• Title/Summary/Keyword: user preference

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Audio Contents Adaptation Technology According to User′s Preference on Sound Fields (사용자의 음장선호도에 따른 오디오 콘텐츠 적응 기술)

  • 강경옥;홍재근;서정일
    • The Journal of the Acoustical Society of Korea
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    • v.23 no.6
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    • pp.437-445
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    • 2004
  • In this paper. we describe a novel method for transforming audio contents according to user's preference on sound field. Sound field effect technologies. which transform or simulate acoustic environments as user's preference, are very important for enlarging the reality of acoustic scene. However huge amount of computational power is required to process sound field effect in real time. so it is hard to implement this functionality at the portable audio devices such as MP3 player. In this paper, we propose an efficient method for providing sound field effect to audio contents independent of terminal's computational power through processing this functionality at the server using user's sound field preference, which is transfered from terminal side. To describe sound field preference, user can use perceptual acoustic parameters as well as the URI address of room impulse response signal. In addition, a novel fast convolution method is presented to implement a sound field effect engine as a result of convoluting with a room impulse response signal at the realtime application. and verified to be applicable to real-time applications through experiments. To verify the evidence of benefit of proposed method we performed two subjective listening tests about sound field descrimitive ability and preference on sound field processed sounds. The results showed that the proposed sound field preference can be applicable to the public.

Automatic Recommendation of IPTV Programs using Collaborative Filtering (협업 필터링을 통한 IPTV 프로그램 자동 추천)

  • Kim, Eun-Hui;Kim, Mun-Churl
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.701-702
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    • 2008
  • A large amount of efforts are required to search user's preferred contents for the program contents being provided by IPTV services. In this paper, using collaborative filtering, an automatic recommendation method of IPTV program contents is presented by reasoning similar group preferences on IPTV program contents which constitutes personalized IPTV environments. The proposed method models the user's preference of IPTV program contents with the program attributes such as content, genres, channels actor/actress, staffs and calculates it using the watching history of program contents in different genres and watching times. Also, the proposed method considers timely changing user's preference and the preference oon the content itself, which improves the traditional collaborative filtering methods that can not recommend the non-consumed items.

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Analysis on User Preference of Mobile Stickers (모바일 스티커 사용자 선호도 분석)

  • Lee, Chang Wook
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.351-359
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    • 2015
  • Development of mobile technology has brought a rapid change in people's lifestyle. Mobile is currently expanding its scope and diffusing the range in diverse fields of smart environments. Many of the means are being used as an alternative of communication by users in the mobile environment. Among them, it is currently in an increasing trend of using mobile stickers as a means for communication. This study is intended to analyze mobile stickers as a means for communication and seek for a direction of development of mobile stickers through analysis on user preference.

A User Preference-based Cache Management Scheme In a Mobile Broadcasting Environment (모바일 Broadcasting 환경에서 User Preference 기반 캐시 관리 기법)

  • Choi, Young-Hwan;Hwang, Een-Jun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.235-238
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    • 2008
  • 최근 모바일 Broadcasting 환경에서의 캐시 관리 기법에 관한 다양한 연구가 활발히 진행되고 있으며 가장 많이 쓰이는 기법으로는 무효화 보고(Invalidation Report) 기법을 들 수 있다. 하지만 무선 기기들의 대용량 지원 및 많은 사용자의 무선 이용으로, 사용자 요청에 대한 지연이나 Multi-Cell 환경과 대용량 갱신 등에 대한 대처 능력의 부족 등이 문제점으로 부각되고 있다. 본 연구는 이런 무효화 보고의 대처 능력을 보완할 뿐 아니라, User Preference를 추가하여 사용자의 QoS를 만족시키는 새로운 시스템을 제안한다. 본 연구는 서버 측에서의 일방적인 브로드캐스팅에 의한 데이터 전송이 아닌, 사용자로부터의 요청에 따른 캐시 데이터 관리 기법을 제안한다. 연구의 주된 효과는 사용자로 하여금 선택적 청취(Selective Listening)을 하게 함으로써 서버와의 교류를 적게 하고, 자주 사용하는 많은 양의 데이터를 한번에 가져와 빠른 시간 내에 데이터를 사용할 수 있게 한다. 또한, 자신이 필요한 데이터에 한에서만 자료 갱신(Update) 여부를 확인하여, 짧은 시간 안에 동적으로 자신의 정보를 확인 할 수 있다.

Implementation of Caller Preference in SIP­based VoIP System (SIP기반의 VoIP 시스템에서의 Caller Preference 구현)

  • 조현규;고세령;장춘서
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10c
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    • pp.13-15
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    • 2003
  • SIP(Session Initiation Protocol)는 사용자간의 멀티미디어 세션을 처리하기 위한 응용 계층의 시그널링 프로토콜로서 유연성 및 확장이 용이한 장점을 가지고 있다. Caller Preference는 이러한 SIP의 기본적인 프로토콜을 확장한 형태로서 송신자가 Preference를 명시하여 서버가 처리할 응답 기능을 선택하거나 수신자의 수신 능력(Callee Capabilities)에 따라 적절한 호처리를 진행할 수 있는 서비스이다. 본 논문에서는 SIP를 기반으로 하는 VoIP(Voice over IP) 시스템을 구현함에 있어 UA(User Agent)내에 Preference를 선택적으로 명시할 수 있는 기능을 포함시키고 또한 이의 요청에 대한 수용이 가능하고 호처리를 진행할 수 있는 네트워크 서버를 구현하였다.

