• 제목/요약/키워드: virtual environments

검색결과 769건 처리시간 0.026초

웹 기반의 가상기업 협력방법론에 관한 연구 (Study on Methodology of web-based Cooperation for Virtual Enterprise)

  • 허준규;최경현;이석희
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 2002년도 춘계학술대회 논문집
    • /
    • pp.575-578
    • /
    • 2002
  • With the paradigm shifting from the principal of manufacturing efficiency to business globalization and rapid adaptation to its environments, more and more enterprises are being virtually organized as manufacturing network of different units in web. The formation of these enterprise called as Virtual Enterprise(VE) is becoming a growing trend as enterprises concentrating on core competence and economic benefit. This paper proposes the cooperation methodology for VEs which can be organized by the selection of manufacturing partners, and managed by the information flow infrastructure.

  • PDF

가상화 기반의 재구성 용이한 교전통제 통합시험시뮬레이션 베드 (A Reconfigurable Integration Test and Simulation Bed for Engagement Control Using Virtualization)

  • 조길석;정오균;윤문형
    • 한국군사과학기술학회지
    • /
    • 제26권1호
    • /
    • pp.91-101
    • /
    • 2023
  • Modeling and Simulation(M&S) technology has been widely used to solve constraints such as time, space, safety, and cost when we implement the same development and test environments as real warfare environments to develop, test, and evaluate weapon systems for the last several decades. The integration and test environments employed for development and test & evaluation are required to provide Live Virtual Construction(LVC) simulation environments for carrying out requirement analysis, design, integration, test and verification. Additionally, they are needed to provide computing environments which are possible to reconfigure computing resources and software components easily according to test configuration changes, and to run legacy software components independently on specific hardware and software environments. In this paper, an Integration Test and Simulation for Engagement Control(ITSEC) bed using a bare-metal virtualization mechanism is proposed to meet the above test and simulation requirements, and it is applied and implemented for an air missile defense system. The engagement simulation experiment results conducted on air and missile defense environments demonstrate that the proposed bed is a sufficiently cost-effective and feasible solution to reconfigure and expand application software and computing resources in accordance with various integration and test environments.

The feasibility and properties of dividing virtual machine resources using the virtual machine cluster as the unit in cloud computing

  • Peng, Zhiping;Xu, Bo;Gates, Antonio Marcel;Cui, Delong;Lin, Weiwei
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • 제9권7호
    • /
    • pp.2649-2666
    • /
    • 2015
  • In the dynamic cloud computing environment, to ensure, under the terms of service-level agreements, the maximum efficiency of resource utilization, it is necessary to investigate the online dynamic management of virtual machine resources and their operational application systems/components. In this study, the feasibility and properties of the division of virtual machine resources on the cloud platform, using the virtual machine cluster as the management unit, are investigated. First, the definitions of virtual machine clusters are compared, and our own definitions are presented. Then, the feasibility of division using the virtual machine cluster as the management unit is described, and the isomorphism and reconfigurability of the clusters are proven. Lastly, from the perspectives of clustering and cluster segmentation, the dynamics of virtual machines are described and experimentally compared. This study aims to provide novel methods and approaches to the optimization management of virtual machine resources and the optimization configuration of the parameters of virtual machine resources and their application systems/components in large-scale cloud computing environments.

GPU를 공유하는 컨테이너 기반 클라우드 환경에서 다수의 사용자를 위한 원격 VR 서비스의 성능 관리 기법 (Performance Management Technique of Remote VR Service for Multiple Users in Container-Based Cloud Environments Sharing GPU)

  • 강지훈
    • 정보처리학회논문지:컴퓨터 및 통신 시스템
    • /
    • 제11권1호
    • /
    • pp.9-22
    • /
    • 2022
  • VR(Virtual Reality) 기술은 사용자에게 컴퓨터 그래픽으로 구성된 가상 세계를 보여줌으로써 다양한 시청각 기반 응용에 적극적으로 활용되는 인터페이스 기술이다. VR 기반 응용은 그래픽 처리 기반 응용이기 때문에 그래픽 처리를 위해 GPU(Graphics Processing Unit)가 장착된 고가의 컴퓨팅 장치가 필수적으로 요구된다. 이는 VR 응용 사용자에게 컴퓨팅 장치의 유지, 관리에 대한 비용 부담을 발생시키며, 이를 해결하는 방법의 하나로써 서비스를 클라우드 환경에서 운용하는 방법이 사용되고 있다. 본 논문에서는 다수의 컨테이너가 VR 응용을 실행하기 위해 GPU를 공유하는 컨테이너 기반 고성능 클라우드 환경에서 GPU 자원 경쟁으로 인해 발생하는 컨테이너 사이의 성능 간섭 문제를 해결하기 위한 성능 관리 기법을 제안한다. 제안하는 기법은 성능 간섭으로 인한 성능 편차를 감소시켜 사용자에게 균일한 성능의 클라우드 기반 원격 VR 서비스를 제공할 수 있도록 지원한다. 또한, 본 논문에서는 실험을 통해 제안하는 기법의 효율성을 검증한다.

