• Title/Summary/Keyword: user location and tracking

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Performance Analysis of Improved ZMHB Algorithms for Wireless Networks (무선망에서 개선된 ZMHB 알고리즘의 성능 평가)

  • Kwon, Se-Dong;Park, Hyun-Min;Lee, Kang-Sun
    • The KIPS Transactions:PartC
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    • v.11C no.5
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    • pp.659-670
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    • 2004
  • Handoff is one of the most important features for the user's mobility in a wireless cellular communication system. It is related to resource reservation at nearby cells. Resource reservation to the new connection point should occur prior to handoff to enable the user to receive the data or services at the new location, at the same level of service as at the previous location. For the efficient resource reservation, mobility prediction has been reported as an effective means to decrease the call dropping probability and to shorten the handoff latency in a wireless cellular environment. A recently proposed algorithm, ZMHB, makes use of the history of the user's positions within the current cell to predict the next cell. But, the prediction of the ZMHB algorithm is found to be 80∼85% accurate for regular and random movements. In this paper, we propose a new improved ZMHB mobility prediction algorithm, which is called Detailed-ZMHB that uses detailed-zone-based tracking of mo-bile users to predict user movements. The effectiveness of the proposed algorithm is then demonstrated through a simulation.

Note Tracking and Localization Algorithm for Interactive Rhythm-based Music Player (리듬기반 인터액티브 음악 플레이어를 위한 음표 위치 추적 알고리즘)

  • Kim, Jae-Hong;Park, Jae-Sung;Lee, Jun-Seong;Cha, Dong-Hoon;Kim, Joung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.482-486
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    • 2009
  • Conventional music players offer simple replay and one way entertainment. The paper presents an algorithm to extract, within a digitally recorded music file, the temporal information of a sequence of target notes (i.e. melody). We assume to have the score (e.g. MIDI or printed score), and using this information, it becomes possible to first sequentially predict the probable location of the target notes. However, recorded music is hardly performed according to the score, especially temporally. Thus, additional analysis is carried out to hone in on the exact location of the target note from the initially predicted location. This prediction and correction process is repeated to find one note after another. This allows us to develop an interactive music player that is enacted by rhythmic interaction, and induce a new user experience, i.e. as if one is playing the music oneself.

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Authentication Protocol Of The Read Only RFID Tag Using Partial ID (부분 ID를 이용한 읽기전용 RFID태그 인증프로토콜)

  • Li, Yong-Zhen;Jeong, Yonn-Su;Seo, Dong-Il;Lee, Sang-Ho
    • The KIPS Transactions:PartC
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    • v.13C no.5 s.108
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    • pp.595-600
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    • 2006
  • Nowadays, low-cost radio frequency identification (RFID) technique, is recognizable without the physical contact between the reader and the tag, has been attracting more and more interests from both industry and academic institutes. however, it causes the serious privacy infringement such as excessive information exposure and user's location information tracking due to the wireless characteristics. The security problem of read only tag can be only solved by physical method. In this paper, we propose a low-cost authentication protocol which can be adopted for read-only RFID tag using XOR and Partial ID. The proposed protocol is secure against reply attacking, eavesdropping and spoofing attacking so that avoiding the location privacy exposure

Analysis of Localization Technology Performance Based on Accumulated RSSI Signal Using Simulation (시뮬레이션을 이용한 누적 RSSI 신호 기반의 항법 기술 성능 분석)

  • Beomju Shin;Taikjin Lee
    • Journal of Positioning, Navigation, and Timing
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    • v.13 no.3
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    • pp.331-339
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    • 2024
  • Reliable and precise indoor localization is crucial for personal navigation, emergency rescue, and monitoring workers indoors. To use this technology in different applications, it is important to make it less dependent on infrastructure and to keep the error as small as possible. Fingerprinting stands out as a popular choice for indoor positioning because it leverages existing infrastructure and works with just a smartphone. However, its accuracy heavily relies on the quality of that infrastructure. For instance, having too few access points or beacons can greatly reduce its effectiveness. To reduce dependence on RF infrastructure, we have developed surface correlation (SC) using accumulated Received Signal Strength Indicator (RSSI) signals This approach constructs a user mask for radio map comparisons using an accumulated RSSI vector and the trajectory of the user, which is estimated through PDR. The location with the highest correlation is considered as the user's position after comparison. Through a simulation, the performance of short RSSI vector-based technology and SC is analyzed, and future directions for the development of SC are discussed.

The Study on Marker-less Tracking Algorithm Performance based on Mobile Augmented Reality (모바일 증강현실 기반의 마커리스 추적 알고리즘 성능 연구)

  • Yoon, Ji-Yean;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.16 no.6
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    • pp.1032-1037
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    • 2012
  • Augmented reality (AR) is augmented virtual information on the real world with real-time. And user can interact with information. In this paper, Marker-less tracking algorithm has been studied, for implement the augmented reality system on a mobile environment. In marker-less augmented reality, users do not need to attach the markers, and constrained the location. So, it's convenient to use. For marker-less tracking, I use the SURF algorithm based on feature point extraction in this paper. The SURF algorithm can be used on mobile devices because of the computational complexity is low. However, the SURF algorithm optimization work is not suitable for mobile devices. Therefore, in this paper, in order to the suitable tracking in mobile devices, the SURF algorithm was tested in a variety of environments. And ways to optimize has been studied.

