• Title/Summary/Keyword: use of digital devices

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Research on the Design of TPO(Time, Place, 0Occasion)-Shift System for Mobile Multimedia Devices (휴대용 멀티미디어 디바이스를 위한 TPO(Time, Place, Occasion)-Shift 시스템 설계에 대한 연구)

  • Kim, Dae-Jin;Choi, Hong-Sub
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.2
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    • pp.9-16
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    • 2009
  • While the broadband network and multimedia technology are being developed, the commercial market of digital contents as well as using IPTV has been widely spreading. In this background, Time-Shift system is developed for requirement of multimedia. This system is independent of Time but is not independent of Place and Occasion. For solving these problems, in this paper, we propose the TPO(Time, Place, Occasion)-Shift system for mobile multimedia devices. The profile that can be applied to the mobile multimedia devices is much different from that of the setter-box. And general mobile multimedia devices could not have such large memories that is for multimedia data. So it is important to continuously store and manage those multimedia data in limited capacity with mobile device's profile. Therefore we compose the basket in a way using defined time unit and manage these baskets for effective buffer management. In addition. since the file name of basket is made up to include a basket's time information, we can make use of this time information as DTS(Decoding Time Stamp). When some multimedia content is converted to be available for portable multimedia devices, we are able to compose new formatted contents using such DTS information. Using basket based buffer systems, we can compose the contents by real time in mobile multimedia devices and save some memory. In order to see the system's real-time operation and performance, we implemented the proposed TPO-Shift system on the basis of mobile device, MS340. And setter-box are desisted by using directshow player under Windows Vista environment. As a result, we can find the usefulness and real-time operation of the proposed systems.

Development and Usage of Interactive Digital Linear Algebra Textbook (대화형 수학 디지털교과서 개발과 활용 사례 연구 - 선형대수학을 중심으로-)

  • Lee, Sang-Gu;Lee, Jae Hwa;Park, Kyung-Eun
    • Communications of Mathematical Education
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    • v.31 no.3
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    • pp.241-255
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    • 2017
  • The 4th industrial revolution is coming. In order to prepare for the new learning environment with it, we may need digital mathematics textbooks that fully utilize all possible technologies. So various attempts have been made in elementary and middle school mathematics education. However, despite the importance of higher mathematics, we haven't seen a best possible math digital textbooks yet in Korea. In this paper, we introduce our new model of interactive math digital textbook about Linear Algebra/ Calculus/ Differential Equations/ Statistics/ Engineering Math. Especially, this manuscript focuses on our experience of using digital contents and interactive labs for developing a new model for linear algebra digital textbook. We introduce our works on linear algebra digital textbooks which include pdf e-book, web contents, video clips of lectures, interactive lab. Using this linear algebra digital textbook, students can freely use any mobile devices to access diverse learning materials, lessons, and hands-on exercises without any limitations. Also, times saved in the computation, coding, and typing process can be used to have more discussions for deeper understanding of mathematical concepts. This type of linear algebra digital textbook, which contains all interactive free cyber-lab with codes and all lectures for each sections, can be considered as a new model for the next generation of math digital textbook.

Design and Implementation of eRTOS Real-time Operating Systems for Wearable Computers (웨어러블 컴퓨터를 위한 저전력 실시간 운영체제 eRTOS 설계 및 구현)

  • Cho, Moon-Haeng;Choi, Chan-Woo;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.8 no.9
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    • pp.42-54
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    • 2008
  • In recent years, embedded systems have been expanding their application domains from traditional embedded systems such as military weapons, robots, satellites and digital convergence systems such as celluar phones, PMP(Portable Multimedia Player), PDAs(Personal Digital Assistants) to Next Generation Personal Computers(NGPCs) such as eating PCs, wearable computers. The NGPCs are network-based, human-centric digital information devices diverged from the traditional PCs used mainly for document writing, internet searching and database management. Wearable computers with battery capacity and memory size limitations have to use real-time operating systems with small footprints and low power management techniques to provide user's QoS in spite of hardware constraints. In this paper, we have designed and implemented a low-power RTOS (called eRTOS) for wearable computers. The implemented eRTOS has 18KB footprints and the dynamic power management and the device power management schemes are adapted in it. Experimental results with wearable computer applications show that the low power techniques could save energy up to 47 %.

