• Title/Summary/Keyword: user response

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Affective Evaluation for Human-centered Lighting Environment Design : Focused on Office Spaces using LED lighting (감성조명 환경 설계를 위한 감성평가 연구 : LED조명을 적용한 사무 공간을 중심으로)

  • Kim, Jong-Gurl;Ko, Jae-Kyu
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.29 no.10
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    • pp.25-33
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    • 2015
  • LED lightings combined with IT technology can provide variable illumination environments that can be controlled by users according to their emotional need and preferences. This is one of the most beneficial functions compared with conventional lightings offering only fixed color and brightness. There is however lack of analysis data for creating practical lighting solutions satisfying user preferences in a wide range of applications from residential to commercial places. To materialize the technical advantages of user-controllable LED lightings, more observation data are required in various situations. Therefore, dissimilar emotional needs are determined in the present study for compartmental office spaces (staff lounge room, meeting room and desk job place) through subjective experiments by 45 observers. The optimum lighting conditions (CCT and illuminance) are finally obtained using Response Surface Method and relevant prediction functions are also deduced. The final outcome can be applied for making user-preferred office illumination products.

Development of a user-friendly and transparent non-linear analysis program for RC walls

  • Menegon, Scott J.;Wilson, John L.;Lam, Nelson T.K.;Gad, Emad F.
    • Computers and Concrete
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    • v.25 no.4
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    • pp.327-341
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    • 2020
  • Advanced forms of structural design (e.g., displacement-based methods) require knowledge of the non-linear force-displacement behavior of both the overall building and individual lateral load resisting elements, i.e., walls or building cores. Similarly, understanding the non-linear behaviour of the elements in a structure can also allow for a less conservative structural response to be calculated by better understanding the cracked (i.e., effective) properties of the various RC elements. Calculating the non-linear response of an RC section typically involves using 'black box' analysis packages, wherein the user may not be in complete control nor be aware of all the intricate settings and/or decisions behind the scenes. This paper introduces a user-friendly and transparent analysis program for predicting the back-bone force displacement behavior of slender (i.e., flexure controlled) RC walls, building cores or columns. The program has been validated and benchmarked theoretically against both commonly available and widely used analysis packages and experimentally against a database of 16 large-scale RC wall test specimens. The program, which is called WHAM, is written using Microsoft Excel spreadsheets to promote transparency and allow users to further develop or modify to suit individual requirements. The program is available free-of-charge and is intended to be used as an educational tool for structural designers, researchers or students.

A Study on the Increase of Intuitive Play in Web Site - Especially on the Internet Shopping Mall Design using Tactile User Experience (웹사이트에서의 직관적 유희성 증대에 관한 연구 -촉각적 사용자 경험을 활용한 인터넷 쇼핑몰 디자인을 중심으로-)

  • 황선영;서종환
    • Archives of design research
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    • v.16 no.3
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    • pp.23-32
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    • 2003
  • Web sites are needed to approach the lots of ways that increase the user intuitive play over communicating information nowadays. So the stimulus of tactile sense establish it's importance through active study in other fields and we expect great effect to applicate this tactile sense in web site. This study analyzed both the experience for intuition and the increase of intuitive play in web site and investigated the importance of tactile sense. This user experience through the tactile sense not only communicates between designer and user but has the intuitive play for users. So we analyzed the factors of tactile user experience in web site and considered it's application and then applied these factors in internet shopping mail. After that, we analyzed the users'response in the Internet shopping mall using the tactile user experiences through the research.

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Intelligent Control Interface for Display Power Response to a User's Activity (사용자 활동 상태에 반응하는 지능형 디스플레이 전원 제어 인터페이스)

  • Baek, Jong-Hun;Yun, Byoung-Ju
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.2
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    • pp.61-68
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    • 2010
  • As a result of the growth of mobile devices such as PDA and cellular phone, a user can utilize various digital contents everywhere and anytime. However, mobile devices have the limited resources and interaction mechanisms. This paper introduces the schema for a user activity estimation and its application in order to overcome the poor user interface and limited resource problems. We are able to supplement lacking the user interface of mobile devices by using the user activity estimation proposed in this paper, and its application is a intelligent control interface for the display power on or off which can effectively utility the battery of the mobile device.

