• Title/Summary/Keyword: various emotions

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Emotion Recognition using Short-Term Multi-Physiological Signals

  • Kang, Tae-Koo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.16 no.3
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    • pp.1076-1094
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    • 2022
  • Technology for emotion recognition is an essential part of human personality analysis. To define human personality characteristics, the existing method used the survey method. However, there are many cases where communication cannot make without considering emotions. Hence, emotional recognition technology is an essential element for communication but has also been adopted in many other fields. A person's emotions are revealed in various ways, typically including facial, speech, and biometric responses. Therefore, various methods can recognize emotions, e.g., images, voice signals, and physiological signals. Physiological signals are measured with biological sensors and analyzed to identify emotions. This study employed two sensor types. First, the existing method, the binary arousal-valence method, was subdivided into four levels to classify emotions in more detail. Then, based on the current techniques classified as High/Low, the model was further subdivided into multi-levels. Finally, signal characteristics were extracted using a 1-D Convolution Neural Network (CNN) and classified sixteen feelings. Although CNN was used to learn images in 2D, sensor data in 1D was used as the input in this paper. Finally, the proposed emotional recognition system was evaluated by measuring actual sensors.

Relationship of Emotions and Several Diseases from the Viewpoint of Gi(氣) Movements (기기(氣機) 운행(運行)을 중심으로 본 감정(感情)과 병증(病症)의 상관성(相關性))

  • Ahn, Jae-Young;Jo, Hak-Jun
    • Journal of Korean Medical classics
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    • v.23 no.2
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    • pp.1-13
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    • 2010
  • We get following conclusion in relationship of emotions and several diseases from the viewpoint of Gi(氣) movements. "Naegyeong(內經)" state mainly relationship of emotions and five organs, relationships of emotion and Gi(氣) movements in detail, but refer about symptoms of diseases that happen by anger, fear, and astonishment. "Yumunsachin(儒門事親)" supplement the relationships of emotions and five organs in "Naegyeong(內經)", and "Uihak-ipmun(醫學入門)" present medical treatments for each symptom of diseases that is led by emotion. According to "Naegyeong", as well as emotions can lead to various symptoms of diseases by affecting Gi(氣) movements, particular symptoms of diseases can affect in emotions by affecting Gi (氣) movements. Because emotions can affect to symptoms of diseases through Gi(氣) movements, we can treat with drugs that control Gi(氣) as well as with methods that control emotions in case of emotions leading to particular symptoms of diseases. Because particular symptoms of diseases can affect to emotions through Gi(氣) movements, we can treat with methods that control emotions as well as with drugs that control Gi(氣) movements in case of particular symptoms of diseases leading to emotions. We think the theory of Gi(氣) movements can be used as a principle of acupuncture as well as of drugs by examining the relationship of emotions and symptom of diseases from the viewpont of Gi(氣) movements.

Reference study for concept difinition of 'Seven emotions theory' (칠정학설천석(七情學說淺釋))

  • An, Sang-Woo
    • Journal of The Association for Neo Medicine
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    • v.1 no.2
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    • pp.39-55
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    • 1996
  • The theory of seven emotions is a unique theory in oriental medicine which describes the mutual relationship between body and mind of human. Although, the term 'Seven emotions' was not clearly indicated in ${\ulcorner}$The Yellow Emperor's Internal Classic(黃帝內經)${\lrcorner}$, it is appeared in ${\ulcorner}$A Treatise on the Three Catagories of Cause of Diseases(三因方)${\lrcorner}$ written by Chen Yan(陳言) in South-Song Dynasty. It seemed that Chen Yan explained seven emotions as the internal etiologic factor according to the classification of seven emotions of ${\ulcorner}$Ye-Gi(禮記)${\lrcorner}$ under the academic influence during Song Dynasy which emphasized more on the standard of right and wrong rather than individual emotion. Meditation or consideration modulates the function of spleen and stomach and the metabolism of blood and body fluid and it also controls the various emotions and maintains the equilibrium of human body. Human emotions are influenced by the changes of nature and deeply related to time and space including social-environmental factors. The function and strength of seven emotions: joy, anger, anxiety, worry, grief, apprehension and fright are determined by the external stimulation as the causes of illness.