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Design and Implementation of a Framework for Context-Aware Preference Queries

  • Roocks, Patrick;Endres, Markus;Huhn, Alfons;KieBling, Werner;Mandl, Stefan
    • Journal of Computing Science and Engineering
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    • v.6 no.4
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    • pp.243-256
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    • 2012
  • In this paper we present a framework for a novel kind of context-aware preference query composition whereby queries for the Preference SQL system are created. We choose a commercial e-business platform for outdoor activities as a use case and develop a context model for this domain within our framework. The suggested model considers explicit user input, domain-specific knowledge, contextual knowledge and location-based sensor data in a comprehensive approach. Aside from the theoretical background of preferences, the optimization of preference queries and our novel generator based model we give special attention to the aspects of the implementation and the practical experiences. We provide a sketch of the implementation and summarize our user studies which have been done in a joint project with an industrial partner.

A Study on the Interrelationship between the Prediction Error and the Rating's Pattern in Collaborative Filtering

  • Lee, Seok-Jun;Kim, Sun-Ok;Lee, Hee-Choon
    • Journal of the Korean Data and Information Science Society
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    • v.18 no.3
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    • pp.659-668
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    • 2007
  • Collaborative filtering approach for recommender systems are now widely applied in e-commerce to assist customers to find their needs from many that are frequently available. this approach makes recommendations for users based on the opinions to similar users in the system. But this approach is opened to users who present their preference to items or acquire the preference information form other users, noise in the system makes significant problem for accurate recommendation. In this paper, we analyze the relationship between the standard deviation of preference ratings for each user and the estimated ratings of them. The result shows that the possibility of the pre-filtering condition which detecting the factor of bad effect on the prediction of user's preference. It is expected that using this result will reduce the possibility of bad effect on recommender systems.

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Information Recommendation in Mobile Environment using a Multi-Criteria Decision Making (다기준 의사 결정 방법을 이용한 모바일 환경에서의 정보추천)

  • Park, Han-Saem;Park, Moon-Hee;Cho, Sung-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.3
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    • pp.306-310
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    • 2008
  • Since the preference for information recommendation service can change according to the context, we should know the user context before providing information recommendation. This paper proposes recommender system that considers multi-user preference in mobile environment and attempted to apply it to restaurant recommendation. To model the preference of individual users in mobile environment, we have used Bayesian network, and restaurant recommendation mostly should consider not an individual user but several users, so this paper has used AHP of multi-criteria decision making process to obtain the preference of several users based on one of individual users. For experiments, we conducted recommendation in 10 different situations, and finally, we confirmed that the proposed system was evaluated as a good one using a usability test of SUS.

A Study for GAN-based Hybrid Collaborative Filtering Recommender (GAN기반의 하이브리드 협업필터링 추천기 연구)

  • Hee Seok Song
    • Journal of Information Technology Applications and Management
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    • v.29 no.6
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    • pp.81-93
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    • 2022
  • As deep learning technology in natural language and visual processing has rapidly developed, collaborative filtering-based recommendation systems using deep learning technology are being actively introduced in the recommendation field. In this study, OCF-GAN, a hybrid collaborative filtering model using GAN, was proposed to solve the one-class and cold-start problems, and its usefulness was verified through performance evaluation. OCF-GAN based on conditional GAN consists of a generator that generates a pattern similar to the actual user preference pattern and a discriminator that tries to distinguish the actual preference pattern from the generated preference pattern. When the training is completed, user preference vectors are generated based on the actual distribution of preferred items. In addition, the cold-start problem was solved by using a hybrid collaborative filtering recommendation method that additionally utilizes user and item profiles. As a result of the performance evaluation, it was found that the performance of the OCF-GAN with additional information was superior in all indicators of the Top 5 and Top 20 recommendations compared to the existing GAN-based recommender. This phenomenon was more clearly revealed in experiments with cold-start users and items.

Method for Designing Adaptive UI Based on User's Context in the Environment Including Mobile Device and Public Display Device (모바일 장치와 공용 디스플레이 장치를 포함하는 환경에서 사용자의 특성에 기반한 Adaptive UI 설계 방안)

  • Kang, Seung-Soo;Ko, Hyun;Youn, Hee Yong
    • Journal of Information Technology Services
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    • v.11 no.4
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    • pp.181-194
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    • 2012
  • The one of the most meaningful change in the recent ubiquitous environment is the omnipresence of public digital display device for providing ubiquitous information. It is the important issue to provide publicity as well as adaptive information to each user in the field of the public digital display device. This research proposes the idea ensuring fast response speed by the selection of user preference function. The preference function is selected by statistics using Zipf distribution in the system comprising mobile device and digital display device based on NFC (Near Field Communication). The idea is proved by CPM-GOMS model and the improvement of user response can be achieved.