• 제목/요약/키워드: use-centered design

검색결과 247건 처리시간 0.026초

에콜로지의 조형적 특징을 활용한 패션디자인 연구 (Research on Fashion Design Using the Formative Features of Ecology)

  • 박한힘
    • 패션비즈니스
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    • 제26권2호
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    • pp.15-27
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    • 2022
  • The purpose of this study is to perform research of ecology concepts expressed in fashion and to propose a new ecology fashion design based on the results. As a specific research method, first, to determine the concept of ecology, the contents related to ecology were extracted and organized through literature research, and then a fashion collection research was conducted to acquire basic design data, such as silhouettes, materials, details, and colors. From WGSN, and a total of 57 images were selected and used as basic data for the design suggestions. As a result of collecting the collection images, it was found that cotton or denim fabrics were mainly used, and in particular, the frequency of use was high mainly for bright tones. The use of chambray, lace, and wrinkles, was also frequent, and the use of expression techniques using burn-out, bleach, and bleaching effects or parts, or entire dyeing was often noticeable. The colors showed neutral and pastel-toned characteristics, and the silhouette was mainly composed of long silhouettes centered on maxi, such as a top or calf based on the knee, rather than a mini. Fabrics for the final designs were linen and sappan wood, and they were used for the dye and red was used as the overall color. The silhouettes were simplified, and care was taken to prevent unnecessary waste, such as paper or materials, from being generated during the production stage. We tried to achieve the purpose of eco-logy by refraining from excessive trimming, except for essential subsidiary materials, such as zippers.

In-depth Understanding of STEM Information Needs using FGI

  • Park, Minsoo
    • International Journal of Advanced Culture Technology
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    • 제8권3호
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    • pp.280-284
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    • 2020
  • In the rapidly changing science and technology environment, an in-depth understanding of users of STEM information is an essential factor in designing a user-centered information system. The purpose of this study is to investigate and analyze in-depth the behaviors and needs of users who use STEM information. In this study, the needs of users for STEM information and STEM information sites are dealt with in depth using the FGI qualitative method. In addition, it includes the analysis results of grouping of similar sites according to various aspects of use of STEM information sites. As a result of grouping similar sites based on awareness and level of use,, they were grouped by domestic-international, paid-free, integrated-specific fields. As a result of grouping similar sites according to the purpose of use, they were grouped by domestic and international papers, research reports, and patents. As a result of grouping similar sites according to usage attributes, they were grouped by diversity, reliability, and specialization. As for the positions of similar sites perceived by users, Science Direct and PubMed showed high specialization and high quality, Google Scholar showed integration and popularity, and RISS showed four attributes evenly. Suggestions for information system design are discussed.

공간마케팅의 관점에서 본 문화프로그램 활용의 특성에 관한 연구 - 아트/갤러리 카페 공간연출을 중심으로 - (A Study on the Use of Cultural Programs Centered around Space Marketing - Focused on the Space production of art/gallery cafe -)

  • 박수경;문정민
    • 한국실내디자인학회논문집
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    • 제20권2호
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    • pp.94-101
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    • 2011
  • As the existing paradigm of consumption has changed, companies have been actively engaged in targeting culture-oriented emotion, creating added values through appealing to customers' emotion and improving the values of culture and art. Each company has created differentiated space and inner space to lead trends, and has provided space for various experiences as an innovative marketing area to attract customers and promote consumption. In this aspect, we should focus on space marketing which considers cultural background or emotion as a main target Therefore, this study selected a cultural program as a strategic means to identify space marketing in terms of experience. The study speculated marketing in terms of space experience and analysed space for cultural programs with differentiated experiences in order to use the results as basic data for identifying the marketing values of the cultural programs and their uses. The results of the study are presented as follows: when space experience is a factor of marketing and the cultural program is a tactic in terms of marketing, their specific relations are speculated through a certain module. The order of using the cultural program for space experience, features of space representation and tactics for experience were different and the strategies evoked very complicated and mixed experiences.

e-Navigation 사용성 평가를 위한 유효성 메트릭 정의 및 사례 (Definition and Case Study of Effectiveness Metrics for e-Navigation Usability Testing)

  • 정지은;이서정
    • 한국멀티미디어학회논문지
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    • 제20권8호
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    • pp.1338-1346
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    • 2017
  • To achieve software quality and human-centred design for electronic ship navigation called e-navigation, an international guideline of software quality assurance and human-centred design was approved in 2015. Usability is a common goal of both software quality assurance and human-centred design as developing e-navigation system and software developments. Therefore, research is needed to evaluate the usability of e-navigation systems and software such as metrics that can use usability testing. This paper derives effectiveness metrics for e-Navigation usability testing based on international standards. The research method is to analyses and compares the effectiveness measurement and metrics in ISO 9241-11 for human-centered design and ISO/IEC 25022 and 25023 for software quality to find out measurements and metrics being defined commonly. The derived metrics are applied to Electronic Chart Display and Information System as a case study based on performance standard.

