim, Jong-Su;Han, Seong-Hyeon;Kim, Yong-Tae;Lee, Gyeong-Sik;Choi, Yeong
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.10a
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    • pp.125-129
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    • 2000
  • In this paper, re developed a Window 98 version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an object model. The interface between users and the off-line program system in the Window 98's graphic user interface environment was also studied The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized far 3B Graphics.

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Development of a Simulator and Dynamic Modeling for Moving Capability of Track Vehicle (궤도차량의 기동성능을 위한 동적 모델링 및 시뮬레이터 개발)

  • Kim, Jong-Soo;Kim, Young-Tae;Han, Sung-Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.7 no.2
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    • pp.173-179
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    • 2004
  • In this paper, we developed a Windows NT version off-line programming system which can simulate a track vehicle model in 3D graphics space. The track vehicle was adopted as an objective model. The interface between users and the off-line program system in the Windows NT's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D Graphics.

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Integrated Control System Design of Industrial Robot Based on Off-Line Programming (OLP를 이용한 산업용 로봇의 통합제어 시스템 설계)

  • 한덕기;김휘동;한성현
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.10a
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    • pp.250-255
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    • 2002
  • We developed a Off-Line Graphic Simulator which can simulate a robot model in 3D graphics space in Windows 98 version. 4 axes industrial robot was adopted as an objective model. Forward kinematics, inverse kinematics and robot dynamics modeling were included in the developed program. The interface between users and the off-line program system in the Windows 98's graphic user interface environment was also studied. The developing language is Microsoft Visual C++. Graphic libraries, OpenGL, by Silicon Graphics, Inc. were utilized for 3D graphics.

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Development of Holter analysis system by visual programming (시각화 프로그래밍에 의한 Holter 분석 시스템 개발)

  • Lee, S.J.;Song, G.K.;Lee, K.J.
    • Proceedings of the KOSOMBE Conference
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    • v.1996 no.11
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    • pp.207-212
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    • 1996
  • In this paper, we designed a Holter analysis system using the visual programming method. It differs from the existing analysis system in that the various signal processing algorithms represented by icons were designed by GUI concept which provide unskilled user with easy and convenient analysis environment. In order to analysis ECG signal, we only select the icon representing a algorithm to be applied by mouse and arrange the selected icons upon the order to be processed on screen. As a result it provides a convenient usage and flexibility of analysis. Finally, we can find the optimal algorithm for the ambulatory ECG analysis by comparing the several results obtained from the various analysis configuration.

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Optimum Design of the Shock Absorber Position Using ADAMS and VisualDOC (ADAMS와 VisualDOC를 사용한 쇽업쇼버 위치의 최적설계)

  • Ok, Jin-Kyu;Baek, Woon-Kyung;Sohn, Jeong-Hyun
    • Transactions of the Korean Society of Automotive Engineers
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    • v.14 no.2
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    • pp.1-8
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    • 2006
  • In this paper, an optimum design technology is developed to find an optimal position of the shock absorber using ADAMS and VisualDOC. A vehicle with a torsion-beam rear suspension is modeled by using ADAMS. Design variables for the optimal positioning of the shock absorber are defined considering the hard points of the chassis structure and design positioning are specified through the sensitivity analysis using a bump-crossing simulation. The objective function is defined as the joint reaction forces of the shock absorber connecting joints of the chassis structure. Sequential Quadratic Programming and Genetic Algorithms are used for this study. To validate the optimized design variables, pothole simulations are performed. GA showed better results than SQP algorithms for this design purpose.

Education of Algorithms Using the RAPTOR Programming Educational Tool (RAPTOR 프로그래밍 교육도구를 이용한 알고리즘 교육)

  • KIM, SungYul;LEE, JongYun
    • The Journal of Korean Association of Computer Education
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    • v.18 no.6
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    • pp.23-31
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    • 2015
  • The main aim in software education is to improve problem-solving ability based on computational thinking with the healthy information ethics. For this purpose, many institutions have attempted various educational programs such as Educational Programming Language, Physical Computing, and Robot education. However, it is possible to obscure the essence of computer education for computational thinking if the computer education focuses on using certain special education programming language and products. Therefore, this paper suggests a method of algorithm education using RAPTOR which is a visual programming development environment and is based on flowcharts. In order to verify the effectiveness of the algorithms education using the RAPTOR, 16 high-school students were applied to an educational program for twelve hours on five steps and then we obtained positive results.