• 제목/요약/키워드: virtual images

검색결과 831건 처리시간 0.024초

Optical System Design and Evaluation for an Augmented Reality Head-up Display Using Aberration and Parallax Analysis

  • Kim, Kum-Ho;Park, Sung-Chan
    • Current Optics and Photonics
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    • 제5권6호
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    • pp.660-671
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    • 2021
  • We present a novel optical system for an augmented reality head-up display (AR HUD) with two virtual images at different conjugates by employing a confocal off-axis two-mirror and introducing the horopter circle. For a far virtual image with large asymmetrical aberrations, we initially obtain an off-axis two-mirror system corrected for these aberrations and compensated for the down angle by configuring its parameters to satisfy the confocal and Scheimpflug conditions, respectively. In addition, this system is designed to reduce the biocular parallax by matching Petzval surface into the longitudinal horopter circle in a near virtual image. This design approach enables us to easily balance the residual aberrations and biocular parallax when configuring the optical system with two different conjugates, which results in an AR HUD available for near and far virtual images together.

Daily adaptive proton therapy: Feasibility study of detection of tumor variations based on tomographic imaging of prompt gamma emission from proton-boron fusion reaction

  • Choi, Min-Geon;Law, Martin;Djeng, Shin-Kien;Kim, Moo-Sub;Shin, Han-Back;Choe, Bo-Young;Yoon, Do-Kun;Suh, Tae Suk
    • Nuclear Engineering and Technology
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    • 제54권8호
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    • pp.3006-3016
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    • 2022
  • In this study, the images of specific prompt gamma (PG)-rays of 719 keV emitted from proton-boron reactions were analyzed using single-photon emission computed tomography (SPECT). Quantitative evaluation of the images verified the detection of anatomical changes in tumors, one of the important factors in daily adaptive proton therapy (DAPT) and verified the possibility of application of the PG-ray images to DAPT. Six scenarios were considered based on various sizes and locations compared to the reference virtual tumor to observe the anatomical alterations in the virtual tumor. Subsequently, PG-rays SPECT images were acquired using the modified ordered subset expectation-maximization algorithm, and these were evaluated using quantitative analysis methods. The results confirmed that the pixel range and location of the highest value of the normalized pixel in the PG-rays SPECT image profile changed according to the size and location of the virtual tumor. Moreover, the alterations in the virtual tumor size and location in the PG-rays SPECT images were similar to the true size and location alterations set in the phantom. Based on the above results, the tumor anatomical alterations in DAPT could be adequately detected and verified through SPECT imaging using the 719 keV PG-rays acquired during treatment.

다중 체적 가시 기법을 이용한 완전인공심장의 가상 수술 (TAH(Total Artificial Heart) Virtual Surgery Using Multi-Volume Visualizing Technique)

  • 이동혁;김종효;김남국;민병구
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1997년도 추계학술대회
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    • pp.587-589
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    • 1997
  • The virtual surgical trial of TAH is very important in some points as follows. The chests of patients who is under heart-disease are various types of undefine form. It is hard to say that there exist the standard shape of TAH and the position to surgern. So, the virtual surgery system is very important in realizing TAH surgery of human. We have implemented virtual surgery system of TAH that supporting multi volume fitting trial. We have acquired CT images of patients with DICOM format. Each organ of patients was segmented in 2-dimensional CT images. 3-dimensional objects were made with marching cube algorithm and save as file in VRML format. Virtual fitting trial was performed on Cosmo-World; a VRML editor. The collision points of TAH with other organs were well observed. And the best position and angles were determined and saved or each case. We believed that this virtual surgery will be helpful in TAH surgery and TAH customizing.

