• Title/Summary/Keyword: virtual sensors

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Analysis of tool grip tasks using a glove-based hand posture measurement system

  • Yun, Myung-Hwan;Freivalds, Andris;Lee, Myun-W.
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.596-605
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    • 1994
  • An efficient measurement and evaluation system for hand tool tasks will provide a practical solution to the problem of designing and evaluating manual tool tasks in the workplace. Few studies on the biomechanical analysis of hand postures and tool handling tasks exist because of the lack of appropriate measurement techniques for hand force. A measurement system for the finger forces and joint angles for analysis of manual tool handling tasks was developed in this study. The measurement system consists of a force sensing glove made from twelve Force Sensitive Resistors and an angle-measuring glove (Cyberglove$\^$TM/, Virtual technologies) with eighteen joint angle sensors. A biomechanical model of the hand using the data from the measurement system was also developed. Systems of computerized procedures were implemented integrating the hand posture measurement system, biomechanical analysis system, and the task analysis system for manual tool handling tasks. The measurement system was useful in providing the hand force data needed for an existing task analysis system used in CTD risk evaluation. It is expected that the hand posture measurement developed in this study will provide an, efficient and cost-effective solution to task analysis of manual tool handling tasks. These tasks are becoming increasingly important areas of occupational health and safety of the country.

LabVIEW Based Laboratory Typed Test Setup for the Determination of Induction Motor Performance Characteristics

  • Calis, Hakan;Caki, Eyup
    • Journal of Electrical Engineering and Technology
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    • v.9 no.6
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    • pp.1928-1934
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    • 2014
  • Induction motors are widely used due to their rugged, robust and easy to care features. Since they are heavily used in industry, testing of three phase induction motors have play a vital role. In order to determine motor equivalent circuit parameters, efficiency of motor, squirrel caged laboratory sized an induction motor test setup is prepared. It is suitable for the induction motor with the frame size of 100 and 112. A virtual Instrumentation typed engineering workbench (called as LabVIEW) software packet, is utilized as a graphical user interface program. Motor input power is measured by measuring the input voltage, current and power factor with the help of hall effect typed voltage and current transformers. Also, the output power is measured by measuring the speed and torque with the help of an encoder and torque sensor. All outputs of the voltage and current transformer, encoder and temperature, torque sensors are given to the Data Acquisition Card (DAQ) which acquires the data for processing and then the equivalent circuit parameters, efficiency, performance and loading characteristics are found out, using LabVIEW based user interface. It is suggested to use this test rig for the quality control of produced motors in industry, and an educational experiment setup in the school laboratories.

Gesture Recognition based on Motion Inertial Sensors for Interactive Game Contents (체험형 게임콘텐츠를 위한 움직임 관성센서 기반의 제스처 인식)

  • Jung, Young-Kee;Cha, Byung-Rae
    • Journal of Advanced Navigation Technology
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    • v.13 no.2
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    • pp.262-271
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    • 2009
  • The purpose of this study was to propose the method to recognize gestures based on inertia sensor which recognizes the movements of the user using inertia sensor and lets the user enjoy the game by comparing the recognized movements with the pre-defined movements for the game contents production. Additionally, it was tried to provide users with various data entry methods by letting them wear small controllers using three-axis accelerator sensor. Users can proceed the game by moving according to the action list printed on the screen. They can proceed the experiential games according to the accuracy and timing of their movements. If they use multiple small wireless controllers together wearing them on the major parts of hands and feet and utilize the proposed methods, they will be more interested in the game and be absorbed in it.

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Ubiquitous Cyber Aquarium Using Schooling Animation (군집 애니메이션을 이용한 유비쿼터스 사이버 아쿠아리움)

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Eung-Kon
    • Journal of Korea Multimedia Society
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    • v.11 no.10
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    • pp.1427-1435
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    • 2008
  • It is worth it to properly present the behaviors of cyberspace and game characters. It is not so easy to manually supply the actions for all objects one by one, so we need to use crowd animation techniques in order to display automatically, realistically, and effectively. In this paper, we construct a ubiquitous cyber aquarium based on sensors, using the crowd behavior library, which is applied to programming crowd behavior in cyberspace and game applications. We use a sensor board to become aware of a person approaching the cyber aquarium, and according to the perceived distance, the objects in the cyber aquarium automatically react and behave accordingly.

