• 제목/요약/키워드: user density

검색결과 226건 처리시간 0.022초

User Density Estimation System at Closed Space using High Frequency and Smart device

  • Chung, Myoungbeom
    • 한국컴퓨터정보학회논문지
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    • 제22권11호
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    • pp.49-55
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    • 2017
  • Recently, for safety of people, there are proposed so many technologies which detect density of people at the specific place or space. The representative technology for crowd density estimation was using image analysis method from CCTV images. However, this method had a weakness which could not be used and which's accuracy was lower at the dark or smog space. Therefore, in this paper, to solve this problem, we proposed a user density estimation system at closed space using high frequency and smart device. The system send inaudible high frequencies to smart devices and it count the smart devices which detect the high frequencies on the space. We tested real-time user density with the proposed system and ten smart devices to evaluate performance. According to the testing results, we confirmed that the proposed system's accuracy was 95% and it was very useful. Thus, because the proposed system could estimate about user density at specific space exactly, it could be useful technology for safety of people and measurement of space use state at indoor space.

탐색작업에서 한글 VDT를 화면의 최적설계 모수의 결정 (Determination of the Optimal Design Parameters for Search Task with VDT Screen Written in Korean)

  • 황우상;이동춘
    • 산업경영시스템학회지
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    • 제20권42호
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    • pp.39-47
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    • 1997
  • There are four parameters (i.e. overall density, local density, grouping, layout complexity) to consider in designing screen of a visual display terminal. Among these, only the optimum level of overall density is known to be about 25~30% by some studies. Therefore, the present experiment is conducted to define the optimum levels of the other parameters to achieve the user's best performance in visual search task. The results are as follows; (1) The function related to the levels of local density and user's search times is shown to be U -shaped. When the level of local density is about 40%, the search time is shorter than those of any other levels. (2) In the experiment of grouping, user's performance is best when the number of group is 5, and the size of group does not exceed visual angle $5^{\circ}$ (0,088rad). (3) The user performance is improved as the layout becomes less complex.

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선정릉의 적정수용능력추정 및 관리방안(II) (Carrying Capacity Estimation and Management Planning of the Seonjeong Royal Tomb(II))

  • 이경재;오구균;조재창
    • 한국조경학회지
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    • 제15권2호
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    • pp.79-90
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    • 1987
  • This second consecutive research was connected to 7he previous first research with same title. The purpose of this research is to estimate the carrying capacity for the Seonjeong royal tomb and to propose its management planning. User's characteristics and relationship between user's density and vegetational environment were analized for the above objective. The result of this research shall be summarized as follows. 1. The site was damaged seriously by pupils and social groups'picnic activities concentrated in special periods of Friday and weekend during April and May. 2. Social-psychological carrying capacity estimation would be impossible due to lack of relationship between user's density and satisfaction. 3. Maximum user's density limits as a ecological carrying capacity was 1.4 persons per 100 square meters and modified optimum ecological carrying capacity was estimated as 1.0persons per 100 square meters. Maximum visitors as a optimum carrying capacity of the Seonjeong royal tomb area was estimated as 6,000 persons when supposing the proposed landuse planning. 4. To restore and preserve the tomb landscape as a traditional historic site, Seonjeong royal tomb shall be managed by three landuse areas ; protection and control area, natural picnic area and shaded picnic area. And the protection and control area include three sites ; natural reclamation site, natural preservation site and tomb landscape conservation site.

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공원잔디공간 이용자의 혼잡도 지각에 관한 연구 -경주 보문관광단 지 잔디공원을 대상으로- (User's Perception of Crowding in Lawn Areas in Park)

  • 엄붕훈;한성미
    • 한국조경학회지
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    • 제21권3호
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    • pp.65-75
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    • 1993
  • This study was carried out to analyze the user's perception of crowding in lawn areas in parks. On-site questionnaire survey was executed to study the variables which influence the Perception of Crowding(PC). The survey sites were lawn areas at and in Bo-mun Resort Complex in Kyung-ju. The major results were as follows; 1. Generally, in site's frequency of use, 2-3 times a year ranked as the highest (49%), and in user's residence, Busan and Pohang were highly ranked. As the purpose of visit, two survey sites showed differently. In , family picnic ranked high, but in case of , it had the tendency to the use of adult group and the rally for union. 2. By the results of the analysis of variables related to perceived crowding(PC), perceived density(PD) was the most influensive variables, nuisances by other users(NU) and expected crowding(EC) were another influensive variables. The candidate regression model is, PC=-0.125+0.597(PD)+0.409(NU)+0.307(EC) (R2=0.4592). 3. In variables, related to use density, perceived density(PD) was more influensive and significant variables than actual use density(AD). 4. In planning and design of lawn areas in park, is recommended than . The lawn areas of are more desirable and accommodative than in overuse situation.

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Optimal User Density and Power Allocation for Device-to-Device Communication Underlaying Cellular Networks

  • Yang, Yang;Liu, Ziyang;Min, Boao;Peng, Tao;Wang, Wenbo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권2호
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    • pp.483-503
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    • 2015
  • This paper analyzes the optimal user density and power allocation for Device-to-Device (D2D) communication underlaying cellular networks on multiple bands with the target of maximizing the D2D transmission capacity. The entire network is modeled by Poisson point process (PPP) which based on stochastic geometry. Then in order to ensure the outage probabilities of both cellular and D2D communication, a sum capacity optimization problem for D2D system on multiple bands is proposed. Using convex optimization, the optimal D2D density is obtained in closed-form when the D2D transmission power is determined. Next the optimal D2D transmission power is obtained in closed-form when the D2D density is fixed. Based on the former two conclusions, an iterative algorithm for the optimal D2D density and power allocation on multiple bands is proposed. Finally, the simulation results not only demonstrate the D2D performance, density and power on each band are constrained by cellular communication as well as the interference of the entire system, but also verifies the superiority of the proposed algorithm over sorting-based and removal algorithms.

