• 제목/요약/키워드: usability of product

검색결과 296건 처리시간 0.023초

A Research on Development of Bills of Material Using Web Grid for Product Lifecycle Management

  • Yoo, Ji-Hyun
    • 한국컴퓨터정보학회논문지
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    • 제22권12호
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    • pp.131-136
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    • 2017
  • PLM(Product Lifecycle Management) is an information management system that can integrate data, processes, business systems and human resources throughout the enterprise. BOM(Bills Of Material) is key data for designing, purchasing materials, manufacturing planning and management, which is basic for product development throughout the product life cycle. In this paper, we propose the efficient system to increase the data loading speed and the processing speed when using such large BOM data. We present the performance and usability of IMDG (In Memory Data Grid) for data processing when loading large amounts of data. In the UI, using the pure web grid of JavaScript instead of the existing data loading method can be improve performance of data managing.

소비자 기능평가에 근거한 원가목표에 대한 계층적 세분화에 관한 연구 (A study of new classifying methd of target manufacturing cost to the product compnents by using customer's function evaluation)

  • 하재경
    • 산업경영시스템학회지
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    • 제20권42호
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    • pp.87-98
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    • 1997
  • product to assign objectives for target manufacturing cost on the basis of consumer's function envaluation. The principal purposes of the study include: to improve product differentiation for those products with major usability functions and to prepare effective steps of product concept formulation. Since scant research has been conducted toward the approach suggested above, this study suggests a new method using conjoint analysis for classifying goals of manufacturing costs based on customer's function evaluation. The ultimate goal of this study is to compare and check. The cost estimate for each structure, and eventually to decide target cost values to be reasonably understood by the R&D team.

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감성공학을 적용한 제품개발과 검증에 대한 연구 (A research for product design and evaluation applied with human sensibility ergonomics)

  • 백승렬;정범진;박범
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1996년도 춘계공동학술대회논문집; 공군사관학교, 청주; 26-27 Apr. 1996
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    • pp.411-415
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    • 1996
  • User's sensibility has an important effect upon appreciating household electronic appliances and user's feeling of satisfaction with products has a good effect on the choice of product on purchasing those items. In this point of view, the human-oriented approach of product development system can be adopted as Human Sensibility Engineering. The target of changed development system is to define user's sensibility factors and to apply them to design and development. In this study, the human sensibility ergonomics approach and usability test have been applied to the development and evaluation of an electronic product model.

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정보통신기기의 품질차원에 관한 연구 (A Study on the Dimension of Quality of Telecommunications)

  • 손은일
    • 산업융합연구
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    • 제1권2호
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    • pp.3-15
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    • 2003
  • Many researches have concluded that product advantage or superiority is the most important factor for the commercial success of new products. However, the specific dimensions of product advantage have not been studied as yet. In order to know what kind of product attributes have been major determinants of commercial success, telecommunications winning products from 1985 to 1997 in the Korean market were examined. As results of the analysis, the determinants are classified into function, aesthetics, economy, safety, usability, reliability, brand image, assurance, distribution channel, advertisement, DEF(design for the environment). This study augmented the data set through questionnaire survey to marketing professor in University. The results will be a cue to future of new product development.

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Evaluating the Usability of Size Comparison UI for Online Clothing Shopping Malls

  • Kim, Heesun
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권4호
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    • pp.61-70
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    • 2020
  • As mobile device usage time increases thanks to the development of information and communication alongside the increase in the spread of smartphones, mobile shopping has become a common trend. While mobile shopping has the advantage of saving both time and money, it may also result in dissatisfaction with product differences after purchase. For online clothing shopping malls, in particular, if the size does not match after purchase, it is difficult for customers to return or exchange the goods. To address this problem, some mobile apparel shipping malls offer a virtual fitting service and a size comparison function; however, the number of such malls remains low. In this paper, a usability evaluation was performed on a mobile apparel shopping mall that provides a size comparison function. The three apps selected for evaluation have different size input methods, and a slightly different method of providing results after comparing the user's dimensions with the dimensions of the clothes to be purchased. In this paper, the evaluators were asked to select clothes at the shopping mall and perform the task of deciding the size of the clothes to be purchased through their own measurements and comparison while also evaluating the effectiveness, meaning, and satisfaction of the apps. Based on the analysis of the results, this paper aims to produce an improvement plan and help design the size comparison UI (User Interface) in the future.

