• Title/Summary/Keyword: virtual scanning

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A Study on Three-dimensional Effects and Deformation of Textile Fabrics: Dynamic Deformations of Silk Fabrics

  • Kim, Minjin;Kim, Jongjun
    • Journal of Fashion Business
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    • v.17 no.6
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    • pp.28-43
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    • 2013
  • Recent trends toward the collaborations among various sectors of academia and research areas have brought interests and significances in new activities especially in the fashion and textile areas. One of the collaboration examples is the recent research projects on 3D virtual clothing systems based on the 3D CAD software. The 3D virtual clothing systems provide simulated apparels with high degrees of fidelity in terms of color, texture, and structural details. However, since real fabrics exhibit strong nonlinearity, anisotropy, viscoelasticity, and hysteresis, the 3D virtual clothing systems need fine tuning parameters for the simulation process. In this study, characteristics of silk fabrics, which are woven by using degummed silk and raw silk yarns, are being analyzed and compared. Anisotropic properties may be measured as warp and filling direction properties separately in woven fabrics, such as warp tensile stress or filling bending rigidity. Hysteretic properties may be measured as bending hysteresis or shear hysteresis by using KES measurements. These data provide deformation-force relationships of the fabric specimen. Three-dimensional effects obtained when using these characteristic fabrics are also analyzed. The methods to control the three-dimensional appearance of the sewn fabric specimens when utilizing a programmable microprocessor-based motor device, as prepared in this study, are presented. Based on the physical and mechanical properties measured when using the KES equipment, the property parameters are being into a 3-dimensional virtual digital clothing system, in order to generate a virtual clothing product based on the measured silk fabric properties.

A Study on the Tensile Deformation Characteristics of Knits and Appearance Using 3D Digital Virtual Clothing Systems (니트소재의 인장변형 특성과 3D 디지털 클로딩 시스템에 의한 외관표현에 관한 연구)

  • Choi, Kyoung-Me;Kim, Jong-Jun
    • Journal of Fashion Business
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    • v.16 no.2
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    • pp.151-162
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    • 2012
  • The industry-wide development of digital technologies has also affected the textile and fashion industries immensely. The applications of 3D technology, virtual reality, and/or augmented reality systems have helped to create novel fashion brands based on the marriage of IT and textile/fashion industries. 3D digital virtual clothing systems have been developed to help the textile and fashion industries in terms of the planning, manufacturing, marketing and sales sectors. So far, most of the development effort for the 3d virtual clothing systems has been focused on the woven fabrics. The characteristics of woven fabrics differ from those of knitted fabric. Since the physical structures and mechanical properties of the knitted fabrics are definitely different from those of woven fabrics, the simulation process for the knitted fabrics should follow different approaches. The loops in a knitted fabric deform easily. The deformation results in a readily stretchable fabric appearance. Cloth simulation mostly employs models that approximate the mechanical properties of linear elastic planes. This simulation scheme does not, however, describe well enough the behavior of knitted fabrics, which deviate largely from the linear isotropic material characteristics. This study aims at characterizing the tensile deformation and surface textures of a knitted fabric product. Tensile deformation curves for the wale, course, and bias direction are analyzed. The surface texture of the knitted fabric is analyzed by using a 3-dimensional scanning device.

A Study on the Indirect Copy of Dancheong Patterns Using Three-dimensional Scanning (3차원 스캐닝을 활용한 단청문양의 간접전사 연구)

  • An, Ji Eun;Choi, Chan Ho;Kim, Sung June;Yoon, Man Young
    • Journal of Conservation Science
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    • v.34 no.6
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    • pp.471-479
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    • 2018
  • Seonunsa Temple is a site of Dancheong cultural significance in Daewoongjeon. Three-dimensional (3D) scanning can be used to create a simulation in 1:1 ratio without touching the Dancheong patterns directly. The traditional method of recreating Dancheong was paining with tracing paper using a fix pin. However, manual direct copy processes can cause and damage to the objects. This study shows the results of a simulation of a tranditional Dancheong patterns as an alternative; the simulation was able to reduce dimensional errors and prevent damage by using 3D scanning. As a result, objective and precise proportions of the simulation were acquired. The 3D scanning method may be applied for work such as the replication and restoration of the drawing, 3D fabrication of the original data, and printing of the additional drawing. In addition, with the production of 3D materials, a virtual museum is possible.

