• Title/Summary/Keyword: virtual encoder

Search Result 27, Processing Time 0.021 seconds

Implementation of Electronic Nose System applicable to MPEG-V(ISO/IEC 23005) Standardization (MPEG-V(ISO/IEC 23005) 표준적용이 가능한 전자코 시스템 구현)

  • Lim, Hea-Jin;Choi, Jang-Sik;Jeon, Jin-Young;Byun, Hyung-Gi
    • Journal of Sensor Science and Technology
    • /
    • v.25 no.6
    • /
    • pp.388-393
    • /
    • 2016
  • MPEG-V(ISO/IEC 23005) standardizes normative sensory effects metadata and sensory devices command for adapting the sensory effects between the virtual world and the real world. MPEG-V(Virtual) standardization has been carried out by 3DG(Dimensional Graphics) ad-hoc group inside MPEG Working Group(ISO IEC JTC1/SC29/WG11). For the scent effect, one of the sensory effects within MPEG-V, we proposed an olfactory interaction model including electronic nose and scent display to the ad-hoc group. Recently, we proposed types and elements related to the electronic nose as a sensor defined in MPEG-V standard for olfactory interaction. At the 114th MPEG meeting, the types and elements were consequently reflected on MPEG-V CD(Committee Draft) 4th edition. In this paper, we implement an electronic nose system applicable to MPEG-V standard by using MPEG-V schema, encoder, and decoder in order to assess their adequacy.

Analysis of International Research Trends on Metaverse

  • Mina, Shim
    • International Journal of Advanced Culture Technology
    • /
    • v.10 no.4
    • /
    • pp.453-459
    • /
    • 2022
  • This study attempted to explore the realization and research direction of a successful metaverse environment in the future by analyzing international research trends of the metaverse using topic modeling. A total of 208 papers among WoS and ScienceDirect papers using metaverse as keywords were selected, and quantitative frequency analysis and topic modeling were performed. As a result, it was confirmed that research has rapidly increased after 2022. The main keywords of the research topics were 'second', 'life', 'learning', 'reality', 'metaverse', 'virtual', 'blockchain', 'nft', 'medical', 'avatar', etc. The topic keywords 'Second life & Education' and 'Virtual Reality & Medical' accounted for a large proportion of 57%, followed by 'Blockchain & Cryptocurrency', 'Avatar & Interaction', and 'Sensing and Device'. As a result of semantic analysis, current metaverse research is focused on application and utilization, and research on underlying technologies and devices is also active. Therefore, it is necessary to identify the commonalities and differences between domestic and foreign studies, and to study the application method considering the domestic environment. In addition, new jurisprudence research is more necessary along with predicting new problems. It is expected that the results of study will provide the right research direction for domestic researchers in the era of digital transformation and contribute to the realization of a digital society.

An Effective Quality Estimation in Pixel-domain Distributed Video Coding (화소영역 분산비디오 부호화기법에서 효과적인 화질 예측방법)

  • Kim, Jin-soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2013.10a
    • /
    • pp.1024-1026
    • /
    • 2013
  • DVC (Distributed Video Coding) techniques provides a basic theory for the implementation of low-power video encoder. Conventional methods decide the parity bit request at decoder side. These are effective in controlling the bit-rate, but, are not able to control the visual quality. Thus, this paper presents an effective method of estimating visual quality improved by correcting the virtual channel noise for the reconstructed frame. Through several experiments, it is shown that the proposed method are able to estimate effectively the decoded visual quality.

  • PDF

A PDWZ Encoder Using Code Conversion and Bit Interleaver (코드변환과 비트 인터리버를 이용한 화소영역 Wyner-Ziv 부호화 기법)

