• Title/Summary/Keyword: university revolution

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Design of Optimal Thermal Structure for DUT Shell using Fluid Analysis (유동해석을 활용한 DUT Shell의 최적 방열구조 설계)

  • Jeong-Gu Lee;Byung-jin Jin;Yong-Hyeon Kim;Young-Chul Bae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.4
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    • pp.641-648
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    • 2023
  • Recently, the rapid growth of artificial intelligence among the 4th industrial revolution has progressed based on the performance improvement of semiconductor, and circuit integration. According to transistors, which help operation of internal electronic devices and equipment that have been progressed to be more complicated and miniaturized, the control of heat generation and improvement of heat dissipation efficiency have emerged as new performance indicators. The DUT(Device Under Test) Shell is equipment which detects malfunction transistor by evaluating the durability of transistor through heat dissipation in a state where the power is cut off at an arbitrary heating point applying the rating current to inspect the transistor. Since the DUT shell can test more transistor at the same time according to the heat dissipation structure inside the equipment, the heat dissipation efficiency has a direct relationship with the malfunction transistor detection efficiency. Thus, in this paper, we propose various method for PCB configuration structure to optimize heat dissipation of DUT shell and we also propose various transformation and thermal analysis of optimal DUT shell using computational fluid dynamics.

An Interpretation of Human View in Daesoon Thought: From the Perspective of Mircea Eliade's New Humanism (엘리아데의 관점으로 본 대순사상의 인간관 연구)

  • Ahn, Shin
    • Journal of the Daesoon Academy of Sciences
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    • v.33
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    • pp.1-30
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    • 2019
  • There have been three trends in the study of the view of humanity in Daesoon Thought: insider theology, outsider theology, and religious studies. This article is intended to interpret the view of humanity in Daesoon Thought from the perspective of Mircea Eliade's New Humanism. We find similarities between Daesoon Thought and Eliade's New Humanism. Daesoon Thought deals with the complexities of life as being labyrinth-like and puts Jeungsan's view of humanity at the center of a Daesoon worldview. Jeungsan examines the existential problems which humans face in the Former World, and gives the religious remedies of Haewonsangsaeng (the resolution of grievances for mutual beneficence) and Boeunsangsaeng (the grateful reciprocation of favors for mutual beneficence) to transform humanity's worldview for usage in the Later World. Jeungsan suggests a way of peace instead of the revolution of Donghak. Through the Reordering Works of Heaven and Earth, Jeungsan changes the mutual contention of the Former World into the mutual beneficence of the Later World. The cosmology of Daesoon Thought recovers the relationship between divine beings and human beings in the three realms, and proposes a system of ethics that promotes virtue and reproves vices and human-centericism. In conclusion, the view of humanity in Daesoon Thought is an unapologetic view of homo-religiosus from within a new humanism.

A Comparative Study of Computational Thinking Competency Between Underprivileged Students and General Students (교육 소외계층 학생과 일반학생의 컴퓨팅 사고력 비교분석 연구)

  • Lee, Jaeho;Choi, Seong Yune;Jang, Junhyung
    • Journal of Creative Information Culture
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    • v.5 no.1
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    • pp.25-34
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    • 2019
  • SW education has been incorporated into the regular curriculum since the 2015 curriculum due to the social changes caused by the 4th industrial revolution. The most important thing in SW education is the improvement of Computational Thinking. The study on the underprivileged who have little opportunity for education was relatively inadequate. In this study, CT competency of 135 underprivileged students were measured who were suffering from educational underprivileged. The underprivileged students were recruited from 15 local children's centers in Namyangju city and recruited 210 general students from B elementary schools in Namyangju city by setting up a selection criterion. As a result of comparing the CT competence between the two groups, it was found that the CT competence of the underprivileged students was lower than that of the general students, and suggested several implications with this result.

A Study on The Effect of Software Education on Writing Ability -For Elementary Gifted Students in Science- (SW교육이 쓰기 능력에 미치는 영향에 대한 연구-초등과학영재를 대상으로-)

  • Lee, Jaeho;Chun, Myunggeun
    • Journal of Creative Information Culture
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    • v.5 no.3
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    • pp.255-264
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    • 2019
  • In the previous study on the effectiveness of SW education, the educational goals were mainly focused on developing computational thinking ability and researching changes in computational thinking ability. But the word "computational thinking" is difficult to the public. Also the definition of computational thinking is varies from scholar to scholar. Therefore, this study aims to inform the public of the excellence and effectiveness of SW education through the change of "writing ability" which is more familiar to us. To achieve this goal, 10 lectures of SW training materials were produced and conducted in elementary science gifted class. As a result, significant changes have been made in the fluency and quality of writing skills, proving that SW training improves students' writing skills. Through this, we confirmed the visible results through SW education, which can be called justification of SW education. Furthermore, it is expected that various educational attempts will be developed using SW in other subjects.

Review of Domestic Sleep Industry Classification Criteria and Aanalysis of characteristics of related companies

  • Yu, Tae Gyu
    • International journal of advanced smart convergence
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    • v.11 no.1
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    • pp.111-116
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    • 2022
  • After COVID-19, the number of people with sleep disorders around the world is increasing. In particular, in the flow of the 4th industrial revolution, the differentiation of types and characteristics of the sleep industry is accelerating. Therefore, in this study, the characteristics of each type of sleep-related industry were reclassified from an industrial point of view, and based on this, an attempt was made to review the classification system that can help companies develop sleep products and improve related national systems. Based on the 10th standard industry classification, we compared input cost, value, and usability and analyzed common characteristics, treatments, and preventive effects based on this. A comprehensive taxonomy using matrix analysis was reviewed. As a result, in terms of cost (A), the most common sleeping products are general mattresses and general bedding. It is an IOT device (auxiliary device), and the value aspect (B, B/D) included sleep cafe, bedding rental and management service, and sleep consulting. In terms of utility (A/B), a total of 6 product groups including sleep aids (health functional foods) belong to this category, and in terms of treatment (A/C), a total of 3 product groups including sleep clinics (medical services) belong to this category. As for the product group (A/D) with both properties, it was found that non-insurance sleep treatment medical devices, sleep-related over-the-counter drugs, and some sleep monitoring applications belong to this category. Ultimately, it was found that the sleep industry classification enables the most active product development and composition according to the relative relationship between cost and utility, and treatment and utility. appeared to be necessary.