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Application of the Stimulus-Organism-Response Model on Consumer's Continued Intention to Use Mobile Payment Services : Multiple Mediation Model (S-O-R 모델을 활용한 모바일 간편 결제 서비스 지속 사용 의도에 대한 연구 : 소비자 감정의 다중 매개 효과 분석)

  • Kim, Hyo Jung;Rha, Jong Youn
    • Journal of Families and Better Life
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    • v.34 no.4
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    • pp.139-156
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    • 2016
  • This study uses S-O-R framework to examine the relationships among consumers' perception of economic benefits, usefulness, privacy risks, switching cost, and emotions and continued intention usage. Results from an online survey of 324 qualified respondents were analyzed using the structural equation model. The results of the survey showed that first, perceived economic benefits and perceived usefulness has a positively effect on consumers' positive emotions. Second, perceived privacy risks have a negative effect on consumers' positive emotions. Third, perceived usefulness has a negative effect on consumers' negative emotions. Fourth, perceived switching cost has a positive effect on consumers' negative emotions. Fifth, consumers' positive and negative emotions have an effect on continuous usage intention. Sixth, consumers' positive and negative emotions have a mediating effect. The S-O-R model can explain consumer's continued intention to use mobile payment services. The study analyzed the emotional elements of mobile payment services. Emotional elements through mobile payment services can be applied to other financial services. Therefore, this study can guide emotional related practices with various future consumer electronic services.

The Changes of Color Emotions According to the Time flow and Natural Environmental Color Changes (시간과 빛의 변화에 따른 자연색채 감성의 변화연구)

  • Lee, Jung-A;Lee, Yun-Joo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.11a
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    • pp.121-124
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    • 2006
  • This study was done with a goal to observe changes of color emotions according to time flow and light changes as well as to study its moaning of color experience of natural scene to modern city dwellers with artificial surroundings. Individuals develop various feelings after seeing a color, but there is sometimes a common feeling raised among these various feelings. This study aims to investigate the influence of natural colors of surroundings on the emotions of human beings. First of all, we tried to discover how feelings change after a person is reminded of a color through an experience (recognition) of a natural color. Second, differences in feelings resulting from color perception are analyzed after time passes (sunrise, daytime, and sunset) and the colors of natural surroundings change accordingly. Survey was done in the period of $Jul.8^{th}$ to $10^{th}$, 2005 with 100 people (55 male and 45 female) in various professions and various ages between twenties to forties as respondent.

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Modeling of the Inspection Environment of Construction Safety Appling Simulation Formalism (비행슈팅게임 게임의 만족도 향상을 위한 인공감정의 개발과 적용)

  • Ham, Jun Seok;Park, Jun Hyoung;Ko, II Ju
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.1
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    • pp.55-63
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    • 2008
  • I Previous scrolling-shooter games cannot represent various emotions of characters as a personality and situations, so it can only represent simple and momentary emotions. This paper purpose to develop and applying an artificial emotion which gives emotional responses and actions to character as a personality and situations of a character. So we proposed an artificial emotion that receives emotional stimulus, analyzes what emotion will be generated, controls various emotions by a personality and time, and exports a current emotion. To visualize and to test an artificial emotion, We made a scrolling shooter game which has two characters who have a different personality each other. And we applied an artificial emotion to that game, modified it to be able to change status as emotions. To estimate a satisfaction of a artificial emotion for a scrolling-shooter game, we made up a question to two groups-one has people who likes a scrolling shooter game, the other has people who doesn't.

Discrimination of Three Emotions using Parameters of Autonomic Nervous System Response

  • Jang, Eun-Hye;Park, Byoung-Jun;Eum, Yeong-Ji;Kim, Sang-Hyeob;Sohn, Jin-Hun
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.6
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    • pp.705-713
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    • 2011
  • Objective: The aim of this study is to compare results of emotion recognition by several algorithms which classify three different emotional states(happiness, neutral, and surprise) using physiological features. Background: Recent emotion recognition studies have tried to detect human emotion by using physiological signals. It is important for emotion recognition to apply on human-computer interaction system for emotion detection. Method: 217 students participated in this experiment. While three kinds of emotional stimuli were presented to participants, ANS responses(EDA, SKT, ECG, RESP, and PPG) as physiological signals were measured in twice first one for 60 seconds as the baseline and 60 to 90 seconds during emotional states. The obtained signals from the session of the baseline and of the emotional states were equally analyzed for 30 seconds. Participants rated their own feelings to emotional stimuli on emotional assessment scale after presentation of emotional stimuli. The emotion classification was analyzed by Linear Discriminant Analysis(LDA, SPSS 15.0), Support Vector Machine (SVM), and Multilayer perceptron(MLP) using difference value which subtracts baseline from emotional state. Results: The emotional stimuli had 96% validity and 5.8 point efficiency on average. There were significant differences of ANS responses among three emotions by statistical analysis. The result of LDA showed that an accuracy of classification in three different emotions was 83.4%. And an accuracy of three emotions classification by SVM was 75.5% and 55.6% by MLP. Conclusion: This study confirmed that the three emotions can be better classified by LDA using various physiological features than SVM and MLP. Further study may need to get this result to get more stability and reliability, as comparing with the accuracy of emotions classification by using other algorithms. Application: This could help get better chances to recognize various human emotions by using physiological signals as well as be applied on human-computer interaction system for recognizing human emotions.