자외선 차단제 유형에 따른 사용 인식 요인과 재구매 및 만족도 조사에 관한 연구 (The Effects of Sunscreen Use Patterns and Awareness by Type on Product Satisfaction)

  • 이나영;유선희;리순화
    • 한국산학기술학회논문지
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    • 제20권5호
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    • pp.363-371
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    • 2019
  • 본 연구는 한국 여성 340명을 대상으로 자외선 차단제 유형, 사용 실태에 따른 사용인식이 제품 사용만족도와 재구매에 미치는 영향을 분석하고자 사용인식을 편리성, 유효성, 사용성, 안전성으로 하위요인을 구성하여 설문조사를 이용한 연구를 하였다. 연구 결과, 실내 활동 빈도가 야외활동 보다 높게 나타났고 피부톤 보정을 위해 단순 및 복합 자외선 차단제를 둘 다 사용하는 경우가 많았으며, 단순 자외선 차단제 중 선크림을, 복합 자외선 차단제 중 에어쿠션을 많이 사용하였다. 제품 사용감, 자외선 차단 지수가 구매의 중요한 요인이었고 제품 사용만족도 및 재구매 의사가 높게 나타났지만 30%가 부작용을 경험하였다. 단순 자외선 차단 제품이 복합 자외선 차단 제품보다 안전성, 유효성, 편리성, 사용성, 만족도, 재구매에 대한 인식정도가 모두 높게 나타났고 제품 사용인식 하위요인 중 편리성, 유효성, 사용성, 안전성 순으로 만족도와 재구매에 유의한 정(+)의 영향을 미쳤다. 결론적으로 자외선 차단을 위한 제품 사용 시 단순 자외선 차단 제품에 대한 인식이 더 높았고, 편리성이 만족도 및 재구매에 큰 영향을 미치는 것이 확인되었다.

제품 유형별 표출되는 감성어휘 비교 (Comparison of Emotional Words by Products)

  • 정상훈
    • 감성과학
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    • 제12권2호
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    • pp.215-224
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    • 2009
  • 본 연구에서는 사용하는 제품의 유형에 따라 표출되는 감성어휘에 차이가 있는지 알아보기 위하여 휴대폰 및 웹을 사용하는 도중에 표출되는 사용자의 감성을 측정하기에 적합한 감성어휘들을 추출하여 비교해 보았다. 본 연구의 결과를 종합해 보면, 휴대폰과 같이 하드웨어적인 특성이 강하고 사용자가 어떤 특정한 목적을 가지고 사용하는 상황이 많은 제품에 대해서는 사용상황 및 태스크 수행에 직접적으로 관련된 '사용적 만족성'과 '유쾌성' 등에 관련된 감성어휘가 많이 추출되었고, 제품의 외관이나 다양한 시각정보에 의해 표출된 '심미성'과 참신하고 새로운 것에 의해 표출된 '신규성'에 관련된 감성어휘는 다수가 제외되었음을 발견할 수 있었다. 반면에 웹과 같이 소프트웨어적인 특성이 강하고 사용자들이 특정한 목적의 태스크를 수행해야 하는 상황보다는 뭔가 새로운 정보를 찾거나 보다 우수한 것을 찾기 위하여 사용하는 제품의 경우에는 '신규성'과 같이 직접적인 사용에 관련된 것보다는 시각적이고 새로운 정보에 관련된 감성어휘가 많이 추출됨을 알 수 있었다. 따라서 본 연구의 결과는 해당 제품의 특성과 사용목적에 적합한 감성어휘를 중심으로 제품의 유형에 따라 구분하여 각각의 제품에 적합한 주관적 평가스케일을 도출하는 것이 바람직하다는 것을 반증해 준다고 할 수 있다.

