1 |
T. L. Taior, "Does World of Warcraft Change Everything? How a PvP Server, Multinational Player Base, and Surveillance Mod Scene Caused Me Pause," Digital Culture, Play, and Identity, The MIT Press, Cambridge, 2008, p. 187.
|
2 |
H. S. Lee, A Study of Education Game Platform Based on Augmented Reality, Master's Dissertation, The Graduate School of Sejong University, 2008.
|
3 |
M. R. Kwon and J. I. Kim, "Using Augmented Reality Programs For Children Proposed Research Model," Journal of the Korea Academia-Industrial cooperation Society, vol. 13, no. 2, Feb. 2012, pp. 866-871.
과학기술학회마을
DOI
ScienceOn
|
4 |
B. Alexander, The New Digital Storytelling, Praeger, Connectiut, 2011, p. 8.
|
5 |
J. Howar, Quest, CRC Press, Florida, 2008, p. 11.
|
6 |
J. P. Ge, Good videogames and good learning, Peter Lang Publishing, New York, 2007, p. 130.
|
7 |
N. Frye, Anatomy of Criticism (Updated edition), Princeton University Pres, Princeton, 2000.
|
8 |
H. W. Han and M. S. Ryu, "Analysis of Story-Retelling Structure in Digital Storytelling Applications for Infants," KCA Thesis Journal, vol. 13, no. 5, May. 2013, pp. 146-158.
|
9 |
Z. Q. Ziang and D. H. Lee, "Exploring New System of China Digital Media Design Related Undergraduate Education," IJoC, vol. 6, no. 1, Mar. 2010, pp. 35-40.
|
10 |
J. M. Yang and J. C. Park, "A Study on Platform Development for Web 2.0-based e-Learning," IJoC, vol. 5, no. 1, Mar. 2009, pp. 1-8.
과학기술학회마을
DOI
ScienceOn
|
11 |
S. H. Yun and S. H. Ahn, "Designing storytelling of edutainment using animation," Proc. KCA Symposium'07 Fall, vol. 5, no. 2, 2007, pp. 622-626.
|
12 |
H. W. Han and M. S. Ryu, "Interactive Storytelling of Visual Encyclopedia Applications," Journal of Korean Society For Computer Game, vol. 26, no. 4, Dec. 2013, pp. 49-58.
|
13 |
M. H. Cha, "The Elementary course Mission Adventure Education Game Development the Creativity Improvement," Journal of Korean Society For Computer Game, vol. 19, Dec. 2009, pp. 227-233.
|
14 |
E. S. Cho, "Design & development of e-learning game contents in elementary math class," Proc. KCA Symposium'06 Spring, vol. 4, no. 1, 2006, pp. 35-38.
|
15 |
K. M. Kapp, The Gamification of Learning and Instruction, Wiley, USA, 2012, pp. 9-12.
|
16 |
C. G. Park, Developmet of Board Games on Learning Biology and Evaluation of its Educational Efffects, Master's Dissertation, Korea National University of Education, 2010.
|
17 |
S. H. Ahn and S. M. Song, "Edutainment Contents' type & development view," KCA Thesis Journal, vol. 6, no. 3, Sep. 2008, pp. 72-86.
|
18 |
Korea Foundation for the Advancement of Science and Creativity, http://steam.kofac.re.kr/
|
19 |
S. K. Yoon, M. J. Kim, and J. H, Choi, "Effects of Digital Textbook's Interactivity on the Learning Attitude," KCA Thesis Journal, vol. 14, no. 2, Mar. 2014, pp. 205-222.
|
20 |
Y. R. Lee and Y. H. Lim, "HTML5-based Mobile Web Capture Video Learning System," KCA Thesis Journal, vol. 13, no. 2, Jun. 2013, pp. 8-18.
|
21 |
M. Allen, "Tangible Interfaces in Smart Toys," Toys, games, an media, Routledge, London, 2004, pp. 179-180.
|
22 |
S. J. Lim and J. W. Lee, "A Model of an Educational Board Game for Young Children," The Children's Media Studies, vol. 4, Dec. 2005, pp. 205-221
|