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http://dx.doi.org/10.5392/IJoC.2014.10.2.074

Proposing the Model of a Storytelling-based Smart Board Game for Children - Case Study of the Game Development Process for Go! Space Express  

Han, Hye-Won (Division of Digital Media Ewha Womans University)
Kim, Seo-Yeon (Division of Digital Media Ewha Womans University)
Song, Se-Jin (Division of Digital Media Ewha Womans University)
Publication Information
Abstract
This paper aims to propose the educational concept and design model of a Smart Board Game appropriate for lower elementary grade students. The Smart Board Game refers to a hybrid, or 'convergent', game format based on the offline format of the conventional board game augmented through the use of smart devices. The substantive aspects of this game format utilize the procedural deduction and problem-solving skills applicable in storytelling methodologies and games, in order to generate and propose contents ideal for the educational environment. The development of the Smart Board Game is conducted through the following stages. First, the study analyzes a number of Smart Board Games currently popular in Korea and abroad, based on identification of the key components and processes of the board game format. The subsequent review of the science curriculum for lower elementary grades aims to determine the aspects conducive for application to Smart Board Games. Lastly, the theoretical framework outlined through the previous stages is used as the basis for the proposal of a detailed model of contents for the smart board game concept.
Keywords
Smart Board Game; Storytelling; Board Game Design; Gamification; Edutainment;
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Times Cited By KSCI : 6  (Citation Analysis)
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