• 제목/요약/키워드: use of digital devices

검색결과 559건 처리시간 0.03초

몰입 환경을 위한 3차원 데이터 후처리 소프트웨어의 데이터 글로브에 의한 제어 구현 (CONTROL OF A 3-DIMENSIONAL POSTPROCESSING SOFTWARE USING DATA GLOVES FOR IMMERSIVE ENVIRONMENT)

  • 김기영;김병수
    • 한국전산유체공학회지
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    • 제11권2호
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    • pp.56-61
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    • 2006
  • As the size and dimension of target problems in the field of computational engineering including CFD gets bigger and higher, it is needed to have more efficient and flexible data visualization environment in terms of software and hardware. Even though it is still manageable to use a mouse in controlling 3-dimensional data visualization, it would be beneficial to use 3-D input device for 3-D visualization. 'Data Glove' is one of the best 3-D input devices, because human hands are best tools for understanding 3-D space and manipulating 3-D objects. Signals coming from 'Data Glove' are analog and very sensitive to finger motions, therefore signal filtering using a digital filter is applied. This paper describes our experience and benefits of using data gloves in controlling 3-dimensional postprocessing softwares.

치과의료관리 영역에서 증강현실의 프로토타입 개발 (The development of an augmented reality prototype in dental practice management)

  • 박선규;이종기
    • 대한치과의료관리학회지
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    • 제8권1호
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    • pp.24-29
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    • 2020
  • With the advancement of information technology, the application of augmented reality (AR) in dentistry is an emerging research field of image-guided surgery and dental education. In addition, the digital approach to incorporating AR in dental practice management is considered to be feasible. A prototype is developed to apply AR to dental daily clinical practice in order to help dentists to access electronic dental records. This prototype delivers patients' information and related clinical data to dental clinicians directly without the need to search for the appropriate patients. Wearable AR devices are considered to be a convenient tool for practicing dentists because dental practitioners are not always able to use a computer during active clinical sessions, such as implant placement, root canal treatment, and patient-doctor communication. The use of AR to visualize passive transferred patient data would be valuable for practicing dentists.

Healthcare System using Pegged Blockchain considering Scalability and Data Privacy

  • Azizan, Akmal;Pham, Quoc-Viet;Han, Suk Young;Kim, Jung Eon;Kim, Hoon;Park, Junseok;Hwang, Won-Joo
    • 한국멀티미디어학회논문지
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    • 제22권5호
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    • pp.613-625
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    • 2019
  • The rise of the Internet of Things (IoT) devices have greatly influenced many industries and one of them is healthcare where wearable devices started to track all your daily activities for better health monitoring accuracy and even down to tracking daily food intake in some cases. With the amounts of data that are being tracked and shared between from these devices, questions were raised on how to uphold user's data privacy when data is shared between these IoT devices and third party. With the blockchain platforms started to mature since its inception, the technology can be implemented according to a variety of use case scenarios. In this paper, we present a system architecture based on the healthcare system and IoT network by leveraging on multiple blockchain networks as the medium in between that should enable users to have direct authority on data accessibility of their shared data. We provide proof of concept implementation and highlight the results from our testing to show how the efficiency and scalability of the healthcare system improved without having a significant impact on the performance of the Electronic Medical Record (EMR) that mostly affected by the previous solution since these solutions directly connected to a public blockchain network and which resulted in significant delays and high cost of operation when a large amount of data or complicated functions are involved.

VR 디바이스를 이용한 360° 3D 동영상 이용과 충족 연구 : 시청자와 시청예정자의 차이를 중심으로 (A Research on the Uses of and Satisfactions from 360° 3D Video Using VR Devices)

  • 문윤택;김덕희
    • 한국콘텐츠학회논문지
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    • 제18권3호
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    • pp.205-214
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    • 2018
  • 4차 산업혁명 패러다임이 확산되면서 차세대 디지털 디바이스로 VR 디바이스와 관련 콘텐츠 산업에 대한 사회적 주목도가 더욱 높아지고 있다. VR 콘텐츠 영역 중에서 $360^{\circ}$ 3D 동영상은 미디어 영역에서 가장 주목받고 있고, 구글에서는 교육용 콘텐츠로 활용하고 있다. 이에 본 연구에서는 $360^{\circ}$ 3D 동영상에 대한 이용자 조사를 통해 이용자들의 관련 콘텐츠 이용실태 및 이용 동기를 분석하였다. 분석결과, 응답자들이 가장 많이 활용한 플랫폼은 유튜브로 나타났고, 이용했거나 이용할 의향이 있는 장르는 게임과 영화로 나타났다. 콘텐츠의 현실감에 대해서는 이용자 보다는 이용할 의향이 있는 응답자의 응답비율이 높았다. 이용동기 조사결과에서는 VR 기기를 활용해 $360^{\circ}$ 3D 콘텐츠를 시청한 경험이 있는 집단과 시청할 예정인 집단사이에 통계적으로 유의미한 차이가 있는 것은 모두 4개였다. $360^{\circ}$ 3D 동영상 이용이 '즐겁다'는 문항, '재미있다'는 문항, '새로운 경험을 준다'는 문항에 대해서는 시청 예정 집단이 시청한 집단보다 더 그렇다고 응답했다. 반면에 '미래를 생각하게 한다'는 문항에 대해선 시청한 집단이 시청 예정 집단보다 더 그렇다고 응답한 것으로 나타났다. 이런 결과를 종합해 보면 아직까지 VR 콘텐츠가 이용자들에게 주는 충족감이 기대보다 크지 못하다고 평가될 수 있지만, 기술발전에 따른 환경 변화에 대한 체험적 경험 제공 측면에서는 긍정적이라 평가될 수 있다.

