• Title/Summary/Keyword: user' behavior

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A Study of a Physical Property Setting Method for Haptic Rendering of Deformable Volumetric Objects (가변형 볼륨 물체의 햅틱 렌더링을 위한 물리적 속성 결정 방법의 연구)

  • Kim, Jae-Oh;Kim, Sang-Youn
    • Journal of Korea Multimedia Society
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    • v.11 no.8
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    • pp.1146-1159
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    • 2008
  • This paper proposes a method for determining material property of a haptic model which represents the haptic behavior of a target object. This paper also presents a haptic rendering framework. We adapt elastography to obtain the physical property of a target object. One of the key differences between the proposed framework and a traditional method is that the physical property of the target object can be easily set into a haptic model. For evaluating the proposed method, we construct a real-time palpation prototype simulator. In our work, a human liver is selected as a target object and the liver is represented by Shape-retaining Chain Linked Model(S-chain model) for satisfying the real-time performance. We conduct experiments whether a user easily distinguishes abnormal portions from normal portions. From the experimental results, we evaluate that the proposed method provides the discriminable force to users in real-time.

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Adaptive Keystroke Authentication Method for Online Test (온라인 시험을 위한 적응적 키보드 인증방법)

  • Ko, Joo-Young;Shim, Jae-Chang;Kim, Hyen-Ki
    • Journal of Korea Multimedia Society
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    • v.11 no.8
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    • pp.1129-1137
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    • 2008
  • E-learning as a new education trend is being applied not only to cyber school but also various education fields such as employee training for companies or interactive learning for consumers. Users of the E-learning can take online tests individually anywhere, to evaluate their achievement level. Because users who are taking the online tests may show their own IDs or passwords to others, the possibility of cheating is very high. Therefore, it is very important to authenticate the users. In this paper, we propose an adaptive-keyboard authentication method which depends on user behavior patterns through the use of IDs and passwords. This method does not need any additional devices or special effort. An adaptive method to update patterns in which IDs and passwords are entered was previously suggested and this new method has proved to be better than previous methods through simulations and implementation.

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Strength Map of Presidential Candidates 2019 in Indonesia Based on a NodeXL Analysis of Big Data from Twitter

  • Suratnoaji, Catur;Arianto, Irwan Dwi;Sumardjijati, Sumardjijati
    • Asian Journal for Public Opinion Research
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    • v.6 no.1
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    • pp.31-38
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    • 2018
  • Leading up to the 2019 presidential election in Indonesia, campaigns have emerged through social media, particularly Twitter, using various hashtags, such as #2019GantiPresiden (2019 Change President) and #TetapJokowi (Always Jokowi). This paper tries to understand the presidential candidates' power map in forming opinions and influencing voter behavior by analyzing Twitter from August 6, 2018 to September 15, 2018, just before the beginning of the official campaign period, by searching for the keyword "pemilihan presiden RI Tahun 2019" (RI presidential election in 2019). According to our NodeXL's analysis, there were 1,650 active Twitter users talking about the 2019 presidential election. The 1,650 Twitter users have formed a communication network of 46,750 relationships formed from messages in the form of tweets, comments, and retweets. Our analysis found that those mentioning "pilihan presiden 2019" form large communication networks around four clusters: one for each of the two candidates (Jokowi and Prabowo) and two for opinion leaders who are undecided about the election (Gus Mus and Mas Piyu). GusMus is a religious leader, as an official of the PBNU Rais Syuriah (an Islamic organization) and has a large following both on and off Twitter. "MasPiyu" is an unidentified Twitter user; he only has a large following on Twitter, but does not have support offline.

Feature-Oriented Requirements Change Management with Value Analysis (가치분석을 통한 휘처 기반의 요구사항 변경 관리)

  • Ahn, Sang-Im;Chong, Ki-Won
    • The Journal of Society for e-Business Studies
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    • v.12 no.3
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    • pp.33-47
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    • 2007
  • The requirements have been changed during development progresses, since it is impossible to define all of software requirements. These requirements change leads to mistakes because the developers cannot completely understand the software's structure and behavior, or they cannot discover all parts affected by a change. Requirement changes have to be managed and assessed to ensure that they are feasible, make economic sense and contribute to the business needs of the customer organization. We propose a feature-oriented requirements change management method to manage requirements change with value analysis and feature-oriented traceability links including intermediate catalysis using features. Our approach offers two contributions to the study of requirements change: (1) We define requirements change tree to make user requirements change request generalize by feature level. (2) We provide overall process such as change request normalization, change impact analysis, solution dealing with change request, change request implementation, change request evaluation. In addition, we especially present the results of a case study which is carried out in asset management portal system in details.

