• Title/Summary/Keyword: user needs

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Secure Broadcasting Using Multiple Antennas

  • Ekrem, Ersen;Ulukus, Sennur
    • Journal of Communications and Networks
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    • v.12 no.5
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    • pp.411-432
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    • 2010
  • We consider three different secure broadcasting scenarios: i) Broadcast channels with common and confidential messages (BCC), ii) multi-receiver wiretap channels with public and confidential messages, and iii) compound wiretap channels. The BCC is a broadcast channel with two users, where in addition to the common message sent to both users, a private message, which needs to be kept hidden as much as possible from the other user, is sent to each user. In this model, each user treats the other user as an eavesdropper. The multi-receiver wiretap channel is a broadcast channel with two legitimate users and an external eavesdropper, where the transmitter sends a pair of public and confidential messages to each legitimate user. Although there is no secrecy concern about the public messages, the confidential messages need to be kept perfectly secret from the eavesdropper. The compound wiretap channel is a compound broadcast channel with a group of legitimate users and a group of eavesdroppers. In this model, the transmitter sends a common confidential message to the legitimate users, and this confidential message needs to be kept perfectly secret from all eavesdroppers. In this paper, we provide a survey of the existing information-theoretic results for these three forms of secure broadcasting problems, with a closer look at the Gaussian multiple-input multiple-output (MIMO) channel models. We also present the existing results for the more general discrete memoryless channel models, as they are often the first step in obtaining the capacity results for the corresponding Gaussian MIMO channel models.

Scenario-Based Design of The Next Generation Information Appliances (시나리오 기반 차세대 정보가전 신제품 개발)

  • 박지수
    • Archives of design research
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    • v.16 no.2
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    • pp.35-48
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    • 2003
  • Home networking technology connects individual home appliances through a wired or wireless network and makes possible new functions that were impossible when they were used independently. However, the new functions must not simply be confusing arrays of functions that are possible to implement, but those absolutely necessary to the users. To develop innovative information appliances with such functions, scenarios were used and played guiding roles in suggesting new product ideas, making design mockups, and producing videos to show natural situations where the products would be used in home of the future. In the phase of suggesting new product ideas, user action scenarios in the home, generated by a team consisting of experts in the fields of cognitive engineering, user interface, computer science, cultural anthropology, interaction design, and product design, helped the team identify user needs and design factors necessary to fulfill those needs and suggest new product ideas from the design factors. In the phase of making design mockups, the procedures of using the products were described in the scenario format. Based on the scenarios the s쇼les and the user interfaces of them were designed. In the phase of producing videos, the interactions between the user and the product were embodied in the course of professional writers'arranging the scenarios of using the products for the scripts of the videos. Videos were produced to show the actual situations where the design mockups would be used in home of the future and the dynamic aspects of interaction design.

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Space Planing and User Needs for Public Library's Program (공공도서관 프로그램에 따른 공간사용방법 및 사용자 요구도)

  • Hwang, Yeon-Sook;Son, Yeo-Rym;Chang, A-Ri
    • Journal of The Korean Digital Architecture Interior Association
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    • v.9 no.1
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    • pp.49-59
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    • 2009
  • This study examined the programs of public library and the spaces for them in Seoul and Gyunggi area. The examination was performed by making field surveys on 12 sample public libraries and posing user questionnaires on 4 libraries out of the sample. The data from the questionnaire survey were processed and analyzed with SPSS 14.0. The results are as follows: First, according to the arrangement of the furniture, the space usages for the programs in public libraries are divided into four classes, one-way exposure: free of furniture: two-way exposure. The one-way exposure has been the most common though the furniture arrangement varies with the characteristics of a program. Second, language or information technology related programs are the most frequently attended programs in public libraries. Lastly, the space usage for the reading education programs has had the highest level of the user satisfaction measurement while the user satisfaction is lower in those for general culture programs and health care programs.