A Study on the Methods of Building Tools and Equipment for Digital Forensics Laboratory (디지털증거분석실의 도구·장비 구축 방안에 관한 연구)

  • Su-Min Shin;Hyeon-Min Park;Gi-Bum Kim
    • Convergence Security Journal
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    • v.22 no.5
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    • pp.21-35
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    • 2022
  • The use of digital information according to the development of information and communication technology and the 4th industrial revolution is continuously increasing and diversifying, and in proportion to this, crimes using digital information are also increasing. However, there are few cases of establishing an environment for processing and analysis of digital evidence in Korea. The budget allocated for each organization is different and the digital forensics laboratory built without solving the chronic problem of securing space has a problem in that there is no standard that can be referenced from the initial configuration stage. Based on this awareness of the problem, this thesis conducted an exploratory study focusing on tools and equipment necessary for building a digital forensics laboratory. As a research method, focus group interviews were conducted with 15 experts with extensive practical experience in the digital forensic laboratory or digital forensics field and experts' opinions were collected on the following 9 areas: network configuration, analyst computer, personal tools·equipment, imaging devices, dedicated software, open source software, common tools/equipment, accessories, and other considerations. As a result, a list of tools and equipment for digital forensic laboratories was derived.

A Study Analyzing Y Generation Users' Needs for Next Generation Digital Library Service (차세대디지털도서관서비스에 대한 Y세대 이용자의 요구분석 연구)

  • Noh, Younghee
    • Journal of the Korean Society for information Management
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    • v.31 no.3
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    • pp.29-63
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    • 2014
  • This study attempted to reveal the characteristics of the Y generation, to derive the services of the next generation digital library, and to compare differences between the demands of the baby boom generation and the Y generation to some extent. As a result, first, it is shown that the digital device the Y generation uses the most, was a cell phone or smartphone, followed by desktop PC, notebook PC, and digital camera. Although there were some differences, the Y generation's use ratio of digital devices was substantially similar to the baby boomers'. Second, there was a significant difference between the Y generation and baby boom generation in terms of using digital services. While the Y generation used internet portals the most, the baby boom generation used e-mail service the most. Third, we surveyed the services which the Y generation and baby boom generation require for the next generation digital libraries, by grouping as follows: the cloud service, infinite creative space (maker space), big data, augmented reality, Google Glass, context-aware technologies, semantic services, SNS service, digital textbook service, RFID and QRCode service, library space configuration, a state-of-the-art display technology, and other innovative services. While the most demanded service by the Y generation was big data service, the baby boom generation most demanded digital textbook service.

A Study on the method of creates a realty 3D sign language gesture

  • Ku, Ja-Hyo;Jo, Nam-Chul;Yang, Seong-Bok
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.185-188
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    • 2008
  • The developments of digital and multimedia have been increasing the demand of humans desiring the acquisition of real and intuitive information and diversified expressions and the use of animation characters are continually increasing in mass media. With the development of graphic techniques, these expressions of animation characters have become enabled of real and smooth representations. Although, in general, even fine movements of the hair of characters can be expressed using diverse data input devices, the studies on the multimedia technologies for disabled persons are quite insufficient. In this paper, Directness it extracts the data which it move sign language and It propose the method which creates a realty 3D sign language gesture.

