• Title/Summary/Keyword: view reconstruction

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Simple Signal Reconstruction by Faster Adaptive MRP Algorithm (고속 적응 MRP 알고리즘에 의한 저주파 신호 복원)

  • Jeong, Won-Yong;Kim, Jong-Su;Choe, Tae-Won;Bae, Jin-Ho
    • The Journal of the Acoustical Society of Korea
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    • v.11 no.2
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    • pp.5-14
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    • 1992
  • In the fields of astronomy, communication, X-ray crystallography, and engineering, it is a very important and useful fact that the original signal can be reconstructed from a partial information, only spectral magnitude or phase, of the signal. In this paper, we proposed a modified iterative algorithm to solve the Magnitude Retrieval Problem (MRP) for 1-D, 2-D signals. In oder to accelerate the convergence rate, the unit constant initial function which is used in the references is replaced by the exponential initial function for the modified adaptive iterative method. As a result, MRP with 1-D signal and low-pass detail image is significantly enhanced from an iterative convergence rate and a computer storage memory points of view.

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Identifying potential mergers of globular clusters: a machine-learning approach

  • Pasquato, Mario
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.2
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    • pp.89-89
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    • 2014
  • While the current consensus view holds that galaxy mergers are commonplace, it is sometimes speculated that Globular Clusters (GCs) may also have undergone merging events, possibly resulting in massive objects with a strong metallicity spread such as Omega Centauri. Galaxies are mostly far, unresolved systems whose mergers are most likely wet, resulting in observational as well as modeling difficulties, but GCs are resolved into stars that can be used as discrete dynamical tracers, and their mergers might have been dry, therefore easily simulated with an N-body code. It is however difficult to determine the observational parameters best suited to reveal a history of merging based on the positions and kinematics of GC stars, if evidence of merging is at all observable. To overcome this difficulty, we investigate the applicability of supervised and unsupervised machine learning to the automatic reconstruction of the dynamical history of a stellar system. In particular we test whether statistical clustering methods can classify simulated systems into monolithic versus merger products. We run direct N-body simulations of two identical King-model clusters undergoing a head-on collision resulting in a merged system, and other simulations of isolated King models with the same total number of particles as the merged system. After several relaxation times elapse, we extract a sample of snapshots of the sky-projected positions of particles from each simulation at different dynamical times, and we run a variety of clustering and classification algorithms to classify the snapshots into two subsets in a relevant feature space.

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Reconstruction of the Inferior Orbital Wall with Simplified Simulation Technique in Case of the Fracture Extending to the Posterior Orbital Floor

  • Kim, Kyu Nam;Kim, Hoon
    • Journal of International Society for Simulation Surgery
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    • v.3 no.2
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    • pp.80-83
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    • 2016
  • A 37-year-old male was assaulted and complained of severe periorbital swelling. Physical examination revealed that there were limitation of eyeball movement on upper gaze, diplopia, and hypoesthesia on the infraorbital nerve innervating region. Three-dimensional (3D) computed tomography (CT) of facial bone exhibited the fracture of orbital floor accompanying the significant amount of orbital contents' herniation extending to the far posterior part. To recover the orbital volume and restore orbital floor without threatening the optic nerve, preoperative simplified simulation was applied. The posterior margin of the fractured orbit was delineated with simulation technique using cross-linkage between the coronal and sagittal sections based on the referential axial view of the CT scans. Dissection, reduction of orbital contents, and insertion of the absorbable mesh plate molded after the prefabricated template by the simulation technique was performed. Extensive orbital floor defect was successfully reconstructed and there were no serious complications. The purpose of this report is to emphasize the necessity of preoperative simulation in case of restoring the extensive orbital floor defect.

