• 제목/요약/키워드: university major education

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묽은 용액의 성질에 대한 교과서 내용 분석 및 화학전공교사의 사고유형 조사 (An Analysis of Textbook Contents and Survey of Chemistry Major Teachers' Thinking Types Related to Dilute Solutions Properties)

  • 김성혜;이은실;백성혜
    • 한국과학교육학회지
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    • 제28권4호
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    • pp.291-301
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    • 2008
  • 이 연구의 목적은 묽은 용액의 성질에 대한 고등학교 화학II 교과서의 설명과 화학전공 교사들의 사고유형을 조사하여 학생들이 가지는 어려움의 원인을 밝히는 것이다. 8종의 교과서를 분석하고 교사들이 어떤 설명 유형을 선호하는지를 알아보는 설문지를 개발하여 교사들의 사고 유형을 알아보았다. 설문지 분석 후에 개별 면담을 실시하여 교사들의 사고 유형을 보다 심층적으로 분석하였다. 연구 결과, 교과서의 설명들이 과학적 개념을 형성하기에는 불충분하다는 점이 밝혀졌다. 또한 교과서 그림과 설명이 서로 일치하지 않았다. 화학전공 교사들은 자신의 사고 유형과 다른 상황이 제시되면 인지 갈등을 겪는 것으로 나타나, 사고 유형이 견고하지 못함을 확인하였다.

고등학교 과학과 선수과목 이수에 대한 이공계열 대학생들의 인식 조사 (A Survey Research on Science and Engineering College Students' Perception on Completing Prerequisite Science Courses in High School)

  • 이일;곽영순;조향숙
    • 과학교육연구지
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    • 제43권2호
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    • pp.195-206
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    • 2019
  • 본 연구의 목적은 대학 이공계열 대학생들의 과학과 선수과목 이수에 대한 인식을 조사하고, 고등학교 과학 교과의 선택권을 실질적으로 보장하는 방안을 모색하려는 것이다. 이를 위해 516명의 이공계열 대학 재학생들을 대상으로 전공과 관련성 높은 고등학교 과학 과목에 대한 인식 및 관련 교과목 이수 실태, 학과 적응, 전공 공부에 미치는 영향 등에 관한 설문 조사를 실시하였다. 이공계 대학생들은 9개 전공 계열 중 5개 계열에서 물리를, 3개 계열에서 화학을 자신의 전공과 관련성이 높은 과학 영역으로 지목하였다. 고등학교에서 전공과 관련성이 높은 과학I, II 과목을 모두 이수한 집단이 학과 만족, 해당 과목 이수 여부가 전공 공부에 미치는 영향 등에서 가장 긍정적으로 응답하였다. 연구 결과를 토대로 과학II 과목이 개설될 수 있는 여건 조성, IT와의 연계성 제고를 통한 과학 II과목의 경쟁력 향상, 고등학교 과학과 선수과목과 대학전공 공부의 연계성에 관한 보다 실증적인 연구의 필요성 등을 제안하였다.

인포그래픽 기반 STEAM 프로그램 개발 및 효과성 검증 (Development of an Infographic-Based STEAM Program)

  • 현은령;김정현;신태섭
    • 공학교육연구
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    • 제25권5호
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    • pp.68-74
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    • 2022
  • The purpose of this study was to develop an infographic-based STEAM program for high school students and test its effectiveness. In this study, we converged high school 'art' education with 'Korean language' and 'mathematics.' The program was divided into four phases. The effectiveness of the program was analyzed by conducting matched pair t-test for 377 students at a girl's high school in Seoul before and after the program. The study found that the students' self-concept on mathematics and their attitude towards choosing science and engineering career showed significant increases after the program. By connecting high school courses through data visualization based on cognitive information design, findings from this study suggest that our infographic-based STEAM program should be implemented more frequently at high schools.

물리치료 교육과정 분석에 의한 물리치료 교육 이원화의 문제점 (The Problem of Physical Therapy Educational Duality by Analyzing the Curricuium)

  • 장수경
    • 대한물리치료과학회지
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    • 제3권3호
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    • pp.71-85
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    • 1996
  • The Quality of physical therapy school system has conflicts between physical therpist, and reduces the opportunity of seguential education. So this study was investigated in order to made concrete the problems of educational duality, set up the direction of the school system's improvement, as like the four-year system and recognized the necessity. The curriculums of 13 colleges and 5 universities was analyzed. The curriculum analysis was made up the comparison and the analysis by a liberal arts point, a major point, a clinical practice point, total opening subjects, and so on. The analyzing results were as follows. 1. The average rates of a liberal arts vs. a major opening point are 17:83 in college, and are 27:73 in university. 2. It is a serious problem that college are lower than university in a liberal arts. The best method that can solve it is lengthen the number of school years. 3. There is no difference between college and university in a major subject. Rather college has the more subject's numbers than university. 4. There is no difference between college and university in a clinical practice. Above results suggests that there is not different between college and university in a major subject except for a liberal arts point. It is proper that one should be unificate the curriculum according to the sameness between a state examination and a license. Therefore, it is necessary for graduates from college that provides the opportunity of proceeding to a higher school, demands the seguential system of study cultivating and producing a bachelor, and requires the continual education in a clinical field, a bachelor admitting system of continual education, and clinical therapist's qualification. The present physical therapy educational systems should be unificated because of many right reasons. On the other hand, the follw-up study that improving the school system about the four-years and the more physical therapy should be continue from the viewpoint of education.

