• Title/Summary/Keyword: value strategy

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Forecasting Next Generation Technology Using Lotka-Volterra Competition Model and Factors for Technology Substitution (기술대체 영향요인과 Lotka-Volterra 경쟁 모형을 이용한 차세대 기술 예측)

  • Kim, Hyein;Jeong, Yujin;Yoon, Byungun
    • Journal of Korea Technology Innovation Society
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    • v.20 no.4
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    • pp.1262-1287
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    • 2017
  • Recently, forecasting for next-generation technologies have influenced the competitiveness of companies. However, in previous studies, only extract factors influencing the adoption of technology have been investigated. Also, there are few researches on the importance of each decision factors or the competition between technologies. In this research, Lotka-Volterra model is used to confirm the technological competition in the new technology choice timing when the competition is intensified due to the emergence of new technologies. For purpose of this study, estimate the LVC model based on the data of the past competition and then derived the factors affecting the technology of competition and substitution from the literature survey. After that, we confirmed the factor value between the past and the present technology competition. The difference between the factor values derived from the previous step is used to revise the model estimated from the past data base. At this stage, regression analysis is used to derive the importance of each factor and use it as the weight. Through the correction model, the competitiveness is identified through 1:1 comparison with competition candidate technology and existing dominant design technology. In this research, we quantitatively propose the possibility that a specific technology can become a dominant design in the next generation, based on the difference in factor values and importance. This results will help the company's R&D strategy and decision making.

A Strategic Study of Pedestrian-Friendly Reconstruction in University Campus Core - Case Study of 'H' University in Gyeonggi-do Province - (대학 캠퍼스코어의 보행친화형 개조전략 연구 - 경기도 H대학교를 사례로 -)

  • Hong, Youn-Soon;Park, Chung-In
    • Journal of the Korean Institute of Landscape Architecture
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    • v.42 no.6
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    • pp.89-100
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    • 2014
  • The Campus Core is centered at the physical, functional and symbolic environment of a university, which is known as the top academic institution, hence it metaphorically represents not only the educational philosophy when institution first opened, but also the transformed values of the time. Today, universities are asked to actively communicate with the local community in terms of function and be remodeled as pedestrian-friendly campuses in terms of physical environment. For this reason, the study comprehends the concept of the campus core in accordance with a pedestrian-friendly environment and suggests a practical plan for campus cores of district national universities based on previous research examination. Since the purpose of the study is to suggest a change in the circulation system centered on vehicle use to transform into a pedestrian-friendly environment through a planned approach while introducing public mixed-use at the same time, the study supports the fact that it is possible to reorganize the strategy of a pedestrian-friendly circulation system and partially revise the land utilization to yield the expected outcomes. Thus, this study will provide valid suggestions for similar maintenance plans while looking back to the meaning and value of today's campus core.

Using Balanced Scorecard to Explore Learning Performance of Enterprise Organization

  • Chiu, Chung-Ching;Tsai, Chih-Hung;Chung, Yi-Chan
    • International Journal of Quality Innovation
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    • v.8 no.1
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    • pp.40-75
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    • 2007
  • In the early industrial age which with high intensity of machine and labor, using financial measurement index was good enough to tie in company's mechanization and philosophy of management and been in efficiency. But being comply with "New Economic age," a new economic environment is full of knowledge and information, the enterprise competition had changed from tangible assets, plants to intangible innovation ability of knowledge. As recognizing the new tendency by enterprise, they value gradually the growth and influence from learning. Practice of organization learning not only needs firm structure and be in coordination with both hardware and software, but also needs an affect measurement model to offer enterprise to estimate learning performance. It's a good instrument of financial performance measure mold in the past years, But it's for measuring the past, couldn't formulate enterprise trend to future, hard to estimate investment for future, such as development of products, organization learning, knowledge management etc, as which intangible assets and knowledge ability just the key factors of being win around competition environment in the future. In 1992, Kaplan and Norton brought up Balance Scorecard (BSC) on Harvard Business Review, as an instrument helping enterprise to measure performance, which is being considered to be a most influence management instrument. It added non-financial index such as customer, internal process and learning growth besides traditional financial index, as offering enterprise an index to measure and manage intangible assets and intellectual property. As being aware of organization learning is hard to be ignored in the new economic age, this research is based on learning and growth of BSC, and citing one national material company try to let the most difficult measurement performance of organization learning, to be estimate through BSC, analyze of factor and individual case, to discuss the company how to make the related strategy and vision of organization learning to develop learning and growth of the structure of BSC, subject the matter of out put factors to be discussed, and measure the outcomes as a result of research. The research affect offers (1) the base implement procedure of carrying out BSC; (2) the reference of formulating measurement index while enterprise using BSC to estimate performance of organization learning; (3) the possibility bottleneck maybe forcing while carrying out BSC, to be an improvement or preventive for enterprise.

