• Title/Summary/Keyword: user contribution

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A Study of Multiple Password Leakage Factors Caused by Phishing and Pharming Attacks (피싱 및 파밍 공격에 의한 다수의 패스워드 유출 요인에 관한 연구)

  • Ryu, Hong Ryeol;Hong, Moses;Kwon, Taekyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.23 no.6
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    • pp.1225-1229
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    • 2013
  • In this paper, we studied threats and risks that users might enter their passwords without awareness onto phishing and pharming sites, and particularly showed that it was highly likely to leak the secret information of multiple passwords by user experiments. The novel methodology of verifying those threats and risks is the major contribution of this paper. We will extend this work for further verification of our findings.

The Changes and Future Direction of Graphical Projection in Computer Games (컴퓨터게임에 나타난 투영도법의 변천과 전개방향)

  • Ha, Dong-One;Lee, Chang-Jo
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.3-13
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    • 2010
  • This study is about projection methods in computer games that support graphic user interface. Most of previous studies were case studies on or aesthetic approaches to a specific projection method. We investigated projection methods observed in computer games according to the chronicle of games, and studied changes in the methods and their future direction. Furthermore, we examined the emotional and productive aspects of various projection methods, and found that projection methods in computer games are being developed in accordance with graphic designers' job difficulty and computer processing capacity. Project, which determines contents consumers' view, is a very important factor to be decided at the planning stage of contents development. In this sense, we expect the results of this study to make a contribution to relevant areas.

A Study on the Tariff Index of Mobile Telephony in Korea

  • Kim, Jin-Ki
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2000.04a
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    • pp.74-77
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    • 2000
  • Since the opening of the mobile telecommunications market to new entrants in 1996, the mobile telecommunications industry in Korea has transformed into a severely competitive market. Although there are numerous methods to evaluate the effects of the competition policy, the most relevant would be to measure the decreased degree of mobile service tariff. Also, after the Introduction of competition in the market, most carriers launched a variety of new tariff plans, which would satisfy the users′ traffic volume and pattern. Therefore, it is necessary to develop a "mobile tariff index" that would collectively consider all the various tariff plans. This paper aims to develop a mobile tariff Index that would accommodate all the various tariff plans provided by mobile carriers. To develop this mobile tariff index, mobile user′s will first be classified by their traffic volume, and then calculate the average tariffs per minute of each group of users, and lastly weight-average those tariffs per minute. And finally, this paper shows the mobile tariff index by considering those averaged tariffs and the carriers′ market shares to reflect the contribution of individual carriers and the users′ traffic volume.

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Using weighted Support Vector Machine to address the imbalanced classes problem of Intrusion Detection System

  • Alabdallah, Alaeddin;Awad, Mohammed
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.10
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    • pp.5143-5158
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    • 2018
  • Improving the intrusion detection system (IDS) is a pressing need for cyber security world. With the growth of computer networks, there are constantly daily new attacks. Machine Learning (ML) is one of the most important fields which have great contribution to address the intrusion detection issues. One of these issues relates to the imbalance of the diverse classes of network traffic. Accuracy paradox is a result of training ML algorithm with imbalanced classes. Most of the previous efforts concern improving the overall accuracy of these models which is truly important. However, even they improved the total accuracy of the system; it fell in the accuracy paradox. The seriousness of the threat caused by the minor classes and the pitfalls of the previous efforts to address this issue is the motive for this work. In this paper, we consolidated stratified sampling, cost function and weighted Support Vector Machine (WSVM) method to address the accuracy paradox of ID problem. This model achieved good results of total accuracy and superior results in the small classes like the User-To-Remote and Remote-To-Local attacks using the improved version of the benchmark dataset KDDCup99 which is called NSL-KDD.

Implementation of Content-based Image Retrieval System using Color Spatial and Shape Information (칼라 공간과 형태 정보를 이용한 내용기반 이미지 검색 시스템 구현)

  • Ban, Hong-Oh;Kang, Mun-Ju;Choi, Heyung-Jin
    • The KIPS Transactions:PartB
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    • v.10B no.6
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    • pp.681-686
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    • 2003
  • In recent years automatic image indexing and retrieval have been increasingly studied. However, content-based retrieval techniques for general images are still inadequate for many purposes. The novelty and originality of this thesis are the definition and use of a spatial information model as a contribution to the accuracy and efficiency of image search. In addition, the model is applied to represent color and shape image contents as a vector using the method of image features extraction, which was inspired by the previous work on the study of human visual perception. The indexing scheme using the color, shape and spatial model shows the potential of being applied with the well-developed algorithms of features extraction and image search, like ranking operations. To conclude, user can retrieved more similar images with high precision and fast speed using the proposed system.

