• 제목/요약/키워드: video matching

검색결과 447건 처리시간 0.029초

시청자의 후각정보 수용 특성에 따른 영상분류와 실감증대를 위한 제안 (Video Classification Based on Viewer Acceptability of Olfactory Information and Suggestion for Reality Improvement)

  • 이국희;최지훈;안충현;이형철;김신우
    • 감성과학
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    • 제16권2호
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    • pp.207-220
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    • 2013
  • 영상실감증대를 위한 시각, 청각, 촉각정보의 제시방식에 대해서는 많은 진보가 이루어 졌다. 반면 후각은 정의하기 어렵고 다루기 까다롭기 때문에 관련연구를 찾아보기 어렵다. 본 연구에서는 후각정보를 통한 영상실감증대 연구의 첫걸음으로 후각정보에 대한 사용자 수용도를 조사한 후 이에 근거하여 다양한 영상을 분류하였다. 이를 위해 먼저 영상에 냄새가 존재하는지 (냄새존재여부), 그 냄새가 실감을 증대시키는지 (실감증대효과), 영상과 함께 해당 냄새를 경험하고 싶은지 (냄새제시선호)라는 세가지 질문을 선정하였다. 각 질문들에 높은 혹은 낮은 점수를 받을 만한 다양한 장르의 영상 (51)개를 수집한 후, 참가자들에게 하나씩 영상을 시청하게 한 후 위의 세가지 질문에 대해 7점 척도로 평정하게 하였다. 영상분류를 위해 두 질문씩 쌍으로 묶어 각 질문의 척도를 2차원 평면의 X, Y축으로 설정한 후 평정값을 이용하여 영상분류를 위한 산포도를 구성하였다. 2차원 평면의 서로 다른 사분면에 위치한 영상군집들은 영상실감증대를 위한 후각정보 제시에 중요한 시사점을 줄 것으로 기대한다.

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시간축 서브밴드 해석을 이용한 적응적 움직임 추정에 관한 연구 (An adaptive motion estimation based on the temporal subband analysis)

  • 임중곤;정재호
    • 한국통신학회논문지
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    • 제21권6호
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    • pp.1361-1369
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    • 1996
  • Motion estimation is one of the key components for high quality video coding. In this paper, a new motion estimation scheme for MPEG-like video coder is suggested. The proposed temporally adaptive motion estimation scheme consists of five functional blocks: Temporal subband analysis (TSBA), extraction of temporal information, scene change detection (SCD), picture type replacement (PTR), and temporally adapted block matching algorithm (TABMA). Here all the functional components are based on the temporal subband analysis. In this papre, we applied the analysis part of subband decompostion to the temporal axis of moving picture sequence, newly defined the temporal activity distribution (TAD) and average TAD, and proposed the temporally adapted block matching algorithm, the scene change detection algorithm and picture type replacement algorithm which employed the results of the temporal subband analysis. A new block matching algorithm TABMA is capable of controlling the block matching area. According to the temporal activity distribution of objects, it allocates the search areas nonuniformly. The proposed SCD and PTR can prevent unavailable motion prediction for abrupt scene changes. Computer simulation results show that the proposed motion estimation scheme improve the quality of reconstructed sequence and reduces the number of block matching trials to 40% of the numbers of trials in conventional methods. The TSBA based scene change detection algorithm can detect the abruptly changed scenes in the intentionally combined sequence of this experiment without additional computations.

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Conservative Approximation-Based Full-Search Block Matching Algorithm Architecture for QCIF Digital Video Employing Systolic Array Architecture

  • Ganapathi, Hegde;Amritha, Krishna R.S.;Pukhraj, Vaya
    • ETRI Journal
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    • 제37권4호
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    • pp.772-779
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    • 2015
  • This paper presents a power-efficient hardware realization for a motion estimation technique that is based on the full-search block matching algorithm (FSBMA). The considered input is the quarter common intermediate format of digital video. The mean of absolute difference (MAD) is the distortion criteria employed for the block matching process. The conventional architecture considered for the hardware realization of FSBMA is that of the shift register-based 2-D systolic array. For this architecture, a conservative approximation technique is adapted to eliminate unnecessary MAD computations involved in the block matching process. Upon introducing the technique to the conventional architecture, the power and complexity of its implantation is reduced, while the accuracy of the motion vector extracted from the block matching process is preserved. The proposed architecture is verified for its functional specifications. A performance evaluation of the proposed architecture is carried out using parameters such as power, area, operating frequency, and efficiency.

이전 프레임의 움직임 정보와 탐색 구간별 예측 후보점을 이용하는 블록 정합 (A Block Matching using the Motion Information of Previous Frame and the Predictor Candidate Point on each Search Region)

  • 곽성근;위영철;김하진
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제10권3호
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    • pp.273-281
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    • 2004
  • 동영상의 현재 블록의 움직임 벡터와 이전 블록의 움직임 벡터는 시간적 상관성을 갖고 있다. 본 논문에서는 영상의 시간적인 특성과 움직임 벡터의 가운데 중심 분포 특성을 이용하는 예측 탐색 알고리즘을 제안한다. 제안된 알고리즘은 이전 프레임 블록으로부터 예측된 움직임 벡터와 분할된 탐색 구간에 속하는 후보 벡터 중에서 가장 작은 SAD 값을 갖는 점을 정확한 움직임 벡터를 찾기 위한 초기 탐색점 위치로 결정한다. 실험 결과 제안된 방식은 FS를 제외한 기존의 대표적인 고속 탐색 방식들에 비해 PSNR 값에 있어서 평균적으로 0.19∼0.46㏈ 개선되고 영상에 따라 최고 1.06㏈ 정도 우수한 결과를 나타내었다.