A study on ecosystem model of the magazines for smart devices Focusing on the case of magazine business in foreign countries (스마트 디바이스 잡지 생태계 모델 연구 - 외국 잡지의 비즈니스 사례를 중심으로)

  • Chang, Yong Ho;Kong, Byoung-Hun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.2641-2654
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    • 2014
  • In the smart media environment, magazine industry has been experiencing a transition to ecosystem of value network, which includes high complexity and ambiguity. Using case study method, this article conducts research on digital convergence, the model of magazine ecosystem and adaptation strategy of global magazine companies. Research findings have it that the way of contents production of global magazines has been based on collaborative production system within communities, expert communities, creative users, media contents companies and magazine platform. The system shows different patterns and characteristics depending on magazine-driven platform, Platform-driven platform or user-driven platform. Collaboration system has been confirmed in various cases: Huffington Post and Zinio which collaborate with media contents companies, Amazon magazines and Bookish with magazine companies, Huffington Post and Wired with expert communities, and Flipboard with creative users and communities. Foreign magazine contents diverge into (paper, electronic, app and web magazine) as they start the lively trades of their contents on the magazine platform. In the area of contents uses, readers employ smart media technology effectively such as cloud computing, artificial intelligence and module individualization, making it possible for the virtuous cycle to remain in the relationship within communities, expert communities and creative users.

Creative Cultural Localization Ways and IT Market of the EU to Converge the Creative Industries (창조융합시장을 위한 유럽 연합 (EU)의 시장과문화적 지역특화방안)

  • Seo, Dae-Sung
    • Journal of Distribution Science
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    • v.13 no.1
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    • pp.27-33
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    • 2015
  • Purpose - The ICT market in the EU is lagging behind that of the US; however, algorithm and software development within the EU have grown steadily, and they involve focusing on the creative cultural convergence conceptualized as part of Horizon 2020 and connecting neighboring markets in the EE and the Mediterranean region. It is essential to study the requirements to market the EU's creative ICT development in emerging industrial countries after examining its applicability in these countries. Research design, data, and methodology - This study deals with data pertaining to the EU's creative industry and competitive edge. The global cultural expansion of the EU facilitates a new concept involving not only low-cost IT products to enhance local cultural artifacts through R&D and the construction of efficient infrastructure services, but also information exchange with a realistic commercialization of the technology that can be applied for creative cultural localization. In the European industry, research on algorithms has been applied for the benefit of consumers. We investigated how the process is conducted in the EU. Results - Europe needs to adjust its economic structure to the local culture as part of IT distribution convergence. The convergence has been converted into a production algorithm with IT in the form of low-cost production. This is because there is an attempt to improve the quality of transport infrastructure, workforce availability, and the distribution of the distance to the local industries and consumers, using IT algorithms. Integrated into the manufacturing industry, based on the ICT infrastructure and solutions, smart localized regional clusters are formed with the help of grafting. Europe has own strategy to increase the number of hub-and-spoke cities. Europe is now becoming integrated, with an EPC system for regional cooperation rather than national competition in ICT technology. Europe has also been recognized in this study as changing the step-by-step paradigm for global competitiveness through new creative culture industries. Conclusions - As a result, there are several ways of converging with others through EU R&D intensity; therefore, the EU can be seen as successfully increasing marginal value, which is useful in developing a special industrial cluster or local cultural cities that create converged development by connecting people and objects with IT. In fact, when compared to the US, Europe has a strong culture and the car industries have a tendency to overshadow the IT industries with integration of services in IT distribution. Considering the rapid environmental changes, the convergence of IT services is likely to take place in Europe, similar to the pharmaceutical industry and the automotive industry. This requires a focus on human resources and automated systems management. The trend is to move away from low-wage industries, switched to key personnel centers of the local university-industry. EU emphasizes the creation of IT market demand in Europe involving local cultural convergence for marketing as the second step to strengthen the economic hub-and-spoke areas.

