• Title/Summary/Keyword: user's discomfort

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A Study on User Interface Design According to 3D Menu Type and Control Type for 3D Displays

  • Kim, Jae-Ho;Jung, Sung-Wook;Choe, Jae-Ho;Jung, Eui-S.
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.4
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    • pp.551-562
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    • 2011
  • Objective: We proposed an effective 3D menu manipulation alternative with a usability test. This was performed in a 3D environment with 3D menu and control manipulation methods. Background: As 3D stereoscopic displays became generalized, various 3D applications were being used not just movies, games, but also mobile contents and advertisements. However, when a user interface was designed in a 3D environment, it was lacked that a clear standard and result of an efficiency and usability as like a 2D environment. Method: We implemented 9 kinds of 3D menu types based on 3D menu hierarchies, menu layouts and dimensions. And we extracted 3 representative control types in a 3D environment. We performed usability evaluation with full factorial design for 27 menu alternatives with 2 types of menu manipulation tasks. In this condition, we measured the performance time, subjective discomfort and eye-fatigue. Results: A control type had the significant effect, and the effect of menu types had the different result depending on given tasks. Conclusion: This experiment showed the interaction of menu and control types depended on 3D menu manipulation tasks were significant in a 3D user interface design. Therefore, as a purpose of a 3D menu manipulation task, 3D menu types and control types were should be considered. Application: We supposed this result was should be applied in a 3D menu contents design.

Exploring Requirements of the Smart Textiles for Bio-Signal Measurement Based on Smart Watch User Sensibility (스마트워치 사용자감성에 기반한 생체신호측정용 스마트 텍스타일의 요구조건 탐색)

  • Jang, Eunji;Kim, Inhwan;Lee, Eu-Gene;Cho, Gilsoo
    • Science of Emotion and Sensibility
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    • v.20 no.4
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    • pp.89-100
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    • 2017
  • Since smart devices are able to efficiently provide information without barriers of time and location, they are widely utilized with advent of the hyper-connected society. Especially, the smart devices have been developed in the form of wearable devices for mutual interaction between human and objects. Smart clothing, which embeds smart devices within clothes, measures and obtains a variety of bio-signals as it is in close contact with the human bodies. Conventional smart clothing generated wearers' discomfort because they were developed by simple attachment of electronic devices to clothes. Therefore, it is highly recommended to develop novel smart clothing based on smart textiles which integrate electronic devices as parts of textiles. As smart watches are currently the most available wearable devices in the market, smart watch users were selected in this study, for the purpose of investigating core needs of wearable smart device users based on the user experience and user's sensibility. Qualitative research was performed through semi-structured interview in order to obtain detailed answers about user sensibility based on smart watch user experience. After the in-depth interview, the user's sensibility was categorized into four aspects; functional, aesthetic, social, and empirical. Sensibility adjectives and key words were assigned to each aspect and their frequency was analyzed. It was the functional aspect of sensibility that the wearable device users require the most. The results of this study will be utilized as a fundamental data to develop the smart textiles required for the next generation of smart clothing which is attracting as a future wearable device.

Ergonomic Analysis of Cellular Phone Keypad Considering the Dominant Hand

  • Lee, Yong-Bok;Jung, Won-Il;Kim, Dong-Kyu;Kang, Sung-Jin
    • Journal of the Ergonomics Society of Korea
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    • v.30 no.5
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    • pp.621-628
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    • 2011
  • Objective: The aim of this study is to give interest about usability of cellular phone keypad for left-handed person. Background: Although there are being a lot of attempts to design suitable product on user's request in process that design cellular phone keypad, ergonomic access about left-handed person who compose decimal class is unprepared. Especially, in early user's occasion, left-handed persons need more efforts than right-handed person to master Hangul character input process skill level. But, since realization about this left-handed person's discomfort has not spread, the importance has not been well thought in the society. Method: (1) After extracting emblem to use in comparison in questionnaire, applied emblem uniformly to different 3 kind of cellular phone. (2) Measured Hangul input time and mistyping number by dominant hand's position and skill level to reagent. (3) Taking the result through ANOVA. Conclusion: In the result of the experiment about Hangul input time and mistyping number according to dominant hand's position and skill level, left-handed person's group on the low skill level has shown the dullest use capability among 4 experiment groups. Application: In the future, analysis result may be used to the data of realization conversion in process design of various products including cellular phone keypad to consider left-handed person.

