• Title/Summary/Keyword: user modeling

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Case-Based Reasoning Framework for Data Model Reuse (데이터 모델 재사용을 위한 사례기반추론 프레임워크)

  • 이재식;한재홍
    • Journal of Intelligence and Information Systems
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    • v.3 no.2
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    • pp.33-55
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    • 1997
  • A data model is a diagram that describes the properties of different categories of data and the associations among them within a business or information system. In spite of its importance and usefulness, data modeling activity requires not only a lot of time and effort but also extensive experience and expertise. The data models for similar business areas are analogous to one another. Therefore, it is reasonable to reuse the already-developed data models if the target business area is similar to what we have already analyzed before. In this research, we develop a case-based reasoning system for data model reuse, which we shall call CB-DM Reuser (Case-Based Data Model Reuser). CB-DM Reuse consists of four subsystems : the graphic user interface to interact with end user, the data model management system to build new data model, the case base to store the past data models, and the knowledge base to store data modeling and data model reusing knowledge. We present the functionality of CB-DM Reuser and show how it works on real-life a, pp.ication.

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Scan-to-Geometry Mapping Rule Definition for Building Plane Reverse engineering Automation (건축물 평면 형상 역설계 자동화를 위한 Scan-to-Geometry 맵핑 규칙 정의)

  • Kang, Tae-Wook
    • Journal of KIBIM
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    • v.9 no.2
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    • pp.21-28
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    • 2019
  • Recently, many scan projects are gradually increasing for maintenance, construction. The scan data contains useful data, which can be generated in the target application from the facility, space. However, modeling the scan data required for the application requires a lot of cost. In example, the converting 3D point cloud obtained from scan data into 3D object is a time-consuming task, and the modeling task is still very manual. This research proposes Scan-to-Geometry Mapping Rule Definition (S2G-MD) which maps point cloud data to geometry for irregular building plane objects. The S2G-MD considers user use case variability. The method to define rules for mapping scan to geometry is proposed. This research supports the reverse engineering semi-automatic process for the building planar geometry from the user perspective.

A Study on 3D Third Party Program for Quick Development of New Product (신속한 신제품개발을 위한 3D Third Parth Program 개발에 관한 연구)

  • 한찬희;이창호
    • Journal of the Korea Safety Management & Science
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    • v.5 no.4
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    • pp.257-266
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    • 2003
  • 3D Modeling Solution can reduce projecting error and also make possible to design visually, so that it can minimize human resources. On the other hand, it has defects of operating difficulties caused by too much complex function, thus it consequently prevent user from prompt handling. According to this paper, the developed party S/W will help that user can construct the parts easily, can let everybody use 3D modeling solution readily, and make fast development of new product. This software will carry out prompt development of new product and derive satisfaction of customers from high quality. Also, saving time and expense naturally raise competitive power in consequence.

Tolerance Analysis on 3-D Object Modeling Errors in Model-Based Camera Tracking (모델 기반 카메라 추적에서 3차원 객체 모델링의 허용 오차 범위 분석)

  • Rhee, Eun Joo;Seo, Byung-Kuk;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.18 no.1
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    • pp.1-9
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    • 2013
  • Accuracy of the 3-D model is essential in model-based camera tracking. However, 3-D object modeling requires dedicated and complicated procedures for precise modeling without any errors. Even if a 3-D model contains a certain level of errors, on the other hand, the tracking errors cause by the modeling errors can be different from its perceptual errors; thus, it is an important aspect that the camera tracking can be successful without precise 3-D modeling if the modeling errors are within the user's permissible range. In this paper, we analyze the tolerance of 3-D object modeling errors by comparing computational matching errors with perceptual matching errors through user evaluations, and also discuss permissible ranges of 3-D object modeling errors.

The CAbAT Modeling of Library User Context Information Applying Activity Theory (행위이론을 적용한 도서관 이용자 컨텍스트 정보의 CAbAT 모델링)

  • Lee, Jeong-Soo;Nam, Young-Joon
    • Journal of Korean Library and Information Science Society
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    • v.43 no.1
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    • pp.221-239
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    • 2012
  • The information that has been created according to the complex environment and usage pattern of library user can provide context-aware information service through knowledge structuralization on whether it is a suitable situation for user. Accordingly, the development of a context model for defining the various contexts of library user and for the structuralization of interrelated context information is an essential requirement. This study examined the context concept and context modeling, and utilizing the concept of Activity Theory by Engestrom, the activity model of library user was designed as 1) subject, 2) object, 3) tools, 4) divison of labor, 5) community, and 6) rules. In addition, for the purpose of analyzing the context of library user, activity information was tracked to utilize the Shadow Tracking for observing and recording their forms, and the methodology of CAbAT (Context Analysis based on Activity Theory) was utilized for the collected activity information to analyze the user context model.

