• Title/Summary/Keyword: unity

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Control and Operating Characteristics of Three-Phase Matrix Converter with Unity Power Factor by Direct Duty-Ratio Modulation Method (단위 역률을 갖는 직접 시비율 변조방식 3상 매트릭스 컨버터의 제어 및 동작 특성)

  • Li, Yulong;Choi, Nam-Sup;Han, Byung-Moon
    • The Transactions of the Korean Institute of Power Electronics
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    • v.14 no.2
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    • pp.142-149
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    • 2009
  • This paper investigates operating characteristics of three-phase matrix converter with unity input power factor by direct duty-ratio pulse-width modulation in the case of balanced and unbalanced load. It can be found from the system analysis that (1) The control algorithm for unity power factor is not related to the variables of load sides but the input voltages, (2) With the balanced three-phase load except for the pure reactive load, the unity input power factor can be achieved, (3) In the case of the unbalanced linear load, the equivalent input characteristics of the matrix converter can be seen like the nonlinear resister, (4) When the input frequency and the output frequency have the specific relationship, each input phases have the same sharing of the average power. The feasibility and validity of the analysis were verified by simulation and experimental results.

Study on Virtual Reality (VR) Operating System Prototype (가상환경(VR) 운영체제 프로토타입 연구)

  • Kim, Eunsol;Kim, Jiyeon;Yoo, Eunjin;Park, Taejung
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.87-94
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    • 2017
  • This paper presents a prototype for virtual reality operating system (VR OS) concept with head mount display (HMD) and hand gesture recognition technology based on game engine (Unity3D). We have designed and implemented simple multitasking thread mechanism constructed on the realtime environment provided by Unity3D game engine. Our virtual reality operating system receives user input from the hand gesture recognition device (Leap Motion) to simulate mouse and keyboard and provides output via head mount display (Oculus Rift DK2). As a result, our system provides users with more broad and immersive work environment by implementing 360 degree work space.

A Study of the Quality of Life and Related Factors of Cerebral Infarction Patients' Guardians (뇌졸중환자 보호자의 삶의 질과 관련 요인에 관한 연구)

  • Han, Sang-Sook;Kim, Gyung-Soon
    • Journal of East-West Nursing Research
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    • v.10 no.1
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    • pp.106-116
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    • 2004
  • This study is about the quality of life of cerebral infarction patients' guardians. The subject of this study was a group of 159 guardians of patients diagnosed of cerebral infarction and being hospitalised in a general hospital located in Seoul. The measurement tool consisted of quality of life of cerebral infarction patients' guardian, self-esteem, burden of responsibility, family unity, health status of the guardian. The collected data have been processed using SPSS/PC 12.0 programme: The results of this study are as follows: 1. The point for quality of life of cerebral infarction patients' guardians was 3.08(five-point scale), and for the related factors, the points for self-esteem was 3.67, burden of responsibility was 3.26, family unity was 4.13, health status was 6.10(ten-point scale). 2. There was a significant difference in the quality of life according to Self-esteem, Burden of responsibility, Family unity and general characteristics. 3. In the quality of life of cerebral infarction patients' guardians, a positive correlation was noted in some factors according to the characteristics of the guardians such as health status, self-esteem, family unity, monthly income, and time spent for caring the patient. Whilst a negative correlation was noted in the others such as burden of responsibility and age of the guardian. By confirming the results above, it is concluded that we must understand the major factors which are related to quality of life, find the causes that deteriorate the quality of life, and apply proper nursing intervention to improve the quality of life of cerebral infarction patients' guardians.

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Design and Development of Implementation of augment reality application with support cross-platform (크로스 플랫폼을 지원하는 증강현실 구현 앱의 설계 및 개발)

  • Jo, Jae-ik;Jeon, Je-eung;Bae, Dong-hyeun;Yoon, Hyeon-su;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.438-440
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    • 2017
  • In this research, we design and develop an app that can be run on multiple platforms and easily realize augmented reality. It works on PC and mobile (Android, iOS) in cross platform and users want to lower the barriers to entry of augmented reality by allowing users to select the marker to be augmented reality coordinates and the model to be implemented within the app. The app consists of Unity 3D engine and ARToolkit, an open source augmented reality SDK. Unity 3D integrates UI, markers and objects, and is used as the main engine for cross-platform development. This paper presents the design and production method of the augmented reality application and explains the use examples.

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Network Game Development Using Unity3D and ProudNet (Unity3D와 ProudNet을 이용한 네트워크게임 개발)

  • Nam, Yeong-Jun;Seong, Gwi-Jung;Ko, Yong-Wi;Baek, Cheol;Kim, Beon-Yeong;Park, Gwang-Hu;Kim, Hun-Su;Bang, Gyeong-Seop;Kang, Myung-Ju;Park, Chan-Il;Oh, Hyoun-Ju;Kim, Sang-Jung;Lee, Jong-Won
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2014.07a
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    • pp.311-314
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    • 2014
  • 본 논문은 Unity3D와 게임서버엔진인 ProudNet을 이용해 네트워크 게임을 개발한 방법을 설명하였다. ProudNet 서버를 Unity3D 클라이언트와 연결하여 네트워크 기능을 구현할 때 ProudNet의 어떤 기능을 쓰며 또 서버가 보낸 메시지를 클라이언트가 어떠한 방식을 이용하여 메시지를 처리하게 구현하였는지를 설명하였다.