실시간 임베디드 리눅스를 이용한 이동 로봇 플랫폼 구현 (Implementation of a Mobile Robot Control Platform using Real-Time Embedded Linux)

  • 최병욱;신은철
    • 제어로봇시스템학회논문지
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    • 제12권2호
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    • pp.194-200
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    • 2006
  • The SoC and digital technology development recently enabled the emergence of information devices and control devices because the SoC presents many advantages such like lower power consumption, greater reliability, and lower cost. However, it is nearly impossible to use the SoC without operating systems because the SoC is included with many peripherals and complex architecture. It is required to use embedded operating systems and real-time operating systems may be used as an embedded operating system. So far, real-time operating systems are widely used to implement a Real-Time system since it meets developer's requirements. However, real-time operating systems have disadvantages including a lack of standards, expensive development, and license. Embedded Linux is able to overcome their disadvantages. In this paper, the implementation of control system platform for a mobile robot using real-time Embedded Linux is described. As a control hardware system platform, XScale board is used. As the real-time Embedded Linux, RTAI is adopted which is open source and royalty free, and supports various architectures and real-time devices, such like real-time CAN and real-time COM. This paper shows the implementation of RTAI on XScale board that means the porting procedure. We also applied the control system platform to the mobile robot and compared the Real-Time serial driver with non real-time serial driver. Experimental results show that that using RTAI is useful to build real-time control system with powerful functionalities of Linux.

적층형 압전 소자를 이용한 미소 에너지발생장치 (Small Energy Generator Using Multilayer Piezoelectric Devices)

  • 정순종;김민수;김인성;송재성
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2007년도 추계학술대회 논문집
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    • pp.261-261
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    • 2007
  • Wearable and ubiquitous micro systems will be greatly growing and their related devices should be self-powered in order to avoid the replacement of finite power sources, for example, by scavenging energy from the environment. With ever reducing power requirements of both analog and digital circuits, power scavenging approaches are becoming increasingly realistic. One approach is to drive an electromechanical converter from ambient motion or vibration. Vibration-driven generators based on electromagnetic, electrostatic and piezoelectric technologies have been demonstrated. Among various generator types proposed so far, piezoelectric generator possesses considerable potential in micro system. To overcome low mechanical-to- electric energy conversion, the piezoelectric device should activate in resonance mode in response to external vibration. Normally, the external vibration excretes at low frequency ranging 0.1 to 200 Hz, whereas the resonant frequencies of the devices are fixed as constant. Therefore, keeping their resonant mode in varying external vibration can be one of important points in enhancing the conversion efficiency. We investigated the possibility of use of multi-bender type piezoelectric devices. To match the external vibration frequency with the device resonant frequency, the various devices with different resonant frequency were chosen. Under an external vibration acceleration of 0.1G at 120 Hz, the device exhibited a peak-to-peak voltage of 2.8 V and a power of 0.5 mw in resonance mode.

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모바일 환경에서 엿보기 공격에 강한 패스워드 입력방법 (Shoulder-Surfing Resistant Password Input Method for Mobile Environment)

  • 김창순;윤선범;이문규
    • 정보보호학회논문지
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    • 제20권3호
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    • pp.93-104
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    • 2010
  • 모바일 기기의 보편화와 다양한 종류의 모바일 기기들의 등장에 따라 각종 모바일 서비스들이 제공되고 있다. 이런 모바일 서비스가 늘어나면서 문자메시지, 사진 및 동영상, 주소록, 이메일, 공인인증서 및 기타 각종 개인 정보 등과 같이 단말기에 저장되는 사용자의 정보 또한 다양해지게 되었다. 모바일 기기는 분실 및 도난이 용이하기 때문에 이런 개인정보를 보호하는 사용자 인증이 매우 중요하나, 현재 보편적으로 사용되는 개인식별번호 입력 방법 또는 패스워드 입력 방법은 엿보기 공격(Shoulder Surfing Attack: SSA)에 안전하지 않기 때문에 공격자는 쉽게 사용자의 정보를 얻을 수 있다. 기존에 SSA를 막기 위한 방법들이 제안되어 왔으나 사용 편의성이 떨어지고 모바일 환경에서 사용하기 힘들다. 이에 본 논문에서는 모바일 환경에서 SSA에 안전하면서도 사용자 편의성이 뛰어난 새로운 패스워드 입력 방법을 제안한다. 또한 기존 방법들과의 비교 및 사용자 실험을 통하여 다양한 공격에 대한 안전성 및 사용편의성을 보인다.

