• 제목/요약/키워드: video program

검색결과 711건 처리시간 0.028초

혈액투석 환자를 위한 통합적 관리 프로그램의 개발 및 효과 (Development and Evaluation of Integrated Management Program for Hemodialysis Patients)

  • 김보라;유하나
    • 가정간호학회지
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    • 제31권1호
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    • pp.66-76
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    • 2024
  • Purpose: This study aimed to develop and evaluate an integrated management program to enhance self-efficacy, compliance with sick-role behaviors, symptom management, and biomarker indication in hemodialysis patients. Methods: The integrated management program was developed through a systematic review of literature, analysis of relevant online data, and expert validation. It comprised 480 min of video-based education delivered eight times over four weeks, supplemented by weekly phone consultations and text message support from a nurse. To evaluate the program's effectiveness, it was administered to 44 patients with hemodialysis in a single group in a pre-post test experimental study. Changes in self-efficacy, sick-role behavior compliance, dialysis symptom index, and biomarkers were assessed. Results: The program yielded statistically significant improvements in self-efficacy (t=-7.13, p<.001), sick-role behavioral compliance (t=-7.35, p<.001), dialysis symptom index (t=4.32, p<.001), and blood urea nitrogen levels (t=2.55, p=.014) among the participants. Conclusion: The integrated management program is an effective intervention for improving hemodialysis patients' self-efficacy, compliance with sick-role behaviors, and experience of symptoms. Additionally, it is considered an intervention with high clinical applicability and efficiency through video reproducibility.

8주간의 경쟁운동 프로그램이 게임과몰입 청소년의 기초체력과 심리적 변인에 미치는 영향 (Effect of an 8-Week Competitive Exercise Program on Physical Fitness and Psychological Factors in Game-addicted Adolescent)

  • 최승준
    • PNF and Movement
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    • 제15권3호
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    • pp.281-290
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    • 2017
  • Purpose: The purpose of this study was to examine the effect of an 8-week competitive exercise program on physical fitness, psychological variables, and video-game playtime in game-addicted adolescents. Methods: All subjects were screened by a game behavior diagnosis scale questionnaire, and a total of 7 game-addicted, male adolescents ($16{\pm}2$ yrs of age) participated in the study. All subjects were informed of the study's purpose, procedures, and risks, and a consent form was obtained from each subject. The 8-week soccer and basketball exercise program included twice-weekly sessions of 120 minutes per session. All data were presented as $mean{\pm}SE$, and the variables were analyzed with a paired t-test. Results: Following the 8-week intervention, cardiovascular endurance and grip strength were significantly increased (approximately 17 and 7%, respectively [p<0.05]). Although there was no statistical significance on flexibility, vertical jump, and zigzag-run, all variables showed an increasing tendency. Anxiety levels changed from a mild anxiety state to a normal state, and depression levels also altered from moderate to a normal state. The video-game playtime was reduced about 20% during weekends and vacation periods. Conclusion: Given these combined results, 8 weeks of regular participation in competitive exercise (soccer/basketball) may contribute to positive effects on physical fitness, psychological variables, and video-game playtime in computer-game addicted adolescents.

Understanding Watching Patterns of Live TV Programs on Mobile Devices: A Content Centric Perspective

  • Li, Yuheng;Zhao, Qianchuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권9호
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    • pp.3635-3654
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    • 2015
  • With the rapid development of smart devices and mobile Internet, the video application plays an increasingly important role on mobile devices. Understanding user behavior patterns is critical for optimized operation of mobile live streaming systems. On the other hand, volume based billing models on cloud services make it easier for video service providers to scale their services as well as to reduce the waste from oversized service capacities. In this paper, the watching behaviors of a commercial mobile live streaming system are studied in a content-centric manner. Our analysis captures the intrinsic correlation existing between popularity and watching intensity of programs due to the synchronized watching behaviors with program schedule. The watching pattern is further used to estimate traffic volume generated by the program, which is useful on data volume capacity reservation and billing strategy selection in cloud services. The traffic range of programs is estimated based on a naive popularity prediction. In cross validation, the traffic ranges of around 94% of programs are successfully estimated. In high popularity programs (>20000 viewers), the overestimated traffic is less than 15% of real happened traffic when using upper bound to estimate program traffic.

동영상 CD를 이용한 슬관절 전치환술 환자의 재활교육 프로그램이 관절가동범위 및 일상활동 수행에 미치는 효과 (Effects of a Video CD Rehabilitation Program for Total Knee Replacement on Range of Knee Angle and Activities of Daily Living Function)

  • 남문희;이정은
    • 한국의료질향상학회지
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    • 제16권1호
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    • pp.79-89
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    • 2010
  • Background : This study was identified the effects of a video CD Rehabilitation program on the range of knee angle and activities of daily living in patients with a total knee replacement Method : The data was collected from March 1 to May 31 2009 for the control group and from July 1 to September 31 2009 for the experimental group. The control and experimental groups contained 19 subjects each. A video CD Rehabilitation program configured to 8 minutes in length was shown 8 times every other day. Result : 1. On the day of Hemovac removal, the knee angle and CPM angle in the experimental group increased significantly, but they remained relatively constant on post operation day 21. 2. The activities of daily living were significantly different in the experimental group. Conclusion : 1. On the day of Hemovac removal, the knee angle and CPM angle in the experimental group increased significantly, but they remained relatively constant on post operation day 21. 2. The activities of daily living were significantly different in the experimental group.