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Creating a Smartphone User Recommendation System Using Clustering (클러스터링을 이용한 스마트폰 사용자 추천 시스템 만들기)

  • Jin Hyoung AN
    • Journal of Korea Artificial Intelligence Association
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    • v.2 no.1
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    • pp.1-6
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    • 2024
  • In this paper, we develop an AI-based recommendation system that matches the specifications of smartphones from company 'S'. The system aims to simplify the complex decision-making process of consumers and guide them to choose the smartphone that best suits their daily needs. The recommendation system analyzes five specifications of smartphones (price, battery capacity, weight, camera quality, capacity) to help users make informed decisions without searching for extensive information. This approach not only saves time but also improves user satisfaction by ensuring that the selected smartphone closely matches the user's lifestyle and needs. The system utilizes unsupervised learning, i.e. clustering (K-MEANS, DBSCAN, Hierarchical Clustering), and provides personalized recommendations by evaluating them with silhouette scores, ensuring accurate and reliable grouping of similar smartphone models. By leveraging advanced data analysis techniques, the system can identify subtle patterns and preferences that might not be immediately apparent to consumers, enhancing the overall user experience. The ultimate goal of this AI recommendation system is to simplify the smartphone selection process, making it more accessible and user-friendly for all consumers. This paper discusses the data collection, preprocessing, development, implementation, and potential impact of the system using Pandas, crawling, scikit-learn, etc., and highlights the benefits of helping consumers explore the various options available and confidently choose the smartphone that best suits their daily lives.

Operation Status and Needs Analysis for the Improvement of KESLI Consortium (KESLI 컨소시엄 활성화를 위한 운영현황 및 요구분석)

  • Lee, Yong-Gu;Park, Sungjae;Kim, Jeonghwan
    • Journal of the Korean Society for information Management
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    • v.30 no.1
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    • pp.221-236
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    • 2013
  • The purpose of this study is to improve the KESLI consortium by analyzing the status of participant organizations and their needs. A survey questionnaire including questions on consortium selection, management, and evaluation was distributed. The findings from the 179 responses indicate that the needs of the participants include issues related to the collection development policy, the cataloging of e-journals, user education, and evaluation. Therefore, KESLI should provide the following: (1) examples of collection development policy used for reference, (2) system development for e-journal cataloging, (3) materials and program guidelines for user education, and (4) education related to evaluation techniques for e-journal usages.

The Comparison between the American Life Culture and User's Needs and Korean's affecting on the Rural Kitchen Space (韓·美간 농촌부엌공간에 관한 생활문화의 영향과 거주자 요구의 비교)

  • Ryou, Ok-soon
    • Journal of the Korean Institute of Rural Architecture
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    • v.3 no.3
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    • pp.23-34
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    • 2001
  • The purpose of this study was to find out the design identity of the Korean kitchen space through out comparing life culture and user's needs of the rural kitchen space between Koreans and Americans. This research was done by the literature review and the empirical data collected through the questionnaire by mail in the state of Missouri, USA and the field survey in the province of Chonbuk, Korea. The American rural residents were 104 and the Korean were 100. The results were as follows. 1) The characteristics of the Korean rural food life were the making Kimchi, soy sauce and bean paste etc. and the preparing food for family events such as birthdays and holidays. They had need to be planned the second kitchen. 2) The characteristics were planned the Korean rural main kitchen to be equipped with another refrigerator for Kimchi, to be wider floor area and to be located near the living and the dining room. 3) The kitchen space also was not reflected on the aged's desire, but this factor will be important to be planned.

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Design of RFID System for User's Authentication Under Ubiquitous Surroundings

  • Kim, Dae-Yoo;Kim, Jung-Tae
    • Journal of information and communication convergence engineering
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    • v.5 no.2
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    • pp.136-139
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    • 2007
  • In this paper we will discuss a general idea about an information system which provides information a user really needs in user's authentication. We will discuss how RFID could be applied for this kind of system especially from the standpoint of using RFID as a way to collect information of personal belongings. Also we will discuss security issues of using RFID as a component of the proposed system because while RFID could provide usefulness, it could also be very dangerous for revealing private information without user's awareness.

