• Title/Summary/Keyword: visual basic for application

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The Effects of Visual and Auditory Feedback on Pain Reduce (시각과 청각되먹임이 통증감소에 미치는 영향)

  • Bae, Young-Sook;Kim, Soon-Hoe;Min, Kyung-Ok
    • Journal of Korean Physical Therapy Science
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    • v.9 no.1
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    • pp.1-8
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    • 2002
  • This study set out to investigate what kind of effects the consistent visual stimuli and verbal and non verbal auditory stimuli have on pain alleviation, as well as to see the influence of joint application of visual and auditory stimuli at the same time on pain alleviation, according to lightness of 50lux and 200lux, ultimately providing basic data in setting up an environment in case of treating pain. The subject were comprised of 30 male and female adults with pain in the neck and back area. The subject were treated in their pain area with Transcutaneous Electrical Nerve Stimulator(TENS) 100HZ for 20 minutes in the research set where each visual, auditory, and joint visual and auditory stimuli was given. For analysis methods, Visual Analogue Scale(VAS) and McGill Pain Questionnaire were adopted to see the changes before and after treatment, and the electrocardiogram, systolic and diastolic pressure, number of heart rate and breathing frequence and endorphin were compared and analyzed using the Wilcoxon singed-rank test. And The Kreskal-walllis test was used to compare the two subgroups from each group. Wilcoxon singed-rank test and the Kreskal-walllis test was used to compare the two subgroups from each group. The results were as follows: 1. The group of 50lux and 200lux were compared given varying degrees of visual stimuli. The group of 200lux showed more reduction in pain points, average systolic and diastolic pressure and average endorphin. 2. The group of verbal and non verbal were compared given varying degrees of auditory stimuli. The group of non-verbal showed more reduction in average systolic and diastolic pressure. 3. The group of 200lux+verbal and 200lux+non verbal were compared given varying degrees of joint visual and auditory stimuli. There was found a statistical significance(p<0.05) in endorphin between the two groups, with more endorphin reduction for 200lux+non verbal group. And there was a statistically significant reduction in VAS and McGill before and after the treatment between the two groups.

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Development of an Open Architecture CNC and Integration with Intelligent Modules (개방형 CNC 개발 및 지능형 모듈 통합)

  • 윤원수;이강주;김형내;이은애;박천기
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2002.10a
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    • pp.37-41
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    • 2002
  • This study has been focused on the development of an open architecture CNC system and integration of core application technology for machine tool such as a remote monitoring/diagnosis system, NURBS interpolation, and cutting process simulation. To do this, we have developed a comprehensive CNC software including the basic HMI, screen editor, ASF, and visual builder. As a control hardware system for machine tool, the universal I/O module and CNC main unit have been developed. Then the remote monitoring/diagnosis system and NURBS interpolation have been implemented in the CNC software. The cutting simulation software will be used for enhancing the productivity of machine tools. Through a simulator and test bed, the whole technology has been verified.

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Exploring Potentials of GIS Application in Urban Planning and Design from Interdiscipline Viewpoint

  • Jin-yeu, TSOU;Yucai, XUE
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.795-797
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    • 2003
  • GIS can supply large quantitiy of useful information about spacial relationship, consequently there exists great potential of GIS support ing for decision making strategies related to urban design and environmental planning. In different discipline areas there exist different information representation methods and considerations having direct or indirect relationship with spacial information, how to use GIS as a tool for facilitating the work in other discipline field, there are two basic questions crucial to the success of these interdiscipline applications. The first one is interoperatability among GIS and other applications, the second is the paradigm difference between GIS and other domain field regarding problem solving. In this paper, we investigate the spatial information of the urban environment provided in the analyses of the urban visual sustain ability, urban daylighting environment and urban wind environment. We also discuss the challenges and opportunities for cross-disciplinary GIS application regarding the aspect of Information Collection, Information Generation, Information Analysis and Information Visualization.

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Development of Optimum Design Program for Reinforced Concrete Continuous Beam Using Graphic User Interface System (GUI를 이용한 철근콘크리트 연속보의 최적설계프로그램 개발)

  • 조홍동;이상근;박중열;한상훈
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.13 no.1
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    • pp.1-11
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    • 2000
  • In this paper, optimum design problem of R.C. continuous beam is considered and GUI system is developed for using at the practical design. Objective function lot formulation of optimum design problem is made up of the costs of concrete, reinforcing steel and formwork. Design variables are width, effective depth of the beam and steel ratio and design constraints are considered on the strength, serviceability, durability and geometrical conditions. The optimum design problem is solved by using sequential linear programming(SLP), sequential convex programming(SCP) and compared their effectiveness. Also this paper shows the application at practical design work according to the development of GUI system using visual basic.