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A study on the correction of a position and orientation of the chip using DSP in the 2nd plane (DSP를 이용한 2차원 평면에서 chip의 위치와 자세보정에 관한 연구)

  • 유창목;차영엽
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1316-1319
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    • 1996
  • This paper proposes the algorithm for the correction of a position and orientation of small object such as chip in the precise construction process. In the past, it is general to correct position and orientation of object using human sight and simple vision sensors. But recently, researches using image processing devices have been studied to improve the corrective precision of a position and orientation of object. In this piper, maximum-axis moment and p-theta algorithm are used to correct the position and orientation. Algorithm of maximum-axis moment is widely applied to hetero-object except being applied to a perfect rectangle. This is reason that moments of the X and Y-axis are equal. Therefore, being the shape of a perfect rectangle, the object is applied to other algorithm. In the light of time problem, real-time control is as important as correction of object. To solve it, we use the DSP(Digital Signal Processing) which is far more fast than PC.

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Development of 3 Phase PWM Converter using Analog Hysteresis Current Controller (아날로그 히스테리시스 전류 제어기를 적용한 3상 PWM 컨버터 개발)

  • Lee Young-kook;Noh Chul-won
    • Proceedings of the KIPE Conference
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    • 2001.07a
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    • pp.372-376
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    • 2001
  • Due to several advantages of Pulse Width Modulation(PWM) Converter, such as unity power factor operation, elimination of low-order harmonics and regeneration of motor braking energy to source, the application range of PWM Converter has been rapidly extended in industrial application. Nowadays, vector control algorithm and space vector PWM(SVPWM) method are applied to improve the performances of PWM Converter, but vector control algorithm and SVPWM require to use Microprocessor and other digital devices in hardware, causing costly and somewhat large dimension system. In every practical application of energy conversion equipments, the design and implementation should be carried out considering cost and performance. High performance and low cost is the best choice for energy conversion equipments. So, this paper presents the practical design method and implementation results of 3-phase PWM Converter with analog hysteresis current controller, and verifies the performances of unit power factor operation and energy regeneration operation via experimental results.

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A Study on Differentiation Strategy for Tablet PC and e-Book Reader by a Comparative Analysis of Acceptance.Diffusion Factors (태블릿PC와 전자책단말기의 수용.확산 요인 비교분석을 통한 차별화 전략 연구)

  • Sim, Jin-Bo
    • Korean Management Science Review
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    • v.28 no.1
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    • pp.25-42
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    • 2011
  • The mobile industry is the key foundation of digital convergence, and its constant growth is expected. Among mobile industries, new products leading the development of devices are the Emerging Device. This study is conducted to find out factors making differentiated by comparing the structural equation model(SEM) of the Tablet PC and the e-Book Reader. The main findings are as follows. First, the application of TAM to the Emerging Device shows that fitness of the model is generally high but the effect of Perceived Ease of Use has not been verified or found insignificant. Second, the acceptance model of the Tablet PC and the e-Book Reader has found that playfulness stimulates acceptance intentions. Third, the cost level of the Emerging Device acceptance model is not a factor stimulating consumers' acceptance intentions. Fourth, product attributes of the Tablet PC and the e-Book Reader to differentiate themselves from the other device are Functionality and Playfulness respectively.

A Study on Improving Watching Digital-Broadcasting Devices Environment by Analyzing Visual Perception of Character Graphic (문자그래픽 시각인지도 분석 기반 디지털매체 시청환경 개선 연구)

  • Lee, Kook-Se;Moon, Nam-Mee
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.8 no.2
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    • pp.72-77
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    • 2009
  • A number of new DTV technologies have been introduced to provide crystal clear picture and enhanced sound. HDTV, in particular has four times resolution of conventional TV along with 16:9 aspect ratio. Also the introduction of the new technologies offered a valuable basis for character graphics which was only an assistant method to deliver visual images effectively. Various sizes of displays for different applications such as high definition TV and mobile multimedia services have created demands for additional features of character graphics including proper letter fonts, colors, moving effects as much. This article analyzes in what way the visual elements above can affect uses' visual perception. New CG formats designed for OSMU, one source multi use, are also suggested available to each media. For the research three groups of CG designers, art directors and productions/distribution groups are established according to production process by two Delphi surveys of TV production staff.

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