A Study on planning of storage area considering residents' needs (거주자 요구를 고려한 수납면적에 관한 연구)

  • Lee, Se-Na;Lee, Hyun-Soo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2006.05a
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    • pp.193-196
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    • 2006
  • The storage style has changed because of diversity of family types, improvement of cost of living, and increase of leisure time. In spite of this change, storage space has still caused discomfort since it did not consider residents' convenience. Therefore, in this study, Brand Apartments were selected, furniture detail drawing was analyzed by plan of housing size and zone to calculate storage area and capacity, and finally needs of storage space were analyzed using survey. Satisfaction of storage space was generally low and $20{\sim}30%$ increase of storage space was demanded. The reasons why the storage space was not satisfied are followed. First, storage space was insufficient. Second, the inner structure of storage space was unified. According to change of life style, needs have changed. To satisfy these needs, the inner division of storage space is planned with considering various items. In addition, development of hardware, flexible division, and priority of storage space with considering user's convenience are needed.

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Design and Implementation of E-mail Client based on Automatic Feeling Recognition (인간의 감정을 자동 인식하는 전자메일 클라이언트의 설계 및 구현)

  • Kim, Na-young;Lee, Sang-kon
    • The Journal of Korean Association of Computer Education
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    • v.12 no.2
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    • pp.61-75
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    • 2009
  • Modern day people can easily use an e-mail client for general communication, because of using Internet and cellular phone. The mail client for the purpose of private and business affair, advertisement, news searching, and business letter is widely used and has side effects. People could send an important document via an electronic mail client. It is important to support an e-mail client intelligent. We think that many kinds of techniques of natural language processing must be provided in the client with human's emotion. We consider to design a new mail client with six kinds of senders' emotional information; delight, angry, sad feeling and message to express, manner of talking, a discomfort index etc. Before sending an e-mail, we suggest a user to correct a bad word because we do not want to feel bad to a receiver. We present a proper process of sending/receiving for users with a new designed e-mail clients.

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Algorithm for Air Conditioning Service Based on IR-UWB Sensor (IR-UWB 센서 기반의 에어컨 서비스 알고리즘)

  • Kim, Jong-Min;Kang, Tae-Hyung;Ryu, Gab-Sang
    • Journal of Internet of Things and Convergence
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    • v.7 no.4
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    • pp.1-7
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    • 2021
  • Recently, technological differentiation(sensor, AI) of products using IoT technology to satisfy consumer needs in the mature market for smart home appliances has received a lot of positive responses. However, air conditioner products are in the early stages of convergence technology. Therefore, air conditioner products are fields that require ICT technologies for information production, collection, processing, storage, and service development beyond IoT. In this paper, we collect and store contactless bio-signal using IR-UWB radar technology. The blowing direction of the air conditioning is controlled according to bio-signal and user's sleep is monitored to provide an optimal sleep environment. In addition, we propose a service algorithm that can provide comfort with changes in the optimal conditions of air conditioning and emotional lighting depending on the discomfort index environment. Through this study, we developed an intelligent smart air conditioning service platform with ICT technology of bio-signal, discomfort index, and emotional lighting.

Development and Wearability Evaluation of All-Fabric Integrated Smart Jacket for a Temperature-regulating System Based on User Experience Design (사용자 경험 중심의 섬유일체형 온도조절 스마트재킷 개발과 착용성 평가)

  • Kim, Sareum;Roh, Jung-Sim;Lee, Eun Young
    • Fashion & Textile Research Journal
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    • v.18 no.3
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    • pp.363-373
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    • 2016
  • This study aims to develop an all-fabric integrated smart jacket in order to create a temperature-regulating system based on a user experience design. For this research, previous research technologies of a textile switch interface and a temperature-regulating system were utilized and a unifying technology for the all-fabric integrated smart jacket was developed which can provide the appropriate temperature environments to the human body. A self-heating textile was applied at the areas of the back and hood in the final tested jacket, and an embroidery circuit was developed in the form of a rectangle in the back and in both ears of the hood, taking into account the pattern of the jacket part where it was be applied and the embroidery production method. The textile switch interface was designed in a three-layer structure: an embroidery circuit line in a conductive yarn, an interval material, and a conductive sensing material, and it was made to work with the input and output sensors through the multiple input method. After the all-fabric integrated smart jacket was produced according to the pattern, all of the textile band lines for transmission were gathered and connected with a miniature module for controlling temperature and then integrated into the inside of the left chest pocket of the jacket. After the users put on this jacket, they were asked to assess the wearing satisfaction. Most of them reported a very low level of irritation and discomfort and said that the jacket was as comfortable as everyday clothing.

