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http://dx.doi.org/10.14400/JDC.2017.15.4.421

Markrerless augmented reality game development method utilizing the Unity engine and KUDAN engine -In the center of ther development case of 'Our neighborhood hero'  

Kim, Han-Ho (KwangWoon University, Graduate School of information & Contents)
Jung, hyung-won (KwangWoon University, Graduate School of information & Contents)
Publication Information
Journal of Digital Convergence / v.15, no.4, 2017 , pp. 421-426 More about this Journal
Abstract
After the Pokemon game became popular, the popularity of the Augmented Reality game is higher than ever. Therefore, it is an important choice to use an engine to create an augmented reality game. It explains how to create an augmented reality game using Unity engine, which is one of the most used game engines in game development. We describe a method for implementing augmented reality optimized for games by selecting a MARKERLESS method that does not require a marker among the augmented reality techniques. In this paper, we propose a technique to create MARKERLESS augmented reality game using KUDAN AR engine which supports Unity engine and unity through 'Our Hero' project.
Keywords
AR; Unity; Markerless; Slamt; Argame;
Citations & Related Records
Times Cited By KSCI : 4  (Citation Analysis)
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