• Title/Summary/Keyword: virtual switch

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DEVS-based Digital Twin Simulation Environment Modeling for Alternative Route Selection in Emergency Situations of Unnamed Aerial Vehicles (무인비행체의 유사시 대안 경로 선택을 위한 DEVS 기반 디지털 트윈 시뮬레이션 환경 모델링)

  • Kwon, Bo Seung;Jung, Sang Won;Noh, Young Dan;Lee, Jong Sik;Han, Young Shin
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1007-1021
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    • 2022
  • Autonomous driving of unmanned aerial vehicles may have to pay expensive cost to create and switch new routes if unexpected obstacles exist or local map updates occured by the control system due to incorrect route information. Integrating digital twins into the path-following process requires more computing resources to quickly switch the wrong path to an alternative path, but it can quickly update the path during flight. In this study, we design a DEVS-based simulation environment which can modify optimized paths through short-term simulation of multi-virtual UAVs for applying digital twin concepts to path follow. Through simulation, we confirmed the possibility of increasing the mission stability of UAV.

MyWorkspace: VR Platform with an Immersive User Interface (MyWorkspace: 몰입형 사용자 인터페이스를 이용한 가상현실 플랫폼)

  • Yoon, Jong-Won;Hong, Jin-Hyuk;Cho, Sung-Bae
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.52-55
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    • 2009
  • With the recent development of virtual reality, it has been actively investigated to develop user interfaces for immersive interaction. Immersive user interfaces improve the efficiency and the capability of information processing in the virtual environment providing various services, and provide effective interaction in the field of ubiquitous and mobile computing. In this paper, we propose an virtual reality platform "My Workspace" which renders an 3D virtual workspace by using an immersive user interface. We develop an interface that integrates an optical see-through head-mounted display, a Wii remote controller, and a helmet with infrared LEDs. It estimates the user's gaze direction in terms of horizontal and vertical angles based on the model of head movements. My Workspace expands the current 2D workspace based on monitors into the layered 3D workspace, and renders a part of 3D virtual workspace corresponding to the gaze direction. The user can arrange various tasks on the virtual workspace and switch each task by moving his head. In this paper, we will also verify the performance of the immersive user interface as well as its usefulness with the usability test.

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Sampling based Network Flooding Attack Detection/Prevention System for SDN (SDN을 위한 샘플링 기반 네트워크 플러딩 공격 탐지/방어 시스템)

  • Lee, Yungee;Kim, Seung-uk;Vu Duc, Tiep;Kim, Kyungbaek
    • Smart Media Journal
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    • v.4 no.4
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    • pp.24-32
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    • 2015
  • Recently, SDN is actively used as datacenter networks and gradually increase its applied areas. Along with this change of networking environment, research of deploying network security systems on SDN becomes highlighted. Especially, systems for detecting network flooding attacks by monitoring every packets through ports of OpenFlow switches have been proposed. However, because of the centralized management of a SDN controller which manage multiple switches, it may be substantial overhead that the attack detection system continuously monitors all the flows. In this paper, a sampling based network flooding attack detection and prevention system is proposed to reduce the overhead of monitoring packets and to achieve reasonable functionality of attack detection and prevention. The proposed system periodically takes sample packets of network flows with the given sampling conditions, analyzes the sampled packets to detect network flooding attacks, and block the attack flows actively by managing the flow entries in OpenFlow switches. As network traffic sampler, sFlow agent is used, and snort, an opensource IDS, is used to detect network flooding attack from the sampled packets. For active prevention of the detected attacks, an OpenDaylight application is developed and applied. The proposed system is evaluated on the local testbed composed with multiple OVSes (Open Virtual Switch), and the performance and overhead of the proposed system under various sampling condition is analyzed.

