• Title/Summary/Keyword: variable length codec

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Design of Exp-Golomb CODEC for H.264/AVC Applications (H.264/AVC응용을 위한 Exp-Golomb CODEC의 설계)

  • Kim, Won-Sam;Sonh, Seung-Il
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.510-513
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    • 2007
  • 가변길이 부호는 많은 이미지 및 영상 표준에서 폭넓게 사용되는 기법이다. 특히 국제 표준인 JVT와 중국 A/V 표준인 AVS는 엔트로피 코딩을 수행하기 위해 Exp-Golomb 코드에 기반한 UVLC(Universal Variable Length Code)를 채용하고 있다. 본 논문에서는 H.264/AVC의 엔트로피 코딩에서 사용되는 Exp-Golomb CODEC의 하드웨어 구현에 대해 연구하였다. 식의 간략화로 구현하기 어려운 log함수와 거듭제곱 연산을 하지 않으며, 첫 번째 1 검출기와 누산기 제어에 의한 배럴 쉬프터를 통하여 별도의 시간 지연 없이 부호화 및 복호화가 되도록 설계하였다. Xilinx ISE툴을 사용하여 합성하고, 보드 수준에서 PCI인터페이스를 사용하여 검증하였다. 본 논문에서 설계된 Exp-Glomb CODEC은 H.264/AVC 및 AVS와 같은 분야에서 응용이 가능할 것으로 예견된다.

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Performance Evaluation of AAL-2 by using voice CODEC Standard (음성 부호화 표준안에 따른 AAL-2의 성능 분석)

  • 김상모;추봉진;김장복
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.97-100
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    • 1999
  • Mobile network applications are growing and this requires a fast and efficient transport method between the BS(Base Station) and the MSC(Mobile Switching Center). One possible solution is to use ATM and a voice CODEC standard which compresses 64kbps voice data to less than 8kbps. The low bit tate and small-sized packets made by the voice CODEC imply that significant amount of link bandwidth would be wasted, if this small-sized packet is carried by one ATM cell. The cell assembly delay increases if one ATM cell is fully filled with the small-sized packets. For the bandwidth-efficient transmission of low-rate, short, and variable length packets in delay sensitive applications, AAL-2 was standardized. This paper evaluates performance of AAL-2 by using voice CODEC standard.

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Audio /Speech Codec Using Variable Delay MDCT/IMDCT (가변 지연 MDCT/IMDCT를 이용한 오디오/음성 코덱)

  • Sangkil Lee;In-Sung Lee
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.16 no.2
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    • pp.69-76
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    • 2023
  • A high-quality audio/voice codec using the MDCT/IMDCT process can perfectly restore the current frame through an overlap-add process with the previous frame. In the overlap-add process, an algorithm delay equal to the frame length occurs. In this paper, we propose a MDCT/IMDCT process that reduces algorithm delay by using a variable phase shift in MDCT/IMDCT process. In this paper, a low-delay audio/speech codec was proposed by applying the low delay MDCT/IMDCT algorithm to the ITU-T standard codec G.729.1 codec. The algorithm delay in the MDCT/IMDCT process can be reduced from 20 ms to 1.25 ms. The performance of the decoded output signal of the audio/speech codec to which low-delay MDCT/IMDCT is applied is evaluated through the PESQ test, which is an objective quality test method. Despite of the reduction in transmission delay, it was confirmed that there is no difference in sound quality from the conventional method.

A New Fast Variable Length Decoding Method Based on the Probabilistic Distribution of Symbols in a VLC Table (확률분포기반 고속 가변장 복호화 방법)

  • 김은석;채병조;오승준
    • Proceedings of the IEEK Conference
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    • 2001.06d
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    • pp.41-44
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    • 2001
  • Variable length coding (VLC) has been used in many well known standard video coding algorithms such as MPEG and H.26x. However, VLC can not be processed parallelly because of its sequentiality. This sequentiality is a big barrier for implementing a real-time software video codec since parallel schemes can not be applied. In this paper, we propose a new fast VLD (Variable Length Decoding) method based on the probabilistic distribution of symbols in VLC tables used in MPEG as well as H.263 standard codecs. Even though MPEG suggests the table partitioning method, they do not show theoretically why the number of partitioned tables is two or three. We suggest the method for deciding the number of partitioned tables. Applying our scheme to several well-known MPEG-2 test sequences, we can reduce the computational time up to about 10% without any sacrificing video quality

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Discrete Cosine Transformer with Variable-Length Basis Vector for MPEG-4 Video Codec

  • Kuroda, Ryo;Fujita, Gen;Onoye, Takao;Shirakawa, Isao
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.811-814
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    • 2000
  • It this paper a VLSI architecture of the Shape-Adaptive Discrete Cosine Transform (SA-DCT) is described, which can be employed dedicatedly for MPEG-4 video codec. Adopting a fast DCT algorithm, the number of multipliers can be reduced by half in comparison with a conventional algorithm. This SA-DCT core with a small additional amount of hardware can perform the SA-Inverse DCT (SA-IDCT) by sharing multipliers and a transportation memory. The proposed SA-DCT core is integrated with 40,000 gates by using 0.35$mu$m triple-metal CMOS technology, which operates at 20 Mhz, and hence enables the realtime codec of CIF ($352{\times}288$ pixels) pictures.

