• Title/Summary/Keyword: virtual memory system

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Implementation of Integrated CPU-GPU for Efficient Uniform Memory Access Method and Verification System (CPU-GPU간 긴밀성을 위한 효율적인 공유메모리 접근 방법과 검증 시스템 구현)

  • Park, Hyun-moon;Kwon, Jinsan;Hwang, Tae-ho;Kim, Dong-Sun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.2
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    • pp.57-65
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    • 2016
  • In this paper, we propose a system for efficient use of shared memory between CPU and GPU. The system, called Fusion Architecture, assures consistency of the shared memory and minimizes cache misses that frequently occurs on Heterogeneous System Architecture or Unified Virtual Memory based systems. It also maximizes the performance for memory intensive jobs by efficient allocation of GPU cores. To test between architectures on various scenarios, we introduce the Fusion Architecture Analyzer, which compares OpenMP, OpenCL, CUDA, and the proposed architecture in terms of memory overhead and process time. As a result, Proposed fusion architectures show that the Fusion Architecture runs benchmarks 55% faster and reduces memory overheads by 220% in average.

A Study for Protecting the Virtual Memory of Applications (어플리케이션의 가상 메모리 보호를 위한 연구)

  • Kim, Dong-Ryul;Moon, Jong-sub
    • IEMEK Journal of Embedded Systems and Applications
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    • v.11 no.6
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    • pp.335-341
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    • 2016
  • As information technology advances rapidly, various smart devices are becoming an essential element in our lives. Smart devices are providing services to users through applications up on the operating system. Operating systems have a variety of rules, such as scheduling applications and controlling hardwares. Among those rules, it is significant to protect private information in the information-oriented society. Therefore, isolation task, that makes certain memory space separated for each application, should highly be guaranteed. However, modern operating system offers the function to access the memory space from other applications for the sake of debugging. If this ability is misused, private information can be leaked or modified. Even though the access authority to memory is strictly managed, there exist cases found exploited. In this paper, we analyze the problems of the function provided in the Android environment that is the most popular and opened operating system. Also, we discuss how to avoid such kind of problems and verify with experiments.

A Dynamic Allocation Scheme for Improving Memory Utilization in Xen (Xen에서 메모리 이용률 향상을 위한 동적 할당 기법)

  • Lee, Kwon-Yong;Park, Sung-Yong
    • Journal of KIISE:Computer Systems and Theory
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    • v.37 no.3
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    • pp.147-160
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    • 2010
  • The system virtualization shows interest in the consolidation of servers for the efficient utilization of system resources. There are many various researches to utilize a server machine more efficiently through the system virtualization technique, and improve performance of the virtualization software. These researches have studied with the activity to control the resource allocation of virtual machines dynamically focused on CPU, or to manage resources in the cross-machine using the migration. However, the researches of the memory management have been wholly lacking. In this respect, the use of memory is limited to allocate the memory statically to virtual machine in server consolidation. Unfortunately, the static allocation of the memory causes a great quantity of the idle memory and decreases the memory utilization. The underutilization of the memory makes other side effects such as the load of other system resources or the performance degradation of services in virtual machines. In this paper, we suggest the dynamic allocation of the memory in Xen to control the memory allocation of virtual machines for the utilization without the performance degradation. Using AR model for the prediction of the memory usage and ACO (Ant Colony Optimization) algorithm for optimizing the memory utilization, the system operates more virtual machines without the performance degradation of servers. Accordingly, we have obtained 1.4 times better utilization than the static allocation.

Transient Overloads Control Mechanism for Virtual Memory System (가상 메모리 시스템의 일시적인 과부하 완화 기법)

  • Go, Young-Woong;Lee, Jae-Yong;Hong, Cheol-Ho;Yu, Hyukc
    • The KIPS Transactions:PartA
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    • v.8A no.4
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    • pp.319-330
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    • 2001
  • In virtual memory system, when a process attempts to access a page that is not resident in memory, the system generates and handles a page fault that causes unpredictable delay. So virtual memory system is not appropriate for the real-time system, because it can increase the deadline miss ratio of real-time task. In multimedia system, virtual memory system may degrade the QoS(quality of service) of multimedia application. Furthermore, in general-purpose operating system, whenever a new task is dynamically loaded, virtual memory system suffers from extensive page fault that cause transient overloading state. In this paper, we present efficient overloading control mechanism called RBPFH (Rate-Based Page Fault Handling). A significant feature of the RBPFH algorithm is page fault dispersion that keeps page fault ratio from exceeding available bound by monitoring current system resources. Furthermore, whenever the amount of available system resource is changed, the RBPFH algorithm dynamically adjusts the page fault handling rate. The RBPFH algorithm is implemented in the Linux operating system and its performance measured. The results demonstrate RBPFH\`s superior performance in supporting multimedia applications. Experiment result shows that RBPFH could achieve 10%∼20% reduction in deadline miss ratio and 50%∼60% reduction in average delay.

