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http://dx.doi.org/10.7583/JKGS.2012.12.6.33

A Study on the User's Response to the Flight Action in 3D Game -Focused on 3D MMORPG Aion-  

Bae, Kyoung-Mi (Dep. of Media, The Graduate School of Soongsil university)
Kim, Kyu-Jung (Dep. of Media, The Graduate School of Soongsil university)
Kim, Inseop (School of Creative Writing Soongsil university)
Abstract
This research aimed to analyze the way of how flying movement system and background graphic in MMORPG, which provides movement system, influences on users' psychological behavior in order to enhance user's participation and the completion level of 3D game. This research also analyzed the difference between the user's response to the flying movement and other movement structure in game such as things to board, summons, portal, chase, and etc. With this comparative analysis, this study could clarify the characteristics of the user's desire to fly according to the virtual world' topography in game, the necessity of flying movement for fast movement, the dependence of user on flying system, the immersion according to behavior in process of flying, and expression level of virtual world, and etc. The survey through the case research of MMORPG Aion selected for this research showed flying movement system can have suitable quality by applying users' playing time and absorption in flight process, users' impulse following game level, and users' need to fly as a convenience of flying properly.
Keywords
MMORPG; 3Dgame; flying movement; user response;
Citations & Related Records
Times Cited By KSCI : 7  (Citation Analysis)
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