• 제목/요약/키워드: virtual boundary

검색결과 258건 처리시간 0.025초

ZnO-Zn2BiVO6-Co3O4-Cr2O3-CaCO3 바리스터 내의 결정결함과 입계특성 (Crystal Defects and Grain Boundary Properties in ZnO-Zn2BiVO6-Co3O4-Cr2O3-CaCO3 Varistor)

  • 홍연우;하만진
    • 한국전기전자재료학회논문지
    • /
    • 제32권4호
    • /
    • pp.276-280
    • /
    • 2019
  • In this study, we investigated the crystal defects and grain boundary properties in a ZZCCC ($ZnO-Zn_2BiVO_6-Co_3O_4-Cr_2O_3-CaCO_3$) varistor, with the liquid-phase sintering aid $Zn_2BiVO_6$ developed by our laboratory. The ZZCCC varistor sintered at $1,200^{\circ}C$ exhibited excellent nonlinear current-voltage characteristics (${\alpha}=63$), with oxygen vacancy ($V_o^*$ ; 0.35 eV) as a main defect, and an apparent activation energy of 1.1 eV with an electrically single grain boundary. Therefore, among the various additives to improve the electrical properties of ZnO varistors, if $Zn_2BiVO_6$ is used as a liquid phase sintering aid, it will be ideal to use Co for the oxygen vacancy and Ca for the electrically single grain boundary. This will allow the good properties of ZnO varistors to be maintained up to high sintering temperatures.

일차 홀드 방식의 반력 구현 시스템에 대한 안정성 해석 (Stability Analysis of a Haptic System with a First-Order-Hold Method)

  • 이경노
    • 제어로봇시스템학회논문지
    • /
    • 제20권4호
    • /
    • pp.389-394
    • /
    • 2014
  • This paper presents the effect of a reflective force computed from a first-order-hold method on the stability of a haptic system. A haptic system is composed of a haptic device with a mass and a damper, a virtual spring, a sampler and a sample-and-hold. The boundary condition of the maximum virtual stiffness is analytically derived by using the Routh-Hurwitz criterion and the condition shows that the maximum virtual stiffness is proportional to the square root of the mass and the damper of a haptic device and also is inversely proportional to the sampling time to the power of three over two. The effectiveness of the derived condition is evaluated by the simulation. When the reflective forces are computed by using the first-order-hold method, the maximum available stiffness to guarantee the stability is increased several hundred times as large as when the zero-order-hold method is applied.

수중에 부분 몰수된 외팔보의 고유진동 특성 (Natural Vibration Characteristics of Cantilever Plate Partially Submerged into Water)

  • 곽문규;양동호;이재하
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2012년도 추계학술대회 논문집
    • /
    • pp.229-230
    • /
    • 2012
  • The free flexural vibration of a cantilever plate partially submerged in a fluid is investigated. The fluid is assumed to be inviscid and irrotational. The virtual mass matrix is derived by solving the boundary-value problem related to the fluid motion using elliptical coordinates. The introduction of the elliptical coordinates naturally leads to the use of the Mathieu function. Hence, the virtual mass matrix which reflects the effect of the fluid on the natural vibration characteristics is expressed in analytical form in terms of the Mathieu functions. The virtual mass matrix is then combined with the dynamic model of a thin rectangular plate obtained by using the Rayleigh-Ritz method. This combination is used to analyze the natural vibration characteristics of a partially submerged cantilever plate qualitatively. Also, the non-dimensionalized added virtual mass incremental factors for a partially submerged cantilever plate are presented to facilitate the easy estimation of natural frequencies of a partially submerged cantilever plate. The numerical results validate the proposed approach.

  • PDF

개인 이동 통신 상에서 가상 계층을 이용한 위치 갱신 트래픽의 감소 (Reduction of Location Update Traffic Using Virtual Layer in PCS)

  • 정대우;추현승;윤희용;박경린
    • 한국시뮬레이션학회논문지
    • /
    • 제10권2호
    • /
    • pp.47-60
    • /
    • 2001
  • In mobile wireless network efficient location management for tracking and finding mobile users is a critical issue. The traffic for location update can be excessive, especially at the base stations that are near to the location area (LA) boundaries. In this paper we propose a new location update scheme which can significantly reduce the signaling traffic for location update. It is based on the virtual layer approach employing SubMSCs. The virtual layer is laid upon the original layer of LAs such that the mobile terminals moving around the boundary cells of adjacent LAs become to move within a virtual LA. As a result, the location update traffic is substantially reduced compared to overlapping scheme which is the most recent and efficient location update scheme.

  • PDF

신경회로망과 경계요소법을 이용한 원공에서 파생하는 2차원 탄성균열의 응력세기계수 예측 모델링 (The Prediction Modelling on the Stress Intensity Factor of Two Dimensional Elastic Crack Emanating from the Hole Using Neural Network and Boundary element Method)

  • 윤인식;이원
    • 대한기계학회논문집A
    • /
    • 제25권3호
    • /
    • pp.353-361
    • /
    • 2001
  • Recently the boundary element method has been developed swiftly. The boundary element method is an efficient and accurate means for analysis of two dimensional elastic crack problems. This paper is concerned with the evaluation and the prediction of the stress intensity factor(SIF) for the crack emanating from the circular hole using boundary element method-neural network. The SIF of the crack emanating from the hole was calculated by using boundary element method. Neural network is used to evaluate and to predict SIF from the results of boundary element method. The organized neural network system (structure of four processing element) was learned with the accuracy 99%. The learned neural network system could be evaluated and predicted with the accuracy of 83.3% and 71.4% (in cases of SIF and virtual SIF). Thus the proposed boundary element method-neural network is very useful to estimate the SIF.