A New Technique for Conchal Cartilage Harvest

  • Kim, Joon Young;Yang, Ho Jik;Jeong, Ji Won
    • Archives of Plastic Surgery
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    • v.44 no.2
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    • pp.166-169
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    • 2017
  • The goal of auricular cartilage harvest is to obtain a sufficient amount for reconstruction and to minimize the change in ear shape. The cartilage can be harvested by a posterior or anterior approach, and each method has advantages and disadvantages. The posterior approach presents the advantage of scar concealment, but there are limits to the amount of cymba cartilage that may be harvested. In contrast, the anterior approach may cause a noticeable scar. However, as cartilage is collected, the anterior approach provides a view that facilitates the preservation ear structure. In addition, it is possible to obtain a greater amount of cartilage. From January 2014 to December 2015, we harvested auricular cartilage graft material in 17 patients. To prevent the development of trapdoor scars or linear scar contracture, short incisions were made on the superior border of the cymba and cavum. Two small and narrow incisions were made, resulting in suboptimal exposure of the surgical site, which heightens the potential for damaging the cartilage when using existing tools. To minimize this, the authors used a newly invented ball-type elevator. All patients recovered without complications after surgery and reported satisfaction with the shape of the ear.

Mesh Decimation for Polygon Rendering Based Real-Time 3-Axis NC Milling Simulation (실시간 3축 NC 밀링 시뮬레이션을 위한 메쉬 간략화 방법)

  • Joo, S.W.;Lee, S.H.;Park, K.H.
    • Korean Journal of Computational Design and Engineering
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    • v.5 no.4
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    • pp.347-358
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    • 2000
  • The view dependency of typical spatial-partitioning based NC simulation methods is overcome by polygon rendering technique that generates polygons to represent the workpiece, thus enabling dynamic viewing transformations without reconstruction of the entire data structure. However, the polygon rendering technique still has difficulty in realizing real-time simulation due to unsatisfactory performance of current graphics devices. Therefore, it is necessary to develop a mesh decimation method that enables rapid rendering without loss of display quality. In this paper. we proposed a new mesh decimation algorithm thor a workpiece whose shape varies dynamically. In this algorithm, the 2-map data thor a given workpiece is divided into several regions, and a triangular mesh is constructed for each region first. Then, if any region it cut by the tool, its mesh is regenerated and decimated again. Since the range of mesh decimation is confined to a few regions, the reduced polygons for rendering can be obtained rapidly. Our method enables the polygon-rendering based NC simulation to be applied to the computers equipped with a wider range of graphics cards.

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An Analysis on Appropriateness of Environmental Education Materials (환경교육 교재의 적합성 분석)

  • Yang, Jae-Sik;Nam, Sang-Joon
    • Hwankyungkyoyuk
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    • v.16 no.2
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    • pp.65-73
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    • 2003
  • This study has an aim to construct a reference frame to analyze the appropriateness of environmental education(EE) materials of elementary schools, and to search the basic direction of the scheme for analysis. In addition, this study has an aim to induce what the results of this analysis suggests for the development and reconstruction of EE materials. It was analyzed how truly EE materials reflected contents selected as an analysis scheme, after grasping practical use and features of textbooks, audio-visual materials, and a web-site that are typical materials in EE of elementary schools. The results in textbook analysis were that there were a human-centered environmentalism in the EE unit ("Environmentally Sound National Development", 5th Grade) of Social Studies. The result in analysis of audio-visual materials "Environmental Warrior, Zentaforce" of EBS, were that there are unhealthy environmentalism in that material. In other words, technology itself is considered as a almighty means to solve environmental problems. Finally, the result in web-site analysis were that the "Environmental Class" of Ministry of Environment did not have sound environmentalism. The above result of study shows us that the most important thing in developing and using the environmental education materials is to have sound environmental values and EE perspective, to evaluate EE material with various point of view, to judge its result, and to use it.

