• Title/Summary/Keyword: visual basic programming

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The Development and Evaluation of Educational Hangul Programming Language 'HanScript' (교육용 한글 프로그래밍 언어 'HanScript'의 적용)

  • Jeong, Young-Sik
    • The Journal of Korean Association of Computer Education
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    • v.7 no.3
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    • pp.15-22
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    • 2004
  • This study developed HanScript, which is an educational Hangul programming language, in order to make programs easily and conveniently and applied it to the school fields. To evaluate HanScript, additionally, the researcher divided the properties of educational programming languages into easiness to read, easiness to write and easiness to debug and, based on them, compared HanScript with Visual Basic. According to the result, HanScript was expressed in Korean language style, so was easier to read and debug than Visual Basic. But it was not different from Visual Basic in debugging. Due to fewer libraries compared to Visual Basic, however, it was difficult to implement complex functions using HanScript. In addition, HanScript did not include an editor to edit source codes. Thus, if HanScript is equipped with rich libraries, detailed debugging information and an editor for source code edition, it will be a useful educational programming language.

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Design and Implementation of Visual Basic Web Courseware based on Constructivism (구성주의 기반의 Visual Basic 웹 코스웨어 설계 및 구현1))

  • Sun, Kyung-Hee;Kang, Yun-Hee;Lee, Ju-Hong
    • Journal of The Korean Association of Information Education
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    • v.9 no.2
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    • pp.349-358
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    • 2005
  • It is not sufficient to give a lecture in programming language without programming practice since lectures on programming must be given at lecture room with H/W and S/W for programming. In this paper, learning for Visual Basic programming has been designed and embodied with the leveled learning system in order to give an effective and positive result to both teacher and learner under the constructivism theory of education (Problem Based learning, Self-Directed learning) for the theoretical basis of the seventh education curriculum. We implemented a web courseware for Visual Basic programming using ActiveX and Tutor System. As the result of education using this courseware, it is verified as a leveled education method to adapt the learning ability of individual students, and it can raise the achievement, enthusiasm of learning and provide various opportunity of education with this various education methods. Also it enhances the problem solving ability and the logical thinking power by providing students with error correction learning.

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A Case Study of VisualBasic Programming Learning based on Problem-Based Learning (문제중심학습(Problem-Based Learning)을 적용한 비주얼베이식(VisualBasic) 프로그래밍 학습의 사례 연구)

  • Son, Kyung-A
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.17-25
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    • 2002
  • The purpose of this study is to utilize new way of learning, Problem-Based Learning, for learning of VisualBasic programming. Providing authentic problems is a critical factor for programming learning because the skill may be not such a simple command learning but includes a variety of complexity. The objective of the learning is to develop quiz using VisualBasic programming. With programming skill, students was expected to solve the problem through peer collaboration activities as well as evaluation by peer and group composites. According to descriptive survey, it is concluded that students figure out their own learning status clearly. Furthermore, improvement of learning attitude and participation affect satisfaction and self-confidence.

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The Application to the Programming Education Using UML and LabVIEW OOP (UML과 LVOOP를 이용한 프로그래밍 교육의 적용 방안)

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.375-378
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    • 2011
  • To learn a programming language as a text-based programming and a computer language suitable for a wide range, learner thinks it is very difficult. To represent a visual program is one way to solve this problem easily. The visual language such as Visual C++, Visual Basic and Delphi is represented an interface as the visual component and represented a component action as a text-based. The programmer is very difficult about the component action with text-based and dislikes programming. In this paper, so solve these problems, we use the UML for representing a logical thinking and supporting and object-oriented programming. We suggest for programming education method to replace text-based programming to LabVIEW OOP. In addition, we conduct a survey on how programming education and analyze the training effect.

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Programming Education for the Gifted of Elementary School Students in Information Science (Approach Using Visual Basic) (초등정보과학영재용 프로그래밍 교육 (비주얼 베이식을 이용한 접근))

  • Kang, Sung-Won;Lee, Ae-Jung;Lee, Jae-Ho
    • Journal of The Korean Association of Information Education
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    • v.7 no.3
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    • pp.363-371
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    • 2003
  • Computer based industry is activated and IT education for student has developed quickly. Variety of related IT education has performed. Especially interest of Gifted of Information Science is increased, and programming education for Gifted of Information Science is carrying out in Office of Education and college. But most student are tired of learning tedious algorithm, language centered programming, and test focused learning. In this paper we offer opportunity to learn programming for students through implementing programming curriculum using Visual Basic more easily learning than other programming language, actually apply it in their homepage. and prepare ground of programming.

