• Title/Summary/Keyword: user studies

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A study on User experience of Fintech Application Service -Focused on Toss and Kakaobank- (핀테크 애플리케이션의 사용자 경험 연구 -토스와 카카오뱅크를 중심으로-)

  • Kim, Hyun-Woo;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.1
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    • pp.287-293
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    • 2020
  • This study is about comparing and analyzing the representative fintech application service, Toss, and Kakaobank from the user's point of view and suggest development according to the main factors of user experience. The experimental group who have used both mobile application was recruited to do a task about deposit and withdrawal service. After the task, an in-depth interview was conducted by reorganizing the "Creating Pleasurable Interface model" by Stephen P. Anderson. Interview questionnaire is based on propensity and feature of generation 2030. As a result of the experiment, the user showed satisfaction with usability and showed different application usage experience depend on financial transaction propensity and money management. Therefore, the application needs features that could grasp the propensity and also service to manage money in everyday life. Based on this study, it is expected to develop be user-based fintech application service in related fields.

A study on the User Experience of Online Hobby Platform -Focused on the Art Field- (온라인 취미 플랫폼의 사용자 경험 연구 -미술 분야를 중심으로-)

  • Youn, Soo-Jin;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.8
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    • pp.401-406
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    • 2020
  • This study is an analysis of the user experience of online hobby class platform, focusing on the art field, which reduces space-time constraints and lowers accessibility. To this end, I investigated cases of online hobby class platforms and conducted surveys to measure user experience for university students and office workers in their 20s and 30s in Korea. As a result, we found the gap between the elements satisfying the user experience and the current domestic service, and suggested a way to narrow it down. This study is meaningful in that it proposed ways to further promote online hobby class platforms in the future leisure culture market. It is hoped that this study will be used as data on the user experience of future online hobby platforms and further help discuss practical activation measures.

Finger Printing Based Radio Positioning Scheme for Maritime Safety (수상 안전을 위한 Finger Printing 기반 무선 위치추적 기술)

  • Seok, Keun Young;Ryu, Jong Yeol;Lee, Jung Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.7
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    • pp.1001-1008
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    • 2018
  • In this paper, we propose an efficient location tracking scheme using wireless signals for various situations in marine environment that requires location information for many reasons such as lifesaving, accident prevention, and facility management. Our proposed location tracking scheme not only monitors user's location, but also minimizes the risk under the user's limited battery power budget. The position of a user can be obtained at base stations from the strengths of the received signals from the user. In this case, it may require to prevent the user from getting out of the predetermined safe area. For each location in the safe area, we define a risk function, which is influenced by many factors such as location accuracy, depth, flow rate, and geometry. Our proposed scheme is based on finger printing technique and aims at minimizing the average risk of each user in the safe area.

A Study on the Effects of Motivations and Ability of Using Smartphone on Smartpad Usage Intention (스마트폰 이용동기와 활용능력이 스마트패드 사용의도에 미치는 영향에 관한 연구)

  • Kang, Eung-Goo;Kim, Young-Han;Gim, Gwang-Yong
    • Journal of Information Technology Services
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    • v.11 no.4
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    • pp.1-23
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    • 2012
  • The growing interest in smartphones has increased the number of studies conducted on technology acceptance and user satisfaction. It is now over two years since the launching of smartphones, but there are not many researches on the usage behavior of today's smartphone users. Smart devices have evolved from smartphone to smart pad and smart TV, but there are still not many studies on variables such as knowledge about the parent product and the ability to use it. With this, I decided to study how the motivation and the ability of using smartphones affected the smartphone user's intention to use smartpads. This study presents the usage behavior of smartphone users and proves that the ability to use a parent product (smartphone) affects the user's intention to use an extension product (smartpad). The research results showed that the smartphone usage ability affected both variety of use and rate of use. The convenience and passing time factors affected variety of use; and the social interaction, entertainment and passing time factors affected rate of use. As for the intention to use smartpads, the smartphone usage ability and variety of use positively affected the smartphone user's intention to use smartpads. This study showed that the more the user used a smartphone to pass time and for convenience, the more effectively the user could use various functions. It proves that the variety of use of smartphone is highly related to the acceptance of smartpads. This study also proves that usage ability is an important factor in using innovative products, such as smart devices.

