• Title/Summary/Keyword: virtual laboratory

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Coupled effect of variable Winkler-Pasternak foundations on bending behavior of FG plates exposed to several types of loading

  • Himeur, Nabil;Mamen, Belgacem;Benguediab, Soumia;Bouhadra, Abdelhakim;Menasria, Abderrahmane;Bouchouicha, Benattou;Bourada, Fouad;Benguediab, Mohamed;Tounsi, Abdelouahed
    • Steel and Composite Structures
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    • v.44 no.3
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    • pp.353-369
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    • 2022
  • This study attempts to shed light on the coupled impact of types of loading, thickness stretching, and types of variation of Winkler-Pasternak foundations on the flexural behavior of simply- supported FG plates according to the new quasi-3D high order shear deformation theory, including integral terms. A new function sheep is used in the present work. In particular, both Winkler and Pasternak layers are non-uniform and vary along the plate length direction. In addition, the interaction between the loading type and the variation of Winkler-Pasternak foundation parameters is considered and involved in the governing equilibrium equations. Using the virtual displacement principle and Navier's solution technique, the numerical results of non-dimensional stresses and displacements are computed. Finally, the non-dimensional formulas' results are validated with the existing literature, and excellent agreement is detected between the results. More importantly, several complementary parametric studies with the effect of various geometric and material factors are examined. The present analytical model is suitable for investigating the bending of simply-supported FGM plates for special technical engineering applications.

Development of a Packet-Switched Public Computer Network -PART 4:PAD Protocol and Network Management Software of the KORNET NNP (Packet Switching에 의한 공중 computer 통신망 개발 연구 -제4부:KORNET NNP의 PAD Protocol 및 Network Management Software의 구현)

  • Kim Sang Ryong;Geum Seong;Kim Je Woo;Oh Kyong Ae;Un Chong Kwan;Lee Jong Rak;Seo In Soo;Cho Dong Ho;Choi Jun Kyun
    • Journal of the Korean Institute of Telematics and Electronics
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    • v.23 no.1
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    • pp.10-19
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    • 1986
  • This is the last part of the four-part describing the development of a packet-switched computer communication network named the KORNET. In this paper we describe the design and implementation of the packet assembler/dissassembler (PAD) protocol for the asynchronous channel service, and of the network management softwares. The line processing module-B(LPMB) system supporting the asynchronous line includes a PAD protocol, a packet mode DTE/DCE protocol converting to the X.25 protocol, and the asynchronous receiver/transmitter(ART) software. The network management software is operated in master central processing module(MCPM) which includes virtual circuit management (VCM) managing the user channel, the routing management and the high level protocol for communication between the network management center (NMC) and the network node processor(NNP). In this paper, the design, implementation and operation of the softwares for the above service functions will be described in detail.

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A Web-based Simulation Environment based on the Client/Server Architecture for Distance Education: SimDraw (원격교육을 위한 클라이언트/서버구조의 웹 기반 시뮬레이션 환경 : SimDraw)

  • 서현곤;사공봉;김기형
    • Journal of KIISE:Software and Applications
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    • v.30 no.11
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    • pp.1080-1091
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    • 2003
  • Recently, the distance education has been rapidly proliferated with the rapid growth of the Internet and high speed networks. There has been relatively much research with regard to online lecture (teaching and studying) tools for the distance education, compared to the virtual laboratory tools (for self-study and experiments). In this paper, we design and implement a web-based simulation tool, named as SimDraw, for the virtual laboratory in the distance education. To apply the web-based simulation technology into the distance education, some requirements should be met; firstly, the user interface of the simulation should be very easy for students. Secondly, the simulation should be very portable to be run on various computer systems of remote students. Finally, the simulation program on remote computers should be very thin so that students can easily install the program onto their computers. To meet these requirements, SimDraw adopts the client/server architecture; the client program contains only model development and animation functions so that no installation of a client program onto student's system is required, and it can be implemented by a Java applet in Web browsers. The server program supports client programs by offering the functions such as remote compiling, model storing, library management, and user management. For the evaluation of SimDraw, we show the simulation process using the example experimentation of the RIP(Routing Information Protocol) Internet routing protocol.