ENHANCING UTILIZATION OF BUILDINGS THROUGH INTEGRATED ANALYSIS OF SPACE, USER, AND USER ACTIVITY

  • Tae Wan Kim;Martin Fischer
    • International conference on construction engineering and project management
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    • 2013.01a
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    • pp.570-575
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    • 2013
  • Enhancing utilization of buildings is gaining in importance in response to a challenging economy; thus, there is a need for a method that analyzes space, user, and user activity in an integrated way to provide project stakeholders with utilization information to support their decision-making about buildings. Conventional methods, such as architectural programming and post-occupancy evaluation, lack a formal relationship between user activity and other information, and therefore, are coarse-grained. This relationship has been formalized by two relatively new methods that provide fine-grained utilization information: workplace planning and space-use analysis. We characterize these two methods with focuses on their usage in different phases (i.e., planning, design, occupancy), required information that needs to be gathered, and the achievement and limitations in terms of three criteria, i.e., consistency, efficiency, and transparency. This characterization would not only help project stakeholders select and use a method that best meets their purposes for enhancing utilization of their buildings, but also provide researchers with promising research topics regarding enhancing utilization of buildings.

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A Study on the User's Response to the Flight Action in 3D Game -Focused on 3D MMORPG Aion- (3D 게임에서 '비행' 행위에 대한 사용자의 반응 연구 -3D MMORPG Aion을 중심으로-)

  • Bae, Kyoung-Mi;Kim, Kyu-Jung;Kim, Inseop
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.33-46
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    • 2012
  • This research aimed to analyze the way of how flying movement system and background graphic in MMORPG, which provides movement system, influences on users' psychological behavior in order to enhance user's participation and the completion level of 3D game. This research also analyzed the difference between the user's response to the flying movement and other movement structure in game such as things to board, summons, portal, chase, and etc. With this comparative analysis, this study could clarify the characteristics of the user's desire to fly according to the virtual world' topography in game, the necessity of flying movement for fast movement, the dependence of user on flying system, the immersion according to behavior in process of flying, and expression level of virtual world, and etc. The survey through the case research of MMORPG Aion selected for this research showed flying movement system can have suitable quality by applying users' playing time and absorption in flight process, users' impulse following game level, and users' need to fly as a convenience of flying properly.

A Design and Implementation of Natural Language Dialogue Understanding System Based on Discourse Information and Plan Recognition (대화정보를 이용한 계획인식 기반형 자연언어 대화이해 시스템의 설계 및 구현)

  • 김영길;최병욱
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.33B no.3
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    • pp.159-168
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    • 1996
  • In this paper, the natural language dialogue understanding sytem, based on discourse information and plan recognition, is designed and implemented. The system needs to analyze the user's input utterance and acquire the discoruse information to perform plan recognition and facilitate cooperative response. This paper proposes the mehtod of controlling a dialogue, based on the algorithm for extracting the discourse information. When the discourse information for dialogue understanding is extracted, the information-based value in feature structure that is obtained form korean parser is used. And the system makes use of the structure. Thus it can offer the response that the user wants to take, and let the dialogue to study in utterance level and enhance the efficiency of dialogue understanding. In this paper, we apply the system to the hotel reservation domain and show the mehtod of using the discoruse information to control the dialogue.

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Effect on Acceptance Intentions to Service Quality factors of Social TV : Focus on Technology Acceptance Model (소셜TV 서비스품질 요인이 수용의도에 미치는 영향 : 기술수용모형(TAM)을 중심으로)

  • Kwon, Dosoon;Hwang, Changyu;Hong, Soongeun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.201-218
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    • 2015
  • The purpose of this study is to verify a causal relationship between social tv services and intended acceptance of social tv service through the SERVQUAL five dimensions which mean generally assessment of superior user. Also I am going to analyze that how factors of intended acceptance of social tv service effect on intended acceptance through perceived usefulness and perceived ease of use based on Technology Acceptance Model which provides theoretical basis for behavior response of information technology. This study is significant that social tv combine the five dimensions of service quality that mean assessment of overall excellent or superior user and Technology Acceptance Model that provides theoretical basis for describing an behavior response of information technology.

A Multi-Class Task Scheduling Strategy for Heterogeneous Distributed Computing Systems

  • El-Zoghdy, S.F.;Ghoneim, Ahmed
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.1
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    • pp.117-135
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    • 2016
  • Performance enhancement is one of the most important issues in high performance distributed computing systems. In such computing systems, online users submit their jobs anytime and anywhere to a set of dynamic resources. Jobs arrival and processes execution times are stochastic. The performance of a distributed computing system can be improved by using an effective load balancing strategy to redistribute the user tasks among computing resources for efficient utilization. This paper presents a multi-class load balancing strategy that balances different classes of user tasks on multiple heterogeneous computing nodes to minimize the per-class mean response time. For a wide range of system parameters, the performance of the proposed multi-class load balancing strategy is compared with that of the random distribution load balancing, and uniform distribution load balancing strategies using simulation. The results show that, the proposed strategy outperforms the other two studied strategies in terms of average task response time, and average computing nodes utilization.