Domain Question Answering System (도메인 질의응답 시스템)

  • Yoon, Seunghyun;Rhim, Eunhee;Kim, Deokho
    • KIISE Transactions on Computing Practices
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    • v.21 no.2
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    • pp.144-147
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    • 2015
  • Question Answering (QA) services can provide exact answers to user questions written in natural language form. This research focuses on how to build a QA system for a specific domain area. Online and offline QA system architecture of targeted domain such as domain detection, question analysis, reasoning, information retrieval, filtering, answer extraction, re-ranking, and answer generation, as well as data preparation are presented herein. Test results with an official Frequently Asked Question (FAQ) set showed 68% accuracy of the top 1 and 77% accuracy of the top 5. The contribution of each part such as question analysis system, document search engine, knowledge graph engine and re-ranking module for achieving the final answer are also presented.

Game Theory based Power Control for OFDM System (게임이론을 이용한 OFDM 시스템의 전력제어)

  • Lee, Ryoung-Kyoung;Cho, Hae-Keun;Ko, Eun-Kyoung;Lim, Yeon-Jun;Hwang, In-Kwan;Song, Myung-Sun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.4A
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    • pp.373-378
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    • 2007
  • In this paper, the Game Theory based power control for OFDM system is studied, which has attained intensive interest as a core artificial intelligent technology for Cognitive Radio and its efficiency is evaluated using performance metrics such as system throughput and fairness. Utility Function for joint user centric and network centric power control is defined and simulation results show that game theory based power control is far better than closed loop power control. The contribution of this paper is to formalize the game theory based power control toward the Cognitive Radio that recognizes and adapts to the radio communication environments.

Trends on the Research for Alternatives of $SF_6$ Gas ($SF_6$ 대체가스 연구동향)

  • Rhie, Dong-Hee
    • Proceedings of the KIEE Conference
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    • 2002.07c
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    • pp.1403-1406
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    • 2002
  • Environmental impact of human activities has become a great concern in most of the countries world-wide, and for years. It has recently focused on potential climate changes due to the increase of green house gases content in the atmosphere. One of these gases is $SF_6$, which is an essential material in electrical applications having excellent dielectric and arc-quenching properties. Though the actual contribution of $SF_6$ to global warming is negligible at present, the control of $SF_6$ emissions seems to be nevertheless imperative. Actually, it is listed in the Kyoto protocol that emissions should not only be duly reported but also the electrical industry which is now the major user of this gas must be able to show that it is possible to use this gas and at the same time preserve the environment. For the development of environmentally-benign electric power equipment and systems, novel gases or gas mixtures are strongly required as the alternatives of $SF_6$ gas. Until now, most research work is focused on the $SF_6/N_2$ mixed gas which is suitable for application in the electrical apparatus with slightly non-uniform fields. Recently, $SF_6/CO_2$ mixed gas also is expected to be promising as a $SF_6$ alternative, especially in highly non-uniform fields and in a gas-impregnated film insulation system. Including these results, the author reviews the research trend or reducing the environmental impact of $SF_6$ gas in this paper.

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A Study on the Development Plan for Public Libraries (공공도서관 발전방안에 관한 연구)

  • Chang, Woo-Kwon;Park, Seong-Woo;Yeo, Jin-Won
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.1
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    • pp.345-367
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    • 2014
  • Public libraries are core organization of knowledge information and culture creation in the knowledge-based society in 21st century. The purpose of this study is to propose a development plan for public library as a user-friendly cultural space that provides service and utilization of efficient knowledge information resources. To achieve this goal, the study carried out a survey targeting 525 users of 21 public libraries members of Jeollanamdo education office. The results identified the perception gap in respect of operation satisfaction, creation of social capital, and area development contribution. This research also proposed an alternative approaches to overcome difficulties.

A Study on the Factors Influencing Repurchase Intention in Social Commerce (공동구매형 소셜 커머스의 재구매의도에 영향을 미치는 요인에 관한 연구)

  • Wang, Yu;Kwon, Sun-Dong
    • Journal of Information Technology Applications and Management
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    • v.19 no.4
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    • pp.137-152
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    • 2012
  • As social media such as facebook and twitter is widespread, social commerce appears as a new way of e-commerce. Social commerce is a subset of electronic commerce that involves using social media that supports social interaction and user contributions. From the understanding of social commerce and literature review, we deduced the research model that relationship, collectivism, convenience, usefulness, low price, reputation, and rapidness have influence on satisfaction and repurchase intention. As a result of data analysis, relationship, convenience, usefulness, low price, and rapidness had influence on satisfaction and repurchase intention. And collectivism had influence on relationship. But reputation did not have influence on satisfaction. The focus of this study is on the effect of relationship and collectivism on satisfaction and repurchase, because relationship and collectivism is the major feature of social commerce. Succinctly speaking, collectivism affects relationship among users, in turn, relationship affects satisfaction and repurchase intention. This study gives a contribution to business. Business related with social commerce has to make a business strategy for managing relationship and consider collectivism tendency for selecting target customer.