  • Kim, Jin-Soo;Kim, Jae-Gon;Seo, Kwang-Deok
    • Journal of Broadcast Engineering
    • /
    • v.15 no.1
    • /
    • pp.52-62
    • /
    • 2010
  • Recently, DVC (Distributed Video Coding) is attracting a lot of research works since this enables us to implement a light-weight video encoder by distributing the high complex tasks such as motion estimation into the decoder side. In order to improve the coding efficiency of the DVC, the existing works have been focused on the efficient generation of side information (SI) or the virtual channel modeling which can describe the statistical channel noise well. But, in order to improve the overall performance, this paper proposes a new scheme that can be implemented with simple bit operations without introducing complex operation. That is, the performance of the proposed scheme is enhanced by using the fact that the Wyner-Ziv (WZ) frame and side information are highly correlated, and by reducing the effect of virtual channel noise which tends to be clustered in some regions. For this aim, this paper proposes an efficient pixel-domain WZ (PDWZ) CODEC which effectively exploits the statistical redundancy by using the code conversion and Gray code, and then reduces the channel noise by using the bit interleaver. Through computer simulations, it is shown that the proposed scheme can improve the performance up to 0.5 dB in objective visual quality.

MPEG-DASH based 3D Point Cloud Content Configuration Method (MPEG-DASH 기반 3차원 포인트 클라우드 콘텐츠 구성 방안)

  • Kim, Doohwan;Im, Jiheon;Kim, Kyuheon
    • Journal of Broadcast Engineering
    • /
    • v.24 no.4
    • /
    • pp.660-669
    • /
    • 2019
  • Recently, with the development of three-dimensional scanning devices and multi-dimensional array cameras, research is continuously conducted on techniques for handling three-dimensional data in application fields such as AR (Augmented Reality) / VR (Virtual Reality) and autonomous traveling. In particular, in the AR / VR field, content that expresses 3D video as point data has appeared, but this requires a larger amount of data than conventional 2D images. Therefore, in order to serve 3D point cloud content to users, various technological developments such as highly efficient encoding / decoding and storage, transfer, etc. are required. In this paper, V-PCC bit stream created using V-PCC encoder proposed in MPEG-I (MPEG-Immersive) V-PCC (Video based Point Cloud Compression) group, It is defined by the MPEG-DASH (Dynamic Adaptive Streaming over HTTP) standard, and provides to be composed of segments. Also, in order to provide the user with the information of the 3D coordinate system, the depth information parameter of the signaling message is additionally defined. Then, we design a verification platform to verify the technology proposed in this paper, and confirm it in terms of the algorithm of the proposed technology.

Line Tracking Method of AGV using Sensor Fusion (센서융합을 이용한 AGV의 라인 트레킹 방법)

  • Jung, Kyung-Hoon;Kim, Jung-Min;Park, Jung-Je;Kim, Sung-Shin;Bae, Sun-Il
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.20 no.1
    • /
    • pp.54-59
    • /
    • 2010
  • This paper present to study the guidance system as localization technique using sensor fusion and line tracking technique using virtual line for AGV(autonomous guided vehicle). An existing AGV could drive on decided line only. And representative guidance systems of such guidance system are magnet-gyro guidance and wired guidance. However, those have had the high cost of installation and maintenance, and the difficulty of system change according to variation of working environment. To solve such problems, we make the localization system which is fused with a laser navigation and gyro, encoder. The system is robust against noise, and flexible according to working environment through sensor fusion. For line tracking of laser navigation without wire guidance, we set the virtual line in program, and design the driving controller based on difference of angle and distance between AGV's position and decided virtual line. To experiment, we use the AGV which is made by ourselves, and experiment the line tracking repeatedly on same experimental environment. In result, maximum distance error between decided virtual line and AGV's position was less than 49.93mm, and we verified that the proposed system is efficient for line tracking of actual AGV.

A Method of Estimating Distortion in Pixel-Domain Wyner-Ziv Residual Video Coding (화면 간 차이신호의 화소영역 위너-지브 비디오 부호화 기법에서 왜곡 예측방법)

  • Kim, Jin-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.4
    • /
    • pp.891-898
    • /
    • 2014
  • The DVC (Distributed Video Coding) provides a theoretical basis for the implementation of light video encoder. Conventionally, lots of studies have been focused on the codec scheme of Stanford University that has a feedback channel to control the bit rate finely. However, the codec scheme can not evaluate the qualities of the frames reconstructed by the received parity bits at the decoder side. This paper presents an efficient method of estimating distortion by correcting the virtual channel noises in side information and then facilitating the measurements of the visual qualities. Through several simulations, it is shown that the proposed method is very efficient in estimating the visual qualities of the reconstructed WZ frames.