동작 정보를 갖는 가상설비 데이터 재활용 방법론 (A Method of Reusing Kinematic Information for Virtual Facilities)

  • 고민석;신혜선;왕지남;박상철
    • 한국CDE학회논문집
    • /
    • 제16권4호
    • /
    • pp.305-313
    • /
    • 2011
  • This paper proposes a method for reusing kinematic design data for virtual facilities, Making a virtual model of a facility involves two major activities: geometric design (virtual model visualization) and kinematic design that should be remodeled frequently whenever design changes occur, Conventionally, a virtual model of an automated facility focuses on the design level, which mainly deals with design verification, alternative comparison, and geometric model diagnosis, Although a design level model can be designed with the information of past models from PLM system, a simulation level model is not sufficient utilized to be reused for kinematic design purpose, We propose a method for reusing kinematic information of a past simulation model to cope with this problem, We use the concept or the 'center of mass', which is a point representing the mean position of the matter in a body or system. And we also use comparison method of a boundary box to identity which 3D objects have to be involved from the design model to a link structure that is contained in the simulation model. Because a proposed method only use not a historical approach but a geometrical approach, it is more effective to apply to the field.

탠저블 증강현실을 활용한 개인용 가상스튜디오 저작 (Authoring Personal Virtual Studio Using Tangible Augmented Reality)

  • 이규원;이재열;남지승;홍성훈
    • 한국CDE학회논문집
    • /
    • 제13권2호
    • /
    • pp.77-88
    • /
    • 2008
  • Nowadays personal users create a variety of multi-media contents and share them with others through various devices over the Internet since the concept of user created content (UCC) has been widely accepted as a new paradigm in today's multi-media market, which has broken the boundary of contents providers and consumers. This paradigm shift has also introduced a new business model that makes it possible for them to create their own multi-media contents for commercial purpose. This paper proposes a tangible virtual studio using augmented reality to author multi-media contents easily and intuitively for personal broadcasting and personal content generation. It provides a set of tangible interfaces and devices such as visual markers, cameras, movable and rotatable arms carrying cameras, and miniaturized set. They can offer an easy-to-use interface in an immersive environment and an easy switching mechanism between tangible environment and virtual environment. This paper also discusses how to remove inconsistency between real objects and virtual objects during the AR-enabled visualization with a context-adaptable tracking method. The context-adaptable tracking method not only adjusts the locations of invisible markers by interpolating the locations of existing reference markers, but also removes a jumping effect of movable virtual objects when their references are changed from one marker to another.

반자동 필드 모핑에 기반한 2D 가상 컬러 헤어스타일러의 모발 블렌딩 방법 (Hair-Blending Method for 2D Virtual Color Hairstyler Based on Semi-automatic Field Morphing)

  • 곽노윤
    • 한국콘텐츠학회:학술대회논문집
    • /
    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
    • /
    • pp.3-9
    • /
    • 2008
  • 본 논문은 반자동 필드 모핑에 기반한 2D 가상 컬러 헤어스타일의 모발 블렌딩에 관한 것이다. 제안된 2D 가상 컬러 헤어스타일러는 반자동 필드 모핑을 수행할 시에 고정형 모핑 마스크 대신에 가변형 모핑 마스크를 사용하여 가상 헤어스타일을 생성하고 이렇게 생성된 헤어스타일을 가변 모핑 마스크의 경계 영역에서 시그모이드 함수를 이용한 모발 블렌딩을 수행하는 것이 특징이다. 제안된 방법은 반자동 필드 모핑에 기반한 편리한 사용자 인터페이스를 이용하여 가상 헤어스타일을 생성할 수 있다. 제안된 방법에 따르면, 작업 시간을 단축할 수 있고 비숙련자도 간단한 외부 사용자 입력을 통해 자연스러운 헤어스타일을 생성할 수 있다.

  • PDF

Hole Filling Algorithm for a Virtual-viewpoint Image by Using a Modified Exemplar Based In-painting

  • Ko, Min Soo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
    • /
    • 제11권4호
    • /
    • pp.1003-1011
    • /
    • 2016
  • In this paper, a new algorithm by using 3D warping technique to effectively fill holes that are produced when creating a virtual-viewpoint image is proposed. A hole is defined as the region that cannot be seen in the reference view when a virtual view is created. In the proposed algorithm, to reduce the blurring effect that occurs on the hole region filled by conventional algorithms and to enhance the texture quality of the generated virtual view, Exemplar Based In-painting algorithm is used. The boundary noise which occurs in the initial virtual view obtained by 3D warping is also removed. After 3D warping, we estimate the relative location of the background to the holes and then pixels adjacent to the background are filled in priority to get better result by not using only adjacent object's information. Also, the temporal inconsistency between frames can be reduced by expanding the search region up to the previous frame when searching for most similar patch. The superiority of the proposed algorithm compared to the existing algorithms can be shown through the experimental results.

임의로 움직이는 물체 주위의 유동 해석을 위한 피드백 강제 외력을 이용한 가상경계방법 (AN IMMERSED BOUNDARY METHOD WITH FEEDBACK FORCING FOR SIMULATION OF FLOW AROUND AN ARBITRARILY MOVING BODY)

  • 신수재;황위희;성형진
    • 한국전산유체공학회지
    • /
    • 제12권2호
    • /
    • pp.14-20
    • /
    • 2007
  • We present an improved immersed boundary method for computing incompressible viscous flow around an arbitrarily moving body on a fixed computational grid. The main idea is to incorporate feedback forcing scheme of virtual boundary method with Peskin's regularized delta function approach in order to use large CFL number and transfer quantities between Eulerian and Lagrangian domain effectively. From the analysis of stability limits and effects of feedback forcing gains, optimum regions of the feedback forcing are suggested.