• Title/Summary/Keyword: user guide

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A Systematic Method of Hinting Interface Design (체계적인 힌팅 인터페이스 설계 방법의 연구)

  • Lee, Eun-A;Yun, Wan-Cheol;Park, Wan-Su
    • Journal of the Ergonomics Society of Korea
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    • v.25 no.2
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    • pp.125-134
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    • 2006
  • Most users learn new, complex systems through trial-and-error experience rather than referring to the manuals in a cognitive process that is called 'exploratory learning'. While exploring a system, people find prototypical rules for using the system based especially on frequent tasks. The rules are formed from consistent task procedures and well-expected interface elements on the designed system. These rules play the role of the basis of users' knowledge for performing tasks. The decision making to select and apply those rules interacting with an interface can be aided by properly provided hints on the interface. With appropriate hints, users can learn new systems easily and use them with reduced usability problems. This paper first reports an observation of user behavior performing tasks with prototypical interaction rules and finds a sound set of criteria to extract prototypical interaction rules systematically. Two types of hints are defined. Extending hints prompt users to apply prototypical interaction rules beyond well-known tasks. Preventive hints guide users out of possible capture errors by drawing attention to the variation of rules. A systematic and practical method is proposed to identify the opportunities for both types in designing interfaces. It is then verified through a usability test that the proposed method is effective in identifying the locations and types of appropriate hints to reduce or mitigate usability problems.

Haptics for Human-Machine Interaction at The Johns Hopkins University

  • Okamura, Allison M.;Chang, Sung-Ouk
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2676-2681
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    • 2003
  • The Haptic Exploration Laboratory at The Johns Hopkins University is currently exploring many problems related to haptics (force and tactile information) in human-machine systems. We divide our work into two main areas: virtual environments and robot-assisted manipulation systems. Our interest in virtual environments focuses on reality-based modeling, in which measurements of the static and dynamic properties of actual objects are taken in order to produce realistic virtual environments. Thus, we must develop methods for acquiring data from real objects and populating pre-defined models. We also seek to create systems that can provide active manipulation assistance to the operator through haptic, visual, and audio cues. These systems may be teleoperated systems, which allow human users to operate in environments that would normally be inaccessible due to hazards, distance, or scale. Alternatively, cooperative manipulation systems allow a user and a robot to share a tool, allowing the user to guide or override the robot directly if necessary. Haptics in human-machine systems can have many applications, such as undersea and space operations, training for pilots and surgeons, and manufacturing. We focus much of our work on medical applications.

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A Study on UI/UX and Understanding of Computer Major Students

  • JOO, Heon Sik
    • International journal of advanced smart convergence
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    • v.6 no.4
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    • pp.26-32
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    • 2017
  • In this study, we showed understanding and production ability of the interface about internet, operating system, contents, and devices. This study aimed to make a list of 18 items in 4 areas for basic knowledge of UI/UX, establishment of design research, design concept, and design production for 22 sophomore, junior and senior students in IT departments, and the results of understanding were divided into three groups of excellent, normal, and insufficient, and evaluated. It was found that excellent was 18.39%, average was 38.52% and insufficient was 43.07%. Therefore, 18.39% of the students understood UI/UX, and 81.61% of students did not understand UI/UX well. In particular, in the comparison analysis of four areas, the design research area was 44 points, the design content area was 29 points, and the design production area was 11 points which was found to be the lowest. Next, the 10 evaluation items in the mobile UI/UX build guide evaluation were evaluated in the same way as the UI/UX understanding, and the excellent score was 3 points, the average score was 73.3 points, and the poor score was 155 points. The UI/UX build guides showed worse evaluation than UI/UX understanding. Therefore, to cultivate UI/UX understanding and content production ability, UI/UX experts should be fostered with professional course organization and systematic curriculum.

Fee-based Field Trips to Jirisan National Park; Eco-guide Led Programs

  • Cho, Kye-joong
    • Journal of Korean Society of Forest Science
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    • v.96 no.5
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    • pp.543-550
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    • 2007
  • Arguments against charging fees for use of recreational forests and parks generally rest on the assumption that the public sector has the responsibility to provide as many recreational opportunities as it can to all visitors in Korea. The entrance fee in recreational forests allowed some governmental resource management agencies to keep a portion of user fees generated on-site, instead of returning all revenue to the general treasury. Funded primarily through entrance, activity, parking, and mountain villa-use fees, this legislation has been successful in reducing the maintenance backlog for participating agencies. However, it is unclear what effect user fees might have on visitors attending interpretive programs and the benefits that agencies might receive from implementing this policy. From this point of view, this study is a similar case at the Visitor Center and Species Restoration Center at Jirisan in terms of fee-based field trips to the places. In this research, two hundred twenty-three visitors at the Visitor Center and Species Restoration Center at Jirisan National Park answered questions about their trips from 2005 to 2006. Results indicted that the ecoguide not only increased visitor's appreciation of the resource, but also enhanced their perceptions of the Korean National Park Service (KNPS) fee policies.

An OWL-based Knowledge Model for Process and Location-aware Service (OWL 및 프로세스 인지 서비스를 위한 지식 모델 개발)

  • Park, Ju-Kyung;Kim, Gun-Hee;Han, Man-Chul;Park, Se-Hyung;Kim, Lae-Hyun;Ha, Sung-Do
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.290-294
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    • 2009
  • When we are visiting unfamiliar huge public places, it is hard to know what, how, and where to go. For solving these problems, we have suggest a user guide system, and a knowledge model which is built to support the system. High intelligence guidance system needs to react the user's context more spontaneously, which could be obtained when a system aware both the location and process coordinately. In this paper, we will show how our knowledge model is designed to enable the system to interpret simultaneously both of them.

