• Title/Summary/Keyword: virtual production

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Internet Based Managing Design and Production Processes in a Distributed Global Environment (인터넷 기반 디자인 및 생산지원 분산환경 프로세스관리 기법 연구)

  • 박화규
    • The Journal of Information Systems
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    • v.9 no.1
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    • pp.217-234
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    • 2000
  • This paper is to develop an information infrastructure to support managing process in design, planning, production, and quality control. Multi-media data set of design, product, and management information flow between organizational units of a virtual enterprise. The process is the logical organization of people, technology and practices incorporated into work activities to make an end product. The core of the infrastructure is the enterprise framework which coordinates activities and controls the process. The proposed framework manages collaborative activities across space and time, and between users and computers who share information in virtual community. It utilizes knowledge distributed through virtual community and fosters cooperation between organizations. The framework provides the following facilities; coordinating activities, sharing data and processes, visualizing multi-media data, customizing and updating processes, reusing data and processes. This paper covers design and manufacturing activities but our focus is initially targeted at design area.

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Implementation and Applications of Simulation Based Digital Shipyard (시뮬레이션 기반 디지털 조선소 구축 및 활용)

  • Han, Sang-Dong;Ryu, Cheol-Ho;Shin, Jong-Gye;Lee, Jong-Kun
    • Korean Journal of Computational Design and Engineering
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    • v.13 no.1
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    • pp.18-26
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    • 2008
  • Shipbuilding industries have been struggling to reduce production time and cost of their products in many aspects. Manufacturing systems have been changed, new production lines and robots have been installed, and new planning and scheduling systems have been adopted in order to achieve shorter time-to-market and higher productivity. Simulation based manufacturing, digital manufacturing, or virtual manufacturing simulation, whatever the name means, is an approach to achieve such a goal. In order to improve productivity in a shipbuilding process at a shipyard, a digital shipyard development has been driven. This paper proposed how to implement the digital shipyard, what to do with it, and what to obtain from it. This digital shipyard will help simulate and optimize the entire shipbuilding life cycle with its virtual environment through shipbuilding process from the initial development stage to the launch.

A Case Study of the Design of Robot Welding Station in an Excavator Factory Using 3D Simulation (굴삭기공장에서 로봇을 이용한 용접공정의 3D 시뮬레이션 사례 연구)

  • Moon, Dug-Hee;Cho, Hyun-Il;Baek, Seung-Geun
    • Proceedings of the Korea Society for Simulation Conference
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    • 2005.11a
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    • pp.113-121
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    • 2005
  • Virtual Manufacturing is a powerful methodology for developing a new product, new equipment and new production system. It enables us to check the errors in design before production. This paper deals with a case study of virtual manufacturing in an excavator factory. Boom and rotating table of upper body are selected for application. 3D models of parts and fixtures are developed with CATIA and 3D simulation models are developed with IGRIP. These models are used for the design of fixture to verify the motion of the equipment. As a result, the manual welding systems are replaced by automatic systems and many design errors are corrected in the design phase, which enables us to reduce the developing cost and time.

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A Study on the Production Plan for Reducing Cybersickness in Virtual Reality Game (가상현실 게임의 사이버 멀미 감소를 위한 연출 방안에 관한 연구)

  • Jung, Seah;Kim, Hongyoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.1
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    • pp.113-123
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    • 2017
  • Virtual reality technology is recognized as a next-generation technology and can create realistic environments like the real world and reproduce sensory experiences. And it is a cutting-edge technology that allows humans to experience the same real-world experience in a virtual world by computing the five senses with computers. Also Virtual reality is a technology that has the advantage of experiencing reality in cyberspace and is applied to content such as movies and games. However, many users who use virtual reality can feel cybersickness. And it especially in virtual reality games. This is an important issue for the virtual reality game industry to be resolved. Main symptoms of cyberscickness include dizziness, headache, and vomiting. Existing motion sickness and symptoms are similar, but the cause of cybersickness is different from traditional sickness. Therefore, this study uses virtual reality games and data from various organizations to determine the causes of cybersickness. Also, it intends to contribute to the development of the virtual reality game industry by presenting methods to supplement these problems.