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A Recommender System Model Combining Collaborative filtering and SOM Neural Networks (협동적 필터링과 SOM 신경망을 결합한 추천시스템 모델)

  • Lee, Mi-Hee;Woo, Young-Tae
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1213-1226
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    • 2008
  • A recommender system supports people in making recommendations finding a set of people who are likely to provide good recommendations for a given person, or deriving recommendations from implicit behavior such as browsing activity, buying patterns, and time on task. We proposed new recommender system which combined SOM(Self-Organizing Map) neural networks with the Collaborative filtering which most recommender systems hat applied First, we segmented user groups according to demographic characteristics and then we trained the SOM with people's preferences as ito inputs. Finally we applied the classic collaborative filtering to the clustering with similarity in which an recommendation seeker belonged to, and therefore we didn't have to apply the collaborative filtering to the whose data set. Experiments were run for EachMovies data set. The results indicated that the predictive accuracy was increased in terms of MAE(Mean-Absolute-Error).

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A design of Customized Community Service System based on user-behavior analysis on social network (소셜 네트워크 사용자 행위의 속성 분석을 통한 맞춤형 커뮤니티 서비스 시스템 설계)

  • Shin, Eun-se;Kim, Myung-june;Han, So-ra;Oh, Eun-ji;Lee, Kang-whan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.190-192
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    • 2012
  • 최근 소셜 네트워크 서비스는 언제 어디서나 정보를 누구라도 손쉽게 전달하고 볼 수 있는 수단으로 각광받고 있다. 소셜 네트워크 서비스의 주요한 특징은 사람과 사람, 사람과 정보, 정보와 정보 간의 관계 네트워크로서, 사용자가 능동적으로 참여한다는 것이다. 하지만 범람하는 수많은 정보들 속에서 사용자가 직접 정보를 검색 및 분류해야 하는 과정은 사람과 정보간의 관계 네트워크 측면에서 소셜의 의미를 충족하지 못한다. 이러한 기존의 정보 활용법은 사용자의 선호도에 따른 맞춤형 정보의 수용과 공유를 제시하지 못하고 있다. 본 연구에서 설계된 사용자 맞춤형 서비스 시스템은 사용자의 상황인식 속성정보와 이에 따른 선호도를 평가하는 알고리즘을 기반으로 하여 보다 효율적인 커뮤니티 공간이 제공될 수 있는 맞춤형 커뮤니티 서비스 시스템을 설계 제안한다. 제안된 시스템에서는 소셜 네트워크 서비스에서 사용자가 텍스트를 읽거나 작성하는 행위를 바탕으로 사용자의 관심사를 제공된 알고리즘으로 분석하여 사용자의 선호도에 따른 정보를 분류하고, 사용자의 인적정보로부터 선별한 유사 사용자들을 통해 신뢰성이 높은 정보를 우선적으로 선출한다. 따라서 사용자의 속성과 선호도를 고려한 상황인식 정보를 제공함으로써 사용자가 직접 정보를 검색 및 분류하는 과정을 단축하고 정보의 신뢰성을 향상할 수 있는 방법을 제시한다. 이러한 상황인식 기반의 맞춤형 커뮤니티 서비스 시스템은 실시간으로 많은 정보가 공유되는 서비스에서 다양하게 적용되어 인터넷 신문, 타겟 마케팅 광고 등의 응용분야에서 다양한 정보제공 서비스 시스템으로 적용될 수 있을 것으로 본다.

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A Study on Relations between Deterioration of Physical Functions due to Aging and Bathroom Design Guidelines for the Elderly (노화로 인한 신체적 기능 쇠퇴와 고령자를 위한 욕실 디자인 가이드라인 관계 연구)

  • Lee, Yeun-Sook;Lim, Hyun-Jin;Lee, Ji-Hye;Ahn, Chang-Houn
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.188-198
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    • 2013
  • Advancement toward aging society has presented the importance of house planning in consideration of the elderly, increasing the necessity of such planning. Therefore the importance of indoor design guideline for elderly houses has been stressed and the understanding of the aging in regard to this trend will create more mature spaces. In line with this trend the purpose of this study is to study the medical factors related with bathroom interior design guidelines of the existing elderly houses from the viewpoint of deteriorating physical functions due to aging process. In order to research the deterioration of physical functions due to aging literatures of medical and exercise physiology were used and concerning the existing bathroom design guidelines for the aged people, the guideline items of behavior facilitation, physiological maintenance and perceptual maintenance aspects out of Murtha & Lee's user benefit criteria(1976) related with physical functions were selected to research in relation with the knowledge about the deterioration phenomena of physical functions. Physical aging and deterioration aspects were classified from the viewpoint of musculoskeletal disorder, cardiovascular disorder, respiratory disorder, gastronomy disorder, urology disorder, somatosensory disorder, endocrine disorder, immune disorder, nervous disorder and skin diseases and these were utilized in interpreting total 100 items of bathroom design guideline. Because bathroom is the space where many physical movements are done, it had the closest relationship with the deterioration of musculoskeletal health in general and as bathroom is the space where people use water and feel the difference in temperature and moisture more than other spaces, deterioration of skin and somatosensory health had the next closest relationship. The result of this study revealed that regarding the deterioration of physical functions of the elderly people in aspect of their perceptibility as designers will design creatively and sincerely based on its relationship with nervous system in future, the result of this study will be used to develop better spatial designs efficiently to meet for the aging society.