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G-File stored in the location information management algorithm (G-File에 저장된 위치정보 관리 알고리즘)

  • Choi, Sang-Kyoon
    • Journal of Advanced Navigation Technology
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    • v.15 no.5
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    • pp.742-748
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    • 2011
  • G-File on the position of the photo shoot pictures with built-in picture file to the user, the location and orientation of the image files using the data refers to the [1]. G-File is to store photo files, photo files and receiving means for receiving input, and picture files, photos and location information extracted by separating the subject's location information with location information and location analysis by means of the corresponding coordinates on the map including the location indicated in the guide means is characterized in that. In this paper, the G-File on the location information stored in the algorithm that can be managed is proposed. G-File on the algorithm used to manage the information to the user, G-File management is to provide convenience.

Context Management of Conversational Agent using Two-Stage Bayesian Network (2단계 베이지안 네트워크를 이용한 대화형 에이전트의 문맥 관리)

  • 홍진혁;조성배
    • Journal of KIISE:Computing Practices and Letters
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    • v.10 no.1
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    • pp.89-98
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    • 2004
  • Conversational agent is a system that provides users with proper information and maintains the context of dialogue on the natural language. Analyzing and modeling process of user's query is essential to make it more realistic, for which Bayesian network is a promising technique. When experts design the network for a domain, the network is usually very complicated and is hard to be understood. The separation of variables in the domain reduces the size of networks and makes it easy to design the conversational agent. Composing Bayesian network as two stages, we aim to design conversational agent easily and analyze user's query in detail. Also, previous information of dialogue makes it possible to maintain the context of conversation. Actually implementing it for a guide of web pages, we can confirm the usefulness of the proposed architecture for conversational agent.

An Integrated CAD System for Design of Extruder Screw (압출 스크류 설계를 위한 CAD 시스템 개발)

  • Yoon, Jun-Young;Hwang, Yong-Keun;Park, Joo-Sam;Ko, Tae-Jo;Park, Jung-Whan
    • Journal of the Korean Society for Precision Engineering
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    • v.19 no.8
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    • pp.100-107
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    • 2002
  • The extruder screw is a part for extruding material in a injection molding machine. The screw's geometrical shape can mathematically be described by a sweep surface which is constructed by sweeping a section curve composed of a few circular arcs, along a helical guide curve. In the paper we developed a dedicated CAD system which basically is parametric in a sense that the system initially takes several design parameters to construct the geometric elements including the final sweep surface of the screw as well as section & guiding curves, along with feasibility check of the input parameter values, without further user interaction. The system has been developed as a built-in module onto a commercial CAD system, which can further incorporate additional NC-out functions with ease.

A Study on Smart Tourism Based on Face Recognition Using Smartphone

  • Ryu, Ki-Hwan;Lee, Myoung-Su
    • International Journal of Internet, Broadcasting and Communication
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    • v.8 no.4
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    • pp.39-47
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    • 2016
  • This study is a smart tourism research based on face recognition applied system that manages individual information of foreign tourists to smartphone. It is a way to authenticate by using face recognition, which is biometric information, as a technology applied to identification inquiry, immigration control, etc. and it is designed so that tourism companies can provide customized service to customers by applying algorism to smartphone. The smart tourism system based on face recognition is a system that prepares the reception service by sending the information to smartphone of tourist service company guide in real time after taking faces of foreign tourists who enter Korea for the first time with glasses attached to the camera. The smart tourism based on face recognition is personal information recognition technology, speech recognition technology, sensing technology, artificial intelligence personal information recognition technology, etc. Especially, artificial intelligence personal information recognition technology is a system that enables the tourism service company to implement the self-promotion function to commemorate the visit of foreign tourists and that enables tourists to participate in events and experience them directly. Since the application of smart tourism based on face recognition can utilize unique facial data and image features, it can be beneficially utilized for service companies that require accurate user authentication and service companies that prioritize security. However, in terms of sharing information by government organizations and private companies, preemptive measures such as the introduction of security systems should be taken.

UX Design for Digital TV Platform (디지털 TV 플랫폼의 UX 디자인)

  • Yim, Jin-Ho;Lee, Sang-Hee
    • Journal of the Ergonomics Society of Korea
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    • v.29 no.4
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    • pp.563-568
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    • 2010
  • TV businesses that have brought a competitive structure in terms of price, definition, product design for a long time now are bringing User eXperience (UX) into relief as DTVs come to support broadcast information-related services such as various broadcast channels and Electronic Program Guide(EPG), etc., and playing of multimedia contents like music/videos, etc. This study worked on an evaluation by developing a UI to control easily the various and complex broadcast contents or multimedia contents provided by DTVs. The UI Design for new DTVs was developed based on Function, Flow and Form in the concept of Single ABC (Access, Browser and Control), and the usability test of the developed UI concept along with the UIs of the major DTV products, was done for Channel Managers and the multimedia browsers for 32 users of DTVs in the U.K./U.S., respectively. As a result of the usability test, the new concept of Channel Manager was evaluated high both in the U.K./U.S, while the multimedia browser was evaluated low in the U.S., relatively.