A Temporal Error Concealment Technique Using Motion Adaptive Boundary Matching Algorithm

  • Kim Won Ki;Jeong Je Chang
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2004년도 학술대회지
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    • pp.819-822
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    • 2004
  • To transmit MPEG-2 video on an erroneous channel, a number of error control techniques He needed. Especially, error concealment techniques which can be implemented on receivers independent of transmitters are essential to obtain good video quality. In this paper, a motion adaptive boundary matching algorithm (MA-BMA) is presented for temporal error concealment. Before carrying out BMA, we perform error concealmmt by a motion vector prediction using neighboring motion vectors. If the candidate of error concealment is rot satisfied, search range and reliable boundary pixels are selected by the motion activity or motion vectors ane a damaged macroblock is concealed by applying the MA-BMA. This error concealment technique reduces the complexity and maintains PSNR gain of 0.3 0.7dB compared to the conventional BMA.

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Template Matching을 이용한 화면 간 예측에 대한 연구 (A Study of Inter Prediction using Template Matching)

  • 임성원;문주희
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송∙미디어공학회 2016년도 하계학술대회
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    • pp.204-206
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    • 2016
  • 본 논문에서는 template matching을 이용한 PMMVD(Pattern Matched Motion Vector Derivation)기술에 대해 움직임 추정 방식에 따라 복잡도를 분석한다. PMMVD 기술은 HEVC의 화면 간 예측 기술과는 다르게 움직임과 관련된 정보를 부호화하지 않으며, 복호화기에서 움직임 벡터를 추정하는 방식이다. 따라서 종래의 기술 대비 높은 효율이 발생하지만 복호화기의 복잡도는 급격히 증가하게 된다. 이러한 이유로 다양한 움직임 추정 방식에 따라 성능을 분석하여 최적의 조합을 찾는 것은 매우 중요한 이슈임을 알 수 있다. 이를 위하여 현재 JVET(Joint Video Exploration Team)에서 FVC(Future Video Coding)를 위해 발표한 참조 소프트웨이인 JEM 2.0(Joint Exploration Test Model 2)을 이용하여 실험을 수행하고 향후 연구 방향을 논의한다.

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Fast Matching Pursuit Method Using Property of Symmetry and Classification for Scalable Video Coding

  • Oh, Soekbyeung;Jeon, Byeungwoo
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 ITC-CSCC -1
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    • pp.278-281
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    • 2000
  • Matching pursuit algorithm is a signal expansion technique whose efficiency for motion compensated residual image has already been demonstrated in the MPEG-4 framework. However, one of the practical concerns related to applying matching pursuit algorithm to real-time scalable video coding is its massive computation required for finding dictionary elements. In this respective, this paper proposes a fast algorithm, which is composed of three sub-methods. The first method utilizes the property of symmetry in 1-D dictionary element and the second uses mathematical elimination of inner product calculation in advance, and the last one uses frequency property of 2-D dictionary. Experimental results show that our algorithm needs about 30% computational load compared to the conventional fast algorithm using separable property of 2-D gabor dictionary with negligible quality degradation.

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USB 카메라 영상에서 DP 매칭을 이용한 사용자의 손 동작 인식 (Hand Gesture Recognition using DP Matching from USB Camera Video)

  • 하진영;변민우;김진식
    • 산업기술연구
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    • 제29권A호
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    • pp.47-54
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    • 2009
  • In this paper, we proposed hand detection and hand gesture recognition from USB camera video. Firstly, we extract hand region extraction using skin color information from a difference images. Background image is initially stored and extracted from the input images in order to reduce problems from complex backgrounds. After that, 16-directional chain code sequence is computed from the tracking of hand motion. These chain code sequences are compared with pre-trained models using DP matching. Our hand gesture recognition system can be used to control PowerPoint slides or applied to multimedia education systems. We got 92% hand region extraction accuracy and 82.5% gesture recognition accuracy, respectively.

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Content similarity matching for video sequence identification

  • Kim, Sang-Hyun
    • International Journal of Contents
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    • 제6권3호
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    • pp.5-9
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    • 2010
  • To manage large database system with video, effective video indexing and retrieval are required. A large number of video retrieval algorithms have been presented for frame-wise user query or video content query, whereas a few video identification algorithms have been proposed for video sequence query. In this paper, we propose an effective video identification algorithm for video sequence query that employs the Cauchy function of histograms between successive frames and the modified Hausdorff distance. To effectively match the video sequences with a low computational load, we make use of the key frames extracted by the cumulative Cauchy function and compare the set of key frames using the modified Hausdorff distance. Experimental results with several color video sequences show that the proposed algorithm for video identification yields remarkably higher performance than conventional algorithms such as Euclidean metric, and directed divergence methods.

다시점 카메라 및 depth 카메라를 이용한 3 차원 비디오 생성 기술 연구 (A Study on the 3D Video Generation Technique using Multi-view and Depth Camera)

  • 엄기문;장은영;허남호;이수인
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.549-552
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    • 2005
  • This paper presents a 3D video content generation technique and system that uses the multi-view images and the depth map. The proposed uses 3-view video and depth inputs from the 3-view video camera and depth camera for the 3D video content production. Each camera is calibrated using Tsai's calibration method, and its parameters are used to rectify multi-view images for the multi-view stereo matching. The depth and disparity maps for the center-view are obtained from both the depth camera and the multi-view stereo matching technique. These two maps are fused to obtain more reliable depth map. Obtained depth map is not only used to insert a virtual object to the scene based on the depth key, but is also used to synthesize virtual viewpoint images. Some preliminary test results are given to show the functionality of the proposed technique.

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