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Statistically Optimized Asynchronous Barrel Shifters for Variable Length Codecs (통계적으로 최적화된 비동기식 가변길이코덱용 배럴 쉬프트)

  • Peter A. Beerel;Kim, Kyeoun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.28 no.11A
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    • pp.891-901
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    • 2003
  • This paper presents low-power asynchronous barrel shifters for variable length encoders and decoders useful in portable applications using multimedia standards. Our approach is to create multi-level asynchronous barrel shifters optimized for the skewed shift control statistics often found in these codecs. For common shifts, data passes through one level, whereas for rare shifts, data passes though multiple levels. We compare our optimized designs with the straightforward asynchronous and synchronous designs. Both pre- and Post-layout HSPICE simulation results indicate that, compared to their synchronous counterparts, our designs provide over a 40% savings in average energy consumption for a given average performance.

Hardware-Software Implementation of MPEG-4 Video Codec

  • Kim, Seong-Min;Park, Ju-Hyun;Park, Seong-Mo;Koo, Bon-Tae;Shin, Kyoung-Seon;Suh, Ki-Bum;Kim, Ig-Kyun;Eum, Nak-Woong;Kim, Kyung-Soo
    • ETRI Journal
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    • v.25 no.6
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    • pp.489-502
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    • 2003
  • This paper presents an MPEG-4 video codec, called MoVa, for video coding applications that adopts 3G-324M. We designed MoVa to be optimal by embedding a cost-effective ARM7TDMI core and partitioning it into hardwired blocks and firmware blocks to provide a reasonable tradeoff between computational requirements, power consumption, and programmability. Typical hardwired blocks are motion estimation and motion compensation, discrete cosine transform and quantization, and variable length coding and decoding, while intra refresh, rate control, error resilience, error concealment, etc. are implemented by software. MoVa has a pipeline structure and its operation is performed in four stages at encoding and in three stages at decoding. It meets the requirements of MPEG-4 SP@L2 and can perform either 30 frames/s (fps) of QCIF or SQCIF, or 7.5 fps (in codec mode) to 15 fps (in encode/decode mode) of CIF at a maximum clock rate of 27 MHz for 128 kbps or 144 kbps. MoVa can be applied to many video systems requiring a high bit rate and various video formats, such as videophone, videoconferencing, surveillance, news, and entertainment.

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A Study on Channel Decoder MAP Estimation Based on H.264 Syntax Rule (H-264 동영상 압축의 문법적 제한요소를 이용한 MAP기반의 Channel Decoder 성능 향상에 대한 연구)

  • Jeon, Yong-Jin;Seo, Dong-Wan;Choe, Yun-Sik
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.295-298
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    • 2003
  • In this paper, a novel maximum a posterion (MAP) estimation for the channel decoding of H.264 codes in the presence of transmission error is presented. Arithmetic codes with a forbidden symbol and trellis search techniques are employed in order to estimate the best transmitted. And, there has been growing interest of communication, the research about transmission of exact data is increasing. Unlike the case of voice transmission, noise has a fatal effect on the image transmission. The reason is that video coding standards have used the variable length coding. So, only one bit error affects the all video data compressed before resynchronization. For reasons of that, channel needs the channel codec, which is robust to channel error. But, usual channel decoder corrects the error only by channel error probability. So, designing source codec and channel codec, Instead of separating them, it is tried to combine them jointly. And many researches used the information of source redundancy In received data. But, these methods do not match to the video coding standards, because video ceding standards use not only one symbol but also many symbols in same data sequence. In this thesis, We try to design combined source-channel codec that is compatible with video coding standards. This MAP decoder is proposed by adding semantic structure and semantic constraint of video coding standards to the method using redundancy of the MAP decoders proposed previously. Then, We get the better performance than usual channel coder's.

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VLSI Architecture of High Performance Huffman Codec (고성능 허프만 코덱의 VLSI 구조)

  • Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.15 no.2
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    • pp.439-446
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    • 2011
  • In this paper, we proposed and implemented a dedicated hardware for Huffman coding which is a method of entropy coding to use compressing multimedia data with video coding. The proposed Huffman codec consists Huffman encoder and decoder. The Huffman encoder converts symbols to Huffman codes using look-up table. The Huffman code which has a variable length is packetized to a data format with 32 bits in data packeting block and then sequentially output in unit of a frame. The Huffman decoder converts serial bitstream to original symbols without buffering using FSM(finite state machine) which has a tree structure. The proposed hardware has a flexible operational property to program encoding and decoding hardware, so it can operate various Huffman coding. The implemented hardware was implemented in Cyclone III FPGA of Altera Inc., and it uses 3725 LUTs in the operational frequency of 365MHz

Hardware Implementation of DCT and CAVLC for H.264/AVC based on Co-design (병행설계를 이용한 H.264/AVC의 DCT 및 CAVLC 하드웨어 구현)

  • Wang, Duck-Sang;Seo, Seok-Yong;Ko, Hyung-Hwa
    • Journal of Advanced Navigation Technology
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    • v.17 no.1
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    • pp.69-79
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    • 2013
  • In this paper, DCT(Discrete Cosine Transform) and CAVLC(Context Adaptive Variable Length Coding) are co-designed as hardware IP with software operation of the other modules in H.264/AVC codec. In order to increase the operation speed, a new method using SHIFT table is proposed. As a result, enhancement of about 16(%) in the operation speed is obtained. Designed Hardware IPs are downloaded into Virtex-4 FX60 FPGA in the ML-410 development board and H.264/AVC encoding is performed with Microblaze CPU implemented in FPGA. Software modules are developed from JM13.2 to make C code. In order to verify the designed Hardware IPs, Modelsim program is used for functional simulation. As a result that all Hardware IPs and software modules are downloaded into the FPGA, improvement of processing speed about multiples of 16 in case of DCT hardware IP and multiples of 10 in case of CAVLC compared with software-only processing. Although this paper deals with co-design of H/W and S/W for H.264, it can be utilized for the other embedded system design.