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Colonoscopy Training Simulator

  • Yi, S.Y.;Woo, H.S.;Kwon, J.Y.;Joo, J.K.;Lee, D.Y.
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.57-61
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    • 2005
  • This paper presents a new colonoscopy training simulator that includes a specialized haptic device and graphics algorithms to transfer haptic sensation through a long and flexible tube, and manage large number of polygons. The developed haptic device makes the colonoscope tube move along the two guiding rods in the translational direction. The torque of the roll motion is transferred by a timing belt and pulleys. A special guide is developed, which allows the force and torque from the motors to be transmitted to the user without loss. The haptic device is evaluated by physicians. One of the important skills of the colonoscopy, jiggling is incorporated for the first time by the developed sensor mechanism using photo-sensors. A colonoscope handle that shares the look, feel, and functions with the actual colonoscope, is developed with the necessary electronics inside. The number of polygons is reduced by an edge-collapse algorithm for real-time simulation. The algorithms to import CT data, to segment the colon image, to extract centerline of the colon, and to construct the colon surface, are integrated into a Colon Modeling Kit system that performs all these processes in real-time.

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A Position-based Virtual Multi-Percussion using Inertial Sensors (관성 센서를 이용한 위치기반 가상 멀티 타악기)

  • Choi, Eun-Seok;Sohn, Jun-Il;Bang, Won-Chul;Kim, Yeun-Bae
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.379-385
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    • 2007
  • 관성 센서는 외부 장치의 도움 없이 3차원 공간상에서 움직임 측정이 가능하다. 최근 MEMS 기술의 발달로 소형 저가 관성 센서(가속도 센서 혹은 각속도 센서) 제작이 가능해져 관성 센서를 소형 휴대 기기에 내장하여 사용자의 움직임을 감지하거나 의도 파악하는 연구가 진행되고 있다. 본 연구에서는 관성 센서가 내장된 휴대 기기를 이용하여 3차원 공간상에서 6가지 위치에 따라서 각기 다른 6가지 소리를 발생하는 가상의 멀티 타악기 시스템을 제안한다. 즉, 휴대 기기를 상/하로 흔들면 가상 타악기의 타점 위치에 왔을 때 비트 음을 발생하고, 6개의 다른 위치를 구분하여 다른 타점의 위치에서 휴대 기기를 흔들면 각각 그 위치와 미리 지정된 소리가 발생하도록 하였다. 이러한 가상의 멀티 타악기 시스템을 위해서 3차원 공간상에서 실시간으로 사용자의 움직임을 감지하고 휴대 기기의 위치를 파악하는 것이 필요하다. 저가의 관성 센서를 이용하여 사용자가 휴대 기기를 움직이는 동작이 있는 상황에서 실시간으로 휴대 기기의 위치를 추정하는 것은 쉽지 않지만 본 연구에서는 다양한 사용자의 움직임 동작 분석을 통하여 사용자가 가상의 멀티 타악기를 상/하로 흔드는 동작을 감지하고 다른 위치로 이동하는 동작을 구분하였다. 개발된 동작 감지 알고리즘과 위치 구분 알고리즘을 휴대 기기에 적용되어 실제로 가상의 타악기 시스템을 구현하였다.

