• Title/Summary/Keyword: virtual tools

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Automatic Generation of CAD/CAE Model for a Stamping Die Rounding Optimization (스탬핑 금형의 라운딩 형상 최적화를 위한 CAD/CAE 모델 자동 생성)

  • Lee, Kang-Soo;Lee, Sang-Hun;Yin, Jeong-Je
    • Proceedings of the KSME Conference
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    • 2001.06c
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    • pp.269-274
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    • 2001
  • In order to reduce trial-and-errors in the die design and production, CAE systems for analysis of stamping tools have been introduced at the initial design stage recently. For optimal design, the CAE engineers may need to correct the meshes generated by automatic mesh generation programs. However, they may need help of CAD engineers as they are usually not skilled in manipulation of CAD systems. In order to get around these problems, automatic shell mesh modification method is proposed, which utilizes existing CAD/CAE package (in this study, I-DEAS) without user interaction. The developed method and optimization techniques are applied to a stamping die rounding optimization problem. The optimization results show that the manpower and the time required at virtual tryout can be reduced by using the developed systems.

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Development and Application of Korean Dummy Models (한국인 인체 모델의 개발과 적용)

  • Lee, Sang-Cheol;Son, Gwon;Kim, Seong-Jin
    • Journal of the Ergonomics Society of Korea
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    • v.21 no.2
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    • pp.13-23
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    • 2002
  • Human dummies are essential tools in the development of such products as vehicle have been actively used not only in reach and view field tests. but also in impact perception evaluations. This study attempted to obtain geometric and dynamic model body segments from Korean anthropometric data. The investigation focused on the de both human and dummy for the geometric and inertial properties. The dynamic modeli being suggested is based on rigid body dynamics using fifteen individual body segments by joins. The segments are connected at the locations representing the physical joint body so that each segment has its mass and moment of inertia. For visual three-dimensional graphic was used for easier implementation of the dumn applications. For applications, proposed Korean dummies Were used in dynamic crash and driver's view and reach test modules were developed in virtual environment.

Research Trend of an International IMS RPD Project (국제 IMS RPD 프로젝트의 연구 동향)

  • 최병욱
    • Journal of the Korean Society for Precision Engineering
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    • v.17 no.3
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    • pp.15-21
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    • 2000
  • The Intelligent Manufacturing Systems (IMS) Rapid Product Development (RPD) Project is an international partnership formed to build a pre-competitive research and development program that will address the integration of new technologies in manufacturing and provide an infrastructure for industry to cooperate much more closely in the product development cycle. In this explanatory paper, a research trend of the RPD project is briefly presented, together with its background and state-of-the-art, focusing on objectives and target results of its sub-projects which include rapid development of functional parts and tools, validation and reverse engineering, and information logistic system.

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Brain Hologram Visualization for Diagnosis of Tumors using Graphic Imaging

  • Nam, Jenie;Kim, Young Jae;Lee, Seung Hyun;Kim, Kwang Gi
    • Journal of Multimedia Information System
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    • v.3 no.3
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    • pp.47-52
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    • 2016
  • This research paper examines the usage of graphic imaging in Holographic Projections to further advance the medical field. It highlights the importance and necessity of this technology as well as avant-garde techniques applied in the process of displaying images in digital holography. This paper also discusses the different types of applications for holograms in society today. Different tools were utilized to transfer a set of a cancer patient's brain tumor data into data used to produce a 3D holographic image. This image was produced through the transfer of data from one program to another. Through the use of semi-automatic segmentation through the seed region method, we were able to create a 3D visualization from Computed Tomography (CT) data.

Procedure Development for Organizing Electronic Technical Manual of Construction Design Information and Applicability Analysis for Practical Project (건설공사 설계도서매뉴얼의 전자화 절차구성 및 실무 적용효과 분석)

  • Kang, Leen-Seok;Moon, Hyoun-Seok;Kwak, Joong-Min
    • Journal of the Korean Society for Railway
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    • v.10 no.2 s.39
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    • pp.103-111
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    • 2007
  • The existing design materials by document type are restricted in searching and acquiring necessary design information because the materials consist of huge information and various document types. This study suggests a methodology to develop an electronic technical manual that can manage construction design materials by XML-base integrated information system. Electronic technical manual for design materials can provide visualized information through various multimedia tools such as multi-link, virtual reality and animation. Using an integrated electronic manual for construction project can prevent to miss necessary design information. The results of this study includes a data flow diagram to develop an interactive electronic technical manual (IETM) for construction design information. Finally the study suggests some scenarios for practical use and quantitative analysis of application effect analysis by AHP method.