Metamorphic Networks

  • Pujolle, Guy
    • Journal of Computing Science and Engineering
    • /
    • 제7권3호
    • /
    • pp.198-203
    • /
    • 2013
  • In this paper, we focus on a novel Internet architecture, based on the urbanization of virtual machines. In this approach, virtual networks are built linking specific virtual elements (router, switch, firewall, box, access point, etc.). A virtual network represents a network with an independent protocol stack that shares resources from the underlying network infrastructure. Virtualization divides a real computational environment into virtual computational environments that are isolated from each other, and interact with the upper computational layer, as would be expected from a real, non-virtualized environment. Metamorphic networks enhance several concepts related to future networks, and mainly the urbanization of virtual machines. We present this new paradigm, and the methodology, based on the worldwide metamorphic network platform "M-Net". The metamorphic approach could solve many complex problems, especially related to Cloud computing services.

A Knowledge Representation Scheme Formalizing Spatio-Temporal Aspects of Dynamic Situations in Virtual Environments

  • Gebre, Haymanot Alalo;Choi, Jun Seong;Park, Jong Hee
    • International Journal of Contents
    • /
    • 제11권1호
    • /
    • pp.21-30
    • /
    • 2015
  • A simulated realistic virtual environment is inhabited by autonomous cyber-humans who play the roles of agents in events. A key element, which enables this realism, is the historical context formed by time and space. A knowledge-representation scheme, composed of both spatial and temporal aspects needed by the agent to respond to dynamically changing situations, is essential for the design of a realistic virtual agent. In this work, spatial and temporal aspects of dynamic situations in the virtual environment have been formalized as a key component of our knowledge-representation scheme. This scheme provides a mathematical framework to construct realistic virtual situations that change with time, and background knowledge for agents in the simulated environment to deduce new pieces of information and plan against changing situations.

가상환경에서 힘 반영 촉각장치를 이용한 소형 원격조정 시스템 (Mini-Teleoperation system with a Force-Feedback Haptic Interface within a Virtual Environment)

  • 김대현;김영동;이현의
    • 전력전자학회:학술대회논문집
    • /
    • 전력전자학회 1998년도 전력전자학술대회 논문집
    • /
    • pp.116-122
    • /
    • 1998
  • This Paper presents some of challenges of creating feedback force, through manipulation of master manipulator, allowing the user to feel objects within a virtual environment. A sense of touch for the virtual environment. A sense of touch for the virtual environments was generated by a virtual compliance control method. In theis system data communication between the master and slave, we used TCP protocol. In the experiments. A position error between the master and slave arm was about $13.56^{\circ}$ in case that the master and slave arm had not compliance properties of the virtual object, while they have the its properties the position error reduced by $2.43^{\circ}$.

  • PDF

가상 호스피스 센터의 개념설계 (Conceptual Design for Virtual Hospice Center)

  • 조현
    • 보건행정학회지
    • /
    • 제10권3호
    • /
    • pp.68-87
    • /
    • 2000
  • This study aims at the operation of the hospice in the virtual space by the use of telecommunication technology. The hospice can be an efficient alternative for the elderly and terminal patients. It can achieve both the quality of life of patients and the conservations of medical resources. The virtualization creates new norms and values which are different from the conventional environments. The concepts and limitations which are crucial to the projection of the existing hospice into the virtual space are discussed. The items ranging from the hospice need to the design criteria of the modules are investigated. The most important point in constructing the virtual hospice center is the human factor, which characterizes the hospice. In addition, the real-world circumstances of the hospice should be considered in the realization of the VHC.

  • PDF

Implementation of a Virtual Training System on Gas Safety

  • Wouseok Jou;Tae-sik Lim;Kyong-sik Kang;Tae-ok Kim
    • 대한안전경영과학회:학술대회논문집
    • /
    • 대한안전경영과학회 2000년도 추계학술발표논문집
    • /
    • pp.1-5
    • /
    • 2000
  • With the advent of the internet era, web-based virtual training system is gaining its importance in recent years. Because of the fact that the training can take place in any place and at any time, the virtual system is now replacing many of the conventional off-line classes. Hardware environments such as communication bandwidth and computer performance gets fast enough to accommodate the virtual education. Based on the observations on current virtual training system, this paper proposes three critical design rules required when developing a new virtual training system: i) With conceptual mapping, the menu hierarchy can be organized in a clear-cut manner, ii) Extensive use of multimedia tools can help students keep their attention to the lecture materials, and iii) Provision of interaction mechanisms helps students to gain their identity and motivation.

  • PDF

전자지도를 이용한 3차원 가상공간 구축에 관한 연구 (A Study on Construction of 3D Virtual Space from Digital Map)

  • 성원석
    • 한국안전학회지
    • /
    • 제24권6호
    • /
    • pp.1-6
    • /
    • 2009
  • This study describes a construction procedure of 3D virtual space using the NGIS data and its application to simulation. 3D space topography is modeled by using DEM consisted with triangular regular network. The elevations of nodal points of DEM are calculated through the interpolation with contour line and elevation points from the NGIS. Also, data for 2D roads and their environments, such as trees, lamps, and traffic signals, were extracted from the NGIS and projected on the DEM surfaces to get 3D virtual space. To give a reality to 3D virtual space and accelerate its graphic speed, data were converted into the directX format. It is believed that the virtual space constructed in this work can be applicable to the ubiqutous because DEM data can be converted to the AutoCAD format and ASCII code.