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A study on the Development of Structural Analysis Program using Visual Basic (Visual Basic을 이용한 구조해석 프로그램 개발에 관한 연구)

  • 이상갑;장승조
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 1995.10a
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    • pp.215-222
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    • 1995
  • The objective of this paper is to develop a finite element structural analysis program using VB(Visual Basic) which has been recently getting popular as development tools of application program for Windows. VB provides several functions to develop an application program easily by supporting event-driven programming method and graphic object as control data type. This system is an integrated processor including preprocessor, solver and postprocessor. Automatic mesh generation is available at preprocess stage, and graphic presentation of deformation and stress is also represented at postprocess one.

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A Case Study on Activating of High School Student's Metacognitive Abilities in Mathematical Problem Solving Process using Visual Basic (비주얼 베이식을 이용한 수학 문제해결 과정에서 고등학생의 메타인지적 능력 활성화)

  • 이봉주;김원경
    • The Mathematical Education
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    • v.42 no.5
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    • pp.623-636
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    • 2003
  • Metacognition is defined to be 'thinking about thinking' and 'knowing what we know and what we don't know'. It was verified that the metacognitive abilities of high school students can be improved via instruction. The purpose of this article is to investigate a new method for activating the metacognitive abilities that play a key role in the Mathematical Problem Solving Process(MPSP). Hyunsung participated in the MPSP using Visual Basic Programming. He actively participated in the MPSP. There are sufficient evidences about activating the metacognitive abilities via the activity processes and interviews. In solving mathematical problems, he had basic metacognitive abilities in the stage of understanding mathematical problems; through the experiments, he further developed his metacognitive abilities and successfully transferred them to general mathematical problem solving.

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The Application to the Programming Education Using LabVIEW OOP (LabVIEW OOP를 활용한 프로그래밍 교육의 적용 방안)

  • Jung, Min-Po;Cho, Hyuk-Gyu;Jung, Deok-Gil
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.01a
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    • pp.147-148
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    • 2012
  • 일반적으로 프로그램을 배우는 초보자들은 텍스트 기반으로 프로그램을 하는 것이 매우 어렵다. 이러한 문제를 쉽게 풀기 위한 한 방법이 Visual C++, Visual Basic, Delphi와 같은 비주얼 프로그램으로 구현하는 것이다. 그러나 이러한 프로그램을 배우는 학습자들 역시, 비주얼 컴포넌트 작동에 대한 텍스트 프로그래밍을 어려워하고 있다. 논문에서는 이러한 문제를 해결하기 위해 논리적 사고를 표현하고 객체지향을 지원하기 위해 UML을 도입하고 텍스트 프로그래밍 요소를 비주얼 프로그래밍 요소로 대체하기 위해 객체지향을 지원하는 LabVIEW OOP를 사용하여 학습자들에게 프로그래밍 교육을 하는 방법을 제시하였다. 또한, 제시된 프로그래밍 교육 방법에 대해 설문조사를 실시하여 교육적인 효과를 분석하였다.

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The scientific analysis of programming instructional process in elementary school (초등학교 프로그래밍 수업 과정의 과학적 분석)

  • Song, Jeong-Beom;Jeong, Bok-Mun;Lee, Tae-Wuk
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.10
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    • pp.217-226
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    • 2012
  • This study intends to analyse the programming class with visual-basic, scratch and pico-cricket in elementary school. The study analyses cognitive domain by creativity tests and instructional process by student task engagement and the required factor of student's activity-nowadays, a lot of encouragement of learning use-. According to the result, The creativity of groups who use three teaching aid improves, but it hasn't any meaning. according to the student task engagement analysis by instructional process, According to the student task engagement analysis by instructional process, The concentration of group that uses pico-cricket and scratch falls down a little, but The concentration of group that uses visual-basic falls down remarkably. At last, according to the result of the required factor of student's activity, scratch and pico-cricket spend time discussing and programming, but visual-basic spends time correcting coding error. But pico-cricket spends much time preparing teaching aid or checking instrument, so this fact has to reflect when teacher plans his class. Through this fact, scratch and pico-cricket are better than visual basic as effective teaching aid when teacher teaches programming.

Development of an Evaluation Criterion for Educational Programming Language Contents (프로그래밍 언어 교육용 콘텐츠의 평가준거 개발)

  • Kim, Yong-Dae;Lee, Jong-Yun
    • The KIPS Transactions:PartA
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    • v.17A no.6
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    • pp.289-296
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    • 2010
  • So far, previous works with respect to evaluating program contents have concentrated on the implementation of general educational content evaluation. In terms of the efforts required to solve problems, however, there are a few evaluation methods on educational programming language contents. Therefore, we propose new evaluation criteria for educational programming language contents. The detailed research contents can be summarized as follows. First, we analyze existing works and propose naval evaluation criteria for educational programming language contents. Second, the new evaluation criteria is verified by teachers who use Visual Basic educational contents via questionaries. Also, a program content is experimented via the evaluation criteria. Finally, it is expected that our proposed evaluation criteria for educational programming language contents can be used to evaluate newly developed educational programming language contents and to design its evaluation plans.