The Study for Equilibrium of Emotions by Oriental Medicine Music Therapy (정지(情志) 조섭(調攝)을 위한 한방음악치료 기법(機法)에 관한 연구(硏究))

  • Lee, Seung-Hyun
    • Journal of Korean Medical classics
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    • v.24 no.6
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    • pp.39-47
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    • 2011
  • The study is a new way of treating and preventing various diseases and promoting health by means of music specially picked and designed to produce Qi fitting to an individual person in the areas of the structure of human body, physiological function, pathological change, diagnosis and treatment. Oriental medicine music therapy is based on the concept and methodology of the Oriental Medicine, actually meaning the Oriental Medicine, that is specialized in controlling the human biological energy, the Qi, and in coordinating human body and mind which are easy to be unbalanced. The seven emotions affect the change of Qi. The weakness and strength of seven emotions can induce constraint of Qi, the seven emotions music therapy and relieving constraint music therapy can be used in this case.

Exploring the Epistemic Emotions of Elementary-School Students and the Cognitive Appraisal Factors Leading Their Emotions in the Process of Scientific Knowledge Exploration (과학적 지식 탐색 과정에서 초등학생들의 인식적 정서와 이를 이끄는 인지적 평가 요인 탐색)

  • Her, Min Ah;Oh, Phil Seok;Han, Moonhyun
    • Journal of Korean Elementary Science Education
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    • v.38 no.4
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    • pp.496-509
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    • 2019
  • This study explores the types of epistemic emotions that elementary-school students experience in science classes and the cognitive appraisal factors that affect these emotions. Thirty-two fourth-grade students of an elementary school in Gyeonggi-do, South Korea, participated in 20 science periods and wrote emotional diaries at the end of each class. In addition, the researcher conducted follow-up interviews to investigate the types of cognitive appraisal factors that caused the students to experience specific epistemic emotions that were recorded in their emotional diaries. The emotional diaries and interview data were analyzed using the constant comparative method of qualitative analysis. As a result, it was found that students experienced various positive and negative epistemic emotions. In addition, the cognitive appraisal factors experienced by the students were categorized into curriculum knowledge, experimental materials, experimental content, students, teachers, themselves, and integrated factors. We discussed that students' epistemic emotions are constructed cognitively and socially and that students inevitably experience negative epistemic emotions during science classes.

The Effect of Motion Activities Utilizing Various Materials on Young Children’s Emotional Intelligence (다양한 소재를 활용한 동작활동이 유아의 정서지능에 미치는 효과)

  • 김영주;송영나
    • Journal of the Korean Home Economics Association
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    • v.42 no.4
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    • pp.155-165
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    • 2004
  • The purpose of this study was to examine the effect of motion activities utilizing various of materials(ex, using fabric, stone, wood, percussion instrument) on young children's emotional intelligence and its subareas, including the an ability to identify and control their on emotions, self-motivating skills, the ability to identify other's emotional state, and interpersonal skills. The subjects in this study were 60, 5-year-old preschoolers attending D kindergarten in U city. The experiment w3s implemented in an experimental group 36 times for 12 weeks, three times a week, by using various of materials. The control group was only exposed to the routine phvsical programs according to the 6th curricula. To see if there were any disparities between pretest and posttest results, paired t-test was carried out, and t-test by independent sampling was employed to find out intergroup gaps. Following are the findings of this study. First, the motion activities utilizing various materials made a significant difference to the young children's emotional intelligence. Second, the motion activities atilizing various materials was effective for their ability to identify their own emotions, ability to control their own emotions and self-motivation. Third, the motion activities utilizing various materials didn't bring any significant changes to the young children's ability to identify other's emotions and their interpersonal skills. Thus, motion activities that took advantage of various materials had a positive impact on the development of the emotional intelligence of the young children. We suggest that more attention be paid to motion activities and the formulation of various and systematic motion programs as a way to raise emotional intelligence.