Intelligent Control of a Virtual Walking Machine for Virtual Reality Interface (가상현실 대화용 가상걸음 장치의 지능제어)

  • Yoon, Jung-Won;Park, Jang-Woo;Ryu, Je-Ha
    • Journal of Institute of Control, Robotics and Systems
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    • v.12 no.9
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    • pp.926-934
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    • 2006
  • This paper proposes intelligent control of a virtual walking machine that can generate infinite floor for various surfaces and can provide proprioceptive feedback of walking to a user. This machine allows users to participate in a life-like walking experience in virtual environments with various terrains. The controller of the machine is implemented hierarchically, at low-level for robust actuator control, at mid-level fur platform control to compensate the external forces by foot contact, and at high-level control for generating walking trajectory. The high level controller is suggested to generate continuous walking on an infinite floor for various terrains. For the high level control, each independent platform follows a man foot during the swing phase, while the other platform moves back during single stance phase. During double limb support, two platforms manipulate neutral positions to compensate the offset errors generated by velocity changes. This control can, therefore, satisfy natural walking conditions in any direction. Transition phase between the swing and the stance phases is detected by using simple switch sensor system, while human foot motions are sensed by careful calibration with a magnetic motion tracker attached to the shoe. Experimental results of walking simulations at level ground, slope, and stairs, show that with the proposed machine, a general person can walk naturally on various terrains with safety and without any considerable disturbances. This interface can be applied to various areas such as VR navigations, rehabilitation, and gait analysis.

$SM^2$ : A Sealable Multiple Core-Based Tree Multicast Architecture for Wired/Wireless ATM Networks (유무선 환경에서의 확장성을 고려한 다중 코어기반 ATM멀티캐스트 서비스 방안연구)

  • Kim, Won-Tae;Park, Yong-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 1998.10a
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    • pp.441-443
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    • 1998
  • 본 논문은 유무선 환경에서 ATM 멀티캐스트 서비스를 제공하기위한 방안으로서{{{{ { SM}^{2 }A }}}} 를 제안한다. 기존의ATM 멀티캐스트 서비스는 ATM자체의 제약으로 멀티캐스트 서비스가 제한적이며 비효율적이다. 한편, ATM의 중용한 응용으로서 인터넷서비스를 심각하게 고려해야하는데 {{{{ { SM}^{2 }A }}}}는 특히 인터넷 서비스를 제공하는데 적합한 구조를 갖도록 설계되었다.{{{{ { SM}^{2 }A }}}}는 기본적으로 양방향성 공유트리방식인 CBT(Core Based Tree)구조를 갖되 각 지역망 (Regional Network)에서 자체적인 코어스위치( Core Switch)를 보유함으로써 결과적으로 다중 코어 구조를 갖는다. 각 지역망을 잇기 위하여 PNNI 프로토콜을 이용하며 PGL(Peer Group Leader)에 가상 루트(Virtual Root) 및 가상 리프(Virtual Leaf)의 개념을 새로 도입한다. 멀티캐스트 통신의 경우 가장 문제되는 것이 셀끼워넣기(Interleaving)문제인데.{{{{ { SM}^{2 }A }}}}에서는 ITU-T표준 ATC(ATM Transfer Capability)인 ABT/IT(ATM Block Transfer/Immediate Transmission)

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A Study on ATM Network Management System Supporting M4 Interface (M4 Interface를 지원하는 ATM 네트워크 관리 시스템에 관한 연구)

  • Lee, Beom;Choi, Young-Su;Chung, Jin-Wook
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.11S
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    • pp.3367-3378
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    • 1999
  • ATM technology, which acts as a representative high-speed bandwidth technology, plays an important role in Internet environment. ATM network, supporting QoS(Quality of Service) and various traffic characters in high speed, configures many VPC(Virtual Path Connection)/VCC(Virtual Channel Connection). It is important to guarantee the QoS of each connection and it is necessary for the network manager to search element affecting the QoS of VPC/VCC and to control ATM network correctly. In the paper, the management information of VPC/VCC, that ATM network manager Using the fault notification for ATM switch, we can manage the configuration, fault and performance of ATM network. Thus, we extracted the configuration, fault and performance monitoring item from the ATM-MIB and SNMP M4 Network Element View MIB. And we designed the ATM network configuration, fault and performance management system based on the extracted item.

