• 제목/요약/키워드: virtual tools

검색결과 362건 처리시간 0.104초

가상 수족관 물고기의 추진과 회전 유영 생성 방법 (Propelling and Turning Motions of Fish for Virtual Aquarium)

  • 한윤석;윤재홍;김은석
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
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    • pp.33-37
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    • 2008
  • 물고기와 수중환경의 상호작용과 물고기의 사실적인 움직임 표현은 가상 수족관을 구축할 때 매우 중요한 요소이다. 일반적으로 가상 수족관의 물고기 움직임은 3D 저작도구를 이용하여 일정한 형태의 움직임을 단순히 반복하는 유영을 보여 왔다. 본 논문에서는 물고기의 유영을 생물학적으로 분류하여 추진과 회전 특성을 분석하고, 각각의 특징에 따른 가상 물고기의 기본유영과 회전유영 생성 방법을 제안한다. 제안 방법은 사용자의 제어에 따라 다양하고 자연스러운 물고기 움직임을 생성함으로써 수중환경을 효과적으로 표현할 수 있고, 상호작용 인터페이스와 함께 사용하여 체험형 가상 수족관의 몰입감을 높일 수 있을 것이다.

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가상현실 기반 작업치료프로그램이 학령기 지적장애 아동의 신체기능 및 학습능력에 미치는 영향 (The Effects of Virtual Reality-Based Occupational Therapy Program on the Physical Function and Learning Capacity of School-Age Intellectual Disability Children)

  • 김고운;오혜원
    • 대한통합의학회지
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    • 제9권1호
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    • pp.13-22
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    • 2021
  • Purpose : The purpose of this study was to investigate the effects of a virtual reality-based occupational therapy program on the physical function and learning ability of intellectually disabled school-aged children. Methods : In this study, 20 intellectually disabled children of school age were randomly and evenly divided into experimental and control groups with children in the experimental group receiving a virtual reality-based occupational therapy intervention. The study adopted a pretest-posttest design. The intervention was conducted for a total of 12 sessions for six weeks, twice a week, and 50 minutes per session. As measurement tools, BOT-2 and grooved pegboard tests were used to compare physical function before and after the intervention program, and K-ABC was used to check changes in learning ability. Results : The occupational therapy program produced a significant improvement in both physical function and learning ability of the experimental group. A significant difference was observed between the experimental and control groups. Conclusion : This study confirmed the value and usefulness of virtual reality-based occupational therapy as a tool for enhancing the physical function and learning ability of intellectually disabled school-aged children. Based on the results, a variety of future studies are encouraged that would further test the effects of the occupational therapy program used here.

가상 전술 지도 : 증강현실에 기반한 군사 훈련 브리핑 도구 (Virtual Tactical Map : Military Briefing Tools for Virtual Training based on Augmented Reality)

  • 정경부;이상원;최병욱;정승도
    • 한국통신학회논문지
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    • 제31권4C호
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    • pp.341-350
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    • 2006
  • 사판 훈련이란 모래와 석회로 만든 훈련장 모형을 이용하여 수행하는 실제 군사 작전에 대한 모의 훈련으로서 시간적, 공간적, 경제적인 제약을 극복할 수 있는 효과적인 훈련방식이다. 전통적인 사판 훈련은 모래와 석회로 만들어진 훈련장의 특성상 정확한 지형의 표현 및 보존이 어렵고 사실성이 떨어지며, 사판 내부에 많은 정보를 포함시킬 수 없는 등의 문제점을 가지고 있다. 본 논문에서는 증강현실의 관점에서 접근하며, 사실적으로 묘사된 가상의 사판 환경을 바탕으로 하는 효율적인 군사 훈련 브리핑 도구를 제안한다. 가상 전술지도를 통해서 학습자는 마커와 텐저블 인터페이스의 간단한 조작만으로 가상의 군사 훈련을 실감나게 수행할 수 있다. 뿐만 아니라 사판 내부에 포함된 실시간 상황 정보를 통해 보다 폭넓은 시각에서 전체적인 작전 상황에 대한 유기적인 판단이 가능하게 된다. 텐저블 인터페이스는 현실세계에 있는 사용자와 가상의 물체를 현실세계에 증강 시켜주는 시스템 간의 상호작용을 담당함으로써 사용자에게 직관적이고 다루기 쉬운 콘텐츠 저작 환경을 제공한다. 본 논문은 효과적인 군사 훈련을 위한 새로운 형태의 군사 훈련 브리핑 도구를 제안함으로써 군사 학습에 대한 효과를 증대시키고, 군사 훈련 내용을 추후 활용할 수 있는 콘텐츠로 제작이 가능함을 보였다. 이는 증강현실의 새로운 응용 가능성에 대한 제시라고 말할 수 있다.

