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Designing the Museum Gamification System

  • Jeon, Se-won (Department of Immersive Content Convergence, Graduate School of Kwangwoon University) ;
  • Moon, Seok-Jae (Institute of Information Technology, Kwangwoon University) ;
  • Ryu, Gi-Hwan (Department of Tourism and Food Industry, Graduate School of Smart Convergence, Kwangwoon University)
  • Received : 2022.04.25
  • Accepted : 2022.05.03
  • Published : 2022.05.31

Abstract

We identified the correlation between museums, gamification, and viewers based on the results of keyword correlation analysis, designing the museum gamification system. By applying gamification to the museum through big data CONCOR analysis, it was found that viewers had fun watching it through direct experiences and experiences. In this study, we propose a system that directly selects the story desired by the viewer and serves the game suitable for the theme of the museum they visited. In addition, the system proposed in this paper organized a story algorithm so that viewers can directly select the difficulty level based on the story and play personalized games. We collected existing museum information and designed to enable games of various stories suitable for the museum's theme, and based on this, it was applied to the museum gamification app. Moreover, in order to further enhance the immersion of museum viewing. We have been designed and applied based on Virtual Reality (VR).

Keywords

Acknowledgement

This paper was supported by the Kwangwoon University Research Grant of 2021.

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