Comparison of Virtual 3D Tree Modelling Using Photogrammetry Software and Laser Scanning Technology (레이저스캐닝과 포토그래메트리 소프트웨어 기술을 이용한 조경 수목 3D모델링 재현 특성 비교)

  • Park, Jae-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.304-310
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    • 2020
  • The technology in 3D modelling have advanced not only maps, heritages, constructions but also trees modelling. By laser scanning(Faro s350) and photogrammetry software(Pix4d) for 3D modelling, this study compared with real coniferous tree and both technology's results about characteristics of shape, texture, and dimensions. As a result, both technologies all showed high reproducibility. The scanning technique showed very good results in the reproduction about bark and leaves. Comparing the detailed dimensions on it, the error between the actual tree and modelling with scanning was 1.7~2.2%, and the scanning result was larger than the actual tree. The error between the actual tree and photogrammetry was only 0.2~0.5%, which was larger than the actual tree. On the other hand, the dark areas's modelling was not fully processed. This study is meaningful as a basic research that can be used for tree DB on BIM for the landscape architecture, landscape design and analysis with AR technology, historical tree and heritage also.

Virtual White-light Scanning Interferometer (가상의 백색광 주사 간섭계의 개발)

  • 김영식;김승우
    • Proceedings of the Optical Society of Korea Conference
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    • 2003.02a
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    • pp.88-89
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    • 2003
  • 산업이 고도로 발달함에 따라 생산 부품의 소형화와 정밀도가 크게 요구되고 있다. 특히 최첨단 제품인 반도체와 광통신 부품, 그리고 광학 부품 등에 있어 이러한 추세가 두드러지게 나타나고 있다. 이에 따라 이들 부품들에 대한 제조 공정 못지 않게 초정밀 측정에 대한 관심도 꾸준히 늘고 있다. 뿐만아니라 요즘 새롭게 부각되고 있는 생명 공학 기술(Bio-Technology)과 나노기술(Nano-Technology)을 이용한 바이오센서나 칩, 그리고 타소 나노 튜브 등을 제작하거나 검사를 할 때도 초정밀 측정을 필요로 하게 된다. (중략)

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Measurement and Scale Effects of Digitized Virtual Human Head

  • Takakazu, Ishimatsu;Chan, Tony
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.89.1-89
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    • 2001
  • Measurement of complex surfaces without touching is desirable in several fields. This arises mainly for measurement of complex surfaces including those surfaces that deform during touch. Our research presented in this paper describes the use of a 3D digitizer for scanning 3D objects. The use of such a device, in addition to proper calibration, requires proper scaling in all three dimensions. We propose measurement techniques to measure various aspects of the surface circumference, area and volume. We also present experiments from using a 3D Minolta digitizer for measuring 3D human heads.

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Usability Test on Haptic Interaction With Real Object in Virtual Reality (실제 사물을 이용한 VR 햅틱 인터랙션 사용성 테스트)

  • Yang, Han Ul;Park, Jun
    • Journal of the Korean Society for Computer Game
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    • v.31 no.4
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    • pp.197-203
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    • 2018
  • As people's interest in Virtual Reality has recently increased, peripherals have also made many progress. There is a lot of research being done from VR environment to VR configuration through scanning at room level with various interface devices that can interact with objects in the environment. According to current VR research Home VR uses multiple haptic interfaces to interact with objects configured in the VR environment, the method uses room scanning to some extent is beyond the spatial constraints and may use tracking equipment to interact with real objects. And advances in 3D printers have enabled the distribution of commercial 3D printers and home 3D printers, and made it easy for 3D printers to create models of their choice at home or at home. Considering the above two factors, We think it is necessary to study the difference between a model's object that people feel when interacting directly with an easy-to-create model in a VR environment. Therefore, in this paper, we are going to implement objects produced by 3D printers in VR space and study the differences between using real objects and other general interaction equipment through user testing with those that are actually implemented.