Exploring Business Opportunities for Building Social Overhad Infrastructure by Achieving Sustainable Development Goals (지속가능발전목표를 이행하는 사회기반시설 사업기회에 대한 탐색적 연구 - 3D 프린팅 프로젝트 사례 조사를 기반으로 -)

  • Lee, Yoonsun;Lee, Taisik
    • Korean Journal of Construction Engineering and Management
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    • v.21 no.4
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    • pp.72-81
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    • 2020
  • Sustainable development goals (SDGs) are designed to promote human and social development and address challenges related to sustainable economic development, in addition to creating quality employment. SDGs create new market and business opportunities that enable companies to effect business changes through innovative solutions. To tackle structural problems and create infrastructure for future societies, a national-level digital transformation strategy is being developed in Korea. The Korean government announced an investment plan for living social overhead capital (SOC) to address various social and structural problems caused by low economic growth. This study emphasizes the importance of building SOCs in accordance with the requirements of future societies. This study primarily aims to suggest business opportunities created by achieving SDGs, by analyzing business cases involving 3D printing-based construction. Implementing living SOCs through ingenious thinking will not only create new businesses and jobs through digital transformation, but also improve the economic and social value by encouraging community members to be proud of their future society.

The Effects of Mathematical Problem Solving with Multiple Strategies on the Mathematical Creativity and Attitudes of Students (다전략 수학 문제해결 학습이 초등학생의 수학적 창의성과 수학적 태도에 미치는 영향)

  • Kim, Seoryeong;Park, Mangoo
    • Education of Primary School Mathematics
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    • v.24 no.4
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    • pp.175-187
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    • 2021
  • The purpose of this study is to investigate the effects of solving multi-strategic mathematics problems on mathematical creativity and attitudes of the 6th grade students. For this study, the researchers conducted a survey of forty nine (26 students in experimental group and 23 students in comparative group) 6th graders of S elementary school in Seoul with 19 lessons. The experimental group solved the multi-strategic mathematics problems after learning mathematics through mathematical strategies, whereas the group of comparative students were taught general mathematics problem solving. The researchers conducted pre- and post- isomorphic mathematical creativity and mathematical attitudes of students. They examined the t-test between the pre- and post- scores of sub-elements of fluency, flexibility and creativity and attitudes of the students by the i-STATistics. The researchers obtained the following conclusions. First, solving multi-strategic mathematics problems has a positive impact on mathematical creativity of the students. After learning solving the multi-strategic mathematics problems, the scores of mathematical creativity of the 6th grade elementary students were increased. Second, learning solving the multi-strategy mathematics problems impact the interest, value, will and efficacy factors in the mathematical attitudes of the students. However, no significant effect was found in the areas of desire for recognition and motivation. The researchers suggested that, by expanding the academic year and the number of people in the study, it is necessary to verify how mathematics learning through multi-strategic mathematics problem-solving affects mathematical creativity and mathematical attitudes, and to verify the effectiveness through long-term research, including qualitative research methods such as in-depth interviews and observations of students' solving problems.