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Markrerless augmented reality game development method utilizing the Unity engine and KUDAN engine -In the center of ther development case of 'Our neighborhood hero' (유니티와 KUDAN 엔진을 활용한 MARKERLESS 방식의 증강현실 게임개발 - '우리동네히어로'의 개발사례 중심으로)

  • Kim, Han-Ho;Jung, hyung-won
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.421-426
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    • 2017
  • After the Pokemon game became popular, the popularity of the Augmented Reality game is higher than ever. Therefore, it is an important choice to use an engine to create an augmented reality game. It explains how to create an augmented reality game using Unity engine, which is one of the most used game engines in game development. We describe a method for implementing augmented reality optimized for games by selecting a MARKERLESS method that does not require a marker among the augmented reality techniques. In this paper, we propose a technique to create MARKERLESS augmented reality game using KUDAN AR engine which supports Unity engine and unity through 'Our Hero' project.

The Stipulation of Unity Painting Color Concept to Chinese Traditional Yin Yang and Five Elements Color

  • Wei, Na
    • International Journal of Advanced Culture Technology
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    • v.10 no.3
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    • pp.184-191
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    • 2022
  • Unity Painting is a concept that the researcher put forward to locate his own creative style in his creation. Unity Painting, with a clue of reflecting the characteristics of contemporary oriental visual culture, combines the contemporary painting features of a variety of western painting languages. It aims to link the painting system formed in the context of oriental culture with the world's contemporary art and try to present a new contemporary painting with oriental genes. According to the Chinese literature, the researcher sorted out the five main colors (五正色), ten colors for Heavenly Stems (十天干色彩), five intermediate colors (五间色), and five colors as the expression of the Chi of Thriving and Fading and the Chi of Birth and Death, and deduced the summary and stipulation of the color of yin-yang and five elements under the concept of Unity Painting. Based on this, the researcher drew the color-phase and its variation stipulation diagram of ten colors for Heavenly Stems, the orientation of Heavenly Stems (天干方位), color-phase variation diagram (色相变化图), as well as the stipulation system diagram of the five elements (五行), Heavenly Stems and Earthly Branches (干支), energy, time and colors. Through the research and collation of the literature, the researcher took the stipulated five elements color (五行色彩) as the basis of the color concept of creation to complete the work. This paper discusses how to find the starting point of contemporary art creation in the context of traditional oriental culture, sorts out the practical creation logic, and provides ideas for subsequent researchers, with a view to better establishing the identity of the creator and providing research significance and value in the context of the study of oriental art.

Unity Power Factor Control of SRM Drive

  • Park, Sung-Jun;Lee, Dong-Hee;Ahn, Jin-Woo;Kim, Cheul-U
    • KIEE International Transaction on Electrical Machinery and Energy Conversion Systems
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    • v.11B no.4
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    • pp.193-199
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    • 2001
  • This paper suggests a novel single-stage drive for a switched reluctance motor (SRM) to achieve sinusoidal, near unity power factor input currents. The proposed drive is very simple without additional active switch. As a single-stage approach, which combines a DC link capacitor used as dc source and a drive used for driving the motor into one power stage, a simple structure and low cost drive in implemented. A prototype drive for an 8/6 pole SRM equipping a suitable encoder is designed to evaluate the proposed topology. Also subscription control algorithm is presented. The characteristics and validity of the proposed circuit will be discussed in depth through the experimental results.

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Electronic Ballast Using a Symmetrical Half-bridge Inverter Operating at Unity-Power-factor and High Efficiency

  • Suryawanshi Hiralal M.;Borghate Vijay B.;Ramteke Manojkumar R.;Thakre Krishna L.
    • Journal of Power Electronics
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    • v.6 no.4
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    • pp.330-339
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    • 2006
  • This paper deals with novel electronic ballast based on single-stage power processing topology using a symmetrical half-bridge inverter and current injection circuit. The half-bridge inverter drives the output parallel resonant circuit and injects current through the power factor correction (PFC) circuit. Because of high frequency current injection and high frequency modulated voltage, the proposed circuit maintains the unity power factor (UPF) with low THD even under wide variation in ac input voltage. This circuit needs minimum and lower sized components to achieve the UPF and high efficiency. This leads to an increase in reliability of ballast at low cost. Furthermore, to reduce cost, the electronic ballast is designed for two series-connected fluorescent lamps (FL). The analysis and experimental results are presented for ($2{\times}36$ Watt) fluorescent lamps operating at 50 kHz switching frequency and input line voltage (230 V, 50 Hz).

A Study on the Single Phase Voltage-Controlled Active Power Filter for Power Quality Improvement (전력품질 개선을 위한 단상 전압제어형 능동전력필터 시스템에 관한 연구)

  • 손진근
    • The Transactions of the Korean Institute of Electrical Engineers B
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    • v.52 no.5
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    • pp.238-245
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    • 2003
  • In this paper, a single Phase voltage source voltage-controlled active power filter(APF) for power quality improvement was proposed. The proposed APF has the performance of harmonic suppression and unity power factor correction. The performance of harmonic suppression can be obtained by controlling the waveshape of the APF output voltage to be sine wave. And, unity power factor is controlled by the reactive power control loop of the APF output. Simulation and experimental results using diode rectifier showed that the voltage-controlled APF, unlike the current-controlled APF, can reduce the voltage harmonics as well as current harmonics. Also the results showed that the input dover factor and power quality were greatly improved.