A Study on Continuous Intention of Use of Heavy VR Game Users -Focusing on comparison with light users- (VR 게임 중이용자의 지속적 이용 의도에 관한 연구 -경이용자와 비교 중심으로-)

  • Na, Jiyoung
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.431-438
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    • 2022
  • With the technical development of fourth industrial revolution, VR game market is rapidly expanding. Meanwhile, heavy user group means the group consisting of people consuming certain media or contents more than others, which is the core constituency of the media industry, and there have been only a few studies on them. This study identified the factors that influenced the continuous intention of use of VR game heavy users and figured out their characteristics by verifying the difference in variables with the light user group. According to the results, the heavy user group showed higher behaviors than the light user group in terms of personal innovation, presence, and continuous intention of use variables. In addition to this, it was found that personal innovation, perceived quality, and presence had a significant influence on the continuous intention of use. This study is intended to empirically analyze the characteristics of heavy VR game users and influential factors, thereby preparing baseline data for VR game development and other relevant studies.

Development of Exhaust Fan with an Embedded Controller for Windowless Swine Housing (무창돈사를 위한 컨트롤러 일체형 환기팬 개발)

  • Kim, Woong
    • Journal of agriculture & life science
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    • v.50 no.2
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    • pp.187-194
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    • 2016
  • The purpose of this study was to analyze temperature distribution characteristics using a model swine housing for temperature sensor adjustable positioning and developed a sensor and controller embedded exhaust fans utilizing ICT fusion technology for windowless swine housing. Temperature measured by the sensor attached on the exhaust fan was also determined that there is no problem, the temperature is located in the upper fan given the measured errors shown in the 1℃ temperature difference between the lower temperature than the other positions in the model swine housing. The performance of the exhaust fan at maximum output was found to be 1920rpm, air flow rate 125㎥/min. When the open area ratio of 70% one proper air volume of the exhaust fan was found to be 75㎥/min, 60pa. Maximum efficiency in all of the output of the exhaust fan is exhibited at about 70% open area ratio of the damper. The number of revolution of the exhaust fan was 1920rpm when the output was a maximum of 100%. AC output phase of the pulse duty ratio change of the controller was shown to change without delay. It was determined that the instant fan speed control is possible.

Implementation of Artificial Intelligence Speech Recognition Text Repository for Elementary Career Counseling (초등 진로 상담을 위한 인공지능 음성 인식 텍스트 레포지토리 구현)

  • Yu, Minjeong;Ma, Youngji;Koo, Dukhoi
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.327-333
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    • 2021
  • Currently development of the Artificial Intelligence technology is rapidly progressing in the era of the Fourth Industrial Revolution. The government is trying to improve the education of Artificial Intelligence and cultivating human resources. However there are very few cases where A.I technology is actually used in public education classes. Therefore we designed a text repository by implementing A.I speech recognition to provide career counseling for elementary school students. In the meantime, there have been many difficulties in giving advance consultations required for students' career counseling. In this study we suggested A.I speech recognition technology which can solve addressed problem and we planned various ways to make the program more educational. To conclude we expect A.I technology implemented in this study provides effective solution to career counseling.

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Exploring the experience of AI education platform using ARCS model for elementary school pre-service teachers (초등 예비교사를 위한 ARCS 모델 활용 인공지능 교육 플랫폼 경험 탐구)

  • Sung, Younghoon
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.199-204
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    • 2021
  • Along with the development of technology in the fourth industrial revolution, the fields that can apply artificial intelligence technology are rapidly increasing. In order to improve computational thinking, overseas countries such as the U.S. and the U.K. are already using various AI education platforms to provide artificial intelligence education. Therefore, there is an increasing need for elementary school pre-service teachers in Korea to strengthen their AI education capabilities along with the existing software education. However, it may be difficult for learners with low levels of programming experience and AI education experience to choose an AI education platform that can sustain their learning motivation. Therefore, in this study, the factors related to learning motivation in the AI education platform were explored using the ARCS model. Through this, we present the factors required by the AI education platform for motivation and sustain of learning.

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Development of an AI Education Program Converging with Korean Language Subject (국어 교과 융합 AI 교육 프로그램 개발)

  • Shin, Jineson;Jo, Miheon
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.289-294
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    • 2021
  • With the development of artificial intelligence, a wave of the 4th industrial revolution is taking place around the world. With the technologies such as big data and Internet of Things-based artificial intelligence, we are heading to a hyper-connected society where everything converges into one. Accordingly as educational talents in the era of artificial intelligence, we are pursuing the cultivation of creative convergence-type talents and emotional creative talents. With human creativity and emotion at the center, we should be able to collaborate with artificial intelligence and create new things by converging knowledge in various fields. By developing a program that combines humanities-oriented Korean language with engineering-oriented artificial intelligence, this research attempted to help students experience solving problems creatively by combining humanistic knowledge with engineering thinking skills. The educational program consists of two kinds of contents(i.e., "Books with AI" and "A Play with AI") and 15 classes that provide students with opportunities to solve humanities problems with artificial intelligence.

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