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영아 수면건강 교육프로그램의 개발 및 효과 (Development of an Infants' Sleep Health Program Using a Video for SIDS Prevention Education and Measurement of the Program's Effects)

  • 장숙;김일옥
    • Child Health Nursing Research
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    • 제21권1호
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    • pp.11-19
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    • 2015
  • 목적 수면은 인간의 기본적인 생리욕구이며, 건강을 유지하는 데 매우 중요하다. 특별히 영아기는 수면주기가 불안정하고 영아급사증후군의 위험이 높아 초산모를 위한 교육이 이루어져야 한다. 본 연구의 목적으로 초산모를 위한 영아 수면 건강과 SIDS 예방 동영상 교육 프로그램을 개발하고 그 효과를 검증하는 것이다. 방법 본 영아 수면건강과 SIDS 예방 동영상 교육 프로그램은 Dick, Carey와 Carey (2009)의 체제적 교수설계모형에 따라 문헌고찰과 자문위원들의 자문과정을 거쳐 개발되었으며, 소책자, 동영상 및 PPT 슬라이드로 구성되었다. 산후조리원에 입소한 출산 2주 이내의 초산모들을 대상으로 편의 모집한 총 78명 중 최종적으로 분석한 연구대상자는 59명이었다. 실험군 I, II에게 영아 수면건강과 SIDS 예방 프로그램을 적용하였고, 실험군 II에게는 교육 2주 후 동영상 강화교육을 추가로 실시하였다. 실험군 I, II와 대조군 모두 교육 전과 교육 4주 후에 영아 수면 건강과 SIDS 예방에 대한 지식, 어머니 역할 자신감을 측정하였다. 결과 영아의 수면 건강과 SIDS 예방 교육 프로그램을 제공받은 실험군 I, II는 교육 프로그램을 제공 받지 않은 대조군보다 영아 수면 건강과 SIDS 예방에 대한 지식 및 어머니 역할 수행 자신감에서 유의한 차이를 보였다. 교육 2주 후에 동영상 강화교육을 받은 실험군 II는 실험군 I과 유의미한 차이를 보이지 않았다. 결론 이상의 결과를 통해 본 영아 수면 건강과 SIDS 예방 동영상 교육 프로그램은 초산모의 영아 수면 건강과 SIDS 예방에 대한 지식과 어머니 역할 자신감을 상승시키는 데 효과적임이 입증되었고, 동영상 강화교육은 현장 강의를 대신할 수는 없으나 초산모를 위한 교육에 보조역할을 할 수 있을 것으로 판단된다.

전반적 발달장애 아동을 위한 모-아 애착 증진 프로그램의 효과 (An Effect of the Mother-Child Attachment Promotion Program for the Child with Pervasive Developmental Disorder)

  • 임숙빈
    • 대한간호학회지
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    • 제30권5호
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    • pp.1133-1144
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    • 2000
  • This study was conducted to evaluate the effects of the program for the autistic children which was designed to promote mother-child attachment. The subjects of this study were consisted of 11 pairs of mother and child( 7 for participant group:PG, 4 for non-participant group: NPG), who were diagnosed as Pervasive Developmental Disorder. The intervention was consisted with play activity centered mother-child interaction, educational activity for mothers, lecture, video-feedback, and supports. The main data were collected by video-taping and analyzed by Wilcoxon Rank Sign Test, and Content Analysis. The results obtained were as follows, 1. Before the program, there were no significant group differences on the children's and the mother's characteristics. After the program, total score on the attachment of PG was higher than that of NPG, but not significant. Only proximity-seeking behaviors and contact-maintaining behaviors were higher significantly(p<.05). Then the characteristics on contact- maintaining behaviors of PG were lasting longer and reciprocal than those of NPG. 2. After the program, the score on mother's nurturing behavior of PG was significantly more increased. The mother's behaviors to her child of PG became more child- centered, positively responsive, expressive supportively. But there were pretty big individual difference. It can be concluded that Mother-child Attachment Promotion Program is effective. Thus it can be recommended to be a early intervention model for autistic children.