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A Study of Memory Information Collection and Analysis in a view of Digital Forensic in Window System (윈도우 시스템에서 디지털 포렌식 관점의 메모리 정보 수집 및 분석 방법에 관한 고찰)

  • Lee Seok-Hee;Kim Hyun-Sang;Lim JongIn;Lee SangJin
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.16 no.1
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    • pp.87-96
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    • 2006
  • In this paper, we examine general digital evidence collection process which is according to RFC3227 document[l], and establish specific steps for memory information collection. Besides, we include memory dump process to existing digital evidence collection process, and examine privacy information through dumping real user's memory and collecting pagefile which is part of virtual memory system. Especially, we discovered sensitive data which is like password and userID that exist in the half of pagefiles. Moreover, we suggest each analysis technique and computer forensic process for memory information and virtual memory.

The Long Term Memory Effects of Virtual Reality Edutainment with HMD (가상현실교육게임의 장기기억효과)

  • Lee, Daeyoung;Lee, Seungje;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.69-76
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    • 2018
  • HMD makes big issues about virtual reality in these days. Experience of virtual reality may cause different effects with experience of real world, so this is the reason why comparison studies are needed. There are many works about usefulness of virtual reality education but most of studies were considered as special training. This study was started for the long term memory effect of virtual reality education game. Difference study of memory between real world education game and virtual reality education game shows virtual reality system has smaller diminution of memory than real world. And environment existence was defined as a main effect of long term memory through the test.

Research on Improving Memory of VR Game based on Visual Thinking

  • Lu, Kai;Cho, Dong Min;Zou, Jia Xing
    • Journal of Korea Multimedia Society
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    • v.25 no.5
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    • pp.730-738
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    • 2022
  • Based on visual Thinking theory, VR(virtual reality) game changes the traditional form of memory and maps the content into game elements to realize the immersive spatial memory mode. This paper analyzes the influencing factors of game design and system function construction. This paper proposes a hypothesis: with the help of visual thinking theory, VR game is helpful to improve learners' visual memory, and carries out research. The experiment sets different levels of game through empirical research and case analysis of memory flip game. For example, when judging two random cards. If the pictures are the same, it will be judged as the correct combination; if they are different, the two cards will be restored to the original state. The results are analyzed by descriptive statistical analysis and AMOS data analysis. The results show that game content using the concept of "Memory Palace", which can improve the accuracy of memory. We conclude that the use of spatial localization characteristics in flip games combining visual thinking can improve users' memory by helping users memorize and organize information in a Virtual environment, which means VR games have strong feasibility and effectiveness in improving memory.

The role of positive affect in virtual collaboration: a transactive memory system perspective

  • Chae, Seong Wook
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.5
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    • pp.99-109
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    • 2016
  • Creative performance has been regarded as the key to the success of an organization in recent years, and is considered essential for the survival of an organization. Organizations must find and develop creative solutions to deal with a variety of business issues. How can organizations become more creative? To develop creativity, organizations must make it easier to connect the knowledge and perspectives of its various members, who may be scattered around the world, by developing a virtual team. Drawing from the transactive memory systems (TMS), which include expertise location, credibility, and coordination, this study investigates how the positive affect of team members influences the development of creative performance during virtual collaboration where face-to-face team activities are limited. The proposed structured model was empirically tested with cross-sectional data from 322 individuals. Results indicated that the positive affect of team members was found to moderate the relationship between TMS and creativity. Through this study, we expect to provide an understanding of the mechanisms involved in developing creativity among team members in a virtual work environment.

Design of Optimized SWAP System for Next-Generation Storage Devices (차세대 저장 장치에 최적화된 SWAP 시스템 설계)

  • Han, Hyuck
    • The Journal of the Korea Contents Association
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    • v.15 no.4
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    • pp.9-16
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    • 2015
  • On modern operating systems such as Linux, virtual memory is a general way to provide a large address space to applications by using main memory and storage devices. Recently, storage devices have been improved in terms of latency and bandwidth, and it is expected that applications with large memory show high-performance if next-generation storage devices are considered. However, due to the overhead of virtual memory subsystem, the paging system can not exploit the performance of next-generation storage devices. In this study, we propose several optimization techniques to extend memory with next-generation storage devices. The techniques are to allocate block addresses of storage devices for write-back operations as well as to configure the system parameters, and we implement the techniques on Linux 3.14.3. Our evaluation through using multiple benchmarks shows that our system has 3 times (/24%) better performance on average than the baseline system in the micro(/macro)-benchmark.

A Hypervisor for ARM based Embedded Systems

  • Son, Sunghoon
    • Journal of the Korea Society of Computer and Information
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    • v.22 no.5
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    • pp.11-19
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    • 2017
  • In this paper, we propose a hypervisor for embedded systems based on ARM microprocessor. The proposed hypervisor makes it possible to run several real-time kernels concurrently on a single embedded system by virtualizing its microprocessor. With assistance of MMU, it supports virtual memory which enables each guest operating system has its own address space. Exploiting the fact that most embedded systems use memory-mapped I/O device, it provides a mechanism to distribute an external interrupt to virtual machines properly. It also achieves load balancing through live migration which moves a running virtual machine to other embedded system. Unlike other para-virtualization techniques, minor modifications are needed to run it on the hypervisor. Extensive performance measurement studies are conducted to show that the proposed hypervisor has enough potentiality of its real-world application.