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정보 개념에 대한 초.중학교 정보교과의 교육과정 구성에 관한 연구 (A Study on Curriculum of Information Subject for Information Concept in Elementary and Middle School)

  • 안성훈;김종우
    • 정보교육학회논문지
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    • 제18권2호
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    • pp.265-274
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    • 2014
  • IT 산업의 비중이 높아지면서 세계 주요 국기들에서는 정보교과의 교육을 강화해 가고 있으며, 최근 소프트웨어의 중요성이 점차 부각되면서 소프트웨어 교육을 확대하려는 정보교과 교육과정이 제시되고 있다. 따라서 한국정보교육학회에서는 정보 교과의 내용 체계에 대한 개정안에 대하여 연구하였으며, 정보 교육 내용을 '컴퓨터 시스템', '소프트웨어 제작' 및 '융합활동'의 세 영역으로 구분하는 내용체계를 제시하였다. 이에 따라 본 논문에서는 한국정보교육학회에서 제시한 정보교과 내용세계의 '소프트웨어 제작' 영역 등 정보에 대한 초등학교 및 중학교의 성취 기준을 학년군별로 마련하였다. 그 결과 초등학교 1-2학년군에서는 정보의 이해를, 3-4학년은 정보의 종류를, 5-6학년은 정보의 표현을, 중학교 1-3학년군은 멀티미디어 정보의 표현을 각각 선정하였다. 그리고 이 성취 기준을 도달하기 위한 교수 학습 방법과 평가 방안을 학년군 별로 세분화하여 제시하였다. 이와 같이 본 연구에서 제시한 '정보'에 대한 성취기준, 교수 학습 방법, 평가 방법은 향후 초 중등학교 정보교과 교육과정을 개발하는데 기여할 것으로 기대된다.

디자인씽킹 기반의 인터랙션 디자인 교육 연구 (A Study on Interaction Design Education based on Design Thinking)

  • 김호다;주애란
    • Journal of Information Technology Applications and Management
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    • 제31권3호
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    • pp.53-69
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    • 2024
  • This study was attempted to promote changes in traditional design education at a time when non-face-to-face education is necessary, such as digitalization, rapid social structure change, and post-COVID-19 situations, and to meet the demands of the times when user-centered design is more emphasized. Therefore, the goal of this study is to explore the process of developing mobile apps and operating education for deaf learners through design thinking-based interaction design education for design students. Specifically, the curriculum was designed by selecting a design thinking methodology suitable for major students to experience empathy and solutions to user problems. The subject that students majoring in this study want to sympathize with is deaf learners, and the subject of the curriculum is the development of educational support applications for deaf learners. Accordingly, a mobile app prototype that can support online learning for deaf learners was created based on the interaction design education plan designed based on design thinking. In addition, after collecting and analyzing the feedback of deaf learners to evaluate the prototype effectiveness, the final mobile app prototype was presented as an output. Through this process, interactive design education based on design thinking helped to strengthen the ability to empathize with and solve the needs of deaf learners to major students and improve the design learning experience. Based on these findings, if a methodology suitable for various user groups is selectively accepted for design education, the students in the major will have the ability to design by prioritizing the actual needs of users despite changes in the environment of the future design society.

A Study on the Awareness and Need for Connected-Convergence Education among College Students in Health-Related Fields

  • Su-Hyeon Hong;Seung-Yeon Shin;Na-Hee Lee;Jin-A Lee;Seon-Im Cheon;Seol-Hee Kim
    • 치위생과학회지
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    • 제22권4호
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    • pp.233-240
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    • 2022
  • Background: In modern society, rapid changes in the medical environment have required medical staff to access various information and be competent in active and effective problem-solving through collegial interactions. In line with these changes, universities are aiming to connect education. This study aimed to provide basic data of connected-convergence education by survey the awareness and needs of college students in health-related fields. Methods: This study included 122 college students from the health field. A survey regarding "the awareness and need of connected-convergence education" was conducted and general characteristics of the participants were collected from June to July 2022. Results: The awareness of connected-convergence education was low at 19.7%, but the intention to participate was high at 74.6%. Subject requirements were 18.0% for medical psychology, 13.5% for communication and counseling, 13.5% for medical artificial intelligence technology convergence, and 10.4% for sports health management. In the group showing high satisfaction with the major curriculum, the demand for connected education was also high. For efficient operation, it was investigated that it was necessary to secure specialized training courses, recognition of liberal arts credits, the right to register for courses equal to those of major students, and secure dedicated classrooms. Conclusion: Although the awareness and experience of connected-convergence education among the participants were low, the intention to participate was high. As such a plan to revitalize the university curriculum was required. It is timely to discuss the nurturing of convergence-type talents and multidisciplinary thinking skills. It is meaningful to provide basic data necessary for connected-convergence education in health-related fields at university. Universities should strive to enhance job competency in the health field by providing connected-convergence education based on student demands.