A Study on Perceived Discomforts of the Aged, the Disabled and the Pregnant and Universal Design Factors in Daily Activities (사회적 배려계층의 일상생활활동 불편도 분석 및 유니버설 디자인 설계요소 도출)

  • Lee, Dong-Hun;Kim, Hee-Jin;Kim, Chung-Sik;Chung, Min-K.
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.35-49
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    • 2009
  • This study investigated perceived discomforts and those reasons of the young and middle-aged, the aged, the disabled and the pregnant in various daily activities, and elicited universal design factors based on human capacities (physical, sensory, cognitive and affective). A total of eighty people (twenty subjects for each user group) participated in one-to-one interviews about thirty six items of daily activities. A degree of discomfort of the daily activities was measured using Borg's CR10 scale. As a result, the disabled and the pregnant complained about almost all of the daily activities, and their degrees of discomforts were significantly higher than those of the youth and middle-aged and the aged. However, the youth and middle-aged and the aged only complained about some specific items. The major reasons of discomforts were related to physical and affective capabilities in general, where the detailed reasons of each user group were comparatively different. Finally, the universal design factors were elicited for each daily activity item based on the results of each user group. This study can be used to understand the discomforts and characteristics of the aged, the disabled and the pregnant in the various daily activities. The universal design factors elicited can also be applied to design related products and facilities universally.

A Usability Testing for the Verification of User Mental Model in Using Multifunction Printer (프린터 복합기의 사용자 심성모형 검증을 위한 사용성 평가)

  • Chung, Sung-Jae;Kim, Bong-Gun;Ha, Kwang-Soo;Jung, Hye-Heon;Lim, Bong-Uk
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.1-10
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    • 2010
  • This study is about what process and methodology could make UI designer be able to achieve the interface which considers user's mental model through implementing corporate line-up model, when people design an interface between product of multi-function printer and user. The most important concern of UI designers who are dealing with an interface between product and user is how they can make product system image match user's mental model so that users can utilize products without any confusion and discomfort. If concept model which designers bring up and mental model which users expect and recognize could be of one accord, then users can feel ease of use toward products. The understanding and observation for user behavior and use pattern is prerequisite to develop user-centered interface between product and user. However, UI designers do design interface from their own perspective and assumption in many business areas, and users do not react as designers assumed and intended in many cases or examples. This study is to find inappropriate system images against users' mental model on basic function of multi-function printer, and the relationship of system image and user's mental model is diagramed to build up a hypothesis. The hypothesis from this study is validated through evaluation of domestic and international users. In addition, two suggestions to improve usability problems revealed from user test are proposed. The optimal solution is designed based on the result of user evaluation and consideration of many user environments, and then it is implemented to line-up product. In conclusion, this study considers how UI designers can create system image which is close to user's mental model.

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The Relation of Addiction and Sustainable Use of Social Media Service (소셜미디어 중독과 지속사용 의도에 관한 연구)

  • Lee, Sang-Ho
    • Journal of Digital Convergence
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    • v.12 no.1
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    • pp.273-280
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    • 2014
  • This study deals with the digital policy proposal through the study about the relation of the sustainable use and the addiction to social media such as facebook. Researcher tried to figure out the antecedents and consequence factors about the service addiction recognized by the social media users and to obtain the measures for the sustainable use of service and the implications for the prevention of addiction. Research results showed that 1) the individual innovation had an effect on the service satisfaction, the addiction, and the sustainable use, 2) the service satisfaction influenced on the addiction and the sustainable use, 3) the perceived service addiction had a reverse effect on the sustainable use. This is described that user's addiction recognition is the obstacle of sustainable growth in service. The proposed policy of this research is summarized as the following two. 1) When the users act the addictive using behavior, service provider has to pay attention to user's withdrawal from the service because of their addiction. 2) The government should offer healing facilities, service etc. for the addicted users and the prevention of the service addiction when they recognized their discomfort.