Development of Virtual Reality Multi Screen Simulation System based on BIM (BIM 기반의 가상현실 다면투사 시뮬레이션 시스템 구축)

  • Seo, Myoung-Bae;Park, Hyung-Jin
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.30 no.3
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    • pp.231-238
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    • 2017
  • Using 3D based BIM(Building Information Modeling) enables a variety of construction simulations. The is no case to simulate BIM demonstration experiment on deeply immersed virtual reality environment in korea. This paper develops a multi screen based simulation system to enable 3D based immersed environment to diverse decision making and virtual construction simulation. In a developed simulation laboratory, we can carry out BIM drawing review, disaster evacuation simulation, constructability review on wild land and design urban planning using haptic device on 3-side space with 4K resolution . Also, It can review large amount of drawings without data conversion because of compatibility with BIM software.

Realization of An Outdoor Augmented Reality System using GPS Tracking Method (GPS 트래킹 방식을 이용한 옥외용 증강현실 시스템 구현)

  • Choi, Tae-Jong;Kim, Jung-Kuk;Huh, Woong;Jang, Byun-Tae
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.39 no.5
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    • pp.45-55
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    • 2002
  • In this paper, we describe an outdoor augmented reality system using GPS tracking for position and attitude information. The system consist of a remote mobile operation unit and a ground operation unit. The remote mobile operation unit includes a real-time image acquiring device, a GPS tracking device, and a wireless data transceiver; the ground operation unit includes a wireless transceiver, a virtual image generating device, and an image superimposing device. The GPS tracking device for measurement of position and attitude of the remote mobile operation unit was designed by TANS Vector and RT-20 for DGPS. The wireless data transceiver was for data transmission between the remote mobile operation unit and the ground operation unit. After the remote mobile operation unit was installed on a vehicle and a helicopter, the system was evaluated to verify its validity in actual applications. It was found that the implemented system could be used for obtaining real-time remote information such as construction simulation, tour guide, broadcasting, disaster observation, or military purpose.

Development of a haptic communication system for fashion image experience in a virtual environment

  • Kim, Jongsun;Choi, Dongsoo;Kim, Sangyoun;Ha, Jisoo
    • The Research Journal of the Costume Culture
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    • v.28 no.5
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    • pp.705-718
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    • 2020
  • The goal of this study was to develop a haptic communication system that can convey the tactile sensation of fashion materials in a virtual environment. In addition, the effectiveness and how realistically the virtual fabric image of this system delivers the tactile sensation of actual fabric was verified. First, a literature review was conducted through which the tactile attributes of fashion materials were defined that would be implemented in the haptic communication system. Then, a questionnaire for evaluating the tactile attributes of fashion materials was developed. Next, a haptic communication system was designed to convey fashion image experiences in a virtual environment, from which a haptic rendering model was suggested. The effectiveness of the haptic communication system was evaluated by verifying user experiences with questions developed through a user evaluation experiment. The validity of the evaluation questions pertaining to the tactile attributes and the effects of the haptic communication system were verified. Factor analysis was conducted to verify the evaluation of the tactile sense attributes of the fashion material, which identified density, thickness, and elasticity of the material as key factors. As a result of comparisons between the tactile sense through haptic characteristics and through touching, it was observed that regarding density and thickness, tactile sense experience led to greater perceived reality, while this was not the case for elasticity.

Study on Development of Virtual Components for Active Air Suspension System Based on HILS for Commercial Vehicle (상용차용 HILS기반 능동형 공기현가 시스템의 가상 Components 개발에 관한 연구)

  • Ko, Youngjin;Park, Kyungmin;Baek, Ilhyun;Kim, Geunmo;Lee, Jaegyu
    • Transactions of the Korean Society of Automotive Engineers
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    • v.21 no.2
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    • pp.26-36
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    • 2013
  • Purpose of this study is to develop virtual components and environment for developing a controller of an Active Air Suspension System in laboratory that slough off existing development environment using real vehicle test. This paper presents an air spring modeling and analysis of air suspension system for a commercial vehicle. Preferentially, It was performed vehicle test for pneumatic system and an air spring for characteristic analysis of system. Each component of an air spring suspension system was developed through emulations and modeling of system for pressure and height sensors in the basis on test results in SILS environment. Non-linear characteristics of air spring are accounted for using the measured data. Also, pressure and volume relations for vehicle hight control is considered. After performance verification of virtual model was performed, we developed virtual environment based on HILS for an Active Air Suspension System. We studied estimation and verification technology for control algorithm that developed.

