• Title/Summary/Keyword: vision-based recognition

Search Result 633, Processing Time 0.039 seconds

Recognition-Based Gesture Spotting for Video Game Interface (비디오 게임 인터페이스를 위한 인식 기반 제스처 분할)

  • Han, Eun-Jung;Kang, Hyun;Jung, Kee-Chul
    • Journal of Korea Multimedia Society
    • /
    • v.8 no.9
    • /
    • pp.1177-1186
    • /
    • 2005
  • In vision-based interfaces for video games, gestures are used as commands of the games instead of pressing down a keyboard or a mouse. In these Interfaces, unintentional movements and continuous gestures have to be permitted to give a user more natural interface. For this problem, this paper proposes a novel gesture spotting method that combines spotting with recognition. It recognizes the meaningful movements concurrently while separating unintentional movements from a given image sequence. We applied our method to the recognition of the upper-body gestures for interfacing between a video game (Quake II) and its user. Experimental results show that the proposed method is on average $93.36\%$ in spotting gestures from continuous gestures, confirming its potential for a gesture-based interface for computer games.

  • PDF

A Study on Building 3-D Object Recognition System Using the Orientation Information (방향정보를 이용한 3차원 물체 인식시스템의 구축에 관한 연구)

  • 박종훈;이상훈;최연성;최종수
    • Journal of the Korean Institute of Telematics and Electronics
    • /
    • v.27 no.5
    • /
    • pp.757-766
    • /
    • 1990
  • In this paper a new knowledge based vision system using orientation information on each surface of the 3-dimensional object is discussed. The measurement of the orientation information is performed by photometric stereo method. And then the obtained orientations are segmented using Gaussian curvature and mean curvature. A hierarchical knowledge base which is based on the characteristics, shape, area and length of the surface is built up, and then the knowledge based system infers by the condition interprete system (CIS). As the results, an easier and more accurate 3-D object recognition system is implemented, because it uses the characteristics and shapes as units of the surface in the recognition process.

  • PDF

Image matching by Wavelet Local Extrema (웨이브릿 국부 최대-최소값을 이용한 영상 정합)

  • 박철진;김주영;고광식
    • Proceedings of the IEEK Conference
    • /
    • 1999.11a
    • /
    • pp.589-592
    • /
    • 1999
  • Matching is a key problem in computer vision, image analysis and pattern recognition. In this paper a multiscale image matching algorithm by wavelet local extrema is proposed. This algorithm is based on the multiscale wavelet transform of the curvature which can utilize both the information of local extrema positions and magnitudes of transform results. This method has advantages in computational cost to a single scale image matching. It is also rotation-, translation-, and scale-independent image matching method. This matching can be used for the recognition of occluded objects.

  • PDF

Image Recognition based on Image Compression (영상 압축 기법에 의한 영상 인식)

  • Cho, Jae-Hyun
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2017.01a
    • /
    • pp.189-190
    • /
    • 2017
  • 인공망막의 효율성을 높이기 위해 생물학적 인간의 시각정보과정에 여러 연구가 진행 중이다. 인간의 시각정보처리과정에는 시각정보를 축약하는 특성을 가지고 있다. 본 논문에서는 인간의 시각체계를 기반으로 영상 자체를 인식하지 않고 정보를 압축한 후 복원된 영상에 대한 인식 모델을 제안하고자 한다. 실험결과, 제안된 인식 모델과 일반적 인식모델과의 차이가 없음을 알 수 있었다.

  • PDF

A Bio-Inspired Modeling of Visual Information Processing for Action Recognition (생체 기반 시각정보처리 동작인식 모델링)

  • Kim, JinOk
    • KIPS Transactions on Software and Data Engineering
    • /
    • v.3 no.8
    • /
    • pp.299-308
    • /
    • 2014
  • Various literatures related computing of information processing have been recently shown the researches inspired from the remarkably excellent human capabilities which recognize and categorize very complex visual patterns such as body motions and facial expressions. Applied from human's outstanding ability of perception, the classification function of visual sequences without context information is specially crucial task for computer vision to understand both the coding and the retrieval of spatio-temporal patterns. This paper presents a biological process based action recognition model of computer vision, which is inspired from visual information processing of human brain for action recognition of visual sequences. Proposed model employs the structure of neural fields of bio-inspired visual perception on detecting motion sequences and discriminating visual patterns in human brain. Experimental results show that proposed recognition model takes not only into account several biological properties of visual information processing, but also is tolerant of time-warping. Furthermore, the model allows robust temporal evolution of classification compared to researches of action recognition. Presented model contributes to implement bio-inspired visual processing system such as intelligent robot agent, etc.

