• 제목/요약/키워드: university museum

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Impact of Digital Technology on the Art Museum Industry's Business Model

  • Zou, Anna;Xu, Jingyi;Choi, Myeongcheol;Chen, Lingyun;Kim, Hannearl
    • International Journal of Advanced Culture Technology
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    • 제10권2호
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    • pp.116-121
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    • 2022
  • Digital technology has now pervaded and become an inseparable part of our daily life. The art museum sector is evolving into a business model that adapts to the new digital format due to the requirement for survival and development. This study examines the development state of China's art museum industry and investigates the current business model innovation trend in the art museum industry from three perspectives: reorganization and development of the art museum industry's business model theory; reconstruction of the art museum industry's display and marketing logic; and innovation of the art museum industry's operation mechanism, based on a systematic assessment of domestic and international research. This research can provide reference value for digital technology to drive the innovation of business model in art museum industry. Moreover, the study has important reference significance for the development strategy of art museum industry.

문화.예술.과학의 관점에서 대학박물관의 특성화를 위한 기초연구 (A study on specializing the University Museum in the Perspective of Culture, Arts, and Science)

  • 최종호
    • 고문화
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    • 68호
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    • pp.25-39
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    • 2006
  • 이 논문은 대학박물관의 정체성과 역할 및 기능을 정의하고, 문화.예술.과학의 관점에서 대학박물관의 특성화를 제시하고자 한다. 대학박물관은 대학공동체와 대학공동체에 이바지하는 중심으로서 교육정보위락을 위하여 인간과 인간의 환경에 관한 유무형의 증거를 수집 보존 연구 교류 전시 교육하는 곳이다. 오늘날 대학박물관의 표적 이용자들은 교수와 학생, 교직원뿐만 아니라 관계되는 전문가, 후원자, 학부모, 학교 어린들과 동네사람들 같은 이웃 사람들이다. 다목적의 대학박물관은 문화.예술.과학의 관점에서 현실 세계 또는 가상현실 세계에서 설립될 수 있다. 현실세계뿐만 아니라 가상현실 세계에서 유비쿼터스 시스템을 기반으로 대학박물관은 어디서나 언제든지 어떤 기자재로든 쉽게 이용할 수 있다. 문화.예술.과학의 관점에서 대학박물관의 특성화를 위해서 대학박물관 관장은 대학공동체의 최고경영자와 함께 대학박물관의 인적, 물적, 조직적, 기술적, 재화적, 공간적, 상징적 구성요소를 평가하여 대학공동체의 경영 철학과 전략을 바탕으로 대학박물관의 특성화를 추진하는 것이 바람직하다. 대학박물관의 특성화는 박물관 활동의 독창적인 영역을 유지하고, 경영을 효율적으로 이끌어 갈 수 있는 방향으로 기획되고 추진되어야 한다. 문화.예술.과학 관점에서 대학박물관의 특성화는 대학공동체의 정체성 확립과 대학박물관의 역할 및 기능 수행에도 도움을 줄뿐만 아니라 대학공동체의 학문적 발전과 브랜드 가치 창출 및 홍보에도 크게 도움을 줄 것이다.

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Designing the Museum Gamification System

  • Jeon, Se-won;Moon, Seok-Jae;Ryu, Gi-Hwan
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권2호
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    • pp.219-224
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    • 2022
  • We identified the correlation between museums, gamification, and viewers based on the results of keyword correlation analysis, designing the museum gamification system. By applying gamification to the museum through big data CONCOR analysis, it was found that viewers had fun watching it through direct experiences and experiences. In this study, we propose a system that directly selects the story desired by the viewer and serves the game suitable for the theme of the museum they visited. In addition, the system proposed in this paper organized a story algorithm so that viewers can directly select the difficulty level based on the story and play personalized games. We collected existing museum information and designed to enable games of various stories suitable for the museum's theme, and based on this, it was applied to the museum gamification app. Moreover, in order to further enhance the immersion of museum viewing. We have been designed and applied based on Virtual Reality (VR).