A Comparative Study on the Administration and Utilization of UNESCO's Intangible Cultural Heritage - Kimjang and Washoku in Korea and Japan - (유네스코 인류무형문화유산의 관리와 활용 현황에 대한 한일 비교 연구 - 김장문화와 와쇼쿠(和食)를 중심으로 -)

  • Kim, Hyun-Jung
    • Cross-Cultural Studies
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    • v.50
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    • pp.197-224
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    • 2018
  • Korea's Kimjang and Japan's Washoku were listed in the UNESCO's Intangible Cultural Heritage of Humanity in 2013. Kimjang and Washoku not only have the meaning of a long tradition or national representative food. Additionally, UNESCO admitted the value of Kimjang and Washoku that allows members of society to share together and strengthen their solidarity through the use of it. And the identity of each nation is well represented in the Kimjang and Washoku effort. The Kimjang is managed by the Intangible Cultural Properties Department of the Cultural Heritage Administration. Likewise, the Washoku is managed by the Department of Washokusitsu of Japan's Agriculture Ministry. In regards to festivals, they are the most representative of Kimjang's contents in Korea. Kimjang can participate with a consensus of all people and must do it before the coming winter months. In this way, it is very suitable for the presentation of a festival. And there are many festivals related to Washoku in Japan, mainly manifested with local specialties. We have seen that Japan has many kinds of festivals, which encourages it to be called and known as the country of festivals. And Washoku is being fostered as the core content of the 'Cool Japan Strategy' because it has become world-renowned since it was listed as an intangible cultural heritage.

Analyzing the Types of Organizational Culture on the Educational administration organization: Organizational Culture Assessment Instrument(OCAI) Approach (교육행정기관의 조직문화유형별 수준 진단: 조직문화평가도구(OCAI)의 적용)

  • Ju, Hyo-Jin;Cho, Joo-Yeon
    • Journal of vocational education research
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    • v.30 no.4
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    • pp.113-127
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    • 2011
  • The study investigates the type of organizational culture, using the organizational culture assessment instrument(OCAI) developed by Cameron and Quinn based on the competing value model(CVM), and analyzed the gap between current and desirable organizational culture empirically. The analytic results show that while the organizational members prefer the relational organizational culture as a dominant organizational culture on the current level. Also they prefer the relational organizational culture as a desirable organizational culture on the future level. In addition, the diagnosis of organizational culture by the type of status reveals that while the public educational personnel and staff recognized the relational organizational culture as a strong culture, the local public service employee identified the hierarchical culture as a dominant culture on the current level. Those findings suggest the following implications. First, the sustainable management of organizational culture requires the suitable strategic tools. That is to say, they need to introduce and carry out practical strategies to sustain change and control for each type of organizational culture. Second, despite the fact that the balance among four types of organizational culture is needed the strategy to reinforce the dominant culture, considering the types of status and affiliation.

Study on Influence Analysis of Radioactive Terror Scenarios by Weather Conditions (기상조건에 따른 방사능테러 시나리오 영향 분석)

  • Kim, Tae Woo;Jeon, Yeo Ryeong;Chang, Sunyoung;Kim, Yongmin
    • Journal of the Korean Society of Radiology
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    • v.12 no.6
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    • pp.719-725
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    • 2018
  • After 9/11 attacks in the U.S, Terrorism has increased the number of unspecified casualties through multi-use facility terror attacks compared to the past. The subsequent London bombings and the self-destruction of Pakistan increased people's fear and social anxiety. As international events have been held in Korea recently, awareness and concern over radioactive terrorism and security management of radioactive materials are increasing. In this paper, we compared the results of different meteorological conditions using HotSpot Code. After creating a possible terror scenario in Korea, sources likely to be use in RDD and Dirty bomb were investigated. The meteorological condition was selected by comparing the Pasquill-Gifford stability class with the most stable condition F and the most unstable condition A. The result value of the A and F condition through simulation were shown not to cause citizens to die from acute effects due to radiological effects. The range of radioactivity is different according to the wind speed and the meteorological stability, and the degree of radioactivity dilution is different according to meteorological conditions. Analysis results are expected to be used for initial response in the event of a radioactive terrorist attack.