• Title/Summary/Keyword: video content

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The Influence of Viewing Motivation of the Korean Wave Video Content on Viewing Attitude, National Image of Korea, and Behavioral Intention: Focused on the Chinese Online Video Platform, 'bilibili' (한류 영상 콘텐츠의 시청동기가 시청태도, 한국에 대한 국가 이미지 및 행동의도에 미치는 영향: 중국 영상 플랫폼 'bilibili'를 중심으로)

  • Wang, Yimin;Bae, So Young
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.762-772
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    • 2021
  • This study examined the influence of viewing motivation of the Korean wave video content on viewing attitude, national image of Korea, and behavioral intention among users of the Chinese online video platform, 'bilibili.' Using an online questionnaire, a total of 355 copies were collected. The data were analyzed using structural equation modeling. The findings indicate that the four items of viewing motivation (i.e., entertainment, information, relationships, and vicarious satisfaction) exerted a positive impact on the viewing attitude, while real-time discussion showed no significant impact on it. In addition, viewing attitude exerted a significant positive impact on the national image of Korea, which in turn showed positive influences on the behavioral intention (i.e., visit intention, WOM intention). This study contributed to expand the literature by discussing the Chinese major online content platform, Korean culture, and visit intention to Korea focusing on the Korea wave content. A series of theoretical and practical implications were discussed along with the directions for future research.

Feature Extraction for Scene Change Detection in an MPEG Video Sequence (장면 전환 검출을 위한 MPEG 비디오 시퀀스로부터 특징 요소 추출)

  • 최윤석;곽영경;고성제
    • Journal of Broadcast Engineering
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    • v.3 no.2
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    • pp.127-137
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    • 1998
  • In this paper, we propose the method of extracting edge information from MPEG video sequences for the detection of scene changes. In a the proposed method, five significant AC coefficients of each MPEG block are utilized to obtain edge images from the MPEG video. AC edge images obtained by the proposed scheme not only produce better object boundary information than conventional methods using only DC coefficients, but also can reduce the boundary effects produced by DC-based. Since the AC edge image contains the content information of each frame, it can be effectively utilized for the detection of scene change as well as the content-based video query. Experimental results show that the proposed method can be effectively utilized for the detection of scene changes.

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TCP-aware Segment Scheduling Method for HTTP Adaptive Streaming (HTTP 적응적 스트리밍을 위한 TCP 인지형 세그먼트 스케줄링 기법)

  • Park, Jiwoo;Chung, Kwangsue
    • Journal of KIISE
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    • v.43 no.7
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    • pp.827-833
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    • 2016
  • HTTP Adaptive Streaming (HAS) is a technique that adapts its video quality to network conditions for providing Quality of Experience. In the HAS approach, a video content is encoded at multiple bitrates and the encoded video content is divided into several video segments. A HAS player estimates the network bandwidth and adjusts the video bitrate based on estimated bandwidth. However, the segment scheduler in the conventional HAS player requests video segments periodically without considering TCP. If the waiting duration for the next segment request is quite long, the TCP connection can be initialized and it restarts slow-start. Slow-start causes the reduction in TCP throughput and consequentially leads to low-quality video streaming. In this study, we propose a TCP-aware segment scheduling scheme to improve performance of HAS service. The proposed scheme adjusts request time for the next video request to prevent initialization of TCP connection and also considers the point of scheduling time. The simulation proves that our scheme improves the Quality of Service of the HAS service without buffer underflow issue.

Content based Video Copy Detection Using Spatio-Temporal Ordinal Measure (시공간 순차 정보를 이용한 내용기반 복사 동영상 검출)

  • Jeong, Jae-Hyup;Kim, Tae-Wang;Yang, Hun-Jun;Jin, Ju-Kyong;Jeong, Dong-Seok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.2
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    • pp.113-121
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    • 2012
  • In this paper, we proposed fast and efficient algorithm for detecting near-duplication based on content based retrieval in large scale video database. For handling large amounts of video easily, we split the video into small segment using scene change detection. In case of video services and copyright related business models, it is need to technology that detect near-duplicates, that longer matched video than to search video containing short part or a frame of original. To detect near-duplicate video, we proposed motion distribution and frame descriptor in a video segment. The motion distribution descriptor is constructed by obtaining motion vector from macro blocks during the video decoding process. When matching between descriptors, we use the motion distribution descriptor as filtering to improving matching speed. However, motion distribution has low discriminability. To improve discrimination, we decide to identification using frame descriptor extracted from selected representative frames within a scene segmentation. The proposed algorithm shows high success rate and low false alarm rate. In addition, the matching speed of this descriptor is very fast, we confirm this algorithm can be useful to practical application.

Interactive Video Player for Supporting Learner Engagement in Video-Based Online Learning

  • YOON, Meehyun;ZHENG, Hua;JO, Il-Hyun
    • Educational Technology International
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    • v.23 no.2
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    • pp.129-155
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    • 2022
  • This study sought to design and develop an interactive video player (IVP) capable of promoting student engagement through the use of online video content. We designed features built upon interactive, constructive, active, passive (ICAP), and crowd learning frameworks. In the development stage of this study, we integrated numerous interactive features into the IVP intended to help learners shift from passive to interactive learning activities. We then explored the effectiveness and usability of the developed IVP by conducting an experiment in which we evaluated students' exam scores after using either our IVP or a conventional video player. There were 158 college students who participated in the study; 76 students in the treatment group used the IVP and 82 students in the control group used a conventional video player. Results indicate that the participants in the experiment group demonstrated better achievement than the participants in the control group. We further discuss the implications of this study based on an additional survey that was administered to disclose how usable the participants perceived the IVP to be.

