• Title/Summary/Keyword: user preference

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A Study on User's Awareness of Subway Environment Shape Objects in Metropolitan Cities (광역시 지하철 환경조형물에 대한 이용자 의식분석 연구)

  • Choi, Chol-Heyong;Park, Sun-Woo;Kim, Chang-Hyun;Cho, Han-Jin
    • Journal of the Korean Society for Railway
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    • v.12 no.6
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    • pp.927-935
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    • 2009
  • Environmental shape objects not only play a part as various cultural facilities but also symbolize local unique culture beyond the limit of functional role. Therefore subway environmental shape objects should be approached in terms of public installations and art and should be designed to accommodate and meet the needs of subway users appropriately. In order to find out what subway users think about environment shape objects in subway stations, the factors that can evaluate awareness and preference for environment shape objects and visual image of environment shape objects were examined and analyzed. Positive elements were shown with regard to environment shape objects a lot but it is judged that visual quality of subway environment can be deteriorated if environment shape objects do not harmonize with the characteristics of station environment.

A Study of Promoting Method a traditional market by implementing RFID technology and 6W1H context awareness (RFID 기술과 6W1H 상황인식 구현을 통한 전통시장 홍보 방법에 대한 연구)

  • Jung, Sungmo;Kim, Seoksoo
    • Journal of Convergence for Information Technology
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    • v.10 no.10
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    • pp.9-14
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    • 2020
  • With the distribution modernization policy advanced by the government and consumers preference toward it, the so called "modern market" has undergone rapid growth. Conversely, traditional market is losing popularity with consumers as a result of inadequate modern structures, small market size, convoluted relationships, inefficient operation and disordered transactions, among others. Therefore, this study seeks to utilize ubiquitous computing, that is, the upgrade of context aware information to 6W1H and promote the market through the interface with Smartphone and provide advanced information through the augmented reality technology. For the construction of context-aware system using user context, the results may significantly differ according to how reference rules are applied to and implemented on knowledge base. In light of above, through the use of RFID technology and 6W1H context awareness, we seek to promote traditional markets.

Design and implementation of a three-dimensional broadcasting system based on DTV (디지털 TV기반 3차원 방송 시스템 설계 및 구현)

  • Yun, Kug-Jin;Cho, Suk-Hee;Hur, Nam-Ho;Kim, Jin-Woong;Lee, Soo-In;Ahn, Chi-Eteuk
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.483-494
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    • 2006
  • In this paper, we propose a novel program specific information structure(PSI) in MPEG-2 system for a three-dimensional broadcasting system while guaranteeing compatibility with the conventional digital broadcasting system. The proposed PSI structure including a descriptor of contents type, 2D or 3D, provides service providers with a function of combining 2D and 3D contents freely. However the descriptor is ignored in the conventional digital broadcasting set-top box. With the proposed PSI structure, we designed and implemented a three-dimensional broadcasting system. The proposed system has 2D or 3D display mode for providing user's preference in a three-dimensional broadcasting environment.

Two-step Clustering Method Using Time Schema for Performance Improvement in Recommender Systems (추천시스템의 성능 향상을 위한 시간스키마 적용 2단계 클러스터링 기법)

  • Bu Jong-Su;Hong Jong-Kyu;Park Won-Ik;Kim Ryong;Kim Young-Kuk
    • The Journal of Society for e-Business Studies
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    • v.10 no.2
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    • pp.109-132
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    • 2005
  • With the flood of multimedia contents over the digital TV channels, the internet, and etc., users sometimes have a difficulty in finding their preferred contents, spend heavy surfing time to find them, and are even very likely to miss them while searching. In this paper we suggests two-step clustering technique using time schema on how the system can recommend the user's preferred contents based on the collaborative filtering that has been proved to be successful when new users appeared. This method maps and recommends users' profile according to the gender and age at the first step, and then recommends a probabilistic item clustering customers who choose the same item at the same time based on time schema at the second stage. In addition, this has improved the accuracy of predictions in recommendation and the efficiency in time calculation by reflecting feedbacks of the result of the recommender engine and dynamically update customers' preference.

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Design and Implementation of CC/PP Profiling System for Providing of Device Independent Digital Contents (장치 독립적 디지털 콘텐츠 제공을 위한 CC/PP프로파일 생성 시스템 설계 및 구현)

  • Byun Yung-Cheol;Kang Chul-Ung;Lee Sang-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.9
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    • pp.1527-1537
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    • 2006
  • The server system of digital contents has to how the context information about client devices to provide the appropriate contents for each device effectively. CC/PP standard specification is an agreement for describing and transmission of the information related with a client device. In this case, the information on device hardware and software, networks and user's preference is included here. In the mean time, WAP forum defined W-HTTP protocol to transmit the CC/PP profile information of a client device to a server system. However, the client devices which use existing HTTP protocol to transmit their information cannot provide the CC/PP profile information to a server. In this paper, we propose an effective method to create and provide the CC/PP profile in the clients which use not only HTTP protocol but also W-HTTP protocol to transmit device information.