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HMI 기능성 시뮬레이션과 VR 기법과의 연동을 통한 개인용 전자제품의 가상시작 방안 (Virtual Prototyping of Consumer Electronic Products by Embedding HMI Functional Simulation into VR Techniques)

  • 박형준;배채열;이관행
    • 한국CDE학회논문집
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    • 제12권2호
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    • pp.87-94
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    • 2007
  • The functional behavior of a consumer electronic product is nearly all expressed with human-machine interaction (HMI) tasks. Although physical prototyping and computer aided design (CAD) software can show the appearance of the product, they cannot properly reflect its functional behavior. In this paper, we propose an approach to virtual prototyping (VP) that incorporates HMI functional simulation into virtual reality techniques in order to enables users to capture not only the realistic look of a consumer electronic product but also its functional behavior. We adopt state transition methodology to capture the HMI functional behavior of the product into a state transition chart, which is later used to construct a finite state machine (FSM) for the functional simulation of the product. The FSM plays an important role to control the transition between states of the product. We have developed a VP system based on the proposed approach. The system receives input events such as mouse clicks on buttons and switches of the virtual prototype model, and it reacts to the events based on the FSM by activating associated activities. The system provides the realistic visualization of the product and the vivid simulation of its functional behavior using head-mounted displays (HMD) and stereo speakers. It can easily allow users to perform functional evaluation and usability testing. A case study about the virtual prototyping of an MP3 player is given to show the usefulness of the proposed approach.

디지털 컨버전스 환경에서 교육용 콘텐츠 활용방안에 관한 고찰 (Consideration at the idea to utilize educational cm1mts under digital convergence environment)

  • 오문석;김문석
    • 디지털산업정보학회논문지
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    • 제7권4호
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    • pp.101-110
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    • 2011
  • The change of digital convergence service environment converted the subject of design into user -centric one instead of developer-centric one, and changed the existing design environment focused on product development into the new user -centric design environment. Accordingly, GUI considering user's usability come to take big shares in those contents being used for multimedia equipments. However, as the present educational contents provide complex interface due to its design produced based on the existing e-learning system, they have many problems in that they don't consider user's usability. Thus this paper aimed to analyze actual examples through GUI elements of educational contents being used for multimedia equipments and attempt to suggest some directions for development. additionally, consider the various characteristics of digital convergence environment and educational contents, and try to set up strategic directions possible to utilize user'-centric interface elements more usefully and properly at the time to produce designs.

유니버설 디자인의 적합성에 관한 전문가 평가 방법 (Expert Evaluation Method for the Suitability of Universal Design)

  • 정광태
    • 대한인간공학회지
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    • 제26권4호
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    • pp.57-64
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    • 2007
  • In the world, the old population is growing fast and many countries went into an advanced age society. Therefore the development of everyday products, electric appliances, and welfare services considering old people is more important than ever. In particular, the complexity of products can cause many problems for old people. Universal design is an approach to create environments and products that recognizes the diversity of users, regardless of their ability or age. Universality evaluation for a product is very important to verify old people's accessibility and usability for the product. Universality means how good a product was designed in view of universal design principles. In this study, UNIX, a method to evaluate the universality of a product was developed. UNIX was based on seven universal design principles; equitable use, flexibility in use, simple and intuitive, perceptible information, tolerance for error, low physical effort, size and space for approach and use. UNIX is a kind of expert evaluation and very simple method. The method is consisted of two steps. In the first step, relative weights for seven principles and subjective ratings on design suitability for each principle are obtained. In the second step, universality index (UNIX) of each product is obtained by weighted average multiplying relative weights and rating scores. As a case study, this method was applied for mouse designs. In conclusion, this method could be effectively applied to evaluate the universality of a product.