Museum Gamification Design using Story Elements

  • Jeon, Se-Won;Ryu, Gihwan;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • 제8권4호
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    • pp.25-32
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    • 2020
  • Currently, Korean museums use gamification in addition to various viewing methods, such as video and VR/AR. However, museums using museum gamification are still progressing to a special program level. The purpose of this paper is to make the contents of the museum easy to understand and to give the viewers fun. This paper goes beyond the existing museum gamification and proposes a museum story gamification that combines story elements with gamification. This proposal system collects information from each museum in cooperation with museums, art galleries, and exhibition halls and proceeds with related story games. Museum Story Gamification provides related stories according to the theme of the museum and allows viewers to select their own stories. Also, based on the story, you can directly select the difficulty level that suits you and play a personalized game. Unlike the general museum program, the methodology proposed in this paper allows visitors to experience the museum with various story contents. In addition, it will contribute to the development and implementation of programs with gamification in other tourism fields as well as museums.

韩·中博物馆文化商品营销比较研究 : 以国立中央博物馆和故宫博物院为中心 (A Comparative Study on the Marketing of Korean and Chinese Museum Cultural Products : Focused on the National Museum of Korea and the Palace Museum)

  • 화정;김선영
    • 지역과문화
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    • 제8권1호
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    • pp.77-93
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    • 2021
  • 博物馆文化商品在博物馆收益中逐渐占据重要部分, 因此, 在博物馆经营中, 文化商品营销的重要性日益增大。本研究通过对中国故宫博物院和韩国国立中央博物馆的文化商品营销战略进行比较分析, 来探索两国博物馆文化商品营销的发展方向。为此, 通过产品, 价格, 渠道, 促销等营销4P战略分析, 分析了韩国国立中央博物馆(以下称中博)和中国故宫博物馆(以下称故宫)的文化商品的差异。研究结果表明, 在产品(product)方面, 故宫重视与其他企业的合作战略, 但中博主要以"企划展文化商品"为中心, 将重点放在自身的商品开发上。价格(price)方面, 中博的文化商品比一般产品的价格定价要高。与此相反, 故宫的部分文化商品与市面上类似产品比较, 以相对低廉的价格出售。据分析, 这是因为不同的市场占有率而采取的战略。从渠道(place)方面来看, 故宫利用多种电商销售文化商品, 而中博则通过特定网站进行集中销售。另外, 故宫的线下卖场位于故宫正门出入口等位置, 但中博的线下文化商品店则设立在中博内部。在促销(promotion)方面, 故宫主要利用网络社交媒体营销战略, 而中博会每年通过公开招募活动收集人们各种各样的想法, 开发文化商品。本次研究通过中国故宫博物院和韩国国立中央博物馆的博物馆文化商品营销方式的比较, 对中国和韩国博物馆文化商品的发展具有新的启示意义。

품질경영을 도입한 박물관 마케팅 활성화에 관한 실증 연구 (An Empirical Study of Museum Marketing Activation which are Introduced Quality Management)

  • 서명애;이상복
    • 품질경영학회지
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    • 제36권4호
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    • pp.7-18
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    • 2008
  • Modern Museum has duplication which are non-profitability for public service and profitability for good service to visitors. Museum must have revenue source in order to provide a good service. It is necessary Museum do marketing for benefit Enterprise. In this Paper, we study empirical of Museum Marketing Activation which are introduced Quality Management. We prove four hypothesis which are (1)As professional manpower operation is high, Museum Performance result may rise, (2)Operation conformation is no impact in Museum management result, (3)If quality management operation are introduced, Museum Performance result may rise, (4)As there is much contents of Museum, Museum Performance result may rise.

An Integrated Model for Investigating the Impacts of Telepresence on Cultural Heritage Attachment in Virtual Museum

  • Hong, Kyung-Wan;Kim, Hyeon-Cheol
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.44-52
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    • 2022
  • The purpose of our study is to examine the influence of telepresence on cultural heritage attachment in the context of virtual museum. We determined the effect of telepresence on visitors' aesthetic and educational experiences and how these experiences affect visitors' perceptions of virtual museum service value. Moreover, we investigate the effect of perceived virtual museum service value on museum attachment and cultural heritage attachment. A total of 143 visitors were sampled through an online survey focusing on Chinese virtual museum visitors. The results show that all the paths presented significant effects. Additionally, it was found that telepresence indirectly influences cultural heritage attachment through education experience and perceived virtual museum value. The theoretical and practical implications are also provided. An important implication is that online virtual museum is essential to raise visitors' education experience and their cultural heritage attachment. Thus, virtual museum should take initiative to enhance virtual reality to ensure traditional culture education and formation their cultural heritage attachment.