The Implementation of the Personalized Emotional Character Agent (개인화된 감정 캐릭터 에이전트의 설계)

  • Baek, Hye-Jung;Park, Young-Tack
    • The KIPS Transactions:PartB
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    • v.8B no.5
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    • pp.485-492
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    • 2001
  • Recently, character agents are used as a user-friendly interface. In this paper, we have studied a generic framework for emotional character agents which are designed to infer emotions from diverse personalities, situations, user behaviors and to express them. The method of emotion inference is based on blackboard systems which are used to solve the problems in AI. Because it keeps independence between knowledge sources which are rules of emotions, a blackboard-based inference engine is easy to manage knowledge sources, Blackboard-based systems gave the system flexibility. So we can adapt the engine to various application systems. Each emotional agent monitors user behavior, learns user profile and infers user behavior. And it generates characters emotions according to the user profile. So, in case of same situations, the agent can generate different emotions according to users. We have studied to build an personalized emotional character agent which according to situations and user modeling.

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User Intention-Awareness System for Goal-oriented Context-Awareness Service

  • Lee, Jung-Eun;Yoon, Tae-Bok;Lee, Jee-Hyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.2
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    • pp.154-158
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    • 2007
  • As the technology developed, the system is being developed as the structure that is adapted to the intelligent environment. Therefore, the existing situation information system couldn't provide satisfactory service to the user as it provides service only by the information which it received from the sensor. This paper analyzed the problems of the existing user intention awareness system and suggested user intention awareness system to provide a stable and efficient service that fits to the intention of the user compensating this. This paper has collected the behavior data based on the scenario of the sequential behavior course of the user that occurs at breakfast time in the kitchen which is the home domain environment thai is closely related to our lives. This scenario course also showed the flow that the goal intentional user intention awareness system acted that it suggested, and showed the sequential course processing the user behavior data by tables and charts.

Modeling Topic Extraction-based Sentiment Analysis Based on User Reviews

  • Kim, Tae-Yeun
    • Journal of Integrative Natural Science
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    • v.14 no.2
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    • pp.35-40
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    • 2021
  • In this paper, we proposed a multi-subject-level sentiment analysis model for user reviews using the Latent Dirichlet Allocation (LDA) method targeting user-generated content (UGC). Data were collected from users' online reviews of hotels in major tourist cities in the world, and 30 hotel-related topics were extracted using the entire user reviews through the LDA technique. Six major hotel-related themes (Cleanliness, Location, Rooms, Service, Sleep Quality, and Value) were selected from the extracted themes, and emotions were evaluated for sentences corresponding to six themes in each user review in the proposed sentiment analysis model. Sentiment was analyzed using a dictionary. In addition, the performance of the proposed sentiment analysis model was evaluated by comparing the emotional values for each subject in the user reviews and the detailed scores evaluated by the user directly for each hotel attribute. As a result of analyzing the values of accuracy and recall of the proposed sentiment analysis model, it was analyzed that the efficiency was high.

A study on the user modeling for user friendly system (이용자편의 시스팀의 이용자모델링)

  • 신성철
    • Journal of Korean Library and Information Science Society
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    • v.16
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    • pp.129-157
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    • 1989
  • Through this study, some considerations to be taken into account in order to construct the user model for the user friendly system which can provide each individuals user armed with varied intellectual level with the relevant information, can be summarized as follows : (1) The user' ability to use the system and users' subject knowledge, the distribution of the users' level knowledge should be considered for the decision of the typed of interaction between the users and the system. (2) the knowledge of the user models should include the following kinds of knowledge inharmony with one another, 1. Standard user knowledge which represents a general characteristic of user group, 2. individual user knowledge which represents an individual's unique characteristic, 3. Long-term user knowledge which represents the education level and subject background of users, 4. short-term user knowledge which represents the purpose of information science and information need by users (3) As knowledge generation technique, both the implicit method and explicit method should be a n.0, pplied, observation of the system during the interaction, and explicit method generates the knowledge by the user's answering the questions already made by the system. (4) The frame technique as the knowledge representation for the user-modelling in which user-knowledge is represented in a limited situation and in a qualitative aspects, can be recommended. The frame is adequated for the explanation of structured situation, and for the processing the present situation by inferring the previous experiences.

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An Analysis on Key Factors of Mobile Fitness Application by Using Text Mining Techniques : User Experience Perspective (텍스트마이닝 기법을 이용한 모바일 피트니스 애플리케이션 주요 요인 분석 : 사용자 경험 관점)

  • Lee, So-Hyun;Kim, Jinsol;Yoon, Sang-Hyeak;Kim, Hee-Woong
    • Journal of Information Technology Services
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    • v.19 no.3
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    • pp.117-137
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    • 2020
  • The development of information technology leads to changes in various industries. In particular, the health care industry is more influenced so that it is focused on. With the widening of the health care market, the market of smart device based personal health care also draws attention. Since a variety of fitness applications for smartphone based exercise were introduced, more interest has been in the health care industry. But although an amount of use of mobile fitness applications increase, it fails to lead to a sustained use. It is necessary to find and understand what matters for mobile fitness application users. Therefore, this study analyze the reviews of mobile fitness application users, to draw key factors, and thereby to propose detailed strategies for promoting mobile fitness applications. We utilize text mining techniques - LDA topic modeling, term frequency analysis, and keyword extraction - to draw and analyze the issues related to mobile fitness applications. In particular, the key factors drawn by text mining techniques are explained through the concept of user experience. This study is academically meaningful in the point that the key factors of mobile fitness applications are drawn by the user experience based text mining techniques, and practically this study proposes detailed strategies for promoting mobile fitness applications in the health care area.