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온게임넷 TV 프로그램 "켠김에 왕까지" 구조 분석 (Analysis of Structures of ONGAMENET's TV Program "From Start to till the End")

  • 한석희
    • 한국게임학회 논문지
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    • 제16권3호
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    • pp.45-54
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    • 2016
  • 본 연구는 2009년부터 2015년까지 온게임넷에서 방영한 "켠김에 왕까지"를 분석한다. "켠김에 왕까지"는 게스트가 게임을 시작한 후, 특정 게임을 끝내거나 미션을 임무하는 게임 프로그램이다. 다른 게임 프로그램들과는 다르게, 대부분의 게스트들은 전문적인 게이머가 아닌 점을 통해 희극적인 도전과 유희를 보여 준다. 본 연구는 이 프로그램에서 사용된 비디오 게임의 다양한 구성 요소를 분석한다. 구체적으로, 구성 요소들은 장르, 플랫폼, 국적, 클리어(완수) 시간으로 분류된다. 이를 통해, 본 연구는 프로그램의 다양한 구성 요소를 분석할 뿐만 아니라, 게임 프로그램에 대한 청사진도 제공한다.

Video-on-Demand 서비스망의 자원 할당 문제를 위한 동적계획법 (A Dynamic Programming for Solving Resource Allocation Problems in Video-on-Demand Service Networks)

  • 조명래
    • 한국정보처리학회논문지
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    • 제7권10호
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    • pp.3182-3194
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    • 2000
  • B-ISDN(Broadband-Integrated Services Digital Network)의 출현으로 주문형 비디오(Video On Demand: VOD) 서비스는 차세대 유망한 영상 정보 서비스로 관심의 대상이 되고 있으며, 대화성의 정도에 따라 크게 IVOD(Interactive VOD)와 NVOD(Near VOD) 서비스로 분류된다. 다계층 구조 서비스망에서 VOD 서비스를 하기 위해서는 여러 자원이 필요하겠지만 본 연구에서는 비디오 서버, 프로그램, 그리고 저장창고로 두고, 프로그램 전송 비용, 프로그램 저장 비용, 그리고 비디오 서버 설치 비용을 최소화하는 자원 최적화 문제를 두 가지 형태로 나누어 그 해결 방법을 제시하였다. 첫째는 VOD를 IVOD로만 서비스 하는 경우 서비스 운용 비용을 최소화하는 비디오 서버의 위치 선정과 설치된 비디오 서버에 저장할 프로그램 종류와 그 양을 결정하는 문제로, 이를 효과적으로 해결하기 위해 동적계획법을 이용하였다. 둘째는 VOD서비스를 보다 경제적으로 제공하기 위해, VOD를 IVOD와 NVOD의 혼합 서비스로 제공하는 경우 서비스 운용 비용을 최소화 하는 NVOD프로그램의 종류와 그 양 그리고 그 때의 IVOD서비스를 위한 비디오 서버의 위치 선정 및 설치된 비디오 서버에 저장 시킬 프로그램 종류와 그 양을 결정하는 문제로 동적계획법을 확정하여 제시하였다.

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A Design of A Multistandard Digital Video Encoder using a Pipelined Architecture

  • Oh, Seung-Ho;Park, Han-Jun;Kwon, Sung-Woo;Lee, Moon-Key
    • Journal of Electrical Engineering and information Science
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    • 제2권5호
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    • pp.9-16
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    • 1997
  • This paper describes the design of a multistandard video encoder. The proposed encoder accepts conventional NTSC/PAL video signals, It also processes he PAL-plus video signal which is now popular in Europe. The encoder consists of five major building functions which are letter-box converter, color space converter, digital filters, color modulator and timing generator. In order to support multistandard video signals, a programmable systolic architecture is adopted in designing various digital filters. Interpolation digital filters are also used to enhance signal-to-noise ratio of encoded video signals. The input to the encoder can be either YCbCr signal or RGB signal. The outputs re luminance(Y), chrominance(C), and composite video baseband(Y+C) signals. The architecture of the encoder is defined by using Matlab program and is modelled by using Veriflog-HDL language. The overall operation is verified by using various video signals, such as color bar patterns, ramp signals, and so on. The encoder contains 42K gates and is implemented by using 0.6um CMOS process.

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실시간 화상 한국어 교육과정 개발을 위한 기초 연구 -사이버 대학교에 재학 중인 여성결혼이민자를 중심으로- (A basic study to develop Realtime video Korean curriculum: Focusing on female-marriage immigrants in Cyber University)

  • 최은지;한하림;서정민
    • 한국어교육
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    • 제29권2호
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    • pp.181-208
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    • 2018
  • The aim of this study is to design a Real-time video Korean curriculum. Curriculum using real-time video, which is a variant of distance learning, teaches Korean to students studying in distant places through real-time video communication program. This is expected to supplement the lack of interaction in existing video classes and enable online simultaneous interaction, while increasing learning opportunities for Korean language students living in distance places. To find out the needs of the subjects for the curriculum design, this study conducted a one-on-one interview with 9 female married immigrants who are enrolled in the Cyber University which is opening a curriculum later. According to the survey, the students answered that they have a high intention of attending classes if the lack of interaction in existing distance classes are supplemented. Therefore, we could confirm the demand of a curriculum consisting of an overall real-time video education and multilateral individual connection. Also, we found out that there is a demand in performance rather than comprehension and a high demand for detailed feedback from the teacher. The result shows that the curriculum needs to establish performance-oriented contents to progress to an advanced level Korean Language, and include a study plain comprising of real-time interaction.