가상현실을 이용한 모아간호 실습교육이 간호 대학생의 실습역량에 미치는 영향: 체계적 문헌고찰 (The effects of maternal-child nursing clinical practicum using virtual reality on nursing students' competencies: a systematic review)

  • 황성우;김현경
    • 여성건강간호학회지
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    • 제28권3호
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    • pp.174-186
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    • 2022
  • Purpose: This study aimed to investigate the effects of virtual reality used in maternal-child nursing clinical practicums on nursing students' competencies through a systematic review. Methods: The inclusion criteria were peer-reviewed papers in English or Korean presenting analytic studies of maternal-child nursing practicums using virtual reality. An electronic literature search of the Cochrane Library, CINAHL, EMBASE, ERIC, PubMed, and Research Information Sharing System databases was performed using combinations of the keywords "nursing student," "virtual reality," "augmented reality," "mixed reality," and "virtual simulation" from February 4 to 15, 2022. Quality appraisal was performed using the RoB 2 and ROBINS-I tools for randomized controlled trials (RCTs) and non-RCTs, respectively. Results: Of the seven articles identified, the RCT study (n=1) was deemed to have a high risk of bias, with some items indeterminable due to a lack of reported details. Most of the non-RCT studies (n=6) had a moderate or serious risk of bias related to selection and measurement issues. Clinical education using virtual reality had positive effects on knowledge, skills, satisfaction, self-efficacy, and needs improvement; however, it did not affect critical thinking or self-directed learning. Conclusion: This study demonstrated that using virtual reality for maternal-child nursing clinical practicums had educational effects on a variety of students' competencies. Considering the challenges of providing direct care in clinical practicums, virtual reality can be a viable tool that supplements maternal-child nursing experience. Greater rigor and fuller reporting of study details are required for future research.

가상현실 바이크 시뮬레이터의 개발과 성능평가 (Performance Evaluation and Development of Virtual Reality Bike Simulator)

  • 김종윤;송철규;김남균
    • 대한전기학회논문지:시스템및제어부문D
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    • 제51권3호
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    • pp.112-121
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    • 2002
  • This paper describes a new bike system for the postural balance rehabilitation training. Virtual environment and three dimensional graphic model is designed with CAD tools such as 3D Studio Max and World Up. For the real time bike simulation, the optimized WorldToolKit graphic library is embedded with the dynamic geometry generation method, multi-thread method, and portal generation method. In this experiment, 20 normal adults were tested to investigate the influencing factors of balancing posture. We evaluated the system by measuring the parameters such as path deviation, driving velocity, COP(center for pressure), and average weight shift. Also, we investigated the usefulness of visual feedback information by weight shift. The results showed that continuous visual feedback by weight shift was more effective than no visual feedback in the postural balance control It is concluded this system might be applied to clinical use as a new postural balance training system.

GeoMaTree : Geometric and Mathematical Model Based Digital Tree Authoring System

  • Jung, Seowon;Kim, Daeyeoul;Kim, Jinmo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권7호
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    • pp.3284-3306
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    • 2018
  • This study proposes a method to develop an authoring system(GeoMaTree) for diverse trees that constitute a virtual landscape. The GeoMaTree system enables the simple, intuitive production of an efficient structure, and supports real-time processing. The core of the proposed system is a procedural modeling based on a mathematical model and an application that supports digital content creation on diverse platforms. The procedural modeling allows users to control the complex pattern of branch propagation through an intuitive process. The application is a multi-resolution 3D model that supports appropriate optimization for a tree structure. The application and a compatible function, with commercial tools for supporting the creation of realistic synthetic images and virtual landscapes, are implemented, and the proposed system is applied to a variety of 3D image content.