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키넥트 카메라를 이용한 실시간 가상 시점 영상 생성 기법 (Real-Time Virtual-View Image Synthesis Algorithm Using Kinect Camera)

  • 이규철;유지상
    • 한국통신학회논문지
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    • 제38C권5호
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    • pp.409-419
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    • 2013
  • 키넥트 카메라는 마이크로소프트사에서 2010년 11월에 출시한 xbox360의 움직임 감지 카메라로 깊이 영상과 색상 영상을 획득할 수 있다. 하지만 적외선 패턴을 이용한 깊이 영상의 획득 방법의 한계로 인해 객체의 경계 주변으로 홀(hole) 및 잡음이 생기고 영상으로 재생 시 경계 주변에서 흔들림(flickering) 현상이 발생한다. 본 논문에서는 이러한 흔들림 현상을 보정하여 화질이 좋은 가상 시점 영상을 실시간으로 생성하는 기법을 제안한다. 제안하는 기법에서는 먼저 결합형 양방향 필터를 이용하여 경계 주변의 홀을 채운다. 경계 주변의 흔들림 현상은 화소를 탐색하여 처리하는 기법을 적용하여 보정한다. 향상된 깊이 영상과 색상 영상에 3D 워핑(3D warping) 기법을 적용하여 가상 시점 영상을 획득한다. 획득된 영상에서 가려짐 영역(occlusion region)으로 인하여 생기는 홀은 블록기반의 기울기 탐색 기법과 블록의 신뢰도를 이용하여 채우게 된다. 실험을 통해 제안하는 시스템이 가상 시점 영상을 실시간으로 합성하는 것을 확인하였다.

메인 메모리상에 가상 데스크탑 이미지를 운용하는 고속 가상 데스크탑 시스템 설계 및 구현 (Design and Implementation of High Performance Virtual Desktop System Managing Virtual Desktop Image in Main Memory)

  • 오수철;김성운
    • 정보과학회 컴퓨팅의 실제 논문지
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    • 제22권8호
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    • pp.363-368
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    • 2016
  • 기존의 스토리지 기반 가상 데스크탑 시스템은 디스크에 입출력이 집중될 경우 성능이 저하되는 문제가 발생하였다. 따라서, 부트 스톰과 같이 여러 대의 가상 데스크탑이 동시에 부팅할 경우, 시스템의 성능이 급격히 저하되었다. 본 논문에서는 가상 데스크탑 시스템의 성능을 향상시킬 수 있는 메인 메모리 기반 가상 데스크탑 시스템을 제안한다. 본 시스템에서는 가상 데스크탑 이미지를 메인 메모리에 저장함으로써 전체 시스템의 성능을 향상시키고, 중복 제거 기술을 적용하여 용량이 많은 가상 데스크탑 이미지를 한정된 크기의 메인 메모리에 저장하였다. 본 시스템의 구현 및 실험을 통하여 가상 데스크탑을 동시 부팅할 때, 스토리지 기반 가상 데스크탑 보다 부팅 속도가 4배 빠름을 확인하였다.

사이즈코리아 3D 형상을 이용한 60대 여성 가상모델 제작 (Virtual model production of women in their 60s using Size Korea 3D data)

  • 이정란;박정아
    • 복식문화연구
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    • 제32권4호
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    • pp.468-480
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    • 2024
  • The purpose of this study is to produce virtual models of women aged in their 60s and to implement the virtual clothing with jackets. We referred to 3D images of standard and obese body types from the 8th Size Korea and attempted to create avatars based on their images through the various trials. Final virtual models were made to reflect the appearance of women in their 60s. For the standard body type, a 3D image with average body measurements was selected. Based on numerous trials aimed at turning her image into an avatar, the auto-converted avatar on CLO 3D was slimmer than the woman in the original image, and hence it was not suitable for the virtual model. After blending, we converted the image into an uneditable avatar for which only the joint points could be moved, thereby creating an avatar that was identical to the original image. We also selected an image of an obese woman with a "beer bottle" body shape from the 8th Size Korea. We created an avatar that resembled her shape by also converting it into an uneditable avatar for which only joint points could be moved. To use these avatars in virtual clothing, we removed masks of avatars and made faces, hair styles, and skin tones representing women in their 60s. The moderately-sized classic jackets were smooth on both virtual models and fitted satisfactorily. This study demonstrated the applicability of virtual model production of various body types or ages in special clothing studies.