Hand Expression Recognition for Virtual Blackboard (가상 칠판을 위한 손 표현 인식)

  • Heo, Gyeongyong;Kim, Myungja;Song, Bok Deuk;Shin, Bumjoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.12
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    • pp.1770-1776
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    • 2021
  • For hand expression recognition, hand pose recognition based on the static shape of the hand and hand gesture recognition based on hand movement are used together. In this paper, we proposed a hand expression recognition method that recognizes symbols based on the trajectory of a hand movement on a virtual blackboard. In order to recognize a sign drawn by hand on a virtual blackboard, not only a method of recognizing a sign from a hand movement, but also hand pose recognition for finding the start and end of data input is also required. In this paper, MediaPipe was used to recognize hand pose, and LSTM(Long Short Term Memory), a type of recurrent neural network, was used to recognize hand gesture from time series data. To verify the effectiveness of the proposed method, it was applied to the recognition of numbers written on a virtual blackboard, and a recognition rate of about 94% was obtained.

Development of a Virtual Training Simulator for Nuclear Power Plant Decommissioning (원전해체 가상훈련 시뮬레이터 개발)

  • S-Ra-El Lee;Ho-Jung Kang;Young-Il Ahn;Won-Sik Kim;Dong-Seok Song;Myoung-Ho Kim;Sung-Uk lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.5
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    • pp.195-202
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    • 2024
  • Since the permanent shutdown of the Kori No. 1 reactor, research on nuclear power plant decommissioning has been actively conducted. The core facilities (reactor pressure vessel, steam generator, reactor coolant pump, and pressurizer) of a nuclear power plant have the highest radioactivity among the structures of a nuclear power plant, and the reactor pressure vessel (RPV) is the most radioactive object other than the nuclear fuel. In order to dismantle them, accurate preliminary information (2D, 3D models, etc.) and radiological characterization of the dismantling object are required, as well as feasibility studies of dismantling equipment and dismantling processes. However, it is impossible to review the dismantling process with only prior information and radiological characterization, and when using physical mock-ups, simulation and training in a virtual environment are necessary due to the difficulty of applying various dismantling equipment. In this paper, we developed a remote decommissioning training system that can improve the remote decommissioning technology of the nuclear power plant decommissioning process and the decommissioning skills of decommissioning workers by applying virtual reality and haptic technology.

A Real Time 6 DoF Spatial Audio Rendering System based on MPEG-I AEP (MPEG-I AEP 기반 실시간 6 자유도 공간음향 렌더링 시스템)

  • Kyeongok Kang;Jae-hyoun Yoo;Daeyoung Jang;Yong Ju Lee;Taejin Lee
    • Journal of Broadcast Engineering
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    • v.28 no.2
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    • pp.213-229
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    • 2023
  • In this paper, we introduce a spatial sound rendering system that provides 6DoF spatial sound in real time in response to the movement of a listener located in a virtual environment. This system was implemented using MPEG-I AEP as a development environment for the CfP response of MPEG-I Immersive Audio and consists of an encoder and a renderer including a decoder. The encoder serves to offline encode metadata such as the spatial audio parameters of the virtual space scene included in EIF and the directivity information of the sound source provided in the SOFA file and deliver them to the bitstream. The renderer receives the transmitted bitstream and performs 6DoF spatial sound rendering in real time according to the position of the listener. The main spatial sound processing technologies applied to the rendering system include sound source effect and obstacle effect, and other ones for the system processing include Doppler effect, sound field effect and etc. The results of self-subjective evaluation of the developed system are introduced.