A System for Collaboration in Distributed Enterprises

  • Lee, Eon-Gyeong;Sungdo Ha
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1996년도 추계학술대회 논문집
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    • pp.509-513
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    • 1996
  • The information technology of computers and computer tools have become so powerful that virtual enterprises are not just concepts any longer The virtual enterprises comprise distributed facilities and it is necessary to have a collaborative system among them. This paper proposes the modeling process of web-based collaborative system in the distributed manufacturing environment. It also presents the information infrastructure in order to communicate and to share the information more efficiently among the collaboration subsystem. The web-based collaborative system consists of four processes: 1) product design, 2) procurement of DB information, 3) query process, and 4) negotiation. The proposed web-based collaborative system will be implemented with network technologies.

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사이버강좌 솔루션에 관한 연구 (A Study on the Solution for the Cyber Education)

  • 남상조
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2003년도 춘계종합학술대회논문집
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    • pp.67-73
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    • 2003
  • 최근, 인터넷어학원에서부터 가상대학까지 사이버강좌에 대한 관심이 크게 고조되고 있으며 이의 구현이 활성화되고 있다. 하지만 사이버강좌를 구현하는데 필요한 솔루션의 도입과 콘텐츠의 구축에 있어서는 많은 어려움과 시행착오를 겪게 마련이다. 본 연구에서는 사이버강좌의 구현을 위한 하드웨어 및 소프트웨어 측면에서의 기본적인 필요 사항을 조사하였다. 하드웨어는 멀티미디어 편집장비, 서버, 교육기자재 둥으로 구분해 볼 수 있는데 실시간강의를 할 것인지 주문형강의를 할 것인지에 따라 기자재 도입의 차이가 있다. 또한 교육솔루션은 크게 콘텐츠 저작도구와 사이버강좌 운영을 위한 학습관리시스템(Learning Management System)으로 구분할 수 있는데 이의 도입에 있어 핵심적인 고려 요소를 제시하였다.

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Automated Assessment System for Train Simulators

  • Schmitz, Marcus;Maag, Christian
    • International Journal of Railway
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    • 제2권2호
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    • pp.50-59
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    • 2009
  • Numerous train operating companies provide training by means of driving simulators. A detailed analysis in the course of the rail research project 2TRAIN has shown that the simulation technology, the purposes of training and the overall concept of simulator-based training are rather diverse (Schmitz & Maag, 2008). A joint factor however are weak assessment capabilities and the fact that the simulator training is often not embedded into the overall competence management. This fact hinders an optimal use of the simulators. Therefore, 2TRAIN aims at the development of enhanced training and assessment tools. Taking into account that several simulators are already in use, the focus lays on the extension of existing simulation technology instead of developing entirely new systems. This extension comprises (1) a common data simulation interface (CDSI), (2) a rule-based expert system (ExSys), (3) a virtual instructor (VI), and (4) an _assessment database (AssDB). The foundation of this technical development is an assessment concept (PERMA concept) that is based on performance markers. The first part of the paper presents this assessment concept and a process model for the two major steps of driver performance assessment, i.e. (1) the specification of exercise and assessment and (2) the assessment algorithm and execution of the assessment. The second part describes the rationale and the functionalities of the simulator add-on tools. Finally, recommendations for further technical improvement and appropriate usage are given. based on the results of a pilot study.

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증강 현실을 이용한 자동차 공학 교육 시스템 개발 (Automotive Engineering Educational System Development Using Augmented Reality)

  • 일다;김대원;유지환
    • 한국실천공학교육학회논문지
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    • 제1권1호
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    • pp.51-54
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    • 2009
  • In or automotive engineering education is introduced. Main objective of the system is teaching disassemble/assemble procedure of automatic transmission of a vehicle to students, who study automotive engineering. System includes vehicle transmission, set of tools and mechanical facilities, two video cameras, computer with developed software, HMD glasses and two LCD screens. Developed software gives instructions on assembling and disassembling processes of real vehicle transmission with the help of augmenting virtual reality objects on the video stream. Overlaying of 3D instructions on the technological workspace can be used as an interactive educational material. In disassembling process, mechanical parts which should be disassembled are augmented on video stream from video cameras. Same is done for assembling process. Animation and other visual effects are applied for better indication of the current assembling/disassembling instruction. During learning and training, student can see what parts of vehicle transmission and in which order should be assembled or disassembled. Required tools and technological operations are displayed to a student with the help of augmented reality, as well. As a result, the system guides a student step-by-step through an assembly/disassembly sequence. During educational process a student has an opportunity to return back to any previous instruction if it is necessary. Developed augmented reality system makes educational process more interesting and intuitive. Using of augmented reality system for engineering education in automotive technology makes learning process easier and financially more effective.

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