Preference Analysis for Location Based Services on Smartphone Environment Using Analytic Hierarchy Process (AHP 기법을 이용한 스마트폰 환경에서 위치기반 서비스에 대한 선호도 분석)

  • Nam, Soo-Tai;Jin, Chan-Yong;Kim, Do-Goan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.6
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    • pp.1337-1342
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    • 2014
  • Increasingly important user based service on the smart media era, and increasing awareness about the user experience. In this study, by considering these realities, what impact location based constructs on smartphone environment, continuous intention to use you want to identification. Thus, this study conducted of preference the influencing factors for location based constructs. First steps, based constructs known empirical studies were categorized information, entertainment, safe&emergency, navigation&tracking and advertising& commerce. Second Steps, the categorized factors were analyzed preference relationship between constructs using AHP(analytic hierarchy process) technique. Questionnaire survey was conducted to those who employees S Telecom in Busan city and Gyeongnam province during 2000. 4. 15 and 2014. 4. 30. The result of the analysis might be summarized that the navigation(0.133) has the highest preference ran in the constructs. Based on these findings, several theoretical and practical implications were suggested and discussed.

Preference Analysis for Location Based Constructs on Smartphone Environment (스마트폰 환경에서 위치기반 속성에 대한 선호도 분석)

  • Nam, Soo-tai;Kim, Do-Goan;Jin, Chan-yong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.171-174
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    • 2014
  • Increasingly important user based service on the smart media era, and increasing awareness about the user experience. In this study, by considering these realities, what impact location based constructs on smartphone environment, continuous intention to use you want to identification. Thus, this study conducted of preference the influencing factors for location based constructs. First steps, based constructs known empirical studies were categorized information, entertainment, safe&emergency, navigation&tracking and advertising& commerce. Second Steps, the categorized factors were analyzed preference relationship between constructs using AHP(analytic hierarchy process) technique. Questionnaire survey was conducted to those who employees S Telecom in Busan city and Gyeongnam province during 2000. 4. 15 and 2014. 4. 30. The result of the analysis might be summarized that the navigation(0.133) has the highest preference ran in the constructs. Based on these findings, several theoretical and practical implications were suggested and discussed.

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A Hybrid Positioning System for Indoor Navigation on Mobile Phones using Panoramic Images

  • Nguyen, Van Vinh;Lee, Jong-Weon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.3
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    • pp.835-854
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    • 2012
  • In this paper, we propose a novel positioning system for indoor navigation which helps a user navigate easily to desired destinations in an unfamiliar indoor environment using his mobile phone. The system requires only the user's mobile phone with its basic equipped sensors such as a camera and a compass. The system tracks user's positions and orientations using a vision-based approach that utilizes $360^{\circ}$ panoramic images captured in the environment. To improve the robustness of the vision-based method, we exploit a digital compass that is widely installed on modern mobile phones. This hybrid solution outperforms existing mobile phone positioning methods by reducing the error of position estimation to around 0.7 meters. In addition, to enable the proposed system working independently on mobile phone without the requirement of additional hardware or external infrastructure, we employ a modified version of a fast and robust feature matching scheme using Histogrammed Intensity Patch. The experiments show that the proposed positioning system achieves good performance while running on a mobile phone with a responding time of around 1 second.

A Wireless Sensor Network Systems to Identify User and Detect Location Transition for Smart Home (지능형 주택을 위한 구성원 식별 및 위치 이동 감지 센서 네트워크 시스템)

  • Lee, Seon-Woo;Yang, Seung-Yong
    • Journal of KIISE:Information Networking
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    • v.37 no.5
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    • pp.396-402
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    • 2010
  • The tracking of current location of residents is an essential requirement for context-aware service of smart houses. This paper presents a wireless sensor network system which could detect location transition such as entrance and exit to a room and also identify the user who passed the room, without duty of wearing any sort of tag. We designed new sensor node to solve the problem of short operation lifetime of previous work[1] which has two pyroelectric infrared (PIR) sensors and an ultrasonic sensor, as well as a 2.4 GHz radio frequency wireless transceiver. The proposed user identification method is to discriminate a person based on his/her height by using an ultrasonic sensor. The detection idea of entering/exiting behavior is based on order of triggering of two PIR sensors. The topology of the developed wireless sensor network system is simple star structure in which each sensor node is connected to one sink node directly. We evaluated the proposed sensing system with a set of experiments for three subjects in a model house. The experimental result shows that the averaged recognition rate of user identification is 81.3% for three persons. and perfect entering/exiting behavior detection performance.

Location Management Scheme by using Jumping Pointer in Distributed HLR Environment (분산 HLR 환경에서 분기포인터를 이용한 위치 관리 기법)

  • Lee, Bo-Kyung;Hwang, Chong-Sun
    • Journal of KIISE:Information Networking
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    • v.27 no.1
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    • pp.30-38
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    • 2000
  • In distributed HLR environment, the pointer forwarding with distributed HLR(Pointer Forwarding Scheme) has been proposed for eliminating the cost of updating multiple HLRs. In Pointer Forwarding Scheme, the find cost can be changed according to from which HLR a call originates. If a user changes PCS registration areas frequently, but receives calls relatively infrequently, and call for such a user originates from any other HLRs than the recently updated HLR, many VLRs should be traversed in order to find that user. In this paper, location tracking with jumping pointer in distributed HLR(Jumping Pointer Scheme) is proposed. The jumping pointer can be connected between the recently updated VLR and the VLR in which the mobile host currently resides. In case of call delivery, the mobile host can be found sooner by using the jumping pointer. In terms of 'find' cost, Jumping Pointer scheme improves about 17% over Forwarding Pointer scheme. Otherwise, Jumping Pointer scheme takes additional update charge in order to manage the jumping pointer. However the total costs of 'find' cost and 'update' cost for Jumping Pointer scheme are cheaper than them for Forwarding Pointer scheme when call-to-mobility ratio is smaller.

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