Study on strength of user's right in service delivery process - abolishing classification of disability and introducing direct payments - (서비스 전달과정에서의 이용자 권한 강화 방안에 대한 고찰 - 장애등급제 폐지 및 직접지불제도를 중심으로 -)

  • Lee, Seung-Ki
    • Korean Journal of Social Welfare Studies
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    • v.45 no.2
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    • pp.327-347
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    • 2014
  • The purpose of this article is to explore the strength of user's right in service delivery process, and focuses on two areas. First one is to discuss the necessity which the process of service delivery will be changed from supplier-oriented system to user-oriented one, in order to strengthen user's right, especially in terms of choice and control. It can be facilitated by the abolishing of classification of disability. Second one is to introduce direct payments which money is directly given to user, instead of being given to supplier. This article also stresses that there is possibility of setting up direct payments because voucher system, a precursor of direct payments, is widely settled down for social service area in Korea.

A study on online survey user experience -Focused on Google and Naver form- (온라인 설문조사 사용자 경험 연구 -구글과 네이버 폼을 중심으로-)

  • Hwangbo, Yeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.8
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    • pp.379-384
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    • 2019
  • This study is an online survey user experience study. The purpose of this research is user experience research to make use and development of online surveys. In-depth interviews were conducted with 8 native Koreans who were not experienced with Naver and Google, and were surveyed using Peter Morville's Honeycomb model. In addition, we performed evaluation through tasks and think-aloud. Naver is highly useful, usable, desirable and findable, and Google can confirm its superior accessible and flexible. Research has shown that improvements in usability and ease of functioning are needed by reclassifying and moving menu categories. Online survey user experience that has not been studied previously can predict the direction of usability improvement and can help the user side. We hope that this research will improve the usability of online surveys, and will lead to various related research.

A Study on User Experience of Online Education Programs with Elementary Schools and Art Museums in Non-Face-to-Face Era (비대면 시대 미술관 학교 연계 온라인 교육프로그램 사용자 경험 연구)

  • Kim, Na Yeon;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.311-317
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    • 2021
  • This study aims to propose an effective user experience of online class in the non-face-to-face through case analysis, focusing on school-linked education programs with art museums for elementary classes. To analysis domestic and international cases of school-liked education programs with art museum and to measure user experience, we were conducted with task test, in-depth interviews and surveys with experts. As a result, there were the pros and cons about the programs. Based on this, we propose a better method to increase the satisfaction of user experience for children. This study is significant in activating digital technology-based online education. This study expected to used as data on the user experience of a non-face-to-face online art education program in elementary schools in the future.

Arduino-based Tangible User Interfaces Smart Puck Systems (아두이노 기반의 텐저블 유저 인터페이스 스마트퍽 시스템)

  • Bak, Seon Hui;Kim, Eung Soo;Lee, Jeong Bae;Lee, Heeman
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.334-343
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    • 2016
  • In this paper, we developed a low cost smart puck system that can interact with the intuitive operation of natural finger touches. The tangible smart puck, designed for capacitive tabletop display, has Arduino embedded processor which communicates only with the MT server. The MT server communicates both to the smart puck and the display server. The display server displays the relevance information on the location of the smart pucks on the tabletop display and handles interactions with the users. The experiment results show that the accuracy of identifying the smart puck ID was very reliable enough to use in practice, and the information presentation processing time is confirmed excellent enough compared to traditional expensive commercial products.

A Comparative Study on Web-based Patent Information Search Interface (웹기반 해외특허정보 검색인터페이스에 관한 비교)

  • Noh, Kyung-ran;Kim, Wan-jong
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.335-338
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    • 2007
  • It was active comparative studies to search effectively patent information online before and after 1990. There was a few studies about user interface of internet based patent information in the end of 1990's. Since 1990's, there is no user interface studies on patent information. Nowadays, patent informations are served very differently according to service providers. This paper focuses on search interface of web-based patent information service and compares about each component.

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A Development of Multivariate Analysis System by Using Excel (EXCEL을 이용한 다변량자료분석 시스템 개발)

  • 한상태;강현철;한정훈
    • The Korean Journal of Applied Statistics
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    • v.17 no.1
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    • pp.165-172
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    • 2004
  • Recently, there have been several studies to develop the multivariate data analysis system which can be readily used. The common characteristic of these studies is to develop the GUI system to which advanced statistical methods can be conveniently applied. In an extension of these studies, this study aims to supply users in various fields an interactive system with the convenience of the environment of GUI, which is constructed with the Excel macro and VBA, to apply multivariate data analysis methods easily. This system provides a graphic-oriented and menu-centered user interface in the Microsoft Excel which is widely used spreadsheet and analysis program.