쇼핑 서비스 지원로봇 디자인개발을 위한 사용자 중심의 컨셉 도출 연구 (A Study on the Depiction of Concept in User Centered for the Supporting Shopping Robot Design Development)

  • 장영주
    • 감성과학
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    • 제9권spc3호
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    • pp.287-297
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    • 2006
  • 인간은 보다 풍요로운 삶을 살고자 하는 욕구와 최근 소비문화의 변화는 대형 할인매장이라는 소비시장의 생성을 가능케 하였고, 이는 할인매장에서 소비자의 사용 편의에 대한 욕구가 더욱 증가하게 되었다. 이러한 대형 할인매장에서 쇼핑방법은 소비자에게 많은 정신적, 육체적 어려움을 주고 있다. 이에 현재 대형 할인매장에서의 문제점을 해결할 수 있는 쇼핑 지원 로봇을 개발, 상용화 시켜 사용자의 원활한 생활 지원을 목적으로 하는 로봇의 디자인 개발을 위한 기초 연구이다. 본 연구에서는 소비자의 쇼핑 지원시 필요한 사용자의 행태 분석과 설문조사를 통해, 쇼핑 지원 로봇의 니즈를 분석 도출하여 쇼핑 지원 로봇의 디자인 개발 시 형태 디자인을 위한 가이드라인을 제안했다.

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공공도서관 테마 컬렉션의 기능과 특성 - 이용자 중심 분류의 관점에서 - (Functions and Characteristics of Public Library Theme Collection: Focusing on the User-centered Classification Perspective)

  • 백지원
    • 한국문헌정보학회지
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    • 제52권4호
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    • pp.51-69
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    • 2018
  • 본 연구는 테마 컬렉션이 가지는 이용자 중심적인 분류로서의 잠재적 가능성에 주목하여 이의 기능과 특성을 분류의 관점에서 분석하고자 했다. 이를 위해 테마 컬렉션의 등장 배경을 도서관 자원 조직의 문제와 북 큐레이션 서비스 도입에 관한 논의를 통해 파악하였고, 도서관의 테마 컬렉션의 개념을 정의하고 목적을 밝혔다. 또한, 테마 컬렉션을 구축하고 있는 도서관들의 사례 분석을 바탕으로 테마 컬렉션의 구체적인 개념과 특성을 도출하였다. 이상의 논의를 바탕으로 공공도서관 테마 컬렉션의 분류와 범주화 특성을 분석하고 분류로서의 기능 및 특성을 다른 지식조직체계와 상대적으로 비교하였다. 또한, 테마 컬렉션의 효용과 활용성을 제시하여 향후 도서관의 이용자 중심적인 분류체계 설계에 관한 논의에 기반으로 삼고자 했다.

현대(現代) 여성(女性) 패션에 나타난 동일색채(同一色彩) 코디네이션의 특성(特性) - 파리, 밀란, 뉴욕, 런던 컬렉션 중심(中心)으로 - (The Characteristics of Identical Color Coordination In Contemporary Women's Fashion - Centered on the Collections of Paris, Milan, New York, London -)

  • 권혜숙
    • 패션비즈니스
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    • 제9권1호
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    • pp.21-33
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    • 2005
  • The main objective of this research was to understand the characteristics of identical color coordination through the analysis of modern female fashion color coordination as they appear in the 'Collections'. Data collection of 2026 was done through review of '$pr\hat{e}t-\grave{a}$-porter Collections' of four cities; Milan, London, New York, Paris. Lastly, statistical analysis of frequency and $X^2$-test and also qualitative interpretation of identical color coordination characteristics were completed. The main findings were; The color coordination of modern women's fashion produces a unified theme, or monochromatic harmony, through the use and coordination of identical colors. The clear contrast of tones portrays a strong image especially in achromatic color coordination, and through the use of texture variation, monochromatic color coordination becomes even more compelling. The tone variation, observed most often in monochromatic color coordination was the black and white contrast, which enhances the simplicity and clarity. Within chromatic color combinations, tone on tone color coordination was achieved by varying brightness. Furthermore, the observation of Faux Camaeu indicates that the coordination of different textures is used often in identical color coordination. While achromatic colors can lead to a hard and rough feeling, it also is compensated through the use of varying textures. In addition, adding variety of textures can add subtle interests to the simplicity of white. Lastly, in all four collections, the chromatic identical color coordination was found more frequently than the achromatic. In Paris, N.Y. & London, the chromatic identical coordination was used more often than chromatic. Milan showed most use of achromatic coordination. The use of the tones showed similar trends in all four collections, with contrasting tone being used most often, followed by similar and identical tones.