Implementation of Smart TV Application using HTML5 and Health Bicycle (HTML5와 헬스자전거를 이용한 사용자 체감형 스마트TV Application 개발)

  • Park, Jin-Tae;Hwang, Hyun-Seo;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.18 no.1
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    • pp.101-106
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    • 2014
  • Smart TV is to form a market of new industries along with the smartphone that appeared in the early 2000s. With the development of IT technology and the emergence of smart phones, user to pursue the application of high satisfaction. The smartphone has to meet the needs of the user in a variety of applications. However, Smart TV which led to a decrease in the development of a member of the application that reflect the needs of the user. Smart TV is popularized, the approach may be used instead of the application of high specification, the smart TV feel to be a smart are required to meet the needs of the user. Therefore in this paper, using the latest IT technology to provide a smart TV applications. This provides a feeling in conjunction as a system of one smart TV, smartphone, the exercise bike like to travel the distance of the actual user. For this reason to use WebOS, HTML5, Web sockets, the technology of Android.

Beyond Categories: A Structural Analysis of the Social Representations of Information Users' Collective Perceptions on 'Relevance'

  • Ju, Boryung;O'Connor, Daniel O.
    • Journal of Information Science Theory and Practice
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    • v.1 no.2
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    • pp.16-35
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    • 2013
  • Relevance has a long history of scholarly investigation and discussion in information science. One of its notable concepts is that of 'user-based' relevance. The purpose of this study is to examine how users construct their perspective on the concept of relevance; to analyze what the constituent elements (facets) of relevance are, in terms of core-periphery status; and to compare the difference of constructions of two groups of users (information users vs. information professionals) as applied with a social representations theory perspective. Data were collected from 244 information users and 123 information professionals through use of a free word association method. Three methods were employed to analyze data: (1) content analysis was used to elicit 26 categories (facets) of the concept of relevance; (2) structural analysis of social representations was used to determine the core-periphery status of those facets in terms of coreness, sum of similarity, and weighted frequency; and, (3) maximum tree analysis was used to present and compare the differences between the two groups. Elicited categories in this study overlap with the ones from previous relevance studies, while the findings of a core-periphery analysis show that Topicality, User-needs, Reliability/Credibility, and Importance are configured as core concepts for the information user group, while Topicality, User-needs, Reliability/Credibility, and Currency are core concepts for the information professional group. Differences between the social representations of relevance revealed that Topicality was similar to User-needs and to Importance. Author is closely related to Title while Reliability/Credibility is linked with Currency. Easiness/Clarity is similar to Accuracy. Overall, information users and professionals function with a similar social collective of shared meanings for the concept of relevance. The overall findings identify the core and periphery concepts of relevance and their relationships in terms of coreness, similarity, and weighted frequency.

A Study on User Experience of OTT Service -Focused on Netflix, Watcha and Wavve- (국내외 OTT서비스의 사용자 경험 연구 -넷플릭스와 왓챠, 웨이브를 중심으로-)

  • Choi, Hye-Sun;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.18 no.4
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    • pp.425-431
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    • 2020
  • The purpose of this study is to measure the user experience of Netflix which is a representative global OTT service, Watcha and Wavve which is a representative service of Korea. Using mobile applications, qualitative research and quantitative research on user experience of OTT service were conducted with task test, in-depth interviews and surveys. As a result of the study, The usefulness and accessible of the OTT service has not shown much difference between OTT services. Rather, contents based on personal preferences has a significant impact on OTT service selection. The study found that Netflix needs to secure contents, Watcha needs to improve interface and recast categories, Wavve needs to present contents that are focused on and improve interface of main screen. The study expects to help a build a differentiate user experience in the face of growing OTT platform competition.