The Design of Digital Human Content Creation System (디지털 휴먼 컨텐츠 생성 시스템의 설계)

  • Lee, Sang-Yoon;Lee, Dae-Sik;You, Young-Mo;Lee, Kye-Hun;You, Hyeon-Soo
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.15 no.4
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    • pp.271-282
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    • 2022
  • In this paper, we propose a digital human content creation system. The digital human content creation system works with 3D AI modeling through whole-body scanning, and is produced with 3D modeling post-processing, texturing, rigging. By combining this with virtual reality(VR) content information, natural motion of the virtual model can be achieved in virtual reality, and digital human content can be efficiently created in one system. Therefore, there is an effect of enabling the creation of virtual reality-based digital human content that minimizes resources. In addition, it is intended to provide an automated pre-processing process that does not require a pre-processing process for 3D modeling and texturing by humans, and to provide a technology for efficiently managing various digital human contents. In particular, since the pre-processing process such as 3D modeling and texturing to construct a virtual model are automatically performed by artificial intelligence, so it has the advantage that rapid and efficient virtual model configuration can be achieved. In addition, it has the advantage of being able to easily organize and manage digital human contents through signature motion.

Direct Clothing Pattern Development from the 3D Illustration on the Personal Human Body Model (인체모델과 3차원 일러스트레이션을 이용한 의복패턴개발)

  • Park, Hye-Jun;Hong, Kyung-Hi
    • Journal of the Korean Society of Clothing and Textiles
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    • v.32 no.2
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    • pp.340-347
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    • 2008
  • A prototype of 3D clothing design system with a direct pattern development function was suggested, reflecting intuitive design functions and design modifications while considering the fit of clothing patterns with the 3D human body in the virtual 3D space. The research method was as follows. Clothing models were created using a 3D design tool, 3ds max on the surface of 3D human body model made by scanning an actual human body. 3D illustrations were completed by revising the fit and sizing of the human body and clothing models. 2D T-shirt pattern was produced 3D illustrations using from a 3D scanning data modeling solution RapidForm 2004, a 2D conversion program for 3D data called 2C-AN, and Yuka CAD. As a result, the following conclusions were made. The fit of the clothing and human body can be adjusted by reflecting individual body figure characteristics and 3D illustrations over the actual 3D body model. Furthermore, intuitive design support functions were intensified overcoming the weak point of existing 3D clothing design system by developing the direct clothing design in the virtual 3D space. 3D illustration design modifications can be directly reflected on clothing patterns from 3D illustrations by 3D clothing design system developed in this study.

Detection and Prevention of Bypassing Attack on VLAN-Based Network Segmentation Environment (VLAN을 이용한 네트워크 분할 환경에서의 네트워크 접근 제어 우회 공격 탐지 및 방어 기법)

  • Kim, Kwang-jun;Hwang, Kyu-ho;Kim, In-kyoung;Oh, Hyung-geun;Lee, Man-hee
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.2
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    • pp.449-456
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    • 2018
  • Many organizations divide the network to manage the network in order to prevent the leakage of internal data between separate organizations / departments by sending and receiving unnecessary traffic. The most fundamental network separation method is based on physically separate equipment. However, there is a case where a network is divided and operated logically by utilizing a virtual LAN (VLAN) network access control function that can be constructed at a lower cost. In this study, we first examined the possibility of bypassing the logical network separation through VLAN ID scanning and double encapsulation VLAN hopping attack. Then, we showed and implemented a data leak scenario by utilizing the acquired VLAN ID. Furthermore, we proposed a simple and effective technique to detect and prevent the double encapsulation VLAN hopping attack, which is also implemented for validation. We hope that this study improves security of organizations that use the VLAN-based logical network separation by preventing internal data leakage or external cyber attack exploiting double encapsulation VLAN vulnerability.