Analyzing Performance of MPEG-7 Video Signature for Video Copy Detection (동영상 복사본 검출을 위한 MPEG-7 Video Signature 성능분석)

  • Yu, Jeongsoo;Ryu, Jaesug;Nang, Jongho
    • KIISE Transactions on Computing Practices
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    • v.20 no.11
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    • pp.586-591
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    • 2014
  • In recent years, we can access to video contents anywhere and at any time. Therefore distributed video is easily copied, transformed and republished. Since it brings copyright problem, similarity/duplicate detection and measurement is essential to identify the excessive content duplication. In this paper, we analysed various discernment of video which has been transformed with various ways using MPEG-7 Video Signature. MPEG-7 Video Signature, one of video copy detection algorithms, is block based abstraction. Thus we assume Video Signature is weak for spatial transform. The experiments show that MPEG-7 Video Signature is very weak for spatial transform which could occur general as we have assumed.

The Design and Implementation of Multiple Digital Signage Video Sync Technology for Ultra-high Resolution (초고해상도 멀티 디지털 사이니지 영상 동기화 기술의 설계와 구현)

  • Park, Hyoungyill;Yoo, Sunkyu;Moon, Youngtai;Kim, Miok;Shin, Yongtae
    • Journal of Broadcast Engineering
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    • v.21 no.5
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    • pp.651-661
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    • 2016
  • 최근의 디지털 사이니지는 대형 고해상도 디스플레이를 이용해 사용자에게 초고해상도 파노라마형태의 볼거리를 제공하거나 사용자와 인터렉션 등을 통해 맞춤형광고를 제공하는 등 다양한 형태로 발전하고 있다. 또 개방형 디지털 사이니지의 발전과 함께 대형 멀티 사이니지를 이용한 초고화질 영상콘텐츠를 다양한 서비스 단말장치의 연동과 웹기반의 상호운용성을 갖춘 관리시스템이 활발히 연구될 것으로 보인다. 본 논문에서는 수십대에서 백여대 이상의 고해상도 디스플레이를 연동하여 초고해상도 영상표출의 기술의 구현방안과 정형화된 영상 해상도가 아닌 초고화질 영상의 개별 콘텐츠에 대한 동기화 시키는 기술을 이용하여 멀티 콘텐츠 플레이 단말기에서 고해상도 영상을 Play Sync하는 기술을 연구한다.

ROI-Based 3D Video Stabilization Using Warping (관심영역 기반 와핑을 이용한 3D 동영상 안정화 기법)

  • Lee, Tae-Hwan;Song, Byung-Cheol
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.2
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    • pp.76-82
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    • 2012
  • As the portable camcorder becomes popular, various video stabilization algorithms for de-shaking of camera motion have been developed. In the past, most video stabilization algorithms were based on 2-dimensional camera motion, but recent algorithms show much better performance by considering 3-dimensional camera motion. Among the previous video stabilization algorithms, 3D video stabilization algorithm using content-preserving warps is known as the state-of-the art owing to its superior performance. But, the major demerit of the algorithm is its high computational complexity. So, we present a computationally light full-frame warping algorithm based on ROI (region-of-interest) while providing comparable visual quality to the state-of-the art in terms of ROI. First, a proper ROI with a target depth is chosen for each frame, and full-frame warping based on the selected ROI is applied.

Effect of Flow Factors on the Continuing Use of VR video Contents and HMD (플로우(flow)의 요인이 VR 영상콘텐츠와 HMD의 지속이용에 미치는 영향 연구)

  • Lee, Junsang;Park, Jun-Hong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.7
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    • pp.793-800
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    • 2019
  • Recently, VR technology has been able to enjoy VR content using HMD due to changes in hardware and displays. VR video contents and HMD are becoming interactive through human senses and computer interfaces. Based on flow based on VR user's perspective, VR video contents and HMD were approached as subjects for continuous use. The components of the independent variable Flow were set up in real life, immersion, and interaction. Data from 400 male and female users of 450 users commissioned by the survey agency were used in the study. Research shows that first flow influences VR video contents and continuous use. Second, flow has been shown to affect HMD and its continued use. Among the flow factors that enhance the persistence of VR video content and HMD, which act as the greatest influence was studied. Through this research, the company aims to help establish direction of the next-generation VR industry

Screen Content Coding Analysis to Improve Coding Efficiency for Immersive Video (몰입형 비디오 압축을 위한 스크린 콘텐츠 코딩 성능 분석)

  • Lee, Soonbin;Jeong, Jong-Beom;Kim, Inae;Lee, Sangsoon;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.911-921
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    • 2020
  • Recently, MPEG-I (Immersive) has been exploring compression performance through standardization projects for immersive video. The MPEG Immersion Video (MIV) standard technology is intended to provide limited 6DoF based on depth map-based image rendering (DIBR). MIV is a model that processes the Basic View and the residual information into an Additional View, which is a collection of patches. Atlases have the unique characteristics depending on the kind of the view they are included, requiring consideration of the compression efficiency. In this paper, the performance comparison analysis of screen content coding tools such as intra block copy (IBC) is conducted, based on the pattern of various views and patches repetition. It is demonstrated that the proposed method improves coding performance around -15.74% BD-rate reduction in the MIV.