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Paleomagnetic Studies in Korea (한국의 고지자기학 연구)

  • Suk, Dong-Woo;Lee, Youn-Soo
    • Economic and Environmental Geology
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    • v.39 no.4 s.179
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    • pp.385-402
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    • 2006
  • Paleomagnetic studies have made remarkable contributions to the understanding of many geological aspects of Korea for the last 40 years, such as the collisional processes of Korean Peninsula, the development of basins in relation with fault systems, the opening and evolution of the East Sea, and the reconstruction of paleogeographic configuration. These contributions have played an important role in the escalation of geology in Korea by elucidating the mechanisms on Processes of fragmentation and amalgamation of the Peninsula, mountain building, igneous activities, metamorphism, and folding and faulting based on the view of plate tectonics. This paper is intended to introduce and summarize the paleomagnetic research papers designed to decipher the tectonic processes of Korea, according to the geologic ages of the studied rocks.

Analysis of Phonological Reduction in Conversational Japanese (현대일본어의 회화문에 나타난 축약형의 음운론적 분석)

  • Choi Young-sook;Sato Shigeru;Pahk Hy-tay
    • Proceedings of the KSPS conference
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    • 1996.10a
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    • pp.198-206
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    • 1996
  • Using eighteen text materials from various goners of present-day Japanese, we collected phonologically reduced forms frequently observed in conversational Japanese, and classified them in search of unified explanation of phonological reduction phenomena. We found 7,516 cases of reduced forms which we divided into 43 categories according to the types of phonological changes they have undergone. The general tendencies ale that deletion and fusion of a phoneme or an entire syllable takes place frequently, resulting in the decrease in the number of syllable. Typical examples frequently observed throughout the materials are : $~/noda/{\rightarrow}~/nda/,{\;}-/teiru/{\rightarrow}~/teru/,{\;}~/dewa/{\rightarrow}~/zja/,{\;}~/tesimau/{\rightarrow}~/cjau/$. From morphosyntactic point of view phonological reduction often occurs at the NP and VP morpheme boundaries. The following findings are drawn from phonological observations of reduction. (1) Vowels are more easily deleted than consonants. (2) Bilabials(/m/, /b/, and /w/ are the most likely candidates for deletion. (3) In a concatenation of vowels, closed vowels are absorbed into open vowels, or two adjacent vowels come to create another vowel, in which case reconstruction of the original sequence is not always predictable. (4) Alveolars are palatalized under the influence of front vowels. (5) Regressive assimilation takes place in a syllable starting with ill, changing the entire syllable into phonological choked sound or a syllabic nasal, depending on the voicing of following phoneme.

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Tiled Stereo Display System for Immersive Telemeeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • Journal of Information Display
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    • v.8 no.4
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    • pp.27-31
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    • 2007
  • In this paper, we present an efficient tiled stereo display system for tangible meeting. For tangible meeting, it is important to provide immersive display with high resolution image to cover up the field of view and provide to the local user the same environment as that of remote site. To achieve these, a high resolution image needs to be transmitted for reconstruction of remote world, and it should be displayed using a tiled display. However, it is hard to transmit high resolution image in real time due to the limit of network bandwidth, and so we receive multiple images and reconstruct a remote world with received images in advance. Then, we update only a specific area where remote user exists by receiving low resolution image in realtime. We synthesize the transmitted image to the existing environmental map of remote world and display it as a stereo image. For this, we developed a new system which supports GPU based real time warping and blending, automatic feature extraction using machine vision technique.

Efficient Side Infonnation Generation Techniques and Perfonnance Evaluation for Distributed Video Coding System (분산 동영상 부호화 시스템을 위한 부가정보 생성 기법의 성능 평가)

  • Moon, Hak-Soo;Lee, Chang-Woo;Lee, Seong-Won
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.3C
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    • pp.140-148
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    • 2011
  • The side information in the distributed video coding system is generated using motion compensated interpolation methods. Since the accuracy of the generated side information affects the amount of parity bits for the reconstruction of Wyner-Ziv frame, it is important to produce an accurate side information. In this paper, we analyze the informance of various side information generation methods and propose an effective side information generation technique. Also, we compare each side information generation methods from the hardware point of view and analyze the performance of distributed video coding system using various side information generation methods.