Linking Social Network to Education: The Potentials and Challenges

  • RHA, Ilju;BYUN, Hyunjung;KIM, Younyoung;HONG, Seoyon
    • Educational Technology International
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    • 제13권1호
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    • pp.1-25
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    • 2012
  • Despite the relatively short history of Social Network Sites or Services (SNS), it has quickly gained popularity with more than seven hundred million users all over the globe. The SNS emerged as one of the strongest cultural influences for the contemporary society. The SNS would provide both chances and challenges for Education. The main purpose of the article was to explore the way education react and adapt to the emergence of social network and SNS. It tried to provide major theoretical grounds that bridge education and social network. In the due process, the researchers have examined the curriculum and instructional design process of education from the perspective of disruptive and sustainable aspect of SNS technology. Consequently, four major theoretical grounds were identified and reviewed: Gibson's theory of affordance, Vygotsky's social constructivism, Rha's human visual intelligence theory, and the network theory. By investigating these theories, the educational potentials of social network and SNS were emerged. The SNS was viewed as a new medium with abundant potentials of expanding the learning space, empowering the affective aspects of learning, and facilitating the formation of group intelligence. Finally, some future implications and challenges of SNS were suggested.

생물전공 대학생과 비전공 대학생의 생명과학 학습에서 자기조절 과정의 두뇌 활성 분석 (Analysis of Brain Activation on the Self-Regulation Process in College Life Science Learning between Biology Major and Non-Major Students)

  • 이수민;박상희;권승혁;권용주
    • 과학교육연구지
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    • 제46권3호
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    • pp.255-265
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    • 2022
  • 본 연구의 목적은 생명과학 학습에서 생물학 전공자와 비전공 대학생의 자기조절 과정에서 나타나는 뇌 활성을 분석하고 비교하는 것이다. 자기조절과제는 생물분류 개념으로 생명과학 학습상황을 구현하였다. 대학생들의 뇌 활성은 fNIRS에 의해 측정되고 분석되었다. 동화 과정에서 양측 FP와 좌 DLPFC는 유의미한 활성이 나타났으며, 두 그룹은 동기부여 및 보상과 관련된 좌측 OFC 활성에서 차이를 보였다. 갈등 과정에서 왼쪽 DLPFC는 공통적으로 활성이 현저히 낮았으며, 두 그룹은 최근 메모리와 관련된 BA46과 장기 메모리와 관련된 BA47의 활성에서 차이를 보였다. 동화 과정에서 우측 DLPFC에서 유의하게 높은 활성이 공통적으로 발견되었으며, 두 그룹은 우측 DLPFC와 우측 FP의 활성의 차이를 보였다. 이 영역들은 오른쪽 전두엽 영역에 있으며 생명과학 지식의 이해와 관련이 있다. 본 연구 결과 생물학 전공 대학생과 비전공 대학생의 뇌 활성 패턴은 자기조절 과정에서 차이가 있음을 알 수 있었다. 또한 자기조절에 대한 신경학적 연구를 추가로 제안하고 학교 환경에서 구성할 수 있는 시스템과 학습전략을 제시할 수 있을 것이다.

무료양로시설 거주 노인의 여가프로그램 참여동기 및 여가생활만족도 - 서울특별시를 중심 으로 - (Leisure Programs Participation motivation and Leisure Life Satisfaction of the Institutional Elderly in Seoul)

  • 이유리;박미석
    • 가정과삶의질연구
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    • 제22권6호
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    • pp.99-109
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    • 2004
  • This study investigated the motivation of the institutional elderly to participate in the leisure programs the participation motivation and their leisure life satisfaction. A survey questionnaire was administered to 265 elderly in an institution for the elderly. The data was analyzed using frequency analysis, factor analysis, and regression analysis. Major findings are as follows: First, the motivation to participate in leisure programs on the part of the institutionalized elderly tended to be more external than internal. Second, regression analysis indicated that the main internal factors that affected participation were health condition, interaction with roommate, gender. education level, and interaction with institution's staff. The major external factors that affected the participation were health condition, interaction with colleagues, gender, and education level. Finally, the results of the regression analysis indicated that the main internal factors that affected the leisure life satisfaction were, intrinsic motivation to participate in leisure programs, interaction with their roommate, gender, and education level.