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A Study on MultiArea OSPF Configuration (다중 영역 OSPF 설정에 대한 연구)

  • Kim, dong ju;So, gea won;Ro, chul-woo
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.31-32
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    • 2015
  • 본 논문에서는 컴퓨터 망에서 동적라우팅 프로토콜로 다중영역을 지원하는 OSPF (Open Shortest Path First)를 중심으로 망 축약(summary), 타 프로톨과의 연동을 위한 재분배(redistribution), Virtual Link 등 복잡한 설정 기법을 연구하고 이를 신라대학교 LAN 구성에 적용한다. 시스코의 망 시뮬레이터 장비인 패킷트레이서를 활용하여 라우터와 스위치는 각각 2620XM Router, 2950T-24 Switch를 사용하고, 라우팅 프로토콜은 OSPF, EIGRP(Enhanced Interior Gateway Routing Protocol)를, 또한 이들 간의 연결을 위해서는 재분배를 이용하고, 다중 영역 중 백본 area에 인접하지 않는 area에 대한 연결을 위해서는 Virtual Link 등 여러 설정 기법을 사용한다. 전체 망 구성 연결 후에는 이들 설정에 대한 통신상태를 확인한다.

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New Three-Phase Multilevel Inverter with Shared Power Switches

  • Ping, Hew Wooi;Rahim, Nasrudin Abd.;Jamaludin, Jafferi
    • Journal of Power Electronics
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    • v.13 no.5
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    • pp.787-797
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    • 2013
  • Despite the advantages offered by multilevel inverters, one of the main drawbacks that prevents their widespread use is their circuit complexity as the number of power switches employed is usually high. This paper presents a new multilevel inverter topology with a considerable reduction in the number of power switches used through the switch-sharing approach. The fact that the proposed inverter applies two bidirectional power switches for sharing among the three phases does not prevent it from producing seven levels in the line-to-line output voltage waveforms. A modified scheme of space vector modulation via the application of virtual voltage vectors is developed to generate the PWM signals of the power switches. The performance of the proposed inverter is investigated through MATLAB/SIMULINK simulations and is practically tested using a laboratory prototype with a DSP-based modulator. The results demonstrate the satisfactory performance of the inverter and verify the effectiveness of the modulation method.

ATM Interface Technologies for an ATM Switching System

  • Park, Hong-Shik;Kwon, Yool;Kim, Young-Sup;Kang, Seok-Youl
    • ETRI Journal
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    • v.18 no.4
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    • pp.229-244
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    • 1997
  • Realization of the economical, reliable, and efficient ATM interface block becomes an important key to development of the ATM switching system when we consider new issues raised recently. In this paper, we summarize requirements for the ATM interface block and present the UNI (User Network Interface)/NNI (Network Node Interface) architecture to meet these requirements. We also evaluate the performance of the multiplexer adopting the various multiplexing schemes and service disciplines. For ATM UNI/NNI interface technologies, we have developed a new policing device using the priority encoding scheme. It can reduce the decision time for policing significantly. We have also designed a new spacer that can space out the clumped cell stream almost perfectly. This algorithm guarantees more than 99 % conformance to the negotiated peak cell rate. Finally, we propose the interface architecture for accommodation of the ABR (Available Bit Rate) transfer capability. The proposed structure that performs virtual source and virtual destination functions as well as a switch algorithm can efficiently accommodate the ABR service.

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An Effective ABR Flow Control Algorithm of ATM (ATM망의 ABR 트래픽 관리에 관한 연구)

  • 임청규
    • Journal of the Korea Society of Computer and Information
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    • v.3 no.4
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    • pp.132-138
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    • 1998
  • A network of Asynchronous Transfer Mode (ATM) will be required to carry the traffics(CVR, VBR, UBR, ABR) generated by a wide range of services. The traffic ABR uses the remined space of the CBR/VBR traffics bandwith. The Rate-based, the Credit-based, and the mixed method that are implementing the control loop of ABR traffic service is on study. In this paper, a new algorithm that can be considered in ATM and effectively manage ABR traffic using VS/VD method and EPRCA algorithm is proposed on the switch of the Rate-based method

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