A Study on the Image Types and User's Preference on Image-based Fashion Curation of Domestic and Foreign SPA Brands (국내·외 SPA 브랜드의 이미지 기반 패션 큐레이션 이미지 유형 및 이용자의 이미지 선호에 관한 연구)

  • Kim, Ji U;Oh, Kyung Wha
    • Fashion & Textile Research Journal
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    • v.18 no.4
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    • pp.477-488
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    • 2016
  • This study classified and analyzed the types of images posted on official accounts operated by domestic and foreign SPA brands on Instagram and Pinterest, which are image-based fashion curations, and performed a survey on preferred image types in the fashion curations of SPA brands. It aims to induce active apparel purchasing behavior of consumers through the suggestion of image types about fashion curations for effective communication between fashion brands and consumers. The survey to targets the 20s and 30s was carried out from October 23, 2015 until November 22 and conducted factor analysis, paired t-test. The above images were classified into four types based on previous studies: product images, brand images, lifestyle images, multiple images. The results of the survey were also divided into four factors in line with the classification of image types. Generally, foreign SPA brands(H&M, Uniqlo, Zara) used image-based fashion curation services more frequently than domestic SPA brands(8Seconds, Mixxo, Spao, Tngt). The analysis of image types in the fashion curations of SPA brands showed that product images accounted for the highest proportion of images used in the official accounts of SPA brands. However, the comparison of averages on the preferred image types of survey respondents showed that the users who had once visited the official accounts of SPA brands on Instagram and Pinterest preferred in the order of lifestyle information > product information > brand information > multiple information provided by SPA brands, which was statistically significant.

Proposal of Personalized Recommendation for Korean Food and Tour Using Beacon System (비콘을 활용한 개인 맞춤형 한식과 관광지 추천 관리 시스템 제안)

  • Sung, Kihyuk;Ryu, Gihwan;Yun, Daiyeol
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.267-273
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    • 2020
  • Beacon is a wireless communication device that can automatically recognize the smart device in the short distance and transmit the necessary data, Beacon is a representative Internet of Things (IoT) facility in the era of the 4th Industrial Revolution, which is utilized in various fields such as short-distance information delivery, mobile location service, shopping, and marketing, and is constantly evolving. In this paper, it is based on tourist site-based recommendation information service. A system is proposed that recommends customized information according to the user's interest, preference, etc. by incorporating beacon technology. In other words, it acts as an information agent that informs tourists of desired information. In order to meet the needs of tourists, it is necessary to build an intelligent tourism recommendation system. The personalized Korean food and tourism recommendation management system using the beacon technology proposed in this paper is expected to provide high-quality services not only to foreigners visiting Korea but also to Korean tourists.

Device Performance Analysis Method for Hybrid Rendering (하이브리드 렌더링을 위한 단말기 성능분석 방법)

  • Kim, Hak-Ran;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.771-778
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    • 2008
  • A Device performance analyzing method for appropriate level in hybrid rendering model is suggested. In recent research, we proposed a hybrid rendering model which is applying a proper shading method to each of polygons consisting of an object. The number of polygon for Gouraud shading and that for flat shading should be considered according to a current device performance and system environments. Therefore, this paper suggests the method to calculate automatically a proper resolution of a mesh of object and a proper level of mixture between Gouraud and a flat shading, considering a current device performance and a preference of end-user. The rendering model is so simple that it can be an efficient replacement to reduce a real-time rendering time since it provides automatically multi-level of rendering resolution to an executing environments. Moreover, it can be adopted in real-time adaptive service for 3D graphic contents like a graphic game under various device environments.

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Cell Selection Method using Multi-Criteria Decision Making in Heterogeneous Networks (이종 망에서 퍼지 다기준 의사 결정을 이용한 셀 선정 방법)

  • Lee, Jong-Chan;Park, Sang-Joon
    • Journal of the Korea Society for Simulation
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    • v.17 no.3
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    • pp.1-8
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    • 2008
  • It is essential to maintain constant QoS despite of cell overload or erroneous wireless link during transmission because QoS of a multimedia service may be severely degraded by small delay or packet loss. This paper deals with a cell selection method for supporting the QoS of multimedia services over heterogeneous networks. The proposed scheme is based on Fuzzy Multi-Criteria Decision Making (FMCDM), in which uncertain parameters such as user system preference, the communication cost and cell load, and the transmission delay are used in the decision process using the aggregation function in fuzzy set theory. In this scheme, errors in the evaluation parameters impose milder changes on the total evaluation value than in binary logics. Simulation is focused on the average delay and packet loss rate, and the simulation results show that our proposed method provides mobile terminals the optimal performance.

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Development of Emotion Contents Recommender System for Improvement of Sentimental Status (감정 및 정서상태 전이를 위한 감성 컨텐츠 추천 시스템 개발)

  • Park, Myon-Woong;Ha, Sung-Do;Jeong, Do-Un;Lyoo, In-Kyoon;Ahn, Seong-Min
    • Science of Emotion and Sensibility
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    • v.10 no.1
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    • pp.1-11
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    • 2007
  • An Infotainment Service intended to enhance the human emotion is introduced in this paper. The service is to be installed on the robot helping elderly persons to live comfortable and enjoyable life. The research started with defining the undesirable status of emotion in everyday life, and the psychological skills to cope with the status were sought about. Then, a methodology for providing emotion contents reflecting the coping skill has been suggested. Based on the Cognitive Behavior Therapy, the coping skill is used to edit animation clips. A movie recommendation system to utilize the edited animation clips has been being developed. A series of process for developing the system is described, where the emotion elements are taken into consideration in addition to the user preference as the criterion for recommendation.

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