User Identification Using Real Environmental Human Computer Interaction Behavior

  • Wu, Tong;Zheng, Kangfeng;Wu, Chunhua;Wang, Xiujuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권6호
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    • pp.3055-3073
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    • 2019
  • In this paper, a new user identification method is presented using real environmental human-computer-interaction (HCI) behavior data to improve method usability. User behavior data in this paper are collected continuously without setting experimental scenes such as text length, action number, etc. To illustrate the characteristics of real environmental HCI data, probability density distribution and performance of keyboard and mouse data are analyzed through the random sampling method and Support Vector Machine(SVM) algorithm. Based on the analysis of HCI behavior data in a real environment, the Multiple Kernel Learning (MKL) method is first used for user HCI behavior identification due to the heterogeneity of keyboard and mouse data. All possible kernel methods are compared to determine the MKL algorithm's parameters to ensure the robustness of the algorithm. Data analysis results show that keyboard data have a narrower range of probability density distribution than mouse data. Keyboard data have better performance with a 1-min time window, while that of mouse data is achieved with a 10-min time window. Finally, experiments using the MKL algorithm with three global polynomial kernels and ten local Gaussian kernels achieve a user identification accuracy of 83.03% in a real environmental HCI dataset, which demonstrates that the proposed method achieves an encouraging performance.

LDPC 코드를 적용한 광 디스크 시스템의 에러 정정 성능 및 기록 용량 분석 (Analysis of error correction capability and recording density of an optical disc system with LDPC code)

  • 김기현;김현정;이윤우
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 신호처리소사이어티 추계학술대회 논문집
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    • pp.537-540
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    • 2003
  • In this paper, we evaluated error correction performance and recording density of an optical disc system. The performance of Low-Density Parity Check code (LDPC) is compared to the HD-DVD (BD) ECC. The recording density of optical disc can be increased by reducing the redundancy of the user data. Moreover, since the correction capability of LDPC with decreased redundancy is better than that of BD, the recording density can also be increased by reducing the mark length of the data on the disc surface.

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최대 전송횟수 제한 및 사용자 밀집도 변화에 따른 사용자 클러스터링 알고리즘 별 D2D 광고 확산 성능 분석 (Performance Analysis of User Clustering Algorithms against User Density and Maximum Number of Relays for D2D Advertisement Dissemination)

  • 한세호;김준선;이호원
    • 한국정보통신학회논문지
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    • 제20권4호
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    • pp.721-727
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    • 2016
  • 본 논문에서는 기존 알고리즘에서의 특정 D2D 사용자 분포에 대한 광고확산 효율 저하 문제를 해결하기 위해, D2D 통신 네트워크에서 광고확산 효율을 개선하는 광고확산 알고리즘 기반의 Modified Single Linkage, K-means, 그리고 Gaussian mixture model을 적용한 Expectation Maximization 클러스터링 알고리즘의 적용이 제안되었다. 제안된 클러스터링 알고리즘들을 통해 광고 확산을 위한 목표지역들이 목표그룹으로 클러스터링되고 이를 통해 D2D 전송 단말과 수신 단말 사이의 거리를 기반으로 광고 확산 경로 설정 알고리즘과 릴레이 단말 설정 알고리즘이 적용되어 광고가 연속적으로 전파된다. 본 논문에서는 MATLAB 시뮬레이션을 통해 각 알고리즘의 최대 D2D 릴레이 제한 수와 목표지역과 비목표지역의 사용자 밀집도의 비에 따른 성능을 비교 분석한다.

AN EFFICIENT DENSITY BASED ANT COLONY APPROACH ON WEB DOCUMENT CLUSTERING

  • M. REKA
    • Journal of applied mathematics & informatics
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    • 제41권6호
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    • pp.1327-1339
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    • 2023
  • World Wide Web (WWW) use has been increasing recently due to users needing more information. Lately, there has been a growing trend in the document information available to end users through the internet. The web's document search process is essential to find relevant documents for user queries.As the number of general web pages increases, it becomes increasingly challenging for users to find records that are appropriate to their interests. However, using existing Document Information Retrieval (DIR) approaches is time-consuming for large document collections. To alleviate the problem, this novel presents Spatial Clustering Ranking Pattern (SCRP) based Density Ant Colony Information Retrieval (DACIR) for user queries based DIR. The proposed first stage is the Term Frequency Weight (TFW) technique to identify the query weightage-based frequency. Based on the weight score, they are grouped and ranked using the proposed Spatial Clustering Ranking Pattern (SCRP) technique. Finally, based on ranking, select the most relevant information retrieves the document using DACIR algorithm.The proposed method outperforms traditional information retrieval methods regarding the quality of returned objects while performing significantly better in run time.

밀도검층 검출기 보정에 관한 기초 연구 (An Experimental Study on Density Tool Calibration)

  • 김영화;김기주;임헌태;김지훈;공남영
    • 지구물리
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    • 제7권4호
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    • pp.237-245
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    • 2004
  • 밀도 검층에 미치는 각 영향 요소들을 검토하고 현행 사용자 보정의 한계와 문제점 파악을 위한 기초 실험이 수행되었다. 간접 보정 방법에 속하는 현행 사용자 보정을 물과 알루미늄 블럭을 사용하는 사용자 보정과 반감기 식을 이용한 사용자 보정으로 구분하여 분석하였으며 국내에서 처음 시도된 지구물리모형 시추공을 이용한 직접 보정 방법의 적용 결과와 비교, 분석되었고 이로부터 기존의 사용자 보정의 한계와 가능성을 평가할 수 있었다.

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