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Adaptive Time Delay Compensation Process in Networked Control System

  • Kim, Yong-Gil;Moon, Kyung-Il
    • International journal of advanced smart convergence
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    • v.5 no.1
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    • pp.34-46
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    • 2016
  • Networked Control System (NCS) has evolved in the past decade through the advances in communication technology. The problems involved in NCS are broadly classified into two categories namely network issues due to network and control performance due to system network. The network problems are related to bandwidth allocation, scheduling and network security, and the control problems deal with stability analysis and delay compensation. Various delays with variable length occur due to sharing a common network medium. Though most delays are very less and mostly neglected, the network induced delay is significant. It occurs when sensors, actuators, and controllers exchange data packet across the communication network. Networked induced delay arises from sensor to controller and controller to actuator. This paper presents an adaptive delay compensation process for efficient control. Though Smith predictor has been commonly used as dead time compensators, it is not adaptive to match with the stochastic behavior of network characteristics. Time delay adaptive compensation gives an effective control to solve dead time, and creates a virtual environment using the plant model and computed delay which is used to compensate the effect of delay. This approach is simulated using TrueTime simulator that is a Matlab Simulink based simulator facilitates co-simulation of controller task execution in real-time kernels, network transmissions and continuous plant dynamics for NCS. The simulation result is analyzed, and it is confirmed that this control provides good performance.

Development of Vehicle Side Collision Avoidance System with Virtual Driving Environments (가상주행환경에서의 측면 충돌 방지시스템 개발)

  • Yoon, Moon Young;Choi, Jung Kwang;Jung, Jae Eup;Boo, Kwang Seok;Kim, Heung Seob
    • Journal of the Korean Society for Precision Engineering
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    • v.30 no.2
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    • pp.164-170
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    • 2013
  • The latest vehicle yields a superior safety and reduction of driving burden by monitoring the driving state of vehicle and its environment with various sensors. To detect other vehicles and objects of the rear left and right-side blind spot area of driver, provide the information about a existence of objects inside the blind spot, and give a signal to avoid collision, this study proposes the intelligent outside rear-view mirror system. This study proposes SILS system with PreScan and Matlab/Simulink to verify practical applicability of developed BSDS. PreScan yields realistic driving environments and road conditions and vehicle model dynamics and collision warning is controlled by Matlab/Simulink.

Dynamic Analysis of a Nano Imprinting Stage Using CAE (CAE를 이용한 나노 임프린트 스테이지의 동적 거동해석)

  • Lee, Kang-Wook;Lee, Min-Gyu;Lee, Jae-Woo;Lim, Si-Hyung;Shin, Dong-Hoon;Jang, Si-Youl;Jeong, Jae-Il;Yim, Hong-Jae
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.16 no.5
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    • pp.211-217
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    • 2007
  • A nano-imprinting stage has been widely used in various fields of nanotechnology. In this study, an analysis method of a nano-imprinting stage machine using FEM and flexible multi-body kinematics and dynamics has been presented. We have developed a virtual imprinting machine to evaluate the prototype design in the early design stage. The simulation using CAE for the imprinting machine is not only to analyze static and dynamic characteristics of the machine but also to determine design parameters of the components for the imprinting machine, such as dimensions and specifications of actuators and sensors. Structural components as the upper plate, the rotator, the shaft and the translator have been modeled with finite elements to analyze flexibility effects during the precision stage motion. In this paper flexible multi-body dynamic simulation is executed to support robust design of the precision stage mechanism. In addition, we made the 4-axis stage model to compare the dynamic behavior with that of 3-axis stage model.

Safety Enhancement of Teleoperation using Haptic Control (햅틱 제어에 의한 원격작업의 안전성 향상)

  • Kim, Yun Bae;Choi, Gi Sang;Choi, Gi Heung
    • Journal of the Korean Society of Safety
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    • v.28 no.4
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    • pp.19-25
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    • 2013
  • For safe remote control, information on remote environment has to be delivered to operator realistically, and there have been numerous research efforts on this respect. Among them, haptic technology can significantly enhance safety and overall effectiveness of remote operation by delivering various kinds of information on virtual or real environment to operator. In this study, remote control based on haptic feedback is applied to control of mobile robot moving according to the command from operator avoiding collision with environmental obstacles and maintaining safe distance from them using ultrasonic sensors. Specifically, a remote feedback control structure for mobile robot is proposed. The controller is based on the inner feedback loop that directly utilizes information on distance to obstacles, and the outer feedback loop that the operator directly commands using the haptic device on which the computed reaction force based on the distance information is acting. Effectiveness of the proposed remote control scheme using double feedback loops is verified through a series of experiments on mobile robot.