• Title/Summary/Keyword: viewer

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The Color Enhancement of TV Picture by the Color Measurement of Illumination (광원의 색채 계측에 의한 TV 화상의 색 향상)

  • 이응주;정인갑;박양우;이광춘;하영호
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.1
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    • pp.47-58
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    • 1996
  • An object color can be seen differently under the various outer illuminants. However, human visual system has color constnacy that the object color can be seen constantly under the different outer illuminants. When the viewer watches TV under specific that the object color can be seen constantly under the different outer illuminants. When the viewer bathes TV under specific outer illuminants, he perceives distortes color due to the emitting specturm of outer illuminants as well as the radiation of CPT itself. Namely, when the outer illuminants such as fluorescent and incandescent lamps incident on CPT, brightness, saturation, hue, itself. Namely, when the outer iluminants such as fluorescent and incandescent lamps incident on CPT, brightness, saturation, hue, and contrast on color pictures are changend, he perceives distortedcolr fromthe original color. In this paper color enhancement algorithm based on light intensity and outer light decision funtion using RGB sensor was proposed. The implemented TV of proposed algorithm has higher visual quality at the view point of human visual system and more vivid than that ofcoventional color TV.

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A New 3D Depth Reconstruction Method Adaptive to Various Environments (환경 적응적 3D 깊이 재구성 방법)

  • Kim, Jung-Un;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.271-279
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    • 2016
  • The recent development of the HD (High Definition) and UHD (Ultra High Definition) technology allowed the growth of 3D contents market. Yet the majority of the 3D contents in the market are strictly for 6.5 cm inter-ocular distance, causing various visual discomforts for the viewers who have different inter-ocular distance. Moreover, because the 3D contents are created for a fixed viewing distance, the change of the viewing distances when watching 3D contents can also cause visual conflicts. To solve this problem, we devised techniques that consider the environmental information of the viewer watching 3D contents. By analyzing the relationship between viewing distance, inter-ocular distance, and perceived depth, we created an adaptive content viewing system that reflects the viewer's environment to minimize any conflicts in watching 3D contents. From our experiments, we found that the performance of our adaptive content viewing system was reasonable.

A Method for Visualizing a Large JT File of Ship Blocks in an Android Device (선박 블록 단위의 대용량 JT 파일을 안드로이드 기기에서 가시화하는 방법)

  • Cheon, Sanguk;Suh, Heung-Won
    • Korean Journal of Computational Design and Engineering
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    • v.18 no.4
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    • pp.258-266
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    • 2013
  • In shipbuilding, 2D manufacturing drawings are crucial for building a ship. Even various types of 3D models are being utilized for supporting ship manufacturing, which does not reduce the importance of 2D drawings. Recently things are changing in the shipbuilding industry. To reduce the number of 2D drawings or to reduce the quantity of information contained in 2D drawings, some attempts that can substitute for 2D drawings are being made. One of the attempts is to visualize lightweight 3D manufacturing models in a mobile device. In this paper, a method for displaying lightweight 3D models of a ship in an Android based device is introduced. To overcome the problem with parsing JT files in Android system, JT files are parsed in a Windows based server and as-simple-as-possible visualization data are transmitted to an Android based viewer. A comparison result with a commercial system is also given.

A Study on Information Attitude, Brand Attitude, Usage Satisfaction, Brand Image and Brand Loyalty of YouTube Sports Contents Viewer

  • Byun, Kyung-Won
    • International Journal of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.206-212
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    • 2020
  • The purpose of this study is to analyze the structural relationship among information attitude, brand attitude, usage satisfaction, brand image and brand loyalty of YouTube sports Contents. The survey subjects to achieve the purpose of this study were selected the 490 YouTube sports contents Viewer in the metropolitan area. Data processing was done with SPSS 23 for frequency analysis, Cronbach's α analysis. Also, AMOS 21 was used for confirmatory factor analysis and structural equation model analysis. The results of the analysis are as follows: First, it is more effective to increase the attitude toward the brand itself rather than information attitude to use satisfaction Second, both information attitude and brand attitude were found to have a positive effect on enhancing brand image. In relation to attitude and image, it was possible to achieve research accumulation for YouTube users. Third, it was found that both the use satisfaction and the brand image presented in the previous study had a positive effect on brand loyalty.