A Study on Spatial Analysis and User's Satisfaction in Cafeterias at a University - Focused on Satisfaction in Cafeterias at D University - (대학학생식당의 공간분석과 이용자만족에 관한 연구 - D대학 학생식당의 만족도를 중심으로 -)

  • Kim, Sung-Kee
    • Korean Institute of Interior Design Journal
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    • v.22 no.5
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    • pp.336-343
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    • 2013
  • The study analyzed behaviors of users in cafeterias and spatial environmental images as well to understand what factors would affect the users' satisfaction in the cafeterias. The study also looked into how interior space factors would influence the users, what the users actually want from the cafeterias when they use them and lastly, what kinds of behaviors the users would do while in the cafeteria. Through those researches, the study proposed solutions to improve the users' satisfaction in cafeterias. As a field survey research, the study observed actual conditions of cafeterias at a university as conducting spatial environmental analysis to present ways to improve students' satisfaction in cafeterias at their university. In order to achieve the research goal, the study carried out a literature analysis and a survey and visited the cafeterias to understand both actual conditions and environments of cafeterias at a university. The study also had in-depth interviews with the students. The subject of the study was those college students who have been using four cafeterias at three campuses of D university. Data was collected via surveys, observations and interviews. With the students as the research subject, the study investigated and analyzed current status of the students' using of the cafeterias, actual utilization, spatial factors and satisfaction factors. The study was mainly developed with a survey conducted and by distributing basically 200 copies of the survey each to the campuses, the study gave out 200 copies each to Suseong Campus in Daegu and Oseong Campus in Gyeongsan but 400 copies at a time to Samsung Campus in Gyeongsan because it was the main campus and had two cafeterias. To sum up, each department was instructed to answer 20~40 copies of the survey in the end. Out of 800 copies in total, 188 copies from Oseong Campus, 153 copies from Suseong Campus and 386 copies from Samsung Campus which would add up to 727 were observed to be faithful enough to be used as statistics for the study.

A Study on the UCC Service Usage using Technology Acceptance Model and Pleasure-Arousal Model (UCC 서비스 이용 연구 : 기술수용모형과 감정차원 연구를 중심으로)

  • Kang, So-Ra;Chun, Bang-Jee;Kim, Yoo-Jeong;Kim, Yeon-Jeong
    • Journal of Information Technology Services
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    • v.6 no.3
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    • pp.1-26
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    • 2007
  • In this paper, we identified factors that affect the usage of UCC, which is becoming increasingly popular in our society and throughout the globe. Four hypotheses were tested using a new integrative model of UCC usage, which is built up by incorporating the TAM and the PA(pleasure-arousal)model. We analyzed the data collected in our survey of 258 individual UCC users during the period from Oct 2006 to Dec 2006. We found that pleasure and arousal showed a strong significant effect on individual's UCC usage, supporting the findings of the exiting research on TAM. To be specific, arousal had an effect on the UCC usage through its effect on pleasure and self efficacy. Pleasure affected the UCC usage in two ways: First, pleasure affected UCC usage through increasing the ease of UCC service. At the same time, pleasure had a direct effect on the UCC usage. Contrary to what the prior research on technology acceptance suggested, we found ease of use and social influence had no significant effect on individual’s UCC usage. We suggest that this finding of no effect of ease of use and social influence has an important implication in understanding the UCC usage. That is, the UCC usage may be motivated by different factors than those which inspire other technology acceptance behavior. The UCC users may be engaging in a creative activity enjoying the sheer pleasure of creating UCC, self expression, and sharing what they want to tell. Intrinsic motivation rather than extrinsic motivation seems to click this new type of technology users.

Use Case Identification Method based on Goal oriented Requirements Engineering(GoRE) (Goal 지향 요구공학 기반의 유스케이스 식별 방법)

  • Park, Bokyung;Kim, R. Youngchul
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.7
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    • pp.255-262
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    • 2014
  • Our previous research[1] suggested object extraction and modeling method based on Fillmore's case grammar. This approach had not considered of use case extraction and method. To solve this problem, we adopt Fillmore's semantic method as linguistic approach into requirement engineering, which refine fillmore's case grammar for extracting and modeling use cases from customer requirements. This Refined mechanism includes the definition of a structured procedure and the representation of visual notations for 'case' modeling. This paper also proposes the use case decision matrix to identify use case size from extracted use cases based on goal oriented requirement engineering(GoRE), which related with the complexity of use case, and also prioritizes the use cases with this matrix. It demonstrates our proposal with the bank ATM system.