Virtual Manufacturing for an Automotive Company(VI) : Material Addressing and Analysis using Digital Virtual Factory for General Assembly Shop (자동차 가상생산 기술적용(VI) : 디지털 가상공장을 이용한 조립공장 자재배치 및 검토)

  • Lee, Kang-Gul;Kang, Hyoung-Seok;Noh, Sang-Do
    • IE interfaces
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    • v.21 no.1
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    • pp.131-140
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    • 2008
  • To shorten product development time and cost, integrated information managements of product, manufacturing process and resource are essential. In the area of material addressing, process engineers should make their decisions in the manner of collaborative engineering in order to reduce the manufacturing preparation time and cost in the product development and production. A digital virtual factory which is an united digital model of entire factory could be very useful for these areas. In this paper, the digital virtual factory is constructed and used for material addressing and analysis of an automotive general assembly shop. We developed the material addressing system for automotive general assembly shops using digital virtual factory models and nesting algorithms, and applied it to realistic problems of a Korean automotive company as an convenient and effective way of material addressing.

Recognition of Safety Sign Panel for Mixed Reality Application in a Factory Layout Planning (공장 배치 계획에서 혼합현실의 적용을 위한 안전표지판 인식)

  • Lee, Jong-Hwan;Han, Soon-Hung;Cheon, Sang-Uk
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.1
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    • pp.42-49
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    • 2009
  • Virtual manufacturing technology has been applied in actual production sites with the development of virtual reality technology. However, the current virtual manufacturing technology requires experts for application of the system. Furthermore, the sense of reality is diminished as the entire simulation is driven by virtual objects. In contrast, mixed reality can visualize virtual objects and an actual work place simultaneously, and thus the sense of reality of the virtual manufacturing simulation can be improved. This paper introduces a method that applies mixed reality in the manufacturing process, and proposes a method to adapt general safety sign post in the factory instead of a black square marker for visual fiducial recognition.

Analyzing the Contribution of Regional Water Resource through the Regional Blue Water Flows of Rice Products (쌀 생산 및 소비에 따른 지역 간 청색 가상수 흐름 추정을 통한 지역 수자원의 기여도 분석)

  • Lee, Sang-Hyun;Choi, Jin-Yong;Yoo, Seung-Hwan;Kim, Yoon Hyung
    • Journal of The Korean Society of Agricultural Engineers
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    • v.58 no.1
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    • pp.73-80
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    • 2016
  • The aim of this study is to analyze the contribution of regional water resources through the gap between water used for rice production and water used for consumption. The blue water use for rice production and for consumption was quantified and the regional blue water flows were estimated using the virtual water concept from 1995 to 2010. About $1134.4Mm^3/yr$ of blue water flowed among the provinces and metropolises of Korea, and about 28.5 % of total blue water flows came from Jeonnam province. In addition, blue water usage for rice was classified into three categories: water for production, internal consumption, and overproduction in each region. In Jeonnam, $633.8Mm^3/yr$ of blue water totally used for rice production, and 50.9 % and 15.5 % were used for external and internal rice consumption, respectively. The other 33.6 % was used for over production of rice for food security. This study assumed the blue water flows depended on the gap between virtual water use for rice production and consumption. However, the analysis of regional blue water usage and flows might show the importance of other region's water resources, and make policy decision-makers aware of the integrated water management among the regions.

Development of Custom-made Suit Production System for the Interactive Garment Design Creation (대화식 의복 디자인 생성을 위한 맞춤양복제작 시스템 개발)

  • Kim, Kwang-Tae;Kim, Ki-Hyun;Park, Hyun-Woo;Lee, Dong-Hoon;Yun, Tae-Soo
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.475-480
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    • 2008
  • In this paper, I will propose a Custom-made Suit Production System. The system does not only help the customers to edit and measure their size by creating the landmarks in the 2D human body images which is taken from the camera, but it also visualizes the virtual cloth by using the landmarks and the modeling data of the virtual cloth. In this system is a new technology for the digital and the automation which is not handmade way of using Custom-made Suit industry. It will be generally useful in the various contents of the clothing industry.

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Development of Smart Factory-Based Technology Education Platform Linking CPPS and VR (CPPS 및 VR을 연계한 스마트팩토리 기반 기술 교육 플랫폼 개발)

  • Lee, Hyun
    • Journal of Practical Engineering Education
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    • v.13 no.3
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    • pp.483-490
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    • 2021
  • In this paper, we proposed the development of a smart factory intergrated technology education platform using smart factory based CPPS (Cyber Physical Production System) and VR (Vitrual Reality) technology and educational methods using the platform. A platform has been developed to learn how to integrate 3D digital twin and BOP (Bill of Process)-based manufacturing processes. In addition, Digital Twin established a smart factory-based integrated education platform by linking mechanical systems, digital twins, and virtual reality through the OPC-UA server. Based on this platform, the smart factory integration platform is proposed to have individual elements of the smart factory integration platform through BOP-based digital twin simulation, OPC-UA integration, MES system, SCADA system, and VR interworking.