Development of 3-D viewer for indoor location tracking system using wireless sensor network

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.2
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    • pp.110-114
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    • 2007
  • In this paper we present 3-D Navigation View, a three-dimensional visualization of indoor environment which serves as an intuitive and unified user interface for our developed indoor location tracking system via Virtual Reality Modeling Language (VRML) in web environment. The extracted user's spatial information from indoor location tracking system was further processed to facilitate the location indication in virtual 3-D indoor environment based on his location in physical world. External Authoring Interface (EAI) provided by VRML enables the integration of interactive 3-D graphics into web and direct communication with the encapsulated Java applet to update position and viewpoint of user periodically in 3-D indoor environment. As any web browser with VRML viewer plug-in is able to run the platform independent 3-D Navigation View, specialized and expensive hardware or software can be disregarded.

Remote Monitoring System for a Building Cleaning Mobile Robot (빌딩청소용 이동로봇을 위한 원격 모니터링 시스템)

  • Yi, Soo-Yeong;Cho, Won-Ho;Choi, Byoung-Wook
    • The Journal of Korea Robotics Society
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    • v.4 no.1
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    • pp.74-80
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    • 2009
  • This paper presents a remote monitoring and simulation system for a building cleaning mobile robot. It provides a tool of convenient 3D graphical map construction including network camera image viewer and status information of the robot. The 3D map is reconstructed from existing 2D building CAD data with DXF format using OpenGL graphic API. Through this system, it is possible to monitor and control the cleaning mobile robot from remote place. A practical experiment is performed to show the reliability and convenience of the monitoring system. The proposed system is expected to give efficient way of control and monitoring to building cleaning mobile robot.

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Design of Kinetic Typography Interaction based on the Structural Characteristics of Hangul

  • Lim, Sooyeon
    • International Journal of Contents
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    • v.12 no.3
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    • pp.42-46
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    • 2016
  • Kinetic typography is technology such as color, scale, position of the letter changes dynamically with time and it communicates information with aesthetics and originality. The purpose of this study is to identify the design factors in the formativeness of Hangul and present and implement the interaction design method of unique Hangul kinetic typography based on the scientific structure of Hangul. We implemented the Hangul kinetic typography system, which varies in sizes and motion directions according to a viewer's movement and exhibited in a media art event. To do this, we used a viewer's skeleton information on typography synchronization. The results indicated that Hangul kinetic typography has potential not only as a means to communicate with viewers but also as a medium to show the artistic value of Hangul.

An Immersive Augmented-Reality-Based e-Learning System Based on Dynamic Threshold Marker Method

  • Lim, Sukhyun;Lee, Junsuk
    • ETRI Journal
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    • v.35 no.6
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    • pp.1048-1057
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    • 2013
  • In recent years, augmented reality (AR) technologies have been the subject of great interest among many communities. In education applications, old-fashioned materials (or textbooks) are still used, despite remarkable AR developments in the industrial area. We present an AR system for education. Our system consists of an authoring tool that can be used to create educational content, a viewer that plays that content, and an engine to manage the tool and viewer. In our system, a marker unit recognizes a marker printed on a plane or a cubic plane by adaptively adjusting the threshold to have an excellent recognition rate in diverse environments and acquires corresponding data of the marker. Based on the system, we test 142 elementary school students for increased educational benefits using our system.

Laser Illuminated Multi-viewer 3D Displays

  • Sexton, Ian;Bates, Richard;Lee, Wing;Surman, Phil;Hopf, Klaus;Neumann, Frank;Corbett, Alex;Buckley, Edward
    • 한국정보디스플레이학회:학술대회논문집
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    • 2008.10a
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    • pp.1423-1426
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    • 2008
  • This paper describes current work regarding two EC funded projects, MUTED and HELIUM3D whose objective is to produce an autostereoscopic display system which is well suited to domestic television applications. Both of these projects have common roots in a previous EC funded project (ATTEST) and both employ laser illumination and viewer head tracking.

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Development of Stereo PACS Viewer for the 3-D Endoscopic Image

  • Kim, Jeonghoon;Lee, Junyoung;Lee, Sungjae;Lee, Myoungho
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.181.2-181
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    • 2001
  • Stereo PACS (Picture Archiving and Communication System) is not available yet because of some limitations of medical stereo image software and viewing devices. As a stereo PACS viewer, we designed two functions. One is selecting and viewing a multiplexed stereo image directly, and the other is selecting a stereo pair image (left and right sides both) and merging the stereo pair image into a multiplexed image in software. For the medical image compression of 3-D stereo endoscopic images, we used JPEG and Wavelet compression and to determine an acceptable compression rate using PSNR (Peak Signal-to-Noise Ratio). As a result, we got the conclusion that medically acceptable image compression rate should have the PSNR of above about 40[dB] (JPEG (5:1), Wavelet (10:1)).

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