패션 큐레이션의 서비스 품질이 사용자 만족, 신뢰, 지속사용의도에 미치는 영향 (Effect of Quality of Curation Service on User Satisfaction, Trust, and Persistence Usage)

  • 김서영;김은혜;이진화
    • 한국의류산업학회지
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    • 제22권6호
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    • pp.762-776
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    • 2020
  • This study tried to investigate the effect of the service quality attributes of the curation on the satisfaction, trust, and intention to continuous use of consumers in that curation services are derived in various forms and being greatly activated, there are not many academic discussions centered on them. Besides, differences between curation services by each service provider were also verified in this study. Data collection was conducted for one month in August 2019, with 373 men and women in their 20s. The results of the study are as follows. First, according to the result of investigating the variables that make effect on user satisfaction of curation service, it was identified that satisfaction has increased when figures of fulfillment, responsiveness, personalization, design, ease of use, and safety were higher. Second, among the variables that influence the reliability of the curation service, trust increases when user satisfaction, design, ease of use, and safety are higher. Third, satisfaction has a positive effect on trust, and both satisfaction and reliability affect the intention to continue use. Fourth, as a result of examining the difference in quality between the curation services divided by Curating subject, it was found that satisfaction, ubiquitous connectivity, and responsive quality were measured higher in the business operator service than in the user curation service.

가상생산기술을 이용한 시뮬레이션 기반의 선박설계 및 생산체계의 수립 (Establishing Methodology for Simulation-based Ship Design and Construction Using Virtual Manufacturing Technologies)

  • 김홍태;이종갑;황규옥;장동식
    • 산업공학
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    • 제15권3호
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    • pp.230-240
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    • 2002
  • Information technologies centered on the internet in the area of shipbuilding and marine engineering further incur the needs to increase the flexibility of the organization, the dispersion of work process, and the use of out sourcing, as well as the globalization of related market. In near future, electronic commerce and concurrent engineering based on CALS/EC and the Internet will be an integral part of the environment and upon these changes, ship design and construction will become a computer supported cooperative work of many dispersed and specialized groups. As the means of active response to these environmental changes, many new concepts such as digital shipbuilding, virtual shipyard, and simulation based design are appearing. In this paper, the concept and current status of digital manufacturing in general manufacturing industry will be reviewed. Then, related technologies, area of application and methods of digital manufacturing in shipbuilding and marine industries are presented. In addition, virtual assembly simulation system for shipbuilding(VASSS), a tool for crane operability and block erection simulation in virtual dock based on 3D product model, will be introduced.

인지측면을 고려한 자동차 IP 설계 (Cognitive-oriented Design of Automotive Instrument Panel)

  • 강선모;백승렬;박범
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1987년도 춘계학술대회논문집
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    • pp.143-148
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    • 1987
  • The Design of automotive IP must be designed for improving safety, and for satisfying the consumer's preference and for enlarging the usability of various gauges and information displaydevices. Also, these objects become more important by regarded and will be treated very sensitively for the next-generation vehicle concepts. Therefore, Automotive IP must be designed to adjust these trends, besides accord with car-inner lifestyle. One of these concept's designs is to apply Human Sensibility Ergonomics. This study suggestes the driver-centered design of the IP components that focused on the audio unit and HVAC(Heat and Ventilation Air Conditioner) through cognitive experiment. Primarily, analyzed components of IP in use, then, combined these components (especially, the number and arry of buttons, the position of LCD panel, etc.) nd designed some sample images(prototypes) the same as real size. After the subjects looked at the sam ples at the interval of 0.2/0.4/0.6 seconds, subjects should fill out the given forms from their memory. Then, the optimal prototype of IP was designed in respect to the correctness of cognition. The results will show the basic guideline of optimal design of IP that in the case of aaudio unit, the position of LCD, the array and the number of channel, in the case of HVAC, the position of LCD, TEMP button type and other button types.

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