Museum Service Quality, Satisfaction, and Revisit Intention: Evidence from the Foreign Tourists at Bangkok National Museums in Thailand

  • Duantrakoonsil, Tattawan;Reid, Earl L.;Lee, Hae Young
    • 한국조리학회지
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    • 제23권6호
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    • pp.127-134
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    • 2017
  • Despite its importance to Thailand, museum tourism has not received sufficient attention from researchers and practitioners. Consequently, knowledge of museum tourist responses toward museum service quality is quite limited. Thus, the purpose of this study was to (1) examine the service quality of museums in Thailand and (2) revealed how tourists react positively namely through satisfaction and revisit intentions. This study further explored how the proposed relationships vary between Asian and European tourists. Based on Harrison and Shaw's (2004) museum experience model, facilities, staff services, and exhibition experience were proposed as three important service elements encountered during a service experience. Data were collected from foreign tourists who visited any of the 6 national museums in Bangkok. A total of 260 questionnaires were obtained over a 3-month period, all of which were retained and utilized for the analysis. Results found that exhibition experience and staff services were positively associated with tourist museum visit satisfaction, which in turn acted on revisit intention. In addition, exhibition experience was found to be the most important service element for Asian tourists, while staff services was most important for European tourists. Staff services and exhibition experience both played important roles in the tourist museum experience, while facilities did not have an effect on the evaluation of museum services. In response, museum managers need to implement a segmentation strategy that considers tourists' backgrounds such as region, culture, or nationality.

지역사란 무엇인가\ulcorner (What is Natural History\ulcorner)

  • Choe, Jae Chun
    • The Korean Journal of Ecology
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    • 제18권4호
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    • pp.525-531
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    • 1995
  • The Korean government has recently announced its plan to establish the first National Museum of Natural History. However, the Korean word for natural history, jayonsa, is not a very familiar term to some academics as well as the general public. This article discusses the definition and history of natural history, describes the functions of natural history meseums, and makes suggestions to the establishment of our National Museum. Modern natural history is no longer an art of ‘stamp collecting’. It is a comprehensive scientific endeavor pursuing to enlighten the history of the planet Earth and the diversity of natural objects it contains. Natural history museum must have two museums within the museum: the outer museum for exhibition and general public education and the inner museum for research and specialist education. I hope that our National Museum of Natural History will be a place where we all get to know about Nature and thus to love her.

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패션투어리즘에서의 패션박물관의 역할 (Roles of A Fashion Museum in Fashion Tourism)

  • 예민희;임은혁
    • 패션비즈니스
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    • 제23권2호
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    • pp.34-47
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    • 2019
  • Fashion can be regarded as an effective marketing tool for the promotion of urban tourism. Since fashion is attractive in itself, it can work as a resource which fascinates people and attracts many tourists to the city. This study examines fashion tourism based on the close relationship between fashion and tourism. This study focuses on analyzing the positive effect of the existence of a fashion museum on the advent of fashion tourism, in particular. A fashion museum can be classified in the same category as an art museum, whereby the museum exists as specializing in fashion and is considered a fashion brand museum. Thus, this study examines the current trends and characteristics of fashion museums and analyzes roles of fashion museums in fashion tourism by types, which are based on advanced researches of general tourism including trends in the fashion tourism industry. The results of this study are as follows: First, a fashion museum can help spread the word and educate tourists about fashion culture. Second, a fashion museum can increase the value of its brand by strengthening the city's identity. Lastly, the presence of a fashion museum would encourage tourists to spend more money in the city, which causes a ripple effect on the city's economy such as creating more jobs within the fashion.