Scalable Coding of Depth Images with Synthesis-Guided Edge Detection

  • Zhao, Lijun;Wang, Anhong;Zeng, Bing;Jin, Jian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권10호
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    • pp.4108-4125
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    • 2015
  • This paper presents a scalable coding method for depth images by considering the quality of synthesized images in virtual views. First, we design a new edge detection algorithm that is based on calculating the depth difference between two neighboring pixels within the depth map. By choosing different thresholds, this algorithm generates a scalable bit stream that puts larger depth differences in front, followed by smaller depth differences. A scalable scheme is also designed for coding depth pixels through a layered sampling structure. At the receiver side, the full-resolution depth image is reconstructed from the received bits by solving a partial-differential-equation (PDE). Experimental results show that the proposed method improves the rate-distortion performance of synthesized images at virtual views and achieves better visual quality.

예술작품을 통해 나타난 패션의 하이퍼리얼리티 연구 (A Study on Hyper-Reality of Fashion by Work of Art)

  • 정민아
    • 패션비즈니스
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    • 제26권5호
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    • pp.76-90
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    • 2022
  • The rapid growth and influence of digital technologies have had a profound effect on modern society. Companies and businesses can connect through SNS(social network service accounts). The importance of mass media empowers the creation of virtual images that are more realistic than time and space. Unlike traditional reproduction or imitation, the virtual images created in this way are reproduced in a form that lacks the original inspiration's essence. Jean Baudrillard described this phenomenon as the theory of simulation. Baudrillard argued that imitated simulated images replace reality. He stated that reality is lost under excessive images in modern society. In response, based on an understanding of the theory of hyper-reality that emerged through the late stages of the order of simulacre, this study aimed to analyze modern fashion's method of reproducing hyper-real images and investigate the method's characteristics. This study examined the characteristics of hyper-reality described by Baudrillard and analyzed the method of artistic expression of hyper-reality. Based on this method of expression, reproducibility, following the stages of image simulation, was derived. A specific case applied to fashion was analyzed, and based on the image reproduction method, specific characteristics of hyper-reality characteristics in fashion were obtained. Sixty-four collections were selected, out of which 155 images and 43 brands demonstrated the principles of image transformation.

가상현실에 이용할 수 있는 컴퓨터 생성 집적 영상 시스템 (Computer-generated integral imaging system used in virtual reality)

  • 석명훈;민성욱
    • 한국광학회:학술대회논문집
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    • 한국광학회 2005년도 하계학술발표회
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    • pp.158-159
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    • 2005
  • Three-dimensional(3D) integral imaging system which can be used in a virtual reality system is proposed. The proposed system uses a new image mapping algorithm which can achieve the real time processing, which is indispensable for the virtual reality system. 3D images generated by the advanced graphic software such as OpenGL API can be directly used without complex adaptation. Therefore, the computer-generated integral imaging system using the proposed mapping algorithm can be successfully applied to virtual reality.

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Virtual Prototyping of Area-Based Fast Image Stitching Algorithm

  • Mudragada, Lakshmi Kalyani;Lee, Kye-Shin;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • 제6권1호
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    • pp.7-14
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    • 2019
  • This work presents a virtual prototyping design approach for an area-based image stitching hardware. The virtual hardware obtained from virtual prototyping is equivalent to the conceptual algorithm, yet the conceptual blocks are linked to the actual circuit components including the memory, logic gates, and arithmetic units. Through the proposed method, the overall structure, size, and computation speed of the actual hardware can be estimated in the early design stage. As a result, the optimized virtual hardware facilitates the hardware implementation by eliminating trail design and redundant simulation steps to optimize the hardware performance. In order to verify the feasibility of the proposed method, the virtual hardware of an image stitching platform has been realized, where it required 10,522,368 clock cycles to stitch two $1280{\times}1024$ sized images. Furthermore, with a clock frequency of 250MHz, the estimated computation time of the proposed virtual hardware is 0.877sec, which is 10x faster than the software-based image stitch platform using MATLAB.