Hybrid Neural Classifier Combined with H-ART2 and F-LVQ for Face Recognition

  • Kim, Do-Hyeon;Cha, Eui-Young;Kim, Kwang-Baek
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2005.06a
    • /
    • pp.1287-1292
    • /
    • 2005
  • This paper presents an effective pattern classification model by designing an artificial neural network based pattern classifiers for face recognition. First, a RGB image inputted from a frame grabber is converted into a HSV image which is similar to the human beings' vision system. Then, the coarse facial region is extracted using the hue(H) and saturation(S) components except intensity(V) component which is sensitive to the environmental illumination. Next, the fine facial region extraction process is performed by matching with the edge and gray based templates. To make a light-invariant and qualified facial image, histogram equalization and intensity compensation processing using illumination plane are performed. The finally extracted and enhanced facial images are used for training the pattern classification models. The proposed H-ART2 model which has the hierarchical ART2 layers and F-LVQ model which is optimized by fuzzy membership make it possible to classify facial patterns by optimizing relations of clusters and searching clustered reference patterns effectively. Experimental results show that the proposed face recognition system is as good as the SVM model which is famous for face recognition field in recognition rate and even better in classification speed. Moreover high recognition rate could be acquired by combining the proposed neural classification models.

  • PDF

Dynamic Training Algorithm for Hand Gesture Recognition System (손동작 인식 시스템을 위한 동적 학습 알고리즘)

  • Kim, Moon-Hwan;hwang, suen ki;Bae, Cheol-Soo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
    • /
    • v.2 no.2
    • /
    • pp.51-56
    • /
    • 2009
  • We developed an augmented new reality tool for vision-based hand gesture recognition in a camera-projector system. Our recognition method uses modified Fourier descriptors for the classification of static hand gestures. Hand segmentation is based on a background subtraction method, which is improved to handle background changes. Most of the recognition methods are trained and tested by the same service-person, and training phase occurs only preceding the interaction. However, there are numerous situations when several untrained users would like to use gestures for the interaction. In our new practical approach the correction of faulty detected gestures is done during the recognition itself. Our main result is the quick on-line adaptation to the gestures of a new user to achieve user-independent gesture recognition.

  • PDF

Dynamic Training Algorithm for Hand Gesture Recognition System (손동작 인식 시스템을 위한 동적 학습 알고리즘)

  • Bae, Cheol-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.11 no.7
    • /
    • pp.1348-1353
    • /
    • 2007
  • We developed an augmented new reality tool for vision-based hand gesture recognition in a camera-projector system. Our recognition method uses modified Fourier descriptors for the classification of static hand gestures. Hand segmentation is based on a background subtraction method, which is improved to handle background changes. Most of the recognition methods are trained and tested by the same service-person, and training phase occurs only preceding the interaction. However, there are numerous situations when several untrained users would like to use gestures for the interaction. In our new practical approach the correction of faulty detected gestures is done during the recognition itself. Our main result is the quick on-line adaptation to the gestures of a new user to achieve user-independent gesture recognition.

Affine-Invariant Image normalization for Log-Polar Images using Momentums

  • Son, Young-Ho;You, Bum-Jae;Oh, Sang-Rok;Park, Gwi-Tae
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2003.10a
    • /
    • pp.1140-1145
    • /
    • 2003
  • Image normalization is one of the important areas in pattern recognition. Also, log-polar images are useful in the sense that their image data size is reduced dramatically comparing with conventional images and it is possible to develop faster pattern recognition algorithms. Especially, the log-polar image is very similar with the structure of human eyes. However, there are almost no researches on pattern recognition using the log-polar images while a number of researches on visual tracking have been executed. We propose an image normalization technique of log-polar images using momentums applicable for affine-invariant pattern recognition. We handle basic distortions of an image including translation, rotation, scaling, and skew of a log-polar image. The algorithm is experimented in a PC-based real-time vision system successfully.

  • PDF

Recognition and Generation of Facial Expression for Human-Robot Interaction (로봇과 인간의 상호작용을 위한 얼굴 표정 인식 및 얼굴 표정 생성 기법)

  • Jung Sung-Uk;Kim Do-Yoon;Chung Myung-Jin;Kim Do-Hyoung
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.12 no.3
    • /
    • pp.255-263
    • /
    • 2006
  • In the last decade, face analysis, e.g. face detection, face recognition, facial expression recognition, is a very lively and expanding research field. As computer animated agents and robots bring a social dimension to human computer interaction, interest in this research field is increasing rapidly. In this paper, we introduce an artificial emotion mimic system which can recognize human facial expressions and also generate the recognized facial expression. In order to recognize human facial expression in real-time, we propose a facial expression classification method that is performed by weak classifiers obtained by using new rectangular feature types. In addition, we make the artificial facial expression using the developed robotic system based on biological observation. Finally, experimental results of facial expression recognition and generation are shown for the validity of our robotic system.