Research on the 3-Dimensional Simulation of Assembly Process in Shipbuilding (선박조립과정의 3차원 시뮬레이션에 관한 연구)

  • 박주용;차태인;강현진;김혜정
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.05a
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    • pp.11-14
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    • 2002
  • Bulkiness and complexity of a ship structure make it impossible to examine the process of shipbuilding with a prototype in advance. The simulation provides a possibility that the shipbuilding process can be checked and optimized in the virtual world. The realization of the simulated result in the real world gives the higher quality and productivity in shipbuilding. For the effective simulation, the shipbuilding process was analyzed on the viewpoint of the object-oriented methodology and modeled by using the UML. The implementation of simulation was done with the excellent simulation tools, CATIA and DELMIA. The result of this research showed the way to the optimization of process and the improvement of productivity in shipbuilding.

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A Distance Estimation Method of Object′s Motion by Tracking Field Features and A Quantitative Evaluation of The Estimation Accuracy (배경의 특징 추적을 이용한 물체의 이동 거리 추정 및 정확도 평가)

  • 이종현;남시욱;이재철;김재희
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.621-624
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    • 1999
  • This paper describes a distance estimation method of object's motion in soccer image sequence by tracking field features. And we quantitatively evaluate the estimation accuracy We suppose that the input image sequence is taken with a camera on static axis and includes only zooming and panning transformation between frames. Adaptive template matching is adopted for non-rigid object tracking. For background compensation, feature templates selected from reference frame image are matched in following frames and the matched feature point pairs are used in computing Affine motion parameters. A perspective displacement field model is used for estimating the real distance between two position on Input Image. To quantitatively evaluate the accuracy of the estimation, we synthesized a 3 dimensional virtual stadium with graphic tools and experimented on the synthesized 2 dimensional image sequences. The experiment shows that the average of the error between the actual moving distance and the estimated distance is 1.84%.

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A Study on Improvement Stability of Cloud Service using Attack Information Collection (공격정보 수집을 이용한 클라우드 서비스의 안전성 향상에 관한 연구)

  • Yang, Hwan Seok
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.73-79
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    • 2013
  • Cloud computing is a form which provides IT resources through network and pays the cost as much as you used. And it has advantages that it doesn't need to construct infrastructure and can be offered a variety of environments. The main core of these computing is virtualization technology. Security mechanism about attacks using vulnerabilities of virtualization technology isn't provided right and existing security tools can't be applied as it is. In this paper, we proposed honeyVM structure that can cope actively by collecting the information about attacks using virtualization vulnerability. Mamdani fuzzy inference is used to adjust dynamically the number of formed honeyVM depending on the load of system. Security structure to protect actual virtual machine from attacks and threats is proposed. The performance of the proposed structure in this paper measured occurred attack detection rate and resource utilization rate.

A Study of Forging Equipment for One Body Crankshaft of Medium Sized Marine Engine (선박 중형엔진 일체형 Crankshaft 제작용 형단조장치 기술개발에 관한 연구)

  • 윤성만
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 1999.03b
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    • pp.107-110
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    • 1999
  • The purpose of this research is for the development of a new type forging equipment H.C.G(Hyundai Continuous Grain-flow) by using two virtual build-up tools rigid viscoplastic FEM and downsized plasticine experiment. This forging equipment consists of consecutive horizontal and vertical pressure while the traditional forging method consists of only vertical pressure. Using this method high quality crankshafts can be forged as it can maintain a continuous grain flow. The factors considered in the development of equipment are die geometry for flawless deformed shape die reaction forces stress/strain distributions and continuous material flow. We carried out several numerical simulations and downsized plasticine experiments for the proper design of the forging equipment. The validity of those simulation results is confirmed by checking with the actual test results. Based on these simulation results the proper design of the H.C.G for ging equipment is enabled.

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Implementation of Web3D using VR Authoring Tool (가상현실 저작툴을 이용한 Web3D 구현)

  • 김성태;김윤호;송학현;류광렬
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.239-242
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    • 2003
  • Although most of all modern Web contents accomplished by passive interface which used 2D, by way of developing super-highway internet net and a 3D compression technology, it gradually changed VR Web3D. In this approach, we presents a recently VR tech. as well as the implementation of Web3D based on VR mapping tools.

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