An Automatic Speed Control System of a Treadmill with Ultrasonic Sensors (초음파 센서를 이용한 트레드밀의 자동속도 제어시스템)

  • Auralius, Manurung;Yoon, Jung-Won
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.17 no.5
    • /
    • pp.505-511
    • /
    • 2011
  • In this paper, we have developed an automatic velocity control system of a small-sized commercial treadmill (belt length of 1.2 m and width of 0.5 m) which is widely used at home and health centers. The control objective is to automatically adjust the treadmill velocity so that the subject's position is maintained within the track when the subject walks at a variable velocity. The subject's position with respect to a reference point is measured by a low-cost sonar sensor located on the back of the subject. Based on an encoder sensor measurement at the treadmill motor, a state feedback control algorithm with Kalman filter was implemented to determine the velocity of the treadmill. In order to reduce the unnatural inertia force felt by the subject, a predefined acceleration limit was applied, which generated smooth velocity trajectories. The experimental results demonstrate the effectiveness of the proposed method in providing successful velocity changes in response to variable velocity walking without causing significant inertia force to the subject. In the pilot study with three subjects, users could change their walking velocity easily and naturally with small deviations during slow, medium, and fast walking. The proposed automatic velocity control algorithm can potentially be applied to any locomotion interface in an economical way without having to use sophisticated and expensive sensors and larger treadmills.

Path Tracking for AGV using Laser guidance system (레이저 유도 시스템을 이용한 AGV의 경로추적)

  • Park, Jung-Je;Kim, Jung-Min;Do, Joo-Cheol;Kim, Sung-Shin;Bae, Sun-Il
    • The Journal of Korea Robotics Society
    • /
    • v.5 no.2
    • /
    • pp.120-126
    • /
    • 2010
  • This paper presents to study the path tracking method of AGV(autonomous guided vehicle) which has a laser guidance system. An existing automatic guided vehicles(AGVs) which were able to drive on wired line only had a automatic guidance system. However, the automatic guidance systems that those used had the high cost of installation and maintenance, and the difficulty of system change according to variation of working environment. To solve such problems, we make the laser guidance system which is consisted of a laser navigation and gyro, encoder. That is robust against noise, and flexible according to working environment through sensor fusion. The laser guidance system can do a perfect autonomous driving. However, the commercialization of perfect autonomous driving system is difficult, because the perfect autonomous driving system must recognize the whole environment of working space. Hence, this paper studied the path tracking of AGV using laser guidance system without wired line. The path tracking method is consisted of virtual path generation method and driving control method. To experiment, we use the fork-type AGV which is made by ourselves, and do a path tracking experiments repeatedly on same experimental environment. In result, we verified that proposed system is efficient and stable for actual fork-type AGV.

Robust Sentiment Classification of Metaverse Services Using a Pre-trained Language Model with Soft Voting

  • Haein Lee;Hae Sun Jung;Seon Hong Lee;Jang Hyun Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.17 no.9
    • /
    • pp.2334-2347
    • /
    • 2023
  • Metaverse services generate text data, data of ubiquitous computing, in real-time to analyze user emotions. Analysis of user emotions is an important task in metaverse services. This study aims to classify user sentiments using deep learning and pre-trained language models based on the transformer structure. Previous studies collected data from a single platform, whereas the current study incorporated the review data as "Metaverse" keyword from the YouTube and Google Play Store platforms for general utilization. As a result, the Bidirectional Encoder Representations from Transformers (BERT) and Robustly optimized BERT approach (RoBERTa) models using the soft voting mechanism achieved a highest accuracy of 88.57%. In addition, the area under the curve (AUC) score of the ensemble model comprising RoBERTa, BERT, and A Lite BERT (ALBERT) was 0.9458. The results demonstrate that the ensemble combined with the RoBERTa model exhibits good performance. Therefore, the RoBERTa model can be applied on platforms that provide metaverse services. The findings contribute to the advancement of natural language processing techniques in metaverse services, which are increasingly important in digital platforms and virtual environments. Overall, this study provides empirical evidence that sentiment analysis using deep learning and pre-trained language models is a promising approach to improving user experiences in metaverse services.