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A Study on the Method of Eye Tracking Analysis Based on the Properties in Visual Perception of User -With Emphasis on the Development of Analysis-Framework for Product Design- (사용자의 시각적 인지 특성에 기초한 시선추적 분석 방법에 대한 연구 -제품 디자인을 위한 분석 프레임 개발을 중심으로-)

  • 최민영
    • Archives of design research
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    • v.16 no.4
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    • pp.197-206
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    • 2003
  • Nowadays, the studies on interface and cognition-engineering has become issues of general interest as newly design-methods which analyze the behavior of user on products. However existing studies were mainly done with verbal-centered method which made it difficult for the designer to apply for visual realization. Moreover many mistakes and noises are taken place whenever the designer converts verbal statements and needs of user into visual factors. Therefore the designer needs to analyze visual perception on user and product as visual-centered methods. This study applies the eye tracking method as analysing-instrument and aims to develop the analysis-framework, the concrete techniques of measurement and the application for the product design. At first the nature and the process of visual perception on products are reviewed for developing analysis method. Then the technique of eye tracking and the meaning of fixation and movement are discussed to specify the concrete method. The basic experiment of product can reveal general analysis process, advantage and guideline for the application of eye tracking method. The Study is peformed through the following 4 steps ; to pre-research into product design and visual perception theory ; to identify the concrete experiment method, to measure the fixation/movement data and analyze the raw data, to convert the result of analysis to the visual framework. Finally the major findings and the limits of the study are suggested and summarized.

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Implementation of Automatic 4 Points OPU Skew Adjustment Device with Height Compensation (높이 보정이 가능한 자동4점 Optical PICK-UP Skew 조정장치 구현)

  • Oh, Dong-Kyu
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.1095-1096
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    • 2008
  • By adding height compensation to the usual 3 points skew adjustment device, an improved functional skew adjustment device is implemented in this paper. The proposed skew adjustment device is for traverse which will be adapted to BD and HD player system requiring more accuracy. and It can adjust not only R/T skew but also height. The system is composed of personal computer, control box, kinematic mechanism device and bar-code reader device. Application programs are implemented by visual basic.

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The accuracy of the depth perception of 3-dimensional images (이안식 입체영상에서 심도지각의 정확성에 관한 연구)

  • Cho, Am
    • Journal of the Ergonomics Society of Korea
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    • v.13 no.1
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    • pp.37-46
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    • 1994
  • The accurate error size and discrimination region in the perception of depth amount from 3-dimensional images by the human visual system will be the basic data for the utilization and application of the binocular 3- eimensional image system. This paper is focused on studying the accuracy of the depth amount perceived from 3- dimensional images by the human visual system. From the performed experiment, the following results have been obtained: (1) The depth amount perceived from the binocular 3- dimensional images has been displayed by a proper scale of distance, and found to be imprecise and also have a large variance. (2) In utilizing the binocular 3-dimensional image system, it seems more appropriate to make the images viewed outward rather than inward from the screen in the regard of error and variance. (3) The binocular 3-dimensional image system can be effectively applied to displaying unreal space, for example, the layout of room in design, from the viewpoint of perception characteristics of depth amount.

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The accuracy of the depth perception of 3-dimensional images (이안식 입체영상에서 심도지각의 정확성에 관한 연구)

  • Cho, Am
    • Proceedings of the ESK Conference
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    • 1994.04a
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    • pp.19-31
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    • 1994
  • The accurate error size and discrimination region in the perception of depth amount from 3- dimensional images by the human visual system will be the basic data for the utilization and application of the binocular 3 - Dimensional image system. This paper is focused on studying the accuracy of the depth amount perceived from 3-dimensional images by the human visual system. From the performed experiment, the following results have been obtained: (1) The depth amount perceived from the binocular 3-dimensional images has been displayed by a proper scale of distance, and found to be imprecise and also have a large variance. (2) In utilizing the binocular 3-dimensional image system, it seems more appropriate to make the images viewed outward rather than inward from the screen in the regard of error and variance. (3) The binocular 3- dimensional image system can be effectively applied to displaying unreal space, for example, the layout of room in design, from the viewpoint of perception characteristics of depth amount.

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Implementation of Image Block Linked Contents to Improve Children's Visual Perception and Cognitive Function (유아의 시지각 인지기능 개선을 위한 이미지 블록 연동형 콘텐츠 구성과 구현)

  • Kwak, Chang-Sub;Lee, Young-Soon
    • The Journal of the Korea Contents Association
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    • v.22 no.9
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    • pp.76-84
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    • 2022
  • In this paper, in order to compose the visual perception cognitive function training content that can be linked with the IPUZZLE image block, an interactive content device that utilizes photos and videos of smartphones. Four areas of visual memory, visual continuity, spatial relationship, and visual discrimination were derived and the content operation, application method, and scenario were written. It was intended to continuously give and induce children's desire to participate in training by designing the content image and developing the existing learning terrain visual and perceptual cognitive function training materials in the form of mobile mini-games. Experiential activities were conducted for general children and their guardians using the developed contents, and the results were found to be significant in terms of concentration, effect, and effect compared to basic puzzle toys. It is expected that this thesis will be a meaningful data for the study of cognitive function improvement activities based on digital toys and contents.

Relationship between Muskmelon Net and Fruit Quality Using Three Dimensional Image Recognition (3차원 화상인식을 이용한 머스크멜론 네트와 과실품질과의 관계)

  • 장홍기;정순주
    • Journal of Bio-Environment Control
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    • v.5 no.2
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    • pp.167-173
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    • 1996
  • Laser distance meter and x-y robot employed in the extraction of three dimensional image recognition of muskmelon net and recognized the characteristics of that. All data measured transmitted to the PC/AT in the computer room and programmed with Visual Basic(Microsoft). Alteration of the concentration and application time of nutrient solution modified the net height and width of hydroponically grown muskmelon. Net height and width which are the characteristics of muskmelon depended on the concentration of nutrient solution used. Decreasing with the concentration of nutrient solution lowered the occupying ratio of net and also observed the tendency of widening of muskmelon net.

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