Proposing the Model of a Storytelling-based Smart Board Game for Children - Case Study of the Game Development Process for Go! Space Express

  • Han, Hye-Won;Kim, Seo-Yeon;Song, Se-Jin
    • International Journal of Contents
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    • 제10권2호
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    • pp.74-82
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    • 2014
  • This paper aims to propose the educational concept and design model of a Smart Board Game appropriate for lower elementary grade students. The Smart Board Game refers to a hybrid, or 'convergent', game format based on the offline format of the conventional board game augmented through the use of smart devices. The substantive aspects of this game format utilize the procedural deduction and problem-solving skills applicable in storytelling methodologies and games, in order to generate and propose contents ideal for the educational environment. The development of the Smart Board Game is conducted through the following stages. First, the study analyzes a number of Smart Board Games currently popular in Korea and abroad, based on identification of the key components and processes of the board game format. The subsequent review of the science curriculum for lower elementary grades aims to determine the aspects conducive for application to Smart Board Games. Lastly, the theoretical framework outlined through the previous stages is used as the basis for the proposal of a detailed model of contents for the smart board game concept.

모바일 교육 시스템을 위한 효율적인 영상 검색 구축 (Effective Image Retrieval for the M-Learning System)

  • 한은정;박안진;정기철
    • 한국멀티미디어학회논문지
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    • 제9권5호
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    • pp.658-670
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    • 2006
  • 교육 매개체의 디지털화를 위해 정보 통신망과 기술을 본격적으로 교육에 도입함으로써 교육의 패러다임이 e-learning(electronics learning)으로 이동하고 있다. 그러나 e-learning 콘텐츠는 컴퓨터가 있는 장소에서만 제공받을 수 있기 때문에, 언제 어디서나 사용자가 원할 때 교육받기 힘든 단점이 있으며, 기존 오프라인 콘텐츠를 e-learning 콘텐츠로 재구성하기 위해 많은 비용과 시간이 소요된다. 본 논문에서는 정적인 2차원 시각 정보만을 제공하는 기존 오프라인 콘텐츠의 그림 영상에 모바일 기기를 이용하여 동적인 인터랙션과 다양한 멀티미디어 정보를 융합할 수 있는 교육용 모바일 콘텐츠 (education mobile contents: EMC) 시스템을 제안한다. 제안된 영어 교육 콘텐츠는 기존 오프라인 콘텐츠의 그림 영상을 저해상도 카메라가 장착된 모바일 기기로 인식하기 위해 모양 기반의 영상 검색 방법을 이용하며, 수행속도와 크기와 기울기 변화에 강건한 시작점 일치를 통한 차분 체인코드 (differential chain code)를 사용한 DTW(dynamic time warping)를 이용한다. EMC는 모바일 기기를 이용하여 장소에 상관없이 오프라인 콘텐츠에 적합한 온라인 콘텐츠를 빠르고 정확하게 제공할 수 있다.

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VERIFICATION OF ELECTROMAGNETIC EFFECTS FROM WIRELESS DEVICES IN OPERATING NUCLEAR POWER PLANTS

  • YE, SONG-HAE;KIM, YOUNG-SIK;LYOU, HO-SUN;KIM, MIN-SUK;LYOU, JOON
    • Nuclear Engineering and Technology
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    • 제47권6호
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    • pp.729-737
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    • 2015
  • Wireless communication technologies, especially smartphones, have become increasingly common. Wireless technology is widely used in general industry and this trend is also expected to grow with the development of wireless technology. However, wireless technology is not currently applied in any domestic operating nuclear power plants (NPPs) because of the highest priority of the safety policy. Wireless technology is required in operating NPPs, however, in order to improve the emergency responses and work efficiency of the operators and maintenance personnel during its operation. The wired telephone network in domestic NPPs can be simply connected to a wireless local area network to use wireless devices. This design change can improve the ability of the operators and personnel to respond to an emergency situation by using important equipment for a safe shutdown. IEEE 802.11 smartphones (Wi-Fi standard), Internet Protocol (IP) phones, personal digital assistant (PDA) for field work, notebooks used with web cameras, and remote site monitoring tablet PCs for on-site testing may be considered as wireless devices that can be used in domestic operating NPPs. Despite its advantages, wireless technology has only been used during the overhaul period in Korean NPPs due to the electromagnetic influence of sensitive equipment and cyber security problems. This paper presents the electromagnetic verification results from major sensitive equipment after using wireless devices in domestic operating NPPs. It also provides a solution for electromagnetic interference/radio frequency interference (EMI